zoukankan      html  css  js  c++  java
  • u3d中 rect[2] == rt->GetGLWidth() && rect[3] == rt->GetGLHeight()错误的原因及解决方法

    原文:http://blog.csdn.net/wolf96/article/details/38363161

    官方是这么解释的

    http://issuetracker.unity3d.com/issues/camera-with-depth-only-or-dont-clear-throws-error-when-image-effects-are-applied?page=2#comments

    Camera with image effects throws error when certain game view aspect ratios are used

    To reproduce:
    1. Create a camera with Clear Flags set to "Depth Only" or "Don't Clear"
    2. Attach an image effect to the camera
    3. Set the game window scale to 16:9
    4. Enter game mode. Try resizing the game window
    5. "rect[2] == rt->GetGLWidth() && rect[3] == rt->GetGLHeight()" appears in the console

    Does not occur with version 4.2.2f1
    Seems to be related mostly to the aspect ration of the game view and the image effects.

    does not occur if game view is undocked



    大概是说

    1。创建一个相机设置为"Depth Only"或"Don't Clear"
    2。附加摄像机的图像效果
    3。游戏窗口范围设置为16:9
    4。进入游戏模式。调整游戏窗口

    。。。


    解决方法:

    在game面板中分辨率调成free,也许会好。。-  -

    或许 目前临时的解决方法是,将Editor的布局Layout改回默认设置,错误信息将不再出现。


    这个错误只在unity中发生,不会在打包出的游戏中发生

  • 相关阅读:
    最精简的django程序
    spring+mongo
    从零搭建mongo分片集群的简洁方法
    java对redis的基本操作
    awk输出指定列
    sed输出指定行
    Bash的循环结构(for和while)
    用ffmpeg切割音频文件
    Python判断字符串是否全是字母或数字
    Python函数: any()和all()的用法
  • 原文地址:https://www.cnblogs.com/dragon2012/p/3924849.html
Copyright © 2011-2022 走看看