Cocos2d-x之绘制填充不规则多边形
自定义的方法
SPoly.h
1 // 2 // SPoly.h 3 // L01DrawingAPI 4 // 5 // Created by Mac OS 10.9.3 on 15-3-30. 6 // 7 // 8 9 #ifndef __L01DrawingAPI__SPoly__ 10 #define __L01DrawingAPI__SPoly__ 11 12 #include <iostream> 13 #include <cocos2d.h> 14 15 using namespace cocos2d; 16 17 namespace bobo { 18 19 class SPoly:public Node{ 20 21 private: 22 23 Point points[5]; 24 25 public: 26 27 virtual bool init(); 28 virtual void draw(); 29 CREATE_FUNC(SPoly); 30 31 }; 32 33 34 } 35 36 #endif /* defined(__L01DrawingAPI__SPoly__) */
SPoly.cpp
1 // 2 // SPoly.cpp 3 // L01DrawingAPI 4 // 5 // Created by Mac OS 10.9.3 on 15-3-30. 6 // 7 // 8 9 #include "SPoly.h" 10 11 namespace bobo{ 12 13 bool SPoly::init(){ 14 15 points[0] = Point(0,0); 16 points[1] = Point(100,0); 17 points[2] = Point(100,100); 18 points[3] = Point(50,50); 19 points[4] = Point(0,100); 20 21 return true; 22 } 23 24 void SPoly::draw(){ 25 26 //绘制黄色的填充不规则多边形 27 DrawPrimitives::drawSolidPoly(points, 5, Color4F(1, 1, 0, 1)); 28 29 } 30 31 }
bool HelloWorld::init()中
auto sp = bobo::SPoly::create();
sp->setPosition(Point(300, 300));
addChild(sp);