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  • 【酷熊科技】工作积累 ----------- Unity3D 读取 图片

          UISprite2D spMoney;

                    // 钻石建造卷图标
                    string path = ResourcePath.Icon.money + "/" + "";                   // 读取本地路径
                    spMoney.sprite2D = NGUITools.LoadAsset<Sprite>(path);        // 将读取的路径转化成sprite格式

      

            // 金币建造卷图标
                    Texture2D textureGoldBuild = Resources.Load("Icon/money/") as Texture2D;   // 将读取的本地的路径转化成Texture2D类型
                    Sprite spriteGoldBuild = Sprite.Create(

                               textureGoldBuild,

                               new Rect(0, 0, textureGoldBuild.width, textureGoldBuild.height),

                               new Vector2(0.5f, 0.5f)

                             );

          spMoney.sprite2D = spriteGoldBuild;

    case 1: //金币

          ResourcePath.Icon.money = "Icon/money";


                    path = ResourcePath.Icon.money + "/" + "gold";
                    mustGetRewardIcon.sprite2D = NGUITools.LoadAsset<Sprite>(path);

          

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  • 原文地址:https://www.cnblogs.com/dudu580231/p/5882557.html
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