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  • 小菜学设计模式 工厂设计模式 Simple Factory Pattern

    设计模式的工厂设计模式。

    工厂模式有以下几种形态:

    • 简单工厂(Simple Factory)模式
    • 工厂方法(Factory Method)模式
    • 抽象工厂(Abstract Factory)模式

    优点:
    工厂类含有必要的判断逻辑,可以决定在什么时候创建哪一个产品类的实例,客户端可以免除直接创建产品对象的责任,而仅仅"消费"产品。简单工厂模式通过这种做法实现了对责任的分割。

    缺点:
    当产品有复杂的多层等级结构时,工厂类只有自己,以不变应万变,就是模式的缺点。因为工厂类集中了所有产品创建逻辑,一旦不能正常工作,整个系统都要受到影响。

    同时,系统扩展困难,一旦添加新产品就不得不修改工厂逻辑,有可能造成工厂逻辑过于复杂。

    另外,简单工厂模式通常使用静态工厂方法,这使得无法由子类继承,造成工厂角色无法形成基于继承的等级结构。以上描述来自:C#设计模式(4)-Simple Factory Pattern

     

    前台调用时使用:

     class Program
        {
            static void Main(string[] args)
            {
                try
                {
                    Console.Write("请输入数字A:");
                    string strNumberA = Console.ReadLine();
                    Console.Write("请选择运算符号(+、-、*、/):");
                    string strOperate = Console.ReadLine();
                    Console.Write("请输入数字B:");
                    string strNumberB = Console.ReadLine();
                    string strResult = "";
    
                    Operation oper;
                    oper = OperationFactory.createOperate(strOperate);
                    oper.NumberA = Convert.ToDouble(strNumberA);
                    oper.NumberB = Convert.ToDouble(strNumberB);
                    strResult = oper.GetResult().ToString();
    
                    Console.WriteLine("结果是:" + strResult);
    
                    Console.ReadLine();
    
    
                }
                catch (Exception ex)
                {
                    Console.WriteLine("您的输入有错:" + ex.Message);
                }
            }
        }

    操作实体类Operation和运算类工厂:

    using System;
    using System.Collections.Generic;
    using System.Text;
    
    namespace OperationLibrary
    {
        /// <summary>
        /// 运算类
        /// </summary>
        public class Operation
        {
            private double _numberA = 0;
            private double _numberB = 0;
    
            /// <summary>
            /// 数字A
            /// </summary>
            public double NumberA
            {
                get
                {
                    return _numberA;
                }
                set
                {
                    _numberA = value;
                }
            }
    
            /// <summary>
            /// 数字B
            /// </summary>
            public double NumberB
            {
                get
                {
                    return _numberB;
                }
                set
                {
                    _numberB = value;
                }
            }
    
            /// <summary>
            /// 得到运算结果
            /// </summary>
            /// <returns></returns>
            public virtual double GetResult()
            {
                double result = 0;
                return result;
            }
    
            /// <summary>
            /// 检查输入的字符串是否准确
            /// </summary>
            /// <param name="currentNumber"></param>
            /// <param name="inputString"></param>
            /// <returns></returns>
            public static string checkNumberInput(string currentNumber, string inputString)
            {
                string result = "";
                if (inputString == ".")
                {
                    if (currentNumber.IndexOf(".") < 0)
                    {
                        if (currentNumber.Length == 0)
                            result = "0" + inputString;
                        else
                            result = currentNumber + inputString;
                    }
                }
                else if (currentNumber == "0")
                {
                    result = inputString;
                }
                else
                {
                    result = currentNumber + inputString;
                }
    
                return result;
            }
    
    
        }
    
        /// <summary>
        /// 加法类
        /// </summary>
        class OperationAdd : Operation
        {
            public override double GetResult()
            {
                double result = 0;
                result = NumberA + NumberB;
                return result;
            }
        }
    
        /// <summary>
        /// 减法类
        /// </summary>
        class OperationSub : Operation
        {
            public override double GetResult()
            {
                double result = 0;
                result = NumberA - NumberB;
                return result;
            }
        }
    
        /// <summary>
        /// 乘法类
        /// </summary>
        class OperationMul : Operation
        {
            public override double GetResult()
            {
                double result = 0;
                result = NumberA * NumberB;
                return result;
            }
        }
    
        /// <summary>
        /// 除法类
        /// </summary>
        class OperationDiv : Operation
        {
            public override double GetResult()
            {
                double result = 0;
                if (NumberB == 0)
                    throw new Exception("除数不能为0。");
                result = NumberA / NumberB;
                return result;
            }
        }
    
        /// <summary>
        /// 平方类
        /// </summary>
        class OperationSqr : Operation
        {
            public override double GetResult()
            {
                double result = 0;
                result = NumberB * NumberB;
                return result;
            }
        }
    
        /// <summary>
        /// 平方根类
        /// </summary>
        class OperationSqrt : Operation
        {
            public override double GetResult()
            {
                double result = 0;
                if (NumberB < 0)
                    throw new Exception("负数不能开平方根。");
                result = Math.Sqrt(NumberB);
                return result;
            }
        }
    
        /// <summary>
        /// 相反数类
        /// </summary>
        class OperationReverse : Operation
        {
            public override double GetResult()
            {
                double result = 0;
                result = -NumberB;
                return result;
            }
        }
    
        /// <summary>
        /// 运算类工厂
        /// </summary>
    public class OperationFactory
    {
        public static Operation createOperate(string operate)
        {
            Operation oper = null;
            switch (operate)
            {
                case "+":
                    {
                        oper = new OperationAdd();
                        break;
                    }
                case "-":
                    {
                        oper = new OperationSub();
                        break;
                    }
                case "*":
                    {
                        oper = new OperationMul();
                        break;
                    }
                case "/":
                    {
                        oper = new OperationDiv();
                        break;
                    }
                case "sqr":
                    {
                        oper = new OperationSqr();
                        break;
                    }
                case "sqrt":
                    {
                        oper = new OperationSqrt();
                        break;
                    }
                case "+/-":
                    {
                        oper = new OperationReverse();
                        break;
                    }
            }
    
            return oper;
        }
    }
    
    }
     类似的结构图。
     
     

    参考学习:C#设计模式(4)-Simple Factory Pattern

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  • 原文地址:https://www.cnblogs.com/dupeng0811/p/1587173.html
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