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  • HTML5 Canvas鼠标与键盘事件

    演示HTML5 Canvas鼠标事件,获取Canvas对象上的鼠标坐标,演示键盘事件
    通过键盘控制Canvas上对象移动。

    Canvas对象支持所有的JavaScript的鼠标事件,包括鼠标点击(MouseClick), 鼠标按下

    (Mouse Down), 鼠标抬起(Mouse Up),鼠标移动( Mouse Move)

    对Canvas添加鼠标事件方式有两种,一种方式是通过API来完成:

    // mouse event

    canvas.addEventListener("mousedown",doMouseDown,false);

    canvas.addEventListener('mousemove', doMouseMove,false);

    canvas.addEventListener('mouseup',  doMouseUp, false);

    另外一种方式在JavaScript中称为反模式:

    canvas.onmousedown = function(e){

       

    }

    canvas.onmouseup = function(e){

       

    }

    canvas.onmousemove = function(e){

       

    }

    获取鼠标在Canvas对象上坐标:

    由于Canvas上鼠标事件中不能直接获取鼠标在Canvas的坐标,所获取的都是基于整个

    屏幕的坐标。所以通过鼠标事件e.pageX与e.pageY来获取鼠标位置,然后通过

    Canvas. getBoundingClientRect()来获取Canvas对象相对屏幕的相对位置,通过计算

    得到鼠标在Canvas的坐标,代码如下:

    function getPointOnCanvas(canvas, x, y) {

        var bbox =canvas.getBoundingClientRect();

        return { x: x- bbox.left *(canvas.width / bbox.width),

                y:y - bbox.top  * (canvas.height / bbox.height)

                };

    }

    键盘事件:

    HTML5 Canvas本身不支持键盘事件监听与获取,常用的有两种方法来解决这个问题:

    一:通过windows对象来实现Canvas键盘事件监听与处理
    // key event - use window as object

    window.addEventListener('keydown', doKeyDown,true);

    二:通过在Canvas对象上添加其它支持键盘事件的DOM元素实现键盘事件支持

    <canvas id="event_canvas"tabindex="0"></canvas>

    // key event - use DOM element asobject

    canvas.addEventListener('keydown', doKeyDown,true);

    canvas.focus(); 

    其中tabindex为HTML5 DOM元素,支持键盘事件。

    演示,一个可以根据键盘上下左右移动的矩形块:


    一个完整的鼠标与键盘事件演示代码如下:

    		var tempContext = null; // global variable 2d context
    		var started = false;
    		var mText_canvas = null;
    		var x = 0, y =0;
    		window.add
    		window.onload = function() {
    			var canvas = document.getElementById("event_canvas");
    			console.log(canvas.parentNode.clientWidth);
    			canvas.width = canvas.parentNode.clientWidth;
    			canvas.height = canvas.parentNode.clientHeight;
    			
    			if (!canvas.getContext) {
    			    console.log("Canvas not supported. Please install a HTML5 compatible browser.");
    			    return;
    			}
    			
    			// get 2D context of canvas and draw rectangel
    			tempContext = canvas.getContext("2d");
    			tempContext.fillStyle="blue";
    			x = canvas.width/2;
    			y = canvas.height/2;
    			tempContext.fillRect(x, y, 80, 40);
    	
    	        // key event - use DOM element as object
    	        canvas.addEventListener('keydown', doKeyDown, true);
    	        canvas.focus();  
    	        // key event - use window as object
    	        window.addEventListener('keydown', doKeyDown, true);
    	        
    	        // mouse event
    	        canvas.addEventListener("mousedown", doMouseDown, false);
    	        canvas.addEventListener('mousemove', doMouseMove, false);
    	        canvas.addEventListener('mouseup',   doMouseUp, false);
    		}
    		
    		function getPointOnCanvas(canvas, x, y) {
    			var bbox = canvas.getBoundingClientRect();
    			return { x: x - bbox.left * (canvas.width  / bbox.width),
    					y: y - bbox.top  * (canvas.height / bbox.height)
    					};
    		}
    		
    		function doKeyDown(e) {
    			var keyID = e.keyCode ? e.keyCode :e.which;
    			if(keyID === 38 || keyID === 87)  { // up arrow and W
    				clearCanvas();
    				y = y - 10;
    				tempContext.fillRect(x, y, 80, 40);
    				e.preventDefault();
    			}
    			if(keyID === 39 || keyID === 68)  { // right arrow and D
    				clearCanvas();
    				x = x + 10;
    				tempContext.fillRect(x, y, 80, 40);
    				e.preventDefault();
    			}
    			if(keyID === 40 || keyID === 83)  { // down arrow and S
    				clearCanvas();
    				y = y + 10;
    				tempContext.fillRect(x, y, 80, 40);
    				e.preventDefault();
    			}
    			if(keyID === 37 || keyID === 65)  { // left arrow and A
    				clearCanvas();
    				x = x - 10;
    				tempContext.fillRect(x, y, 80, 40);
    				e.preventDefault();
    			}
    		}
    		
    		function clearCanvas() {
    			tempContext.clearRect(0, 0, 500, 500)
    		}
    		
    		function doMouseDown(event) {
    			var x = event.pageX;
    			var y = event.pageY;
    			var canvas = event.target;
    			var loc = getPointOnCanvas(canvas, x, y);
    			console.log("mouse down at point( x:" + loc.x + ", y:" + loc.y + ")");
    			tempContext.beginPath();
    			tempContext.moveTo(loc.x, loc.y);
    			started = true;
    		}
    		
    		function doMouseMove(event) {
    			var x = event.pageX;
    			var y = event.pageY;
    			var canvas = event.target;
    			var loc = getPointOnCanvas(canvas, x, y);
    			if (started) {
    				tempContext.lineTo(loc.x, loc.y);
    				tempContext.stroke();
    			}
    		}
    		
    		function doMouseUp(event) {
    			console.log("mouse up now");
    		    if (started) {
    		    	doMouseMove(event);
    		        started = false;
    			}
    		}

    HTML部分:

    <body>
    	<h1>HTML Canvas Event Demo - By Gloomy Fish</h1>
    	<pre>Press W, A, S, D keys to move</pre>
    	<div id="my_painter">
    		<canvas id="event_canvas" tabindex="0"></canvas>
    	</div>
    </body>

    觉得不错请支持一些,谢谢!!

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  • 原文地址:https://www.cnblogs.com/dyllove98/p/3172437.html
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