借鉴的,总结下放一起拉。
public static class Imgs { /// <summary> /// 对上传的图片进行等比缩放 /// </summary> /// <param name="fromFile">获取文件流Stream</param> /// <param name="fileSaveUrl">缩略图保存完整路径</param> /// <param name="targetWidth">模板宽度</param> /// <param name="targetHeight">模板高度</param> public static void ZoomPic(System.IO.Stream fromFile, string fileSaveUrl, System.Double targetWidth, System.Double targetHeight) { //原始图片(获取原始图片创建对象,并使用流中嵌入的颜色管理信息) Image initImage = Image.FromStream(fromFile, true); //原图宽高均小于模版,不作处理,直接保存 if (initImage.Width <= targetWidth && initImage.Height <= targetHeight) { //保存 initImage.Save(fileSaveUrl, System.Drawing.Imaging.ImageFormat.Jpeg); } else { //缩略图宽、高计算 double newWidth = initImage.Width; double newHeight = initImage.Height; //宽大于高或宽等于高(横图或正方) if (initImage.Width > initImage.Height || initImage.Width == initImage.Height) { //如果宽大于模版 if (initImage.Width > targetWidth) { //宽按模版,高按比例缩放 newWidth = targetWidth; newHeight = initImage.Height * (targetWidth / initImage.Width); } } //高大于宽(竖图) else { //如果高大于模版 if (initImage.Height > targetHeight) { //高按模版,宽按比例缩放 newHeight = targetHeight; newWidth = initImage.Width * (targetHeight / initImage.Height); } } //生成新图 //新建一个bmp图片 Image newImage = new Bitmap((int)newWidth, (int)newHeight); //新建一个画板 Graphics newG = Graphics.FromImage(newImage); //设置质量 newG.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic; newG.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality; //置背景色 newG.Clear(Color.White); //画图 newG.DrawImage(initImage, new Rectangle(0, 0, newImage.Width, newImage.Height), new Rectangle(0, 0, initImage.Width, initImage.Height), GraphicsUnit.Pixel); //保存缩略图 newImage.Save(fileSaveUrl, System.Drawing.Imaging.ImageFormat.Jpeg); //释放资源 newG.Dispose(); newImage.Dispose(); initImage.Dispose(); } } /// <summary> /// 无损压缩图片 /// </summary> /// <param name="sFile">原图片</param> /// <param name="dFile">压缩后保存位置</param> /// <param name="dHeight">高度</param> /// <param name="dWidth">宽度</param> /// <param name="flag">压缩质量 1-100</param> /// <returns></returns> public static bool CompressImage(Stream stream, string dFile, int dHeight, int dWidth, int flag) { System.Drawing.Image iSource = System.Drawing.Image.FromStream(stream); ImageFormat tFormat = iSource.RawFormat; int sW = 0, sH = 0; //按比例缩放 Size tem_size = new Size(iSource.Width, iSource.Height); if (tem_size.Width > dHeight || tem_size.Width > dWidth) { if ((tem_size.Width * dHeight) > (tem_size.Height * dWidth)) { sW = dWidth; sH = (dWidth * tem_size.Height) / tem_size.Width; } else { sH = dHeight; sW = (tem_size.Width * dHeight) / tem_size.Height; } } else { sW = tem_size.Width; sH = tem_size.Height; } Bitmap ob = new Bitmap(dWidth, dHeight); Graphics g = Graphics.FromImage(ob); g.Clear(Color.WhiteSmoke); g.CompositingQuality = CompositingQuality.HighQuality; g.SmoothingMode = SmoothingMode.HighQuality; g.InterpolationMode = InterpolationMode.HighQualityBicubic; g.DrawImage(iSource, new Rectangle((dWidth - sW) / 2, (dHeight - sH) / 2, sW, sH), 0, 0, iSource.Width, iSource.Height, GraphicsUnit.Pixel); g.Dispose(); //以下代码为保存图片时,设置压缩质量 EncoderParameters ep = new EncoderParameters(); long[] qy = new long[1]; qy[0] = flag;//设置压缩的比例1-100 EncoderParameter eParam = new EncoderParameter(System.Drawing.Imaging.Encoder.Quality, qy); ep.Param[0] = eParam; try { ImageCodecInfo[] arrayICI = ImageCodecInfo.GetImageEncoders(); ImageCodecInfo jpegICIinfo = null; for (int x = 0; x < arrayICI.Length; x++) { if (arrayICI[x].FormatDescription.Equals("JPEG")) { jpegICIinfo = arrayICI[x]; break; } } if (jpegICIinfo != null) { ob.Save(dFile, jpegICIinfo, ep);//dFile是压缩后的新路径 } else { ob.Save(dFile, tFormat); } return true; } catch { return false; } finally { iSource.Dispose(); ob.Dispose(); } } public static void MakeThumbnail(string originalImagePath, string thumbnailPath, int width, int height, string mode) { WebRequest wr = WebRequest.Create(originalImagePath); WebResponse res = wr.GetResponse(); Image originalImage = Image.FromStream(res.GetResponseStream()); //System.Drawing.Image.FromFile(originalImagePath); //originalImagePath 来源路径 //thumbnailPath 目的路径 //width 源图片宽 //height 源图片高 //mode 缩放模式 int towidth = width; int toheight = height; int x = 0; int y = 0; int ow = originalImage.Width; int oh = originalImage.Height; switch (mode) { case "HW"://指定高宽缩放(可能变形) break; case "W"://指定宽,高按比例 toheight = originalImage.Height * width / originalImage.Width; break; case "H"://指定高,宽按比例 towidth = originalImage.Width * height / originalImage.Height; break; case "Cut"://指定高宽裁减(不变形) if ((double)originalImage.Width / (double)originalImage.Height > (double)towidth / (double)toheight) { oh = originalImage.Height; ow = originalImage.Height * towidth / toheight; y = 0; x = (originalImage.Width - ow) / 2; } else { ow = originalImage.Width; oh = originalImage.Width * height / towidth; x = 0; y = (originalImage.Height - oh) / 2; } break; case "D": if ((double)originalImage.Width > (double)originalImage.Height) { toheight = originalImage.Height * width / originalImage.Width; } else { towidth = originalImage.Width * height / originalImage.Height; } break; default: break; } //新建一个bmp图片 Image bitmap = new Bitmap(towidth, toheight); //新建一个画板 Graphics g = Graphics.FromImage(bitmap); //设置高质量插值法 g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.High; //设置高质量,低速度呈现平滑程度 g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality; //清空画布并以透明背景色填充 g.Clear(Color.Transparent); //在指定位置并且按指定大小绘制原图片的指定部分 g.DrawImage(originalImage, new Rectangle(0, 0, towidth, toheight), new Rectangle(x, y, ow, oh), GraphicsUnit.Pixel); try { //以jpg格式保存缩略图 //bitmap.Save(Server.MapPath(".") + "\" + thumbnailPath, System.Drawing.Imaging.ImageFormat.Jpeg); bitmap.Save("new", System.Drawing.Imaging.ImageFormat.Jpeg); } catch (System.Exception e) { throw e; } finally { originalImage.Dispose(); bitmap.Dispose(); g.Dispose(); } } }