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  • 使用原生JavaScript的Canvas实现拖拽式图形绘制,支持画笔、线条、箭头、三角形、矩形、平行四边形、梯形以及多边形和圆形,不依赖任何库和插件,有演示demo

    前言

    需要用到图形绘制,没有找到完整的图形绘制实现,所以自己实现了一个 - -

    一、实现的功能

    1、基于oop思想构建,支持坐标点、线条(由坐标点组成,包含方向)、多边形(由多个坐标点组成)、圆形(包含圆心坐标点和半径)等实体

    2、原生JavaScript实现,不依赖任何第三方js库和插件

    3、多图形绘制(支持画笔、线条、箭头、三角形、矩形、平行四边形、梯形以及多边形和圆形绘制)

    4、拖拽式绘制(鼠标移动过程中不断进行canvas重绘)

    5、图片绘制(作为背景图片时重绘会发生闪烁现象,暂时有点问题,后面继续完善)

    5、清空绘制功能

    6、新版本优化绘制性能(使用共享坐标变量数组,减少了大量的对象创建操作)

    7、新版本支持箭头绘制功能

    二、完整实现代码

     
    [javascript] view plain copy
     
    1. DrawingTools =(function(){  
    2.     //公共方法  
    3.     var getDom=function(id){return document.getElementById(id)};  
    4.     var isNull=function(s){return s==undefined||typeof(s)=='undefined'||s==null||s=='null'||s==''||s.length<1};  
    5.     var hideDefRM=function(){document.oncontextmenu=function(){return false}};//屏蔽浏览器默认鼠标事件  
    6.     /**绘图容器*/  
    7.     var cbtCanvas;  
    8.     /**绘图对象*/  
    9.     var cxt;  
    10.     /**绘制的图形列表*/  
    11.     var shapes=new Array();  
    12.   
    13.     var graphkind={'cursor':0,'pen':1,'line':2,'trian':3,'rect':4,'poly':5,'circle':6,'arrow':21,'parallel':41,'trapezoid':42};  
    14.     //背景图片绘制配置  
    15.     var bgPictureConfig={  
    16.             pic:null,//背景图片地址或路径  
    17.             repaint:true,//是否作为永久背景图,每次清除时会进行重绘  
    18.     };  
    19.     //加载并绘制图片(src:图片路径或地址),默认重绘背景图  
    20.     var loadPicture=function(src){  
    21.         if(isNull(bgPictureConfig.repaint)||bgPictureConfig.repaint){bgPictureConfig.pic=src}  
    22.         var img = new Image();  
    23.         img.onload = function(){cxt.drawImage(img,0,0)}  
    24.         img.src =src;  
    25.     }  
    26.       
    27.     //绘图基础配置  
    28.     var paintConfig={lineWidth:1,//线条宽度,默认1  
    29.                 strokeStyle:'red',//画笔颜色,默认红色  
    30.                 fillStyle:'red',//填充色  
    31.                 lineJoin:"round",//线条交角样式,默认圆角  
    32.                 lineCap:"round",//线条结束样式,默认圆角  
    33.         };  
    34.     //重新载入绘制样式  
    35.     var resetStyle=function(){  
    36.         cxt.strokeStyle=paintConfig.strokeStyle;  
    37.         cxt.lineWidth=paintConfig.lineWidth;  
    38.         cxt.lineJoin=paintConfig.lineJoin;  
    39.         cxt.lineCap=paintConfig.lineCap;  
    40.         cxt.fillStyle=paintConfig.fillStyle;  
    41.     }  
    42.       
    43.     //鼠标图形  
    44.     var cursors=['crosshair','pointer'];  
    45.     /** 切换鼠标样式*/  
    46.     var switchCorser=function(b){  
    47.         cbtCanvas.style.cursor=((isNull(b)?isDrawing():b)?cursors[0]:cursors[1]);  
    48.     }  
    49.     //操作控制变量组  
    50.     var ctrlConfig={  
    51.             kind:0,//当前绘画分类  
    52.             isPainting:false,//是否开始绘制  
    53.             startPoint:null,//起始点  
    54.             cuGraph:null,//当前绘制的图像  
    55.             cuPoint:null,//当前临时坐标点,确定一个坐标点后重新构建  
    56.             cuAngle:null,//当前箭头角度  
    57.             vertex:[],//坐标点  
    58.     }  
    59.     /**获取当前坐标点*/  
    60.     var getCuPoint=function(i){  
    61.         return ctrlConfig.cuPoint[i];  
    62.     }  
    63.     /**设置当前坐标点*/  
    64.     var setCuPoint=function(p,i){  
    65.         return ctrlConfig.cuPoint[i]=p;  
    66.     }  
    67.     /**设置当前临时坐标点值*/  
    68.     var setCuPointXY=function(x,y,i){  
    69.         if(isNull(ctrlConfig.cuPoint)){  
    70.             var arr=new Array();  
    71.             arr[i]=new Point(x,y);  
    72.             ctrlConfig.cuPoint=arr;  
    73.         }else if(isNull(ctrlConfig.cuPoint[i])){  
    74.             setCuPoint(new Point(x,y),i);  
    75.         }else{  
    76.             ctrlConfig.cuPoint[i].setXY(x,y);  
    77.         }  
    78.         return getCuPoint(i);  
    79.     }  
    80.       
    81.     /**是否正在绘制*/  
    82.     var isDrawing=function (){  
    83.         return ctrlConfig.isPainting;  
    84.     }  
    85.     /**开始绘制状态*/  
    86.     var beginDrawing=function(){  
    87.         ctrlConfig.isPainting=true;  
    88.     }  
    89.     /**结束绘制状态*/  
    90.     var stopDrawing=function(){  
    91.         ctrlConfig.isPainting=false;  
    92.     }  
    93.     /**是否有开始坐标点*/  
    94.     var hasStartPoint=function(){  
    95.         return !isNull(ctrlConfig.startPoint);  
    96.     }  
    97.     /**设置当前绘制的图形*/  
    98.     var setCuGraph=function(g){  
    99.          ctrlConfig.cuGraph=g;  
    100.     }  
    101.     /**获取当前绘制的图形*/  
    102.     var getCuGraph=function(){  
    103.         return ctrlConfig.cuGraph;  
    104.     }  
    105.     /**设置开始坐标点(线条的起始点,三角形的顶点,圆形的圆心,四边形的左上角或右下角,多边形的起始点)*/  
    106.     var setStartPoint=function(p){  
    107.         ctrlConfig.startPoint=p;  
    108.     }  
    109.     /**获取开始坐标点*/  
    110.     var getStartPoint=function(){  
    111.         return ctrlConfig.startPoint;  
    112.     }  
    113.       
    114.     /**清空全部*/  
    115.     var clearAll=function(){  
    116.         cxt.clearRect(0,0,cbtCanvas.width,cbtCanvas.height);  
    117.     }  
    118.     /**重绘*/  
    119.     var repaint=function(){  
    120.         clearAll();  
    121.         /* 
    122.         if(bgPictureConfig.repaint){ 
    123.             loadPicture(bgPictureConfig.pic); 
    124.         }*/  
    125.     }  
    126.       
    127.     /**点(坐标,绘图的基本要素,包含x,y坐标)*/  
    128.     var Point=(function(x1,y1){  
    129.         var x=x1,y=y1;  
    130.         return{  
    131.             set:function(p){  
    132.                 x=p.x,y=p.y;  
    133.             },  
    134.             setXY:function(x2,y2){  
    135.                 x=x2;y=y2;  
    136.             },  
    137.             setX:function(x3){  
    138.                 x=x3;  
    139.             },  
    140.             setY:function(y3){  
    141.                 y=y3;  
    142.             },  
    143.             getX:function(){  
    144.                 return x;  
    145.             },  
    146.             getY:function(){  
    147.                 return y;  
    148.             }  
    149.         }  
    150.     });  
    151.     /**多角形(三角形、矩形、多边形),由多个点组成*/  
    152.     var Poly=(function(ps1){  
    153.         var ps=isNull(ps1)?new Array():ps1;  
    154.         var size=ps.length;  
    155.         return{  
    156.             set:function(ps2){  
    157.                 ps=ps2;  
    158.             },  
    159.             getSize:function(){  
    160.                 return size;  
    161.             },  
    162.             setPoint:function(p,i){  
    163.                 if(isNull(p)&&isNaN(i)){  
    164.                     return;  
    165.                 }  
    166.                 ps[i]=p;  
    167.             },  
    168.             setStart:function(p1){  
    169.                 if(isNull(ps)){  
    170.                     ps=new Array();  
    171.                     return ps.push(p1);  
    172.                 }else{  
    173.                     ps[0]=p1;  
    174.                 }  
    175.             },  
    176.             add:function(p){  
    177.                 if(isNull(ps)){  
    178.                     ps=new Array();  
    179.                 }  
    180.                 return ps.push(p);  
    181.             },  
    182.             pop:function(){  
    183.                 if(isNull(ps)){  
    184.                     return;  
    185.                 }  
    186.                 return ps.pop();  
    187.             },  
    188.             shift:function(){  
    189.                 if(isNull(ps)){  
    190.                     return;  
    191.                 }  
    192.                 return ps.shift;  
    193.             },  
    194.             get:function(){  
    195.                 if(isNull(ps)){  
    196.                     return null;  
    197.                 }  
    198.                 return ps;  
    199.             },  
    200.             draw:function(){  
    201.                 cxt.beginPath();  
    202.                 for(i in ps){  
    203.                     if(i==0){  
    204.                         cxt.moveTo(ps[i].getX(),ps[i].getY());  
    205.                     }else{  
    206.                         cxt.lineTo(ps[i].getX(),ps[i].getY());  
    207.                     }  
    208.                 }  
    209.                 cxt.closePath();  
    210.                 cxt.stroke();  
    211.             }  
    212.         }  
    213.     });  
    214.     /*线条(由两个点组成,包含方向)*/  
    215.     var Line=(function(p1,p2,al){  
    216.         var start=p1,end=p2,angle=al;  
    217.           
    218.         var drawLine=function(){  
    219.             cxt.beginPath();  
    220.             cxt.moveTo(p1.getX(),p1.getY());  
    221.             cxt.lineTo(p2.getX(),p2.getY());  
    222.             cxt.stroke();  
    223.         }  
    224.         //画箭头  
    225.         var drawArrow=function() {  
    226.             var vertex =ctrlConfig.vertex;  
    227.             var x1=p1.getX(),y1=p1.getY(),x2=p2.getX(),y2=p2.getY();  
    228.             var el=50,al=15;        
    229.             //计算箭头底边两个点(开始点,结束点,两边角度,箭头角度)  
    230.             vertex[0] = x1,vertex[1] = y1, vertex[6] = x2,vertex[7] = y2;  
    231.             //计算起点坐标与X轴之间的夹角角度值  
    232.             var angle = Math.atan2(y2 - y1, x2 - x1) / Math.PI * 180;  
    233.             var x = x2 - x1,y = y2 - y1,length = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2));  
    234.             if (length < 250) {  
    235.                 el/=2,al/2;  
    236.             }else if(length<500){  
    237.                 el*=length/500,al*=length/500;  
    238.             }  
    239.             vertex[8] = x2 - el * Math.cos(Math.PI / 180 * (angle + al));  
    240.             vertex[9] = y2- el * Math.sin(Math.PI / 180 * (angle + al));  
    241.             vertex[4] = x2- el* Math.cos(Math.PI / 180 * (angle - al));  
    242.             vertex[5] = y2 - el * Math.sin(Math.PI / 180 * (angle - al));  
    243.             //获取另外两个顶点坐标  
    244.             x=(vertex[4]+vertex[8])/2,y=(vertex[5]+vertex[9])/2;  
    245.             vertex[2] = (vertex[4] + x) / 2;  
    246.             vertex[3] = (vertex[5] + y) / 2;  
    247.             vertex[10] = (vertex[8] +x) / 2;  
    248.             vertex[11] = (vertex[9] +y) / 2;  
    249.             //计算完成,开始绘制  
    250.             cxt.beginPath();  
    251.             cxt.moveTo(vertex[0], vertex[1]);  
    252.             cxt.lineTo(vertex[2], vertex[3]);  
    253.             cxt.lineTo(vertex[4], vertex[5]);  
    254.             cxt.lineTo(vertex[6], vertex[7]);  
    255.             cxt.lineTo(vertex[8], vertex[9]);  
    256.             cxt.lineTo(vertex[10], vertex[11]);  
    257.             cxt.closePath();  
    258.             cxt.fill();  
    259.             cxt.stroke();  
    260.         }  
    261.         return{  
    262.             setStart:function(s){  
    263.                 start=s;  
    264.             },  
    265.             setEnd:function(e){  
    266.                 end=e;  
    267.             },  
    268.             getStart:function(){  
    269.                 return start;  
    270.             },  
    271.             getEnd:function(){  
    272.                 return end;   
    273.             },  
    274.             draw:function(){  
    275.                 if(angle){  
    276.                     drawArrow();  
    277.                 }else{  
    278.                     drawLine();  
    279.                 }  
    280.             }  
    281.         }  
    282.     });  
    283.     /**圆形(包含圆心点和半径)*/  
    284.     var Circle=(function(arr){  
    285.         //包含起始点(圆心)和结束点,以及圆半径  
    286.         var startPoint=arr.start,endPoint=arr.end,radius=arr.radius;  
    287.         /*绘制圆*/  
    288.         var drawCircle=function(){  
    289.             cxt.beginPath();  
    290.             var x=startPoint.getX();  
    291.             var y=startPoint.getY();  
    292.             if(isNull(radius)){  
    293.                 radius=calculateRadius(startPoint,endPoint);  
    294.             }  
    295.             //x,y,半径,开始点,结束点,顺时针/逆时针  
    296.             cxt.arc(x,y,radius,0,Math.PI*2,false); // 绘制圆  
    297.             cxt.stroke();  
    298.         }  
    299.         //计算圆半径  
    300.         var calculateRadius=function(p1,p2){  
    301.             var width=p2.getX()-p1.getX();  
    302.             var height=p2.getY()-p1.getY();  
    303.             //如果是负数  
    304.             if(width<0||height<0){  
    305.                 width=Math.abs(width);  
    306.             }  
    307.             //计算两点距离=平方根(width^2+height^2)  
    308.             c=Math.sqrt(Math.pow(width,2)+Math.pow(height,2));  
    309.             return c;  
    310.         }  
    311.         return{  
    312.             set:function(params){  
    313.                 startPoint=params.start;  
    314.                 endPoint=params.end;  
    315.                 radius=params.radius;  
    316.             },  
    317.             setPoint:function(p1){  
    318.                 p=p1;  
    319.             },  
    320.             getPoint:function(){  
    321.                 return p;  
    322.             },  
    323.             setRadius:function(r1){  
    324.                 radius=r1;  
    325.             },  
    326.             getRadius:function(){  
    327.                 return radius;  
    328.             },  
    329.             calcRadius:calculateRadius,  
    330.             //绘制  
    331.             draw:drawCircle,  
    332.         }  
    333.     });  
    334.     /**绘制线条工具方法*/  
    335.     var drawLine=function(p){  
    336.         cxt.beginPath();  
    337.         cxt.moveTo(startPosition.getX(),startPosition.getY());  
    338.         cxt.lineTo(p.getX(),p.getY());  
    339.         cxt.stroke();  
    340.     }  
    341.   
    342.     /**绘制三角形工具方法*/  
    343.     var drawTrian=function(ps){  
    344.         cxt.beginPath();  
    345.         var a=ps.get();  
    346.         cxt.moveTo(a[0].getX(),a[0].getY());  
    347.         cxt.lineTo(a[1].getX(),a[1].getY());  
    348.         cxt.lineTo(a[2].getX(),a[2].getY());  
    349.         cxt.closePath();  
    350.         cxt.stroke();  
    351.     }  
    352.       
    353.     /**绘制矩形工具方法*/  
    354.     var drawRect=function(p2){  
    355.             var p=getStartPoint();  
    356.             var width=p.getX()-p2.getX();  
    357.             var height=p.getY()-p2.getY();  
    358.             cxt.beginPath();  
    359.             cxt.strokeRect(x,y,width,height);//绘制矩形  
    360.     }  
    361.       
    362.     /*绘制多边形工具方法*/  
    363.     var drawpolygon=function(ps){  
    364.         if(ps.length>1){//保证只有两个坐标点才是矩形  
    365.             cxt.beginPath();  
    366.             var p=ctrlConfig.startPoint;  
    367.             var x=p.getX();  
    368.             var y=p.getY();  
    369.             cxt.moveTo(x,y);  
    370.             for(p1 in ps){  
    371.                 cxt.lineTo(p1.getX(),p1.getY());  
    372.             }  
    373.             cxt.stroke();  
    374.         }  
    375.     }  
    376.       
    377.     /*绘制圆角矩形工具方法*/  
    378.     var  drawRoundedRect=function(x,y,width,height,radius){  
    379.         cxt.beginPath();  
    380.         cxt.moveTo(x,y+radius);  
    381.         cxt.lineTo(x,y+height-radius);  
    382.         cxt.quadraticCurveTo(x,y+height,x+radius,y+height);  
    383.         cxt.lineTo(x+width-radius,y+height);  
    384.         cxt.quadraticCurveTo(x+width,y+height,x+width,y+height-radius);  
    385.         cxt.lineTo(x+width,y+radius);  
    386.         cxt.quadraticCurveTo(x+width,y,x+width-radius,y);  
    387.         cxt.lineTo(x+radius,y);  
    388.         cxt.quadraticCurveTo(x,y,x,y+radius);  
    389.         cxt.stroke();  
    390.     }  
    391.     /*绘制圆工具方法*/  
    392.     var drawCircle=function(c){  
    393.         var p=c.getPoint();//坐标点  
    394.         var x=p.getX();  
    395.         var y=p.getY();  
    396.         var r=c.getRadius();  
    397.         cxt.beginPath();  
    398.         //x,y,半径,开始点,结束点,顺时针/逆时针  
    399.         cxt.arc(x,y,r,0,Math.PI*2,false); // 绘制圆  
    400.         cxt.stroke();  
    401.     }  
    402.     //计算圆半径工具方法  
    403.     var calculateRadius=function(p1,p2){  
    404.         var width=p2.getX()-p1.getX();  
    405.         var height=p2.getY()-p1.getY();  
    406.         //如果是负数  
    407.         if(width<0||height<0){  
    408.             width=Math.abs(width);  
    409.         }  
    410.         //计算两点距离=平方根(width^2+height^2)  
    411.         c=Math.sqrt(Math.pow(width,2)+Math.pow(height,2));  
    412.         return c;  
    413.     }  
    414.       
    415.     //鼠标按键点击(首次点击确定开始坐标点,拖动鼠标不断进行图形重绘)  
    416.     var mouseDown = function(e){  
    417.         var btnNum = e.button;  
    418.         if(btnNum==0){  
    419.             console.log("选择:"+ctrlConfig.kind);  
    420.             //设置起始点  
    421.             switch(ctrlConfig.kind){  
    422.                 case graphkind.pen://画笔(不松开鼠标按键一直画)  
    423.                     beginDrawing();//开始绘制  
    424.                     cxt.beginPath();  
    425.                     cxt.moveTo(e.offsetX,e.offsetY);  
    426.                     break;  
    427.                 case graphkind.poly://多边形  
    428.                     var p=new Point(e.offsetX,e.offsetY);  
    429.                     if(isDrawing()){  
    430.                         getCuGraph().add(p);//添加到  
    431.                     }else{//第一次确定开始坐标  
    432.                         beginDrawing();//开始绘制  
    433.                         setStartPoint(p);  
    434.                         var poly=new Poly();  
    435.                         poly.add(p);  
    436.                         setCuGraph(poly);//设置当前绘制图形  
    437.                     }  
    438.                     break;  
    439.                 case graphkind.line://线条  
    440.                 case graphkind.arrow://方向  
    441.                 case graphkind.trian://三角形  
    442.                 case graphkind.rect://矩形  
    443.                 case graphkind.parallel://平行四边形  
    444.                 case graphkind.trapezoid://梯形  
    445.                     beginDrawing();//开始绘制  
    446.                     var p=new Point(e.offsetX,e.offsetY);  
    447.                     setStartPoint(p);  
    448.                     var poly=new Poly();  
    449.                     poly.add(p);  
    450.                     setCuGraph(poly);//设置当前绘制图形  
    451.                     break;  
    452.                 case graphkind.circle://圆  
    453.                     console.log("确定图形绘制开始坐标点:"+e.offsetX+","+e.offsetY);//点击确定图形的开始坐标点  
    454.                     beginDrawing();//开始绘制  
    455.                     var p=new Point(e.offsetX,e.offsetY);  
    456.                     setStartPoint(p);  
    457.                     var circle= new Circle({'start':p});  
    458.                     setCuGraph(circle);  
    459.                     break;  
    460.                  case ctrlConfig.cursor: //手型鼠标  
    461.                  default://默认是手型鼠标,不允许绘制  
    462.             }  
    463.         }else if(btnNum==2){  
    464.             console.log("右键由于结束多边形绘制");  
    465.             if(isDrawing()){  
    466.                 if(ctrlConfig.kind==graphkind.poly){  
    467.                     repaint();  
    468.                     getCuGraph().draw();  
    469.                     stopDrawing();//结束绘制  
    470.                 }  
    471.             }  
    472.         }  
    473.         hideDefRM();//屏蔽浏览器默认事件  
    474.     }  
    475.     //鼠标移动(拖动,根据鼠标移动的位置不断重绘图形)  
    476.     var mouseMove = function(e){  
    477.         if(isDrawing()&&hasStartPoint()){//检查是否开始绘制,检查是否有开始坐标点  
    478.             //画笔不需要重绘  
    479.             if(ctrlConfig.kind>1){  
    480.                 repaint();//重绘  
    481.             }  
    482.             var p=setCuPointXY(e.offsetX,e.offsetY,0);//设置共享的临时坐标点,用于防止重复创建对象  
    483.             switch(ctrlConfig.kind){  
    484.              case graphkind.pen://画笔(一直画)  
    485.                 cxt.lineTo(e.offsetX,e.offsetY);  
    486.                 cxt.stroke();  
    487.                 break;  
    488.              case graphkind.poly://多边形  
    489.                 var poly=getCuGraph(poly);  
    490.                 var size=poly.getSize();  
    491.                 poly.setPoint(p,(size-1));  
    492.                 poly.draw();  
    493.                 break;  
    494.              case graphkind.line://线条  
    495.                 var line=new Line(getStartPoint(),p,false);  
    496.                 ctrlConfig.cuGraph=line;  
    497.                 line.draw();  
    498.                 break;  
    499.              case graphkind.arrow://方向  
    500.                 var line=new Line(getStartPoint(),p,true);  
    501.                 ctrlConfig.cuGraph=line;  
    502.                 line.draw();  
    503.                 break;  
    504.              case graphkind.trian://三角形  
    505.                 var lu=getStartPoint();  
    506.                 var x2=p.getX();  
    507.                 var x1=lu.getX();  
    508.                 //三角形左边的点坐标计算方法:(x1-(x2-x1),y2)  
    509.                 var x3=x1-(x2-x1);  
    510.                 var l=setCuPointXY(x3,p.getY(),1);//设置共享的临时坐标点,用于防止重复创建对象  
    511.                 var poly=getCuGraph();//获取当前图形  
    512.                 poly.set([lu,p,l]);  
    513.                 poly.draw();//即时绘制  
    514.                 break;  
    515.              case graphkind.parallel://平行四边形  
    516.                 var lu=getStartPoint();  
    517.                 var x3=p.getX();  
    518.                 var x1=lu.getX();  
    519.                 //平行四边形两个未知坐标点计算方法:(x1-(x3-x1),y3),(x1+(x3-x1),y1)  
    520.                 var x2=x3+(x3-x1);  
    521.                 var x4=x1-(x3-x1);  
    522.                 var ld=setCuPointXY(x2,lu.getY(),1);//设置共享的临时坐标点,用于防止重复创建对象  
    523.                 var ru=setCuPointXY(x4,p.getY(),2);//设置共享的临时坐标点,用于防止重复创建对象  
    524.                 var poly=getCuGraph();//获取当前图形  
    525.                 poly.set([lu,ru,p,ld]);  
    526.                 poly.draw();//即时绘制  
    527.                 break;  
    528.              case graphkind.trapezoid://梯形  
    529.                 var lu=getStartPoint();  
    530.                 var x3=p.getX();  
    531.                 var x1=lu.getX();  
    532.                 //梯形两个未知坐标点计算方法:(x3-(x3-x1)/2,y1),(x1-(x3-x1)/2,y3)  
    533.                 var x2=x3-(x3-x1)/2;  
    534.                 var x4=x1-(x3-x1)/2;  
    535.                 var ld=setCuPointXY(x2,lu.getY(),1);  
    536.                 var ru=setCuPointXY(x4,p.getY(),2);  
    537.                 var poly=getCuGraph();  
    538.                 poly.set([lu,ru,p,ld]);  
    539.                 poly.draw();  
    540.                 break;  
    541.              case graphkind.rect://矩形  
    542.                 var lu=getStartPoint();  
    543.                 //矩形右上角和左上角坐标计算方法  
    544.                 var ld=setCuPointXY(lu.getX(),p.getY(),1);  
    545.                 var ru=setCuPointXY(p.getX(),lu.getY(),2);  
    546.                 var poly=getCuGraph();  
    547.                 poly.set([lu,ru,p,ld]);  
    548.                 poly.draw();  
    549.                 break;  
    550.              case graphkind.circle://圆  
    551.                 var circle=getCuGraph();//获取当前图形  
    552.                 circle.set({'start':getStartPoint(),'end':p});  
    553.                 circle.draw();//即时绘制  
    554.                 break;  
    555.             }  
    556.       }  
    557.     }  
    558.     //鼠标按键松开  
    559.         var mouseUp = function(e){  
    560.             if(isDrawing()){  
    561.                 //console.log("松开鼠标按键:"+e.offsetX+","+e.offsetY);  
    562.                 //画笔不需要重绘  
    563.                 if(ctrlConfig.kind>1){  
    564.                     repaint();  
    565.                     getCuGraph().draw();  
    566.                 }  
    567.                 if(ctrlConfig.kind!=graphkind.poly){//多边形绘制鼠标按键松开不结束绘制,多边形只有右键点击才能结束绘制  
    568.                     stopDrawing();//结束绘制  
    569.                 }  
    570.             }  
    571.         }    
    572.           
    573.     //鼠标移出  
    574.         var mouseOut = function(e){  
    575.             console.log("鼠标移出绘制区域"+e.offsetX+","+e.offsetY);  
    576.             if(isDrawing()){  
    577.                 console.log("停止绘制");  
    578.                 if(ctrlConfig.kind>1){  
    579.                     repaint();  
    580.                     getCuGraph().draw();  
    581.                 }  
    582.                 stopDrawing();//停止绘制  
    583.             }  
    584.         }  
    585.       
    586.     return{  
    587.         isNull:isNull,  
    588.         getDom:getDom,  
    589.         clear:function(){  
    590.             stopDrawing();//停止绘制  
    591.             repaint();  
    592.         },  
    593.         /**初始化*/  
    594.         init:function(params){  
    595.             cbtCanvas=getDom(params.id);  
    596.             //浏览器是否支持Canvas  
    597.             if (cbtCanvas.getContext){  
    598.                 /**绘图对象*/  
    599.                 cxt=cbtCanvas.getContext("2d");  
    600.                 cbtCanvas.onmousedown = mouseDown;    
    601.                 cbtCanvas.onmouseup = mouseUp;    
    602.                 cbtCanvas.onmousemove = mouseMove;    
    603.                 cbtCanvas.onmouseout = mouseOut;  
    604.                 resetStyle();//载入样式  
    605.                 return true;  
    606.             }else{  
    607.                 return false;  
    608.             }  
    609.         },  
    610.         /**设置背景图片*/  
    611.         setBgPic:loadPicture,  
    612.         /**选择图形类型*/  
    613.         begin:function(k){  
    614.             console.log("选择绘制图形:"+k);  
    615.             if(isNaN(k)){//如果不是数字,先转换为对应字符  
    616.                 ctrlConfig.kind=kind[k];  
    617.             }else{  
    618.                 ctrlConfig.kind=k;  
    619.             }  
    620.             switchCorser(true);//切换鼠标样式  
    621.         },  
    622.         /*手型,并停止绘图*/  
    623.         hand:function(){  
    624.             ctrlConfig.kind=0;  
    625.             stopDrawing();//停止绘制  
    626.             switchCorser(false);//切换鼠标样式  
    627.         }  
    628.     }  
    629. })  


     
     

    三、使用方式

    1、图形类型

    0:鼠标,1:画笔,2:线条,3:三角形,4:矩形,5:多边形,6:圆形,21:箭头,41:平行四边形,42:梯形
    var graphkind={'cursor':0,'pen':1,'line':2,'trian':3,'rect':4,'poly':5,'circle':6,'arrow':21,'parallel':41,'trapezoid':42};

    2、初始化以及使用背景图片和画笔选择

    [javascript] view plain copy
     
    1. var drawUtil=new DrawingTools();  
    2. //初始化,(如果浏览器不支持H5,会初始化失败,返回false)  
    3. if(drawUtil.init({'id':'calibrationCanvas'})){  
    4.     //加载图片  
    5.     var imgsrc='图片地址';  
    6.     if(!drawUtil.isNull(imgsrc)){  
    7.         drawUtil.setBgPic(imgsrc,true);//设置背景图片(异步加载图片)  
    8.     }  
    9. }  
    10. drawUtil.begin(1);//选择画笔  

    2、绘制箭头

    [javascript] view plain copy
     
    1. drawUtil.begin(21);  

    四、演示demo

    点击这里跳转demo

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  • 原文地址:https://www.cnblogs.com/eguid/p/7809187.html
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