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  • C++飞机大战

      1 #include<windows.h>
      2 #include"resource.h"
      3 #include<stdlib.h>
      4 #include<time.h>
      5 #include<stdio.h>
      6   
      7 #define TIMER_DIREN 101      //定义定时器
      8 #define TIMER_DIRENMOVE 102
      9 #define TIMER_ZIDAN 103
     10 #define TIMER_DIRENRELEASE 104
     11   
     12 typedef struct Node    //敌人,自己,子弹结构体
     13 {
     14   int x;
     15   int y;
     16   struct Node *pnext;
     17 }DiRen,FeiJi,ZiDan;
     18 void ZaoDiRen();                //造敌人
     19 void ShowDiRen(DiRen *pHead,HWND hWnd);     //显示敌人
     20 void ZaoZiDan();                //造子弹
     21 void ShowZiDan(ZiDan *pHead,HWND hWnd);     //显示子弹
     22 void DiRenMove(DiRen *pHead);          //敌人移动
     23 void ZiDanMove(DiRen *pHead);          //子弹移动
     24 void shoot(HWND hWnd,FeiJi *ziji,DiRen **diren,ZiDan **zidan);//判断是否射中   
     25 void ReleaseDiren(DiRen **pHead);        //释放出去的敌人
     26 void ReleaseZidan(ZiDan **pHead);        //释放出去的子弹
     27 void ZaoZiJi(HWND hWnd);            //造自己
     28 LRESULT CALLBACK pp(HWND hWnd,UINT msg,WPARAM wParam,LPARAM lParam);//回调函数
     29 int __stdcall WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nCmdShow)
     30 {
     31   WNDCLASSEX wc;
     32   HWND hWnd;
     33   MSG msg;
     34   wc.hInstance=hInstance;
     35   wc.cbClsExtra=0;
     36   wc.cbSize=sizeof(WNDCLASSEX);
     37   wc.cbWndExtra=0;
     38   wc.hIcon=NULL ;
     39   wc.hCursor=NULL ;
     40   wc.hIconSm=NULL;
     41   wc.lpfnWndProc=pp;
     42   wc.lpszClassName="hello";
     43   wc.lpszMenuName=NULL;
     44   wc.style=CS_HREDRAW|CS_VREDRAW | CS_OWNDC ;
     45   wc.hbrBackground=(HBRUSH)5;
     46   RegisterClassEx(&wc);
     47   hWnd=CreateWindow("hello","world", WS_OVERLAPPEDWINDOW,100,100,600,600,NULL,NULL,hInstance,NULL);
     48   ShowWindow(hWnd,nCmdShow);
     49   while(GetMessage(&msg,NULL,0,0))
     50   {
     51     TranslateMessage(&msg);
     52     DispatchMessage(&msg);
     53   }
     54   return 0;
     55 }
     56 DiRen *pDiRen=NULL;  //敌人
     57 ZiDan *pZiDan=NULL;  //子弹
     58 FeiJi *pZiJi=NULL;   //自己
     59 static int score=0;   //分数
     60 static char sco[20];  //装分数的字符窜
     61 LRESULT CALLBACK pp(HWND hWnd,UINT msg,WPARAM wParam,LPARAM lParam)
     62 {
     63   int i=1,  //
     64     jscore;
     65   HDC hdc;
     66   HDC memdc;
     67   HBITMAP hbm;
     68   BITMAP bminfo;
     69   switch(msg)
     70   {
     71   case WM_TIMER:   //定时器
     72     hdc=GetDC(hWnd); //得到设备句柄
     73     hbm=LoadBitmap(GetModuleHandle(NULL),MAKEINTRESOURCE(IDB_BITMAP4));//载入背景位图
     74     GetObject(hbm, sizeof(bminfo), &bminfo); 
     75     memdc=CreateCompatibleDC(hdc);
     76     SelectObject(memdc,hbm);
     77     BitBlt(hdc,0,0,600,600,memdc,0,0,SRCCOPY);
     78     /*itoa(score,sco,10);*/
     79     sprintf(sco,"%d",score);  //将分数装入字符窜
     80     jscore=score;
     81     while((jscore=jscore/10)>0) //判断分数有几位
     82       i++;
     83     TextOut(hdc,0,0,"分数",4);
     84     TextOut(hdc,30,0,sco,i); //显示分数
     85     DeleteDC(memdc);
     86     ReleaseDC(hWnd,hdc);  //释放句柄
     87     DeleteObject(hbm);
     88     ZaoZiJi(hWnd);     //造自己
     89     if(TIMER_ZIDAN==wParam)  //定时器101
     90     {
     91       ZiDanMove(pZiDan);   //子弹移动
     92       ReleaseZidan(&pZiDan); //释放出屏幕的子弹
     93     }
     94     else if( TIMER_DIREN==wParam) //定时器102
     95     { 
     96       ZaoDiRen();       //造敌人    
     97     }
     98     else if(TIMER_DIRENRELEASE==wParam)  //定时器103
     99     {
    100       ReleaseDiren(&pDiRen);  //释放出屏幕的敌人
    101     }
    102     ShowDiRen(pDiRen,hWnd);       //显示敌人
    103     DiRenMove(pDiRen);       //敌人移动
    104     ShowZiDan(pZiDan,hWnd);     //显示子弹
    105     shoot(hWnd,pZiJi,&pDiRen,&pZiDan);   //是否射中
    106     break;
    107   case WM_CLOSE:    //关闭
    108     PostQuitMessage(0);
    109     break;
    110   case WM_KEYDOWN:    //判断按键
    111     switch(wParam)   
    112     {
    113     case VK_LEFT:   //左移
    114       if(pZiJi->x>0)
    115         pZiJi->x-=20;
    116       break;
    117     case VK_RIGHT:  //右移
    118       if(pZiJi->x<530)
    119       pZiJi->x+=20;
    120       break;
    121     case VK_UP:   //上移
    122       if(pZiJi->y>0)
    123       pZiJi->y-=20;
    124       break;
    125     case VK_DOWN:  //下移
    126       if(pZiJi->y<520)
    127       pZiJi->y+=20;
    128       break;
    129     case VK_SPACE:  //空格发射子弹
    130       ZaoZiDan();
    131       break;
    132     }
    133     break;
    134   case WM_CREATE:   //创建
    135     srand(time(NULL));  
    136     pZiJi=(struct Node*)malloc(sizeof(struct Node));
    137     pZiJi->x=200;     //自己的x
    138     pZiJi->y=500;     //自己的y
    139     SetTimer(hWnd,TIMER_DIREN,1000,NULL);  //设置定时器
    140     SetTimer(hWnd,TIMER_DIRENMOVE,200,NULL);
    141     SetTimer(hWnd,TIMER_ZIDAN,100,NULL);
    142     SetTimer(hWnd,TIMER_DIRENRELEASE,300,NULL);
    143     break;
    144   }
    145   return DefWindowProc(hWnd,msg,wParam,lParam);
    146 }
    147   
    148   
    149 void ZaoDiRen()  //造子弹
    150 {
    151   DiRen *u;
    152   u=(struct Node*)malloc(sizeof(struct Node)); 
    153   u->x=rand()%550;   //子弹的x随机出现
    154   u->y=-10;      //出现的纵坐标固定
    155   u->pnext=NULL;
    156   if(NULL==pDiRen)  
    157   {
    158     pDiRen=u;
    159   }
    160   else
    161   {
    162     u->pnext=pDiRen;   //将新产生的链表放在头
    163     pDiRen=u;
    164   
    165   }
    166 }
    167 void ShowDiRen(struct Node *pHead,HWND hWnd)  //显示敌人
    168 {
    169   HDC hdc;
    170   HDC memdc;
    171   HBITMAP hbm;
    172   BITMAP bminfo;
    173   hdc=GetDC(hWnd);
    174   hbm=LoadBitmap(GetModuleHandle(NULL),MAKEINTRESOURCE(IDB_BITMAP1));//载入敌人位图
    175   GetObject(hbm, sizeof(bminfo), &bminfo); 
    176   memdc=CreateCompatibleDC(hdc);
    177   SelectObject(memdc,hbm);
    178   while(pHead!=NULL) //敌人链表不为空,显示敌机
    179   { 
    180     BitBlt(hdc,pHead->x,pHead->y,40,40,memdc,0,0,SRCCOPY);
    181     pHead=pHead->pnext; 
    182   }
    183   DeleteDC(memdc);
    184   ReleaseDC(hWnd,hdc);
    185   DeleteObject(hbm);
    186 }
    187 void ZaoZiJi(HWND hWnd)
    188 {
    189   HDC hdc;
    190   HDC memdc;
    191   HBITMAP hbm;
    192   BITMAP bminfo;
    193   hdc=GetDC(hWnd);
    194   hbm=LoadBitmap(GetModuleHandle(NULL),MAKEINTRESOURCE(IDB_BITMAP3));//载入自己的位图
    195   GetObject(hbm, sizeof(bminfo), &bminfo); 
    196   memdc=CreateCompatibleDC(hdc);
    197   SelectObject(memdc,hbm);
    198   BitBlt(hdc,pZiJi->x,pZiJi->y,40,40,memdc,0,0,SRCCOPY); //显示自己
    199   DeleteDC(memdc);
    200   ReleaseDC(hWnd,hdc);
    201   DeleteObject(hbm);
    202 }
    203 void ZaoZiDan()   //造子弹
    204 {
    205   ZiDan *u;
    206   u=(ZiDan*)malloc(sizeof(ZiDan));
    207   u->x=pZiJi->x+15;
    208   u->y=pZiJi->y+10;
    209   u->pnext=NULL;
    210   if(pZiDan==NULL)
    211   {
    212     pZiDan=u;
    213   }  
    214   else
    215   {
    216     u->pnext=pZiDan;  //将子弹放在链表头
    217     pZiDan=u;
    218   }
    219 }
    220 void ShowZiDan(ZiDan *pHead,HWND hWnd) //显示子弹
    221 {
    222   HDC hdc;
    223   HDC memdc;
    224   HBITMAP hbm;
    225   BITMAP bminfo;
    226   hdc=GetDC(hWnd);
    227   hbm=LoadBitmap(GetModuleHandle(NULL),MAKEINTRESOURCE(IDB_BITMAP2)); //插入子弹位图
    228   GetObject(hbm, sizeof(bminfo), &bminfo); 
    229   memdc=CreateCompatibleDC(hdc);
    230   SelectObject(memdc,hbm);
    231   while(pHead!=NULL)  //子弹链表不为空,显示子弹
    232   {
    233     /*Ellipse(hdc,pHead->x,pHead->y,pHead->x+5,pHead->y+5);*/
    234     BitBlt(hdc,pHead->x,pHead->y,10,10,memdc,0,0,SRCCOPY);
    235     pHead=pHead->pnext;
    236   }  
    237   DeleteDC(memdc);
    238   ReleaseDC(hWnd,hdc);
    239   DeleteObject(hbm);
    240 }
    241   
    242 void DiRenMove(DiRen *pHead)  //敌人移动
    243 {
    244   while(pHead!=NULL)  //链表不为空,敌人移动
    245   {  
    246     if(score<500)
    247     {
    248       pHead->y+=10;
    249       pHead=pHead->pnext; 
    250     }
    251     else
    252     {
    253       pHead->y+=20;
    254       pHead=pHead->pnext;
    255     }
    256   }
    257 }
    258 void ZiDanMove(DiRen *pHead)  //子弹移动
    259 {
    260   while(pHead!=NULL)  //链表不为空子弹移动
    261   {
    262     pHead->y-=20;
    263     pHead=pHead->pnext; 
    264   }
    265 }
    266   
    267 void shoot(HWND hWnd,FeiJi *ziji,DiRen **diren,ZiDan **zidan) //判断是否中
    268 {
    269   DiRen *js1=*diren;
    270   ZiDan *js2=*zidan;
    271   int n = 1;
    272   while(js1!=NULL) //判断自己是否撞机
    273   {
    274     //撞击释放定时器游戏结束
    275     if((ziji->x-js1->x<30&&ziji->x-js1->x>-38)&&(ziji->y-js1->y<25&&ziji->y-js1->y>-38))
    276     {
    277       KillTimer(hWnd,TIMER_DIREN);
    278       KillTimer(hWnd,TIMER_ZIDAN);
    279       KillTimer(hWnd,TIMER_DIRENMOVE);
    280       KillTimer(hWnd,TIMER_DIRENRELEASE);
    281       MessageBox(hWnd,"You Lose","窗口",MB_OK);
    282       PostQuitMessage(0);
    283       break;
    284     }
    285     else
    286       js1=js1->pnext;  //没有判断下一个敌机
    287   } 
    288   js1=*diren;  //敌机回到头
    289   while((js1=*diren)!=NULL)  //判断敌人是否为空
    290   {
    291     zidan = &pZiDan;  
    292     n = 0;
    293     while((js2=*zidan)!=NULL) //判断子弹是否为空
    294     {    
    295       //敌机中弹
    296       if((js2->x - js1->x <= 40&&js2->x - js1->x>=-5)&&(js2->y - js1->y <= 40&&js2->y - js1->y>=-8))
    297       {
    298         score+=100;
    299         n = 1;
    300         *zidan = js2->pnext;
    301         if(js1->pnext!=NULL) //链表下节不为空,指向下一个释放中弹的飞机子弹
    302         {
    303           *diren = js1->pnext;
    304           diren = &pDiRen;
    305           free(js1);
    306           free(js2);
    307         }
    308         else
    309           *diren = NULL;  
    310         break;
    311       }
    312       else
    313       {
    314         zidan = &js2->pnext;  //没中看下一个
    315       }
    316     }
    317     if(n != 1)  //判断是否是中弹出来的
    318     {
    319       diren = &js1->pnext; 
    320     }
    321   }
    322 }
    323 void ReleaseDiren(DiRen **pHead) //释放飞出屏幕的敌人
    324 {
    325   DiRen *js=*pHead;
    326   while((js=*pHead)!=NULL)
    327   {
    328     if(js->y>600)    //飞出屏幕释放
    329     {
    330       *pHead=js->pnext;
    331       free(js);
    332     }
    333     else
    334     {
    335       pHead = &js->pnext;  //看下一个
    336     }
    337   }
    338 }
    339 void ReleaseZidan(ZiDan **pHead)  //释放子弹
    340 {
    341   ZiDan *js=*pHead;
    342   while((js=*pHead)!=NULL)
    343   {
    344     if(js->y<0)    //飞出的子弹释放
    345     {
    346       *pHead=js->pnext;  
    347       free(js);
    348     }
    349     else
    350       pHead=&js->pnext;  //没飞出看下一个
    351   }
    352 }

    rs:

    //{{NO_DEPENDENCIES}}
    // Microsoft Visual C++ generated include file.
    // Used by 打飞机.rc
    //
    #define IDB_BITMAP1                     101
    #define IDB_BITMAP2                     102
    #define IDB_BITMAP3                     103
    #define IDB_BITMAP4                     104
    #define IDB_BITMAP5                     105
    #define IDB_BITMAP6                     108
    #define IDB_BITMAP7                     109
    
    // Next default values for new objects
    // 
    #ifdef APSTUDIO_INVOKED
    #ifndef APSTUDIO_READONLY_SYMBOLS
    #define _APS_NEXT_RESOURCE_VALUE        110
    #define _APS_NEXT_COMMAND_VALUE         40001
    #define _APS_NEXT_CONTROL_VALUE         1001
    #define _APS_NEXT_SYMED_VALUE           101
    #endif
    #endif
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  • 原文地址:https://www.cnblogs.com/elliottc/p/5225545.html
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