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  • The WebSocket Protocol

     

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    Internet Engineering Task Force (IETF)                          I. Fette
    Request for Comments: 6455                                  Google, Inc.
    Category: Standards Track                                    A. Melnikov
    ISSN: 2070-1721                                               Isode Ltd.
                                                               December 2011
    
    
                             

    The WebSocket Protocol

    
    
    Abstract
    
       The WebSocket Protocol enables two-way communication between a client
       running untrusted code in a controlled environment to a remote host
       that has opted-in to communications from that code.  The security
       model used for this is the origin-based security model commonly used
       by web browsers.  The protocol consists of an opening handshake
       followed by basic message framing, layered over TCP.  The goal of
       this technology is to provide a mechanism for browser-based
       applications that need two-way communication with servers that does
       not rely on opening multiple HTTP connections (e.g., using
       XMLHttpRequest or <iframe>s and long polling).
    
    Status of This Memo
    
       This is an Internet Standards Track document.
    
       This document is a product of the Internet Engineering Task Force
       (IETF).  It represents the consensus of the IETF community.  It has
       received public review and has been approved for publication by the
       Internet Engineering Steering Group (IESG).  Further information on
       Internet Standards is available in Section 2 of RFC 5741.
    
       Information about the current status of this document, any errata,
       and how to provide feedback on it may be obtained at
       http://www.rfc-editor.org/info/rfc6455.
    
    Copyright Notice
    
       Copyright (c) 2011 IETF Trust and the persons identified as the
       document authors.  All rights reserved.
    
       This document is subject to BCP 78 and the IETF Trust's Legal
       Provisions Relating to IETF Documents
       (http://trustee.ietf.org/license-info) in effect on the date of
       publication of this document.  Please review these documents
       carefully, as they describe your rights and restrictions with respect
       to this document.  Code Components extracted from this document must
    
    
    
    
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       include Simplified BSD License text as described in Section 4.e of
       the Trust Legal Provisions and are provided without warranty as
       described in the Simplified BSD License.
    
    Table of Contents
    
       1.  Introduction . . . . . . . . . . . . . . . . . . . . . . . . .  4
         1.1.  Background . . . . . . . . . . . . . . . . . . . . . . . .  4
         1.2.  Protocol Overview  . . . . . . . . . . . . . . . . . . . .  5
         1.3.  Opening Handshake  . . . . . . . . . . . . . . . . . . . .  6
         1.4.  Closing Handshake  . . . . . . . . . . . . . . . . . . . .  9
         1.5.  Design Philosophy  . . . . . . . . . . . . . . . . . . . .  9
         1.6.  Security Model . . . . . . . . . . . . . . . . . . . . . . 10
         1.7.  Relationship to TCP and HTTP . . . . . . . . . . . . . . . 11
         1.8.  Establishing a Connection  . . . . . . . . . . . . . . . . 11
         1.9.  Subprotocols Using the WebSocket Protocol  . . . . . . . . 12
       2.  Conformance Requirements . . . . . . . . . . . . . . . . . . . 12
         2.1.  Terminology and Other Conventions  . . . . . . . . . . . . 13
       3.  WebSocket URIs . . . . . . . . . . . . . . . . . . . . . . . . 14
       4.  Opening Handshake  . . . . . . . . . . . . . . . . . . . . . . 14
         4.1.  Client Requirements  . . . . . . . . . . . . . . . . . . . 14
         4.2.  Server-Side Requirements . . . . . . . . . . . . . . . . . 20
           4.2.1.  Reading the Client's Opening Handshake . . . . . . . . 21
           4.2.2.  Sending the Server's Opening Handshake . . . . . . . . 22
         4.3.  Collected ABNF for New Header Fields Used in Handshake . . 25
         4.4.  Supporting Multiple Versions of WebSocket Protocol . . . . 26
       5.  Data Framing . . . . . . . . . . . . . . . . . . . . . . . . . 27
         5.1.  Overview . . . . . . . . . . . . . . . . . . . . . . . . . 27
         5.2.  Base Framing Protocol  . . . . . . . . . . . . . . . . . . 28
         5.3.  Client-to-Server Masking . . . . . . . . . . . . . . . . . 32
         5.4.  Fragmentation  . . . . . . . . . . . . . . . . . . . . . . 33
         5.5.  Control Frames . . . . . . . . . . . . . . . . . . . . . . 36
           5.5.1.  Close  . . . . . . . . . . . . . . . . . . . . . . . . 36
           5.5.2.  Ping . . . . . . . . . . . . . . . . . . . . . . . . . 37
           5.5.3.  Pong . . . . . . . . . . . . . . . . . . . . . . . . . 37
         5.6.  Data Frames  . . . . . . . . . . . . . . . . . . . . . . . 38
         5.7.  Examples . . . . . . . . . . . . . . . . . . . . . . . . . 38
         5.8.  Extensibility  . . . . . . . . . . . . . . . . . . . . . . 39
       6.  Sending and Receiving Data . . . . . . . . . . . . . . . . . . 39
         6.1.  Sending Data . . . . . . . . . . . . . . . . . . . . . . . 39
         6.2.  Receiving Data . . . . . . . . . . . . . . . . . . . . . . 40
       7.  Closing the Connection . . . . . . . . . . . . . . . . . . . . 41
         7.1.  Definitions  . . . . . . . . . . . . . . . . . . . . . . . 41
           7.1.1.  Close the WebSocket Connection . . . . . . . . . . . . 41
           7.1.2.  Start the WebSocket Closing Handshake  . . . . . . . . 42
           7.1.3.  The WebSocket Closing Handshake is Started . . . . . . 42
           7.1.4.  The WebSocket Connection is Closed . . . . . . . . . . 42
           7.1.5.  The WebSocket Connection Close Code  . . . . . . . . . 42
    
    
    
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           7.1.6.  The WebSocket Connection Close Reason  . . . . . . . . 43
           7.1.7.  Fail the WebSocket Connection  . . . . . . . . . . . . 43
         7.2.  Abnormal Closures  . . . . . . . . . . . . . . . . . . . . 44
           7.2.1.  Client-Initiated Closure . . . . . . . . . . . . . . . 44
           7.2.2.  Server-Initiated Closure . . . . . . . . . . . . . . . 44
           7.2.3.  Recovering from Abnormal Closure . . . . . . . . . . . 44
         7.3.  Normal Closure of Connections  . . . . . . . . . . . . . . 45
         7.4.  Status Codes . . . . . . . . . . . . . . . . . . . . . . . 45
           7.4.1.  Defined Status Codes . . . . . . . . . . . . . . . . . 45
           7.4.2.  Reserved Status Code Ranges  . . . . . . . . . . . . . 47
       8.  Error Handling . . . . . . . . . . . . . . . . . . . . . . . . 48
         8.1.  Handling Errors in UTF-8-Encoded Data  . . . . . . . . . . 48
       9.  Extensions . . . . . . . . . . . . . . . . . . . . . . . . . . 48
         9.1.  Negotiating Extensions . . . . . . . . . . . . . . . . . . 48
         9.2.  Known Extensions . . . . . . . . . . . . . . . . . . . . . 50
       10. Security Considerations  . . . . . . . . . . . . . . . . . . . 50
         10.1. Non-Browser Clients  . . . . . . . . . . . . . . . . . . . 50
         10.2. Origin Considerations  . . . . . . . . . . . . . . . . . . 50
         10.3. Attacks On Infrastructure (Masking)  . . . . . . . . . . . 51
         10.4. Implementation-Specific Limits . . . . . . . . . . . . . . 52
         10.5. WebSocket Client Authentication  . . . . . . . . . . . . . 53
         10.6. Connection Confidentiality and Integrity . . . . . . . . . 53
         10.7. Handling of Invalid Data . . . . . . . . . . . . . . . . . 53
         10.8. Use of SHA-1 by the WebSocket Handshake  . . . . . . . . . 54
       11. IANA Considerations  . . . . . . . . . . . . . . . . . . . . . 54
         11.1. Registration of New URI Schemes  . . . . . . . . . . . . . 54
           11.1.1. Registration of "ws" Scheme  . . . . . . . . . . . . . 54
           11.1.2. Registration of "wss" Scheme . . . . . . . . . . . . . 55
         11.2. Registration of the "WebSocket" HTTP Upgrade Keyword . . . 56
         11.3. Registration of New HTTP Header Fields . . . . . . . . . . 57
           11.3.1. Sec-WebSocket-Key  . . . . . . . . . . . . . . . . . . 57
           11.3.2. Sec-WebSocket-Extensions . . . . . . . . . . . . . . . 58
           11.3.3. Sec-WebSocket-Accept . . . . . . . . . . . . . . . . . 58
           11.3.4. Sec-WebSocket-Protocol . . . . . . . . . . . . . . . . 59
           11.3.5. Sec-WebSocket-Version  . . . . . . . . . . . . . . . . 60
         11.4. WebSocket Extension Name Registry  . . . . . . . . . . . . 61
         11.5. WebSocket Subprotocol Name Registry  . . . . . . . . . . . 61
         11.6. WebSocket Version Number Registry  . . . . . . . . . . . . 62
         11.7. WebSocket Close Code Number Registry . . . . . . . . . . . 64
         11.8. WebSocket Opcode Registry  . . . . . . . . . . . . . . . . 65
         11.9. WebSocket Framing Header Bits Registry . . . . . . . . . . 66
       12. Using the WebSocket Protocol from Other Specifications . . . . 66
       13. Acknowledgements . . . . . . . . . . . . . . . . . . . . . . . 67
       14. References . . . . . . . . . . . . . . . . . . . . . . . . . . 68
         14.1. Normative References . . . . . . . . . . . . . . . . . . . 68
         14.2. Informative References . . . . . . . . . . . . . . . . . . 69
    
    
    
    
    
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    1. Introduction

    1.1. Background

    
    
       _This section is non-normative._
    
       Historically, creating web applications that need bidirectional
       communication between a client and a server (e.g., instant messaging
       and gaming applications) has required an abuse of HTTP to poll the
       server for updates while sending upstream notifications as distinct
       HTTP calls [RFC6202].
    
       This results in a variety of problems:
    
       o  The server is forced to use a number of different underlying TCP
          connections for each client: one for sending information to the
          client and a new one for each incoming message.
    
       o  The wire protocol has a high overhead, with each client-to-server
          message having an HTTP header.
    
       o  The client-side script is forced to maintain a mapping from the
          outgoing connections to the incoming connection to track replies.
    
       A simpler solution would be to use a single TCP connection for
       traffic in both directions.  This is what the WebSocket Protocol
       provides.  Combined with the WebSocket API [WSAPI], it provides an
       alternative to HTTP polling for two-way communication from a web page
       to a remote server.
    
       The same technique can be used for a variety of web applications:
       games, stock tickers, multiuser applications with simultaneous
       editing, user interfaces exposing server-side services in real time,
       etc.
    
       The WebSocket Protocol is designed to supersede existing
       bidirectional communication technologies that use HTTP as a transport
       layer to benefit from existing infrastructure (proxies, filtering,
       authentication).  Such technologies were implemented as trade-offs
       between efficiency and reliability because HTTP was not initially
       meant to be used for bidirectional communication (see [RFC6202] for
       further discussion).  The WebSocket Protocol attempts to address the
       goals of existing bidirectional HTTP technologies in the context of
       the existing HTTP infrastructure; as such, it is designed to work
       over HTTP ports 80 and 443 as well as to support HTTP proxies and
       intermediaries, even if this implies some complexity specific to the
       current environment.  However, the design does not limit WebSocket to
       HTTP, and future implementations could use a simpler handshake over a
    
    
    
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       dedicated port without reinventing the entire protocol.  This last
       point is important because the traffic patterns of interactive
       messaging do not closely match standard HTTP traffic and can induce
       unusual loads on some components.
    
    

    1.2. Protocol Overview

    
    
       _This section is non-normative._
    
       The protocol has two parts: a handshake and the data transfer.
    
       The handshake from the client looks as follows:
    
            GET /chat HTTP/1.1
            Host: server.example.com
            Upgrade: websocket
            Connection: Upgrade
            Sec-WebSocket-Key: dGhlIHNhbXBsZSBub25jZQ==
            Origin: http://example.com
            Sec-WebSocket-Protocol: chat, superchat
            Sec-WebSocket-Version: 13
    
       The handshake from the server looks as follows:
    
            HTTP/1.1 101 Switching Protocols
            Upgrade: websocket
            Connection: Upgrade
            Sec-WebSocket-Accept: s3pPLMBiTxaQ9kYGzzhZRbK+xOo=
            Sec-WebSocket-Protocol: chat
    
       The leading line from the client follows the Request-Line format.
       The leading line from the server follows the Status-Line format.  The
       Request-Line and Status-Line productions are defined in [RFC2616].
    
       An unordered set of header fields comes after the leading line in
       both cases.  The meaning of these header fields is specified in
       Section 4 of this document.  Additional header fields may also be
       present, such as cookies [RFC6265].  The format and parsing of
       headers is as defined in [RFC2616].
    
       Once the client and server have both sent their handshakes, and if
       the handshake was successful, then the data transfer part starts.
       This is a two-way communication channel where each side can,
       independently from the other, send data at will.
    
       After a successful handshake, clients and servers transfer data back
       and forth in conceptual units referred to in this specification as
       "messages".  On the wire, a message is composed of one or more
    
    
    
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       frames.  The WebSocket message does not necessarily correspond to a
       particular network layer framing, as a fragmented message may be
       coalesced or split by an intermediary.
    
       A frame has an associated type.  Each frame belonging to the same
       message contains the same type of data.  Broadly speaking, there are
       types for textual data (which is interpreted as UTF-8 [RFC3629]
       text), binary data (whose interpretation is left up to the
       application), and control frames (which are not intended to carry
       data for the application but instead for protocol-level signaling,
       such as to signal that the connection should be closed).  This
       version of the protocol defines six frame types and leaves ten
       reserved for future use.
    
    

    1.3. Opening Handshake

    
    
       _This section is non-normative._
    
       The opening handshake is intended to be compatible with HTTP-based
       server-side software and intermediaries, so that a single port can be
       used by both HTTP clients talking to that server and WebSocket
       clients talking to that server.  To this end, the WebSocket client's
       handshake is an HTTP Upgrade request:
    
            GET /chat HTTP/1.1
            Host: server.example.com
            Upgrade: websocket
            Connection: Upgrade
            Sec-WebSocket-Key: dGhlIHNhbXBsZSBub25jZQ==
            Origin: http://example.com
            Sec-WebSocket-Protocol: chat, superchat
            Sec-WebSocket-Version: 13
    
       In compliance with [RFC2616], header fields in the handshake may be
       sent by the client in any order, so the order in which different
       header fields are received is not significant.
    
       The "Request-URI" of the GET method [RFC2616] is used to identify the
       endpoint of the WebSocket connection, both to allow multiple domains
       to be served from one IP address and to allow multiple WebSocket
       endpoints to be served by a single server.
    
       The client includes the hostname in the |Host| header field of its
       handshake as per [RFC2616], so that both the client and the server
       can verify that they agree on which host is in use.
    
    
    
    
    
    
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       Additional header fields are used to select options in the WebSocket
       Protocol.  Typical options available in this version are the
       subprotocol selector (|Sec-WebSocket-Protocol|), list of extensions
       support by the client (|Sec-WebSocket-Extensions|), |Origin| header
       field, etc.  The |Sec-WebSocket-Protocol| request-header field can be
       used to indicate what subprotocols (application-level protocols
       layered over the WebSocket Protocol) are acceptable to the client.
       The server selects one or none of the acceptable protocols and echoes
       that value in its handshake to indicate that it has selected that
       protocol.
    
            Sec-WebSocket-Protocol: chat
    
       The |Origin| header field [RFC6454] is used to protect against
       unauthorized cross-origin use of a WebSocket server by scripts using
       the WebSocket API in a web browser.  The server is informed of the
       script origin generating the WebSocket connection request.  If the
       server does not wish to accept connections from this origin, it can
       choose to reject the connection by sending an appropriate HTTP error
       code.  This header field is sent by browser clients; for non-browser
       clients, this header field may be sent if it makes sense in the
       context of those clients.
    
       Finally, the server has to prove to the client that it received the
       client's WebSocket handshake, so that the server doesn't accept
       connections that are not WebSocket connections.  This prevents an
       attacker from tricking a WebSocket server by sending it carefully
       crafted packets using XMLHttpRequest [XMLHttpRequest] or a form
       submission.
    
       To prove that the handshake was received, the server has to take two
       pieces of information and combine them to form a response.  The first
       piece of information comes from the |Sec-WebSocket-Key| header field
       in the client handshake:
    
            Sec-WebSocket-Key: dGhlIHNhbXBsZSBub25jZQ==
    
       For this header field, the server has to take the value (as present
       in the header field, e.g., the base64-encoded [RFC4648] version minus
       any leading and trailing whitespace) and concatenate this with the
       Globally Unique Identifier (GUID, [RFC4122]) "258EAFA5-E914-47DA-
       95CA-C5AB0DC85B11" in string form, which is unlikely to be used by
       network endpoints that do not understand the WebSocket Protocol.  A
       SHA-1 hash (160 bits) [FIPS.180-3], base64-encoded (see Section 4 of
       [RFC4648]), of this concatenation is then returned in the server's
       handshake.
    
    
    
    
    
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       Concretely, if as in the example above, the |Sec-WebSocket-Key|
       header field had the value "dGhlIHNhbXBsZSBub25jZQ==", the server
       would concatenate the string "258EAFA5-E914-47DA-95CA-C5AB0DC85B11"
       to form the string "dGhlIHNhbXBsZSBub25jZQ==258EAFA5-E914-47DA-95CA-
       C5AB0DC85B11".  The server would then take the SHA-1 hash of this,
       giving the value 0xb3 0x7a 0x4f 0x2c 0xc0 0x62 0x4f 0x16 0x90 0xf6
       0x46 0x06 0xcf 0x38 0x59 0x45 0xb2 0xbe 0xc4 0xea.  This value is
       then base64-encoded (see Section 4 of [RFC4648]), to give the value
       "s3pPLMBiTxaQ9kYGzzhZRbK+xOo=".  This value would then be echoed in
       the |Sec-WebSocket-Accept| header field.
    
       The handshake from the server is much simpler than the client
       handshake.  The first line is an HTTP Status-Line, with the status
       code 101:
    
            HTTP/1.1 101 Switching Protocols
    
       Any status code other than 101 indicates that the WebSocket handshake
       has not completed and that the semantics of HTTP still apply.  The
       headers follow the status code.
    
       The |Connection| and |Upgrade| header fields complete the HTTP
       Upgrade.  The |Sec-WebSocket-Accept| header field indicates whether
       the server is willing to accept the connection.  If present, this
       header field must include a hash of the client's nonce sent in
       |Sec-WebSocket-Key| along with a predefined GUID.  Any other value
       must not be interpreted as an acceptance of the connection by the
       server.
    
            HTTP/1.1 101 Switching Protocols
            Upgrade: websocket
            Connection: Upgrade
            Sec-WebSocket-Accept: s3pPLMBiTxaQ9kYGzzhZRbK+xOo=
    
       These fields are checked by the WebSocket client for scripted pages.
       If the |Sec-WebSocket-Accept| value does not match the expected
       value, if the header field is missing, or if the HTTP status code is
       not 101, the connection will not be established, and WebSocket frames
       will not be sent.
    
       Option fields can also be included.  In this version of the protocol,
       the main option field is |Sec-WebSocket-Protocol|, which indicates
       the subprotocol that the server has selected.  WebSocket clients
       verify that the server included one of the values that was specified
       in the WebSocket client's handshake.  A server that speaks multiple
       subprotocols has to make sure it selects one based on the client's
       handshake and specifies it in its handshake.
    
    
    
    
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            Sec-WebSocket-Protocol: chat
    
       The server can also set cookie-related option fields to _set_
       cookies, as described in [RFC6265].
    
    

    1.4. Closing Handshake

    
    
       _This section is non-normative._
    
       The closing handshake is far simpler than the opening handshake.
    
       Either peer can send a control frame with data containing a specified
       control sequence to begin the closing handshake (detailed in
       Section 5.5.1).  Upon receiving such a frame, the other peer sends a
       Close frame in response, if it hasn't already sent one.  Upon
       receiving _that_ control frame, the first peer then closes the
       connection, safe in the knowledge that no further data is
       forthcoming.
    
       After sending a control frame indicating the connection should be
       closed, a peer does not send any further data; after receiving a
       control frame indicating the connection should be closed, a peer
       discards any further data received.
    
       It is safe for both peers to initiate this handshake simultaneously.
    
       The closing handshake is intended to complement the TCP closing
       handshake (FIN/ACK), on the basis that the TCP closing handshake is
       not always reliable end-to-end, especially in the presence of
       intercepting proxies and other intermediaries.
    
       By sending a Close frame and waiting for a Close frame in response,
       certain cases are avoided where data may be unnecessarily lost.  For
       instance, on some platforms, if a socket is closed with data in the
       receive queue, a RST packet is sent, which will then cause recv() to
       fail for the party that received the RST, even if there was data
       waiting to be read.
    
    

    1.5. Design Philosophy

    
    
       _This section is non-normative._
    
       The WebSocket Protocol is designed on the principle that there should
       be minimal framing (the only framing that exists is to make the
       protocol frame-based instead of stream-based and to support a
       distinction between Unicode text and binary frames).  It is expected
       that metadata would be layered on top of WebSocket by the application
    
    
    
    
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       layer, in the same way that metadata is layered on top of TCP by the
       application layer (e.g., HTTP).
    
       Conceptually, WebSocket is really just a layer on top of TCP that
       does the following:
    
       o  adds a web origin-based security model for browsers
    
       o  adds an addressing and protocol naming mechanism to support
          multiple services on one port and multiple host names on one IP
          address
    
       o  layers a framing mechanism on top of TCP to get back to the IP
          packet mechanism that TCP is built on, but without length limits
    
       o  includes an additional closing handshake in-band that is designed
          to work in the presence of proxies and other intermediaries
    
       Other than that, WebSocket adds nothing.  Basically it is intended to
       be as close to just exposing raw TCP to script as possible given the
       constraints of the Web.  It's also designed in such a way that its
       servers can share a port with HTTP servers, by having its handshake
       be a valid HTTP Upgrade request.  One could conceptually use other
       protocols to establish client-server messaging, but the intent of
       WebSockets is to provide a relatively simple protocol that can
       coexist with HTTP and deployed HTTP infrastructure (such as proxies)
       and that is as close to TCP as is safe for use with such
       infrastructure given security considerations, with targeted additions
       to simplify usage and keep simple things simple (such as the addition
       of message semantics).
    
       The protocol is intended to be extensible; future versions will
       likely introduce additional concepts such as multiplexing.
    
    

    1.6. Security Model

    
    
       _This section is non-normative._
    
       The WebSocket Protocol uses the origin model used by web browsers to
       restrict which web pages can contact a WebSocket server when the
       WebSocket Protocol is used from a web page.  Naturally, when the
       WebSocket Protocol is used by a dedicated client directly (i.e., not
       from a web page through a web browser), the origin model is not
       useful, as the client can provide any arbitrary origin string.
    
       This protocol is intended to fail to establish a connection with
       servers of pre-existing protocols like SMTP [RFC5321] and HTTP, while
       allowing HTTP servers to opt-in to supporting this protocol if
    
    
    
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       desired.  This is achieved by having a strict and elaborate handshake
       and by limiting the data that can be inserted into the connection
       before the handshake is finished (thus limiting how much the server
       can be influenced).
    
       It is similarly intended to fail to establish a connection when data
       from other protocols, especially HTTP, is sent to a WebSocket server,
       for example, as might happen if an HTML "form" were submitted to a
       WebSocket server.  This is primarily achieved by requiring that the
       server prove that it read the handshake, which it can only do if the
       handshake contains the appropriate parts, which can only be sent by a
       WebSocket client.  In particular, at the time of writing of this
       specification, fields starting with |Sec-| cannot be set by an
       attacker from a web browser using only HTML and JavaScript APIs such
       as XMLHttpRequest [XMLHttpRequest].
    
    

    1.7. Relationship to TCP and HTTP

    
    
       _This section is non-normative._
    
       The WebSocket Protocol is an independent TCP-based protocol.  Its
       only relationship to HTTP is that its handshake is interpreted by
       HTTP servers as an Upgrade request.
    
       By default, the WebSocket Protocol uses port 80 for regular WebSocket
       connections and port 443 for WebSocket connections tunneled over
       Transport Layer Security (TLS) [RFC2818].
    
    

    1.8. Establishing a Connection

    
    
       _This section is non-normative._
    
       When a connection is to be made to a port that is shared by an HTTP
       server (a situation that is quite likely to occur with traffic to
       ports 80 and 443), the connection will appear to the HTTP server to
       be a regular GET request with an Upgrade offer.  In relatively simple
       setups with just one IP address and a single server for all traffic
       to a single hostname, this might allow a practical way for systems
       based on the WebSocket Protocol to be deployed.  In more elaborate
       setups (e.g., with load balancers and multiple servers), a dedicated
       set of hosts for WebSocket connections separate from the HTTP servers
       is probably easier to manage.  At the time of writing of this
       specification, it should be noted that connections on ports 80 and
       443 have significantly different success rates, with connections on
       port 443 being significantly more likely to succeed, though this may
       change with time.
    
    
    
    
    
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    1.9. Subprotocols Using the WebSocket Protocol

    
    
       _This section is non-normative._
    
       The client can request that the server use a specific subprotocol by
       including the |Sec-WebSocket-Protocol| field in its handshake.  If it
       is specified, the server needs to include the same field and one of
       the selected subprotocol values in its response for the connection to
       be established.
    
       These subprotocol names should be registered as per Section 11.5.  To
       avoid potential collisions, it is recommended to use names that
       contain the ASCII version of the domain name of the subprotocol's
       originator.  For example, if Example Corporation were to create a
       Chat subprotocol to be implemented by many servers around the Web,
       they could name it "chat.example.com".  If the Example Organization
       called their competing subprotocol "chat.example.org", then the two
       subprotocols could be implemented by servers simultaneously, with the
       server dynamically selecting which subprotocol to use based on the
       value sent by the client.
    
       Subprotocols can be versioned in backward-incompatible ways by
       changing the subprotocol name, e.g., going from
       "bookings.example.net" to "v2.bookings.example.net".  These
       subprotocols would be considered completely separate by WebSocket
       clients.  Backward-compatible versioning can be implemented by
       reusing the same subprotocol string but carefully designing the
       actual subprotocol to support this kind of extensibility.
    
    

    2. Conformance Requirements

    
    
       All diagrams, examples, and notes in this specification are non-
       normative, as are all sections explicitly marked non-normative.
       Everything else in this specification is normative.
    
       The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL NOT",
       "SHOULD", "SHOULD NOT", "RECOMMENDED", "MAY", and "OPTIONAL" in this
       document are to be interpreted as described in [RFC2119].
    
       Requirements phrased in the imperative as part of algorithms (such as
       "strip any leading space characters" or "return false and abort these
       steps") are to be interpreted with the meaning of the key word
       ("MUST", "SHOULD", "MAY", etc.) used in introducing the algorithm.
    
    
    
    
    
    
    
    
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       Conformance requirements phrased as algorithms or specific steps MAY
       be implemented in any manner, so long as the end result is
       equivalent.  (In particular, the algorithms defined in this
       specification are intended to be easy to follow and not intended to
       be performant.)
    
    

    2.1. Terminology and Other Conventions

    
    
       _ASCII_ shall mean the character-encoding scheme defined in
       [ANSI.X3-4.1986].
    
       This document makes reference to UTF-8 values and uses UTF-8
       notational formats as defined in STD 63 [RFC3629].
    
       Key terms such as named algorithms or definitions are indicated like
       _this_.
    
       Names of header fields or variables are indicated like |this|.
    
       Variable values are indicated like /this/.
    
       This document references the procedure to _Fail the WebSocket
       Connection_.  This procedure is defined in Section 7.1.7.
    
       _Converting a string to ASCII lowercase_ means replacing all
       characters in the range U+0041 to U+005A (i.e., LATIN CAPITAL LETTER
       A to LATIN CAPITAL LETTER Z) with the corresponding characters in the
       range U+0061 to U+007A (i.e., LATIN SMALL LETTER A to LATIN SMALL
       LETTER Z).
    
       Comparing two strings in an _ASCII case-insensitive_ manner means
       comparing them exactly, code point for code point, except that the
       characters in the range U+0041 to U+005A (i.e., LATIN CAPITAL LETTER
       A to LATIN CAPITAL LETTER Z) and the corresponding characters in the
       range U+0061 to U+007A (i.e., LATIN SMALL LETTER A to LATIN SMALL
       LETTER Z) are considered to also match.
    
       The term "URI" is used in this document as defined in [RFC3986].
    
       When an implementation is required to _send_ data as part of the
       WebSocket Protocol, the implementation MAY delay the actual
       transmission arbitrarily, e.g., buffering data so as to send fewer IP
       packets.
    
       Note that this document uses both [RFC5234] and [RFC2616] variants of
       ABNF in different sections.
    
    
    
    
    
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    3. WebSocket URIs

    
    
       This specification defines two URI schemes, using the ABNF syntax
       defined in RFC 5234 [RFC5234], and terminology and ABNF productions
       defined by the URI specification RFC 3986 [RFC3986].
    
              ws-URI = "ws:" "//" host [ ":" port ] path [ "?" query ]
              wss-URI = "wss:" "//" host [ ":" port ] path [ "?" query ]
    
              host = <host, defined in [RFC3986], Section 3.2.2>
              port = <port, defined in [RFC3986], Section 3.2.3>
              path = <path-abempty, defined in [RFC3986], Section 3.3>
              query = <query, defined in [RFC3986], Section 3.4>
    
       The port component is OPTIONAL; the default for "ws" is port 80,
       while the default for "wss" is port 443.
    
       The URI is called "secure" (and it is said that "the secure flag is
       set") if the scheme component matches "wss" case-insensitively.
    
       The "resource-name" (also known as /resource name/ in Section 4.1)
       can be constructed by concatenating the following:
    
       o  "/" if the path component is empty
    
       o  the path component
    
       o  "?" if the query component is non-empty
    
       o  the query component
    
       Fragment identifiers are meaningless in the context of WebSocket URIs
       and MUST NOT be used on these URIs.  As with any URI scheme, the
       character "#", when not indicating the start of a fragment, MUST be
       escaped as %23.
    
    

    4. Opening Handshake

    4.1. Client Requirements

    
    
       To _Establish a WebSocket Connection_, a client opens a connection
       and sends a handshake as defined in this section.  A connection is
       defined to initially be in a CONNECTING state.  A client will need to
       supply a /host/, /port/, /resource name/, and a /secure/ flag, which
       are the components of a WebSocket URI as discussed in Section 3,
       along with a list of /protocols/ and /extensions/ to be used.
       Additionally, if the client is a web browser, it supplies /origin/.
    
    
    
    
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       Clients running in controlled environments, e.g., browsers on mobile
       handsets tied to specific carriers, MAY offload the management of the
       connection to another agent on the network.  In such a situation, the
       client for the purposes of this specification is considered to
       include both the handset software and any such agents.
    
       When the client is to _Establish a WebSocket Connection_ given a set
       of (/host/, /port/, /resource name/, and /secure/ flag), along with a
       list of /protocols/ and /extensions/ to be used, and an /origin/ in
       the case of web browsers, it MUST open a connection, send an opening
       handshake, and read the server's handshake in response.  The exact
       requirements of how the connection should be opened, what should be
       sent in the opening handshake, and how the server's response should
       be interpreted are as follows in this section.  In the following
       text, we will use terms from Section 3, such as "/host/" and
       "/secure/ flag" as defined in that section.
    
       1.  The components of the WebSocket URI passed into this algorithm
           (/host/, /port/, /resource name/, and /secure/ flag) MUST be
           valid according to the specification of WebSocket URIs specified
           in Section 3.  If any of the components are invalid, the client
           MUST _Fail the WebSocket Connection_ and abort these steps.
    
       2.  If the client already has a WebSocket connection to the remote
           host (IP address) identified by /host/ and port /port/ pair, even
           if the remote host is known by another name, the client MUST wait
           until that connection has been established or for that connection
           to have failed.  There MUST be no more than one connection in a
           CONNECTING state.  If multiple connections to the same IP address
           are attempted simultaneously, the client MUST serialize them so
           that there is no more than one connection at a time running
           through the following steps.
    
           If the client cannot determine the IP address of the remote host
           (for example, because all communication is being done through a
           proxy server that performs DNS queries itself), then the client
           MUST assume for the purposes of this step that each host name
           refers to a distinct remote host, and instead the client SHOULD
           limit the total number of simultaneous pending connections to a
           reasonably low number (e.g., the client might allow simultaneous
           pending connections to a.example.com and b.example.com, but if
           thirty simultaneous connections to a single host are requested,
           that may not be allowed).  For example, in a web browser context,
           the client needs to consider the number of tabs the user has open
           in setting a limit to the number of simultaneous pending
           connections.
    
    
    
    
    
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           NOTE: This makes it harder for a script to perform a denial-of-
           service attack by just opening a large number of WebSocket
           connections to a remote host.  A server can further reduce the
           load on itself when attacked by pausing before closing the
           connection, as that will reduce the rate at which the client
           reconnects.
    
           NOTE: There is no limit to the number of established WebSocket
           connections a client can have with a single remote host.  Servers
           can refuse to accept connections from hosts/IP addresses with an
           excessive number of existing connections or disconnect resource-
           hogging connections when suffering high load.
    
       3.  _Proxy Usage_: If the client is configured to use a proxy when
           using the WebSocket Protocol to connect to host /host/ and port
           /port/, then the client SHOULD connect to that proxy and ask it
           to open a TCP connection to the host given by /host/ and the port
           given by /port/.
    
              EXAMPLE: For example, if the client uses an HTTP proxy for all
              traffic, then if it was to try to connect to port 80 on server
              example.com, it might send the following lines to the proxy
              server:
    
                  CONNECT example.com:80 HTTP/1.1
                  Host: example.com
    
              If there was a password, the connection might look like:
    
                  CONNECT example.com:80 HTTP/1.1
                  Host: example.com
                  Proxy-authorization: Basic ZWRuYW1vZGU6bm9jYXBlcyE=
    
           If the client is not configured to use a proxy, then a direct TCP
           connection SHOULD be opened to the host given by /host/ and the
           port given by /port/.
    
           NOTE: Implementations that do not expose explicit UI for
           selecting a proxy for WebSocket connections separate from other
           proxies are encouraged to use a SOCKS5 [RFC1928] proxy for
           WebSocket connections, if available, or failing that, to prefer
           the proxy configured for HTTPS connections over the proxy
           configured for HTTP connections.
    
           For the purpose of proxy autoconfiguration scripts, the URI to
           pass the function MUST be constructed from /host/, /port/,
           /resource name/, and the /secure/ flag using the definition of a
           WebSocket URI as given in Section 3.
    
    
    
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           NOTE: The WebSocket Protocol can be identified in proxy
           autoconfiguration scripts from the scheme ("ws" for unencrypted
           connections and "wss" for encrypted connections).
    
       4.  If the connection could not be opened, either because a direct
           connection failed or because any proxy used returned an error,
           then the client MUST _Fail the WebSocket Connection_ and abort
           the connection attempt.
    
       5.  If /secure/ is true, the client MUST perform a TLS handshake over
           the connection after opening the connection and before sending
           the handshake data [RFC2818].  If this fails (e.g., the server's
           certificate could not be verified), then the client MUST _Fail
           the WebSocket Connection_ and abort the connection.  Otherwise,
           all further communication on this channel MUST run through the
           encrypted tunnel [RFC5246].
    
           Clients MUST use the Server Name Indication extension in the TLS
           handshake [RFC6066].
    
       Once a connection to the server has been established (including a
       connection via a proxy or over a TLS-encrypted tunnel), the client
       MUST send an opening handshake to the server.  The handshake consists
       of an HTTP Upgrade request, along with a list of required and
       optional header fields.  The requirements for this handshake are as
       follows.
    
       1.   The handshake MUST be a valid HTTP request as specified by
            [RFC2616].
    
       2.   The method of the request MUST be GET, and the HTTP version MUST
            be at least 1.1.
    
            For example, if the WebSocket URI is "ws://example.com/chat",
            the first line sent should be "GET /chat HTTP/1.1".
    
       3.   The "Request-URI" part of the request MUST match the /resource
            name/ defined in Section 3 (a relative URI) or be an absolute
            http/https URI that, when parsed, has a /resource name/, /host/,
            and /port/ that match the corresponding ws/wss URI.
    
       4.   The request MUST contain a |Host| header field whose value
            contains /host/ plus optionally ":" followed by /port/ (when not
            using the default port).
    
       5.   The request MUST contain an |Upgrade| header field whose value
            MUST include the "websocket" keyword.
    
    
    
    
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       6.   The request MUST contain a |Connection| header field whose value
            MUST include the "Upgrade" token.
    
       7.   The request MUST include a header field with the name
            |Sec-WebSocket-Key|.  The value of this header field MUST be a
            nonce consisting of a randomly selected 16-byte value that has
            been base64-encoded (see Section 4 of [RFC4648]).  The nonce
            MUST be selected randomly for each connection.
    
            NOTE: As an example, if the randomly selected value was the
            sequence of bytes 0x01 0x02 0x03 0x04 0x05 0x06 0x07 0x08 0x09
            0x0a 0x0b 0x0c 0x0d 0x0e 0x0f 0x10, the value of the header
            field would be "AQIDBAUGBwgJCgsMDQ4PEC=="
    
       8.   The request MUST include a header field with the name |Origin|
            [RFC6454] if the request is coming from a browser client.  If
            the connection is from a non-browser client, the request MAY
            include this header field if the semantics of that client match
            the use-case described here for browser clients.  The value of
            this header field is the ASCII serialization of origin of the
            context in which the code establishing the connection is
            running.  See [RFC6454] for the details of how this header field
            value is constructed.
    
            As an example, if code downloaded from www.example.com attempts
            to establish a connection to ww2.example.com, the value of the
            header field would be "http://www.example.com".
    
       9.   The request MUST include a header field with the name
            |Sec-WebSocket-Version|.  The value of this header field MUST be
            13.
    
            NOTE: Although draft versions of this document (-09, -10, -11,
            and -12) were posted (they were mostly comprised of editorial
            changes and clarifications and not changes to the wire
            protocol), values 9, 10, 11, and 12 were not used as valid
            values for Sec-WebSocket-Version.  These values were reserved in
            the IANA registry but were not and will not be used.
    
       10.  The request MAY include a header field with the name
            |Sec-WebSocket-Protocol|.  If present, this value indicates one
            or more comma-separated subprotocol the client wishes to speak,
            ordered by preference.  The elements that comprise this value
            MUST be non-empty strings with characters in the range U+0021 to
            U+007E not including separator characters as defined in
            [RFC2616] and MUST all be unique strings.  The ABNF for the
            value of this header field is 1#token, where the definitions of
            constructs and rules are as given in [RFC2616].
    
    
    
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       11.  The request MAY include a header field with the name
            |Sec-WebSocket-Extensions|.  If present, this value indicates
            the protocol-level extension(s) the client wishes to speak.  The
            interpretation and format of this header field is described in
            Section 9.1.
    
       12.  The request MAY include any other header fields, for example,
            cookies [RFC6265] and/or authentication-related header fields
            such as the |Authorization| header field [RFC2616], which are
            processed according to documents that define them.
    
       Once the client's opening handshake has been sent, the client MUST
       wait for a response from the server before sending any further data.
       The client MUST validate the server's response as follows:
    
       1.  If the status code received from the server is not 101, the
           client handles the response per HTTP [RFC2616] procedures.  In
           particular, the client might perform authentication if it
           receives a 401 status code; the server might redirect the client
           using a 3xx status code (but clients are not required to follow
           them), etc.  Otherwise, proceed as follows.
    
       2.  If the response lacks an |Upgrade| header field or the |Upgrade|
           header field contains a value that is not an ASCII case-
           insensitive match for the value "websocket", the client MUST
           _Fail the WebSocket Connection_.
    
       3.  If the response lacks a |Connection| header field or the
           |Connection| header field doesn't contain a token that is an
           ASCII case-insensitive match for the value "Upgrade", the client
           MUST _Fail the WebSocket Connection_.
    
       4.  If the response lacks a |Sec-WebSocket-Accept| header field or
           the |Sec-WebSocket-Accept| contains a value other than the
           base64-encoded SHA-1 of the concatenation of the |Sec-WebSocket-
           Key| (as a string, not base64-decoded) with the string "258EAFA5-
           E914-47DA-95CA-C5AB0DC85B11" but ignoring any leading and
           trailing whitespace, the client MUST _Fail the WebSocket
           Connection_.
    
       5.  If the response includes a |Sec-WebSocket-Extensions| header
           field and this header field indicates the use of an extension
           that was not present in the client's handshake (the server has
           indicated an extension not requested by the client), the client
           MUST _Fail the WebSocket Connection_.  (The parsing of this
           header field to determine which extensions are requested is
           discussed in Section 9.1.)
    
    
    
    
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       6.  If the response includes a |Sec-WebSocket-Protocol| header field
           and this header field indicates the use of a subprotocol that was
           not present in the client's handshake (the server has indicated a
           subprotocol not requested by the client), the client MUST _Fail
           the WebSocket Connection_.
    
       If the server's response does not conform to the requirements for the
       server's handshake as defined in this section and in Section 4.2.2,
       the client MUST _Fail the WebSocket Connection_.
    
       Please note that according to [RFC2616], all header field names in
       both HTTP requests and HTTP responses are case-insensitive.
    
       If the server's response is validated as provided for above, it is
       said that _The WebSocket Connection is Established_ and that the
       WebSocket Connection is in the OPEN state.  The _Extensions In Use_
       is defined to be a (possibly empty) string, the value of which is
       equal to the value of the |Sec-WebSocket-Extensions| header field
       supplied by the server's handshake or the null value if that header
       field was not present in the server's handshake.  The _Subprotocol In
       Use_ is defined to be the value of the |Sec-WebSocket-Protocol|
       header field in the server's handshake or the null value if that
       header field was not present in the server's handshake.
       Additionally, if any header fields in the server's handshake indicate
       that cookies should be set (as defined by [RFC6265]), these cookies
       are referred to as _Cookies Set During the Server's Opening
       Handshake_.
    
    

    4.2. Server-Side Requirements

    
    
       Servers MAY offload the management of the connection to other agents
       on the network, for example, load balancers and reverse proxies.  In
       such a situation, the server for the purposes of this specification
       is considered to include all parts of the server-side infrastructure
       from the first device to terminate the TCP connection all the way to
       the server that processes requests and sends responses.
    
       EXAMPLE: A data center might have a server that responds to WebSocket
       requests with an appropriate handshake and then passes the connection
       to another server to actually process the data frames.  For the
       purposes of this specification, the "server" is the combination of
       both computers.
    
    
    
    
    
    
    
    
    
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    4.2.1. Reading the Client's Opening Handshake

    
    
       When a client starts a WebSocket connection, it sends its part of the
       opening handshake.  The server must parse at least part of this
       handshake in order to obtain the necessary information to generate
       the server part of the handshake.
    
       The client's opening handshake consists of the following parts.  If
       the server, while reading the handshake, finds that the client did
       not send a handshake that matches the description below (note that as
       per [RFC2616], the order of the header fields is not important),
       including but not limited to any violations of the ABNF grammar
       specified for the components of the handshake, the server MUST stop
       processing the client's handshake and return an HTTP response with an
       appropriate error code (such as 400 Bad Request).
    
       1.   An HTTP/1.1 or higher GET request, including a "Request-URI"
            [RFC2616] that should be interpreted as a /resource name/
            defined in Section 3 (or an absolute HTTP/HTTPS URI containing
            the /resource name/).
    
       2.   A |Host| header field containing the server's authority.
    
       3.   An |Upgrade| header field containing the value "websocket",
            treated as an ASCII case-insensitive value.
    
       4.   A |Connection| header field that includes the token "Upgrade",
            treated as an ASCII case-insensitive value.
    
       5.   A |Sec-WebSocket-Key| header field with a base64-encoded (see
            Section 4 of [RFC4648]) value that, when decoded, is 16 bytes in
            length.
    
       6.   A |Sec-WebSocket-Version| header field, with a value of 13.
    
       7.   Optionally, an |Origin| header field.  This header field is sent
            by all browser clients.  A connection attempt lacking this
            header field SHOULD NOT be interpreted as coming from a browser
            client.
    
       8.   Optionally, a |Sec-WebSocket-Protocol| header field, with a list
            of values indicating which protocols the client would like to
            speak, ordered by preference.
    
       9.   Optionally, a |Sec-WebSocket-Extensions| header field, with a
            list of values indicating which extensions the client would like
            to speak.  The interpretation of this header field is discussed
            in Section 9.1.
    
    
    
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       10.  Optionally, other header fields, such as those used to send
            cookies or request authentication to a server.  Unknown header
            fields are ignored, as per [RFC2616].
    
    

    4.2.2. Sending the Server's Opening Handshake

    
    
       When a client establishes a WebSocket connection to a server, the
       server MUST complete the following steps to accept the connection and
       send the server's opening handshake.
    
       1.  If the connection is happening on an HTTPS (HTTP-over-TLS) port,
           perform a TLS handshake over the connection.  If this fails
           (e.g., the client indicated a host name in the extended client
           hello "server_name" extension that the server does not host),
           then close the connection; otherwise, all further communication
           for the connection (including the server's handshake) MUST run
           through the encrypted tunnel [RFC5246].
    
       2.  The server can perform additional client authentication, for
           example, by returning a 401 status code with the corresponding
           |WWW-Authenticate| header field as described in [RFC2616].
    
       3.  The server MAY redirect the client using a 3xx status code
           [RFC2616].  Note that this step can happen together with, before,
           or after the optional authentication step described above.
    
       4.  Establish the following information:
    
           /origin/
              The |Origin| header field in the client's handshake indicates
              the origin of the script establishing the connection.  The
              origin is serialized to ASCII and converted to lowercase.  The
              server MAY use this information as part of a determination of
              whether to accept the incoming connection.  If the server does
              not validate the origin, it will accept connections from
              anywhere.  If the server does not wish to accept this
              connection, it MUST return an appropriate HTTP error code
              (e.g., 403 Forbidden) and abort the WebSocket handshake
              described in this section.  For more detail, refer to
              Section 10.
    
           /key/
              The |Sec-WebSocket-Key| header field in the client's handshake
              includes a base64-encoded value that, if decoded, is 16 bytes
              in length.  This (encoded) value is used in the creation of
              the server's handshake to indicate an acceptance of the
              connection.  It is not necessary for the server to base64-
              decode the |Sec-WebSocket-Key| value.
    
    
    
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           /version/
              The |Sec-WebSocket-Version| header field in the client's
              handshake includes the version of the WebSocket Protocol with
              which the client is attempting to communicate.  If this
              version does not match a version understood by the server, the
              server MUST abort the WebSocket handshake described in this
              section and instead send an appropriate HTTP error code (such
              as 426 Upgrade Required) and a |Sec-WebSocket-Version| header
              field indicating the version(s) the server is capable of
              understanding.
    
           /resource name/
              An identifier for the service provided by the server.  If the
              server provides multiple services, then the value should be
              derived from the resource name given in the client's handshake
              in the "Request-URI" [RFC2616] of the GET method.  If the
              requested service is not available, the server MUST send an
              appropriate HTTP error code (such as 404 Not Found) and abort
              the WebSocket handshake.
    
           /subprotocol/
              Either a single value representing the subprotocol the server
              is ready to use or null.  The value chosen MUST be derived
              from the client's handshake, specifically by selecting one of
              the values from the |Sec-WebSocket-Protocol| field that the
              server is willing to use for this connection (if any).  If the
              client's handshake did not contain such a header field or if
              the server does not agree to any of the client's requested
              subprotocols, the only acceptable value is null.  The absence
              of such a field is equivalent to the null value (meaning that
              if the server does not wish to agree to one of the suggested
              subprotocols, it MUST NOT send back a |Sec-WebSocket-Protocol|
              header field in its response).  The empty string is not the
              same as the null value for these purposes and is not a legal
              value for this field.  The ABNF for the value of this header
              field is (token), where the definitions of constructs and
              rules are as given in [RFC2616].
    
           /extensions/
              A (possibly empty) list representing the protocol-level
              extensions the server is ready to use.  If the server supports
              multiple extensions, then the value MUST be derived from the
              client's handshake, specifically by selecting one or more of
              the values from the |Sec-WebSocket-Extensions| field.  The
              absence of such a field is equivalent to the null value.  The
              empty string is not the same as the null value for these
    
    
    
    
    
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              purposes.  Extensions not listed by the client MUST NOT be
              listed.  The method by which these values should be selected
              and interpreted is discussed in Section 9.1.
    
       5.  If the server chooses to accept the incoming connection, it MUST
           reply with a valid HTTP response indicating the following.
    
           1.  A Status-Line with a 101 response code as per RFC 2616
               [RFC2616].  Such a response could look like "HTTP/1.1 101
               Switching Protocols".
    
           2.  An |Upgrade| header field with value "websocket" as per RFC
               2616 [RFC2616].
    
           3.  A |Connection| header field with value "Upgrade".
    
           4.  A |Sec-WebSocket-Accept| header field.  The value of this
               header field is constructed by concatenating /key/, defined
               above in step 4 in Section 4.2.2, with the string "258EAFA5-
               E914-47DA-95CA-C5AB0DC85B11", taking the SHA-1 hash of this
               concatenated value to obtain a 20-byte value and base64-
               encoding (see Section 4 of [RFC4648]) this 20-byte hash.
    
               The ABNF [RFC2616] of this header field is defined as
               follows:
    
               Sec-WebSocket-Accept     = base64-value-non-empty
               base64-value-non-empty = (1*base64-data [ base64-padding ]) |
                                        base64-padding
               base64-data      = 4base64-character
               base64-padding   = (2base64-character "==") |
                                  (3base64-character "=")
               base64-character = ALPHA | DIGIT | "+" | "/"
    
       NOTE: As an example, if the value of the |Sec-WebSocket-Key| header
       field in the client's handshake were "dGhlIHNhbXBsZSBub25jZQ==", the
       server would append the string "258EAFA5-E914-47DA-95CA-C5AB0DC85B11"
       to form the string "dGhlIHNhbXBsZSBub25jZQ==258EAFA5-E914-47DA-95CA-
       C5AB0DC85B11".  The server would then take the SHA-1 hash of this
       string, giving the value 0xb3 0x7a 0x4f 0x2c 0xc0 0x62 0x4f 0x16 0x90
       0xf6 0x46 0x06 0xcf 0x38 0x59 0x45 0xb2 0xbe 0xc4 0xea.  This value
       is then base64-encoded, to give the value
       "s3pPLMBiTxaQ9kYGzzhZRbK+xOo=", which would be returned in the
       |Sec-WebSocket-Accept| header field.
    
           5.  Optionally, a |Sec-WebSocket-Protocol| header field, with a
               value /subprotocol/ as defined in step 4 in Section 4.2.2.
    
    
    
    
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           6.  Optionally, a |Sec-WebSocket-Extensions| header field, with a
               value /extensions/ as defined in step 4 in Section 4.2.2.  If
               multiple extensions are to be used, they can all be listed in
               a single |Sec-WebSocket-Extensions| header field or split
               between multiple instances of the |Sec-WebSocket-Extensions|
               header field.
    
       This completes the server's handshake.  If the server finishes these
       steps without aborting the WebSocket handshake, the server considers
       the WebSocket connection to be established and that the WebSocket
       connection is in the OPEN state.  At this point, the server may begin
       sending (and receiving) data.
    
    

    4.3. Collected ABNF for New Header Fields Used in Handshake

    
    
       This section is using ABNF syntax/rules from Section 2.1 of
       [RFC2616], including the "implied *LWS rule".
    
       Note that the following ABNF conventions are used in this section.
       Some names of the rules correspond to names of the corresponding
       header fields.  Such rules express values of the corresponding header
       fields, for example, the Sec-WebSocket-Key ABNF rule describes syntax
       of the |Sec-WebSocket-Key| header field value.  ABNF rules with the
       "-Client" suffix in the name are only used in requests sent by the
       client to the server; ABNF rules with the "-Server" suffix in the
       name are only used in responses sent by the server to the client.
       For example, the ABNF rule Sec-WebSocket-Protocol-Client describes
       syntax of the |Sec-WebSocket-Protocol| header field value sent by the
       client to the server.
    
       The following new header fields can be sent during the handshake from
       the client to the server:
    
          Sec-WebSocket-Key = base64-value-non-empty
          Sec-WebSocket-Extensions = extension-list
          Sec-WebSocket-Protocol-Client = 1#token
          Sec-WebSocket-Version-Client = version
    
          base64-value-non-empty = (1*base64-data [ base64-padding ]) |
                                    base64-padding
          base64-data      = 4base64-character
          base64-padding   = (2base64-character "==") |
                             (3base64-character "=")
          base64-character = ALPHA | DIGIT | "+" | "/"
          extension-list = 1#extension
          extension = extension-token *( ";" extension-param )
          extension-token = registered-token
          registered-token = token
    
    
    
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          extension-param = token [ "=" (token | quoted-string) ]
               ; When using the quoted-string syntax variant, the value
               ; after quoted-string unescaping MUST conform to the
               ; 'token' ABNF.
          NZDIGIT       =  "1" | "2" | "3" | "4" | "5" | "6" |
                           "7" | "8" | "9"
          version = DIGIT | (NZDIGIT DIGIT) |
                    ("1" DIGIT DIGIT) | ("2" DIGIT DIGIT)
                    ; Limited to 0-255 range, with no leading zeros
    
       The following new header fields can be sent during the handshake from
       the server to the client:
    
          Sec-WebSocket-Extensions = extension-list
          Sec-WebSocket-Accept     = base64-value-non-empty
          Sec-WebSocket-Protocol-Server = token
          Sec-WebSocket-Version-Server = 1#version
    
    

    4.4. Supporting Multiple Versions of WebSocket Protocol

    
    
       This section provides some guidance on supporting multiple versions
       of the WebSocket Protocol in clients and servers.
    
       Using the WebSocket version advertisement capability (the
       |Sec-WebSocket-Version| header field), a client can initially request
       the version of the WebSocket Protocol that it prefers (which doesn't
       necessarily have to be the latest supported by the client).  If the
       server supports the requested version and the handshake message is
       otherwise valid, the server will accept that version.  If the server
       doesn't support the requested version, it MUST respond with a
       |Sec-WebSocket-Version| header field (or multiple
       |Sec-WebSocket-Version| header fields) containing all versions it is
       willing to use.  At this point, if the client supports one of the
       advertised versions, it can repeat the WebSocket handshake using a
       new version value.
    
       The following example demonstrates version negotiation described
       above:
    
          GET /chat HTTP/1.1
          Host: server.example.com
          Upgrade: websocket
          Connection: Upgrade
          ...
          Sec-WebSocket-Version: 25
    
    
    
    
    
    
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       The response from the server might look as follows:
    
          HTTP/1.1 400 Bad Request
          ...
          Sec-WebSocket-Version: 13, 8, 7
    
       Note that the last response from the server might also look like:
    
          HTTP/1.1 400 Bad Request
          ...
          Sec-WebSocket-Version: 13
          Sec-WebSocket-Version: 8, 7
    
       The client now repeats the handshake that conforms to version 13:
    
          GET /chat HTTP/1.1
          Host: server.example.com
          Upgrade: websocket
          Connection: Upgrade
          ...
          Sec-WebSocket-Version: 13
    
    

    5. Data Framing

    5.1. Overview

    
    
       In the WebSocket Protocol, data is transmitted using a sequence of
       frames.  To avoid confusing network intermediaries (such as
       intercepting proxies) and for security reasons that are further
       discussed in Section 10.3, a client MUST mask all frames that it
       sends to the server (see Section 5.3 for further details).  (Note
       that masking is done whether or not the WebSocket Protocol is running
       over TLS.)  The server MUST close the connection upon receiving a
       frame that is not masked.  In this case, a server MAY send a Close
       frame with a status code of 1002 (protocol error) as defined in
       Section 7.4.1.  A server MUST NOT mask any frames that it sends to
       the client.  A client MUST close a connection if it detects a masked
       frame.  In this case, it MAY use the status code 1002 (protocol
       error) as defined in Section 7.4.1.  (These rules might be relaxed in
       a future specification.)
    
       The base framing protocol defines a frame type with an opcode, a
       payload length, and designated locations for "Extension data" and
       "Application data", which together define the "Payload data".
       Certain bits and opcodes are reserved for future expansion of the
       protocol.
    
    
    
    
    
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       A data frame MAY be transmitted by either the client or the server at
       any time after opening handshake completion and before that endpoint
       has sent a Close frame (Section 5.5.1).
    
    

    5.2. Base Framing Protocol

    
    
       This wire format for the data transfer part is described by the ABNF
       [RFC5234] given in detail in this section.  (Note that, unlike in
       other sections of this document, the ABNF in this section is
       operating on groups of bits.  The length of each group of bits is
       indicated in a comment.  When encoded on the wire, the most
       significant bit is the leftmost in the ABNF).  A high-level overview
       of the framing is given in the following figure.  In a case of
       conflict between the figure below and the ABNF specified later in
       this section, the figure is authoritative.
    
          0                   1                   2                   3
          0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
         +-+-+-+-+-------+-+-------------+-------------------------------+
         |F|R|R|R| opcode|M| Payload len |    Extended payload length    |
         |I|S|S|S|  (4)  |A|     (7)     |             (16/64)           |
         |N|V|V|V|       |S|             |   (if payload len==126/127)   |
         | |1|2|3|       |K|             |                               |
         +-+-+-+-+-------+-+-------------+ - - - - - - - - - - - - - - - +
         |     Extended payload length continued, if payload len == 127  |
         + - - - - - - - - - - - - - - - +-------------------------------+
         |                               |Masking-key, if MASK set to 1  |
         +-------------------------------+-------------------------------+
         | Masking-key (continued)       |          Payload Data         |
         +-------------------------------- - - - - - - - - - - - - - - - +
         :                     Payload Data continued ...                :
         + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +
         |                     Payload Data continued ...                |
         +---------------------------------------------------------------+
    
       FIN:  1 bit
    
          Indicates that this is the final fragment in a message.  The first
          fragment MAY also be the final fragment.
    
       RSV1, RSV2, RSV3:  1 bit each
    
          MUST be 0 unless an extension is negotiated that defines meanings
          for non-zero values.  If a nonzero value is received and none of
          the negotiated extensions defines the meaning of such a nonzero
          value, the receiving endpoint MUST _Fail the WebSocket
          Connection_.
    
    
    
    
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       Opcode:  4 bits
    
          Defines the interpretation of the "Payload data".  If an unknown
          opcode is received, the receiving endpoint MUST _Fail the
          WebSocket Connection_.  The following values are defined.
    
          *  %x0 denotes a continuation frame
    
          *  %x1 denotes a text frame
    
          *  %x2 denotes a binary frame
    
          *  %x3-7 are reserved for further non-control frames
    
          *  %x8 denotes a connection close
    
          *  %x9 denotes a ping
    
          *  %xA denotes a pong
    
          *  %xB-F are reserved for further control frames
    
       Mask:  1 bit
    
          Defines whether the "Payload data" is masked.  If set to 1, a
          masking key is present in masking-key, and this is used to unmask
          the "Payload data" as per Section 5.3.  All frames sent from
          client to server have this bit set to 1.
    
       Payload length:  7 bits, 7+16 bits, or 7+64 bits
    
          The length of the "Payload data", in bytes: if 0-125, that is the
          payload length.  If 126, the following 2 bytes interpreted as a
          16-bit unsigned integer are the payload length.  If 127, the
          following 8 bytes interpreted as a 64-bit unsigned integer (the
          most significant bit MUST be 0) are the payload length.  Multibyte
          length quantities are expressed in network byte order.  Note that
          in all cases, the minimal number of bytes MUST be used to encode
          the length, for example, the length of a 124-byte-long string
          can't be encoded as the sequence 126, 0, 124.  The payload length
          is the length of the "Extension data" + the length of the
          "Application data".  The length of the "Extension data" may be
          zero, in which case the payload length is the length of the
          "Application data".
    
    
    
    
    
    
    
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       Masking-key:  0 or 4 bytes
    
          All frames sent from the client to the server are masked by a
          32-bit value that is contained within the frame.  This field is
          present if the mask bit is set to 1 and is absent if the mask bit
          is set to 0.  See Section 5.3 for further information on client-
          to-server masking.
    
       Payload data:  (x+y) bytes
    
          The "Payload data" is defined as "Extension data" concatenated
          with "Application data".
    
       Extension data:  x bytes
    
          The "Extension data" is 0 bytes unless an extension has been
          negotiated.  Any extension MUST specify the length of the
          "Extension data", or how that length may be calculated, and how
          the extension use MUST be negotiated during the opening handshake.
          If present, the "Extension data" is included in the total payload
          length.
    
       Application data:  y bytes
    
          Arbitrary "Application data", taking up the remainder of the frame
          after any "Extension data".  The length of the "Application data"
          is equal to the payload length minus the length of the "Extension
          data".
    
       The base framing protocol is formally defined by the following ABNF
       [RFC5234].  It is important to note that the representation of this
       data is binary, not ASCII characters.  As such, a field with a length
       of 1 bit that takes values %x0 / %x1 is represented as a single bit
       whose value is 0 or 1, not a full byte (octet) that stands for the
       characters "0" or "1" in the ASCII encoding.  A field with a length
       of 4 bits with values between %x0-F again is represented by 4 bits,
       again NOT by an ASCII character or full byte (octet) with these
       values.  [RFC5234] does not specify a character encoding: "Rules
       resolve into a string of terminal values, sometimes called
       characters.  In ABNF, a character is merely a non-negative integer.
       In certain contexts, a specific mapping (encoding) of values into a
       character set (such as ASCII) will be specified."  Here, the
       specified encoding is a binary encoding where each terminal value is
       encoded in the specified number of bits, which varies for each field.
    
    
    
    
    
    
    
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        ws-frame                = frame-fin           ; 1 bit in length
                                  frame-rsv1          ; 1 bit in length
                                  frame-rsv2          ; 1 bit in length
                                  frame-rsv3          ; 1 bit in length
                                  frame-opcode        ; 4 bits in length
                                  frame-masked        ; 1 bit in length
                                  frame-payload-length   ; either 7, 7+16,
                                                         ; or 7+64 bits in
                                                         ; length
                                  [ frame-masking-key ]  ; 32 bits in length
                                  frame-payload-data     ; n*8 bits in
                                                         ; length, where
                                                         ; n >= 0
    
        frame-fin               = %x0 ; more frames of this message follow
                                / %x1 ; final frame of this message
                                      ; 1 bit in length
    
        frame-rsv1              = %x0 / %x1
                                  ; 1 bit in length, MUST be 0 unless
                                  ; negotiated otherwise
    
        frame-rsv2              = %x0 / %x1
                                  ; 1 bit in length, MUST be 0 unless
                                  ; negotiated otherwise
    
        frame-rsv3              = %x0 / %x1
                                  ; 1 bit in length, MUST be 0 unless
                                  ; negotiated otherwise
    
        frame-opcode            = frame-opcode-non-control /
                                  frame-opcode-control /
                                  frame-opcode-cont
    
        frame-opcode-cont       = %x0 ; frame continuation
    
        frame-opcode-non-control= %x1 ; text frame
                                / %x2 ; binary frame
                                / %x3-7
                                ; 4 bits in length,
                                ; reserved for further non-control frames
    
        frame-opcode-control    = %x8 ; connection close
                                / %x9 ; ping
                                / %xA ; pong
                                / %xB-F ; reserved for further control
                                        ; frames
                                        ; 4 bits in length
    
    
    
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        frame-masked            = %x0
                                ; frame is not masked, no frame-masking-key
                                / %x1
                                ; frame is masked, frame-masking-key present
                                ; 1 bit in length
    
        frame-payload-length    = ( %x00-7D )
                                / ( %x7E frame-payload-length-16 )
                                / ( %x7F frame-payload-length-63 )
                                ; 7, 7+16, or 7+64 bits in length,
                                ; respectively
    
        frame-payload-length-16 = %x0000-FFFF ; 16 bits in length
    
        frame-payload-length-63 = %x0000000000000000-7FFFFFFFFFFFFFFF
                                ; 64 bits in length
    
        frame-masking-key       = 4( %x00-FF )
                                  ; present only if frame-masked is 1
                                  ; 32 bits in length
    
        frame-payload-data      = (frame-masked-extension-data
                                   frame-masked-application-data)
                                ; when frame-masked is 1
                                  / (frame-unmasked-extension-data
                                    frame-unmasked-application-data)
                                ; when frame-masked is 0
    
        frame-masked-extension-data     = *( %x00-FF )
                                ; reserved for future extensibility
                                ; n*8 bits in length, where n >= 0
    
        frame-masked-application-data   = *( %x00-FF )
                                ; n*8 bits in length, where n >= 0
    
        frame-unmasked-extension-data   = *( %x00-FF )
                                ; reserved for future extensibility
                                ; n*8 bits in length, where n >= 0
    
        frame-unmasked-application-data = *( %x00-FF )
                                ; n*8 bits in length, where n >= 0
    
    

    5.3. Client-to-Server Masking

    
    
       A masked frame MUST have the field frame-masked set to 1, as defined
       in Section 5.2.
    
    
    
    
    
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       The masking key is contained completely within the frame, as defined
       in Section 5.2 as frame-masking-key.  It is used to mask the "Payload
       data" defined in the same section as frame-payload-data, which
       includes "Extension data" and "Application data".
    
       The masking key is a 32-bit value chosen at random by the client.
       When preparing a masked frame, the client MUST pick a fresh masking
       key from the set of allowed 32-bit values.  The masking key needs to
       be unpredictable; thus, the masking key MUST be derived from a strong
       source of entropy, and the masking key for a given frame MUST NOT
       make it simple for a server/proxy to predict the masking key for a
       subsequent frame.  The unpredictability of the masking key is
       essential to prevent authors of malicious applications from selecting
       the bytes that appear on the wire.  RFC 4086 [RFC4086] discusses what
       entails a suitable source of entropy for security-sensitive
       applications.
    
       The masking does not affect the length of the "Payload data".  To
       convert masked data into unmasked data, or vice versa, the following
       algorithm is applied.  The same algorithm applies regardless of the
       direction of the translation, e.g., the same steps are applied to
       mask the data as to unmask the data.
    
       Octet i of the transformed data ("transformed-octet-i") is the XOR of
       octet i of the original data ("original-octet-i") with octet at index
       i modulo 4 of the masking key ("masking-key-octet-j"):
    
         j                   = i MOD 4
         transformed-octet-i = original-octet-i XOR masking-key-octet-j
    
       The payload length, indicated in the framing as frame-payload-length,
       does NOT include the length of the masking key.  It is the length of
       the "Payload data", e.g., the number of bytes following the masking
       key.
    
    

    5.4. Fragmentation

    
    
       The primary purpose of fragmentation is to allow sending a message
       that is of unknown size when the message is started without having to
       buffer that message.  If messages couldn't be fragmented, then an
       endpoint would have to buffer the entire message so its length could
       be counted before the first byte is sent.  With fragmentation, a
       server or intermediary may choose a reasonable size buffer and, when
       the buffer is full, write a fragment to the network.
    
       A secondary use-case for fragmentation is for multiplexing, where it
       is not desirable for a large message on one logical channel to
       monopolize the output channel, so the multiplexing needs to be free
    
    
    
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       to split the message into smaller fragments to better share the
       output channel.  (Note that the multiplexing extension is not
       described in this document.)
    
       Unless specified otherwise by an extension, frames have no semantic
       meaning.  An intermediary might coalesce and/or split frames, if no
       extensions were negotiated by the client and the server or if some
       extensions were negotiated, but the intermediary understood all the
       extensions negotiated and knows how to coalesce and/or split frames
       in the presence of these extensions.  One implication of this is that
       in absence of extensions, senders and receivers must not depend on
       the presence of specific frame boundaries.
    
       The following rules apply to fragmentation:
    
       o  An unfragmented message consists of a single frame with the FIN
          bit set (Section 5.2) and an opcode other than 0.
    
       o  A fragmented message consists of a single frame with the FIN bit
          clear and an opcode other than 0, followed by zero or more frames
          with the FIN bit clear and the opcode set to 0, and terminated by
          a single frame with the FIN bit set and an opcode of 0.  A
          fragmented message is conceptually equivalent to a single larger
          message whose payload is equal to the concatenation of the
          payloads of the fragments in order; however, in the presence of
          extensions, this may not hold true as the extension defines the
          interpretation of the "Extension data" present.  For instance,
          "Extension data" may only be present at the beginning of the first
          fragment and apply to subsequent fragments, or there may be
          "Extension data" present in each of the fragments that applies
          only to that particular fragment.  In the absence of "Extension
          data", the following example demonstrates how fragmentation works.
    
          EXAMPLE: For a text message sent as three fragments, the first
          fragment would have an opcode of 0x1 and a FIN bit clear, the
          second fragment would have an opcode of 0x0 and a FIN bit clear,
          and the third fragment would have an opcode of 0x0 and a FIN bit
          that is set.
    
       o  Control frames (see Section 5.5) MAY be injected in the middle of
          a fragmented message.  Control frames themselves MUST NOT be
          fragmented.
    
       o  Message fragments MUST be delivered to the recipient in the order
          sent by the sender.
    
    
    
    
    
    
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       o  The fragments of one message MUST NOT be interleaved between the
          fragments of another message unless an extension has been
          negotiated that can interpret the interleaving.
    
       o  An endpoint MUST be capable of handling control frames in the
          middle of a fragmented message.
    
       o  A sender MAY create fragments of any size for non-control
          messages.
    
       o  Clients and servers MUST support receiving both fragmented and
          unfragmented messages.
    
       o  As control frames cannot be fragmented, an intermediary MUST NOT
          attempt to change the fragmentation of a control frame.
    
       o  An intermediary MUST NOT change the fragmentation of a message if
          any reserved bit values are used and the meaning of these values
          is not known to the intermediary.
    
       o  An intermediary MUST NOT change the fragmentation of any message
          in the context of a connection where extensions have been
          negotiated and the intermediary is not aware of the semantics of
          the negotiated extensions.  Similarly, an intermediary that didn't
          see the WebSocket handshake (and wasn't notified about its
          content) that resulted in a WebSocket connection MUST NOT change
          the fragmentation of any message of such connection.
    
       o  As a consequence of these rules, all fragments of a message are of
          the same type, as set by the first fragment's opcode.  Since
          control frames cannot be fragmented, the type for all fragments in
          a message MUST be either text, binary, or one of the reserved
          opcodes.
    
       NOTE: If control frames could not be interjected, the latency of a
       ping, for example, would be very long if behind a large message.
       Hence, the requirement of handling control frames in the middle of a
       fragmented message.
    
       IMPLEMENTATION NOTE: In the absence of any extension, a receiver
       doesn't have to buffer the whole frame in order to process it.  For
       example, if a streaming API is used, a part of a frame can be
       delivered to the application.  However, note that this assumption
       might not hold true for all future WebSocket extensions.
    
    
    
    
    
    
    
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    5.5. Control Frames

    
    
       Control frames are identified by opcodes where the most significant
       bit of the opcode is 1.  Currently defined opcodes for control frames
       include 0x8 (Close), 0x9 (Ping), and 0xA (Pong).  Opcodes 0xB-0xF are
       reserved for further control frames yet to be defined.
    
       Control frames are used to communicate state about the WebSocket.
       Control frames can be interjected in the middle of a fragmented
       message.
    
       All control frames MUST have a payload length of 125 bytes or less
       and MUST NOT be fragmented.
    
    

    5.5.1. Close

    
    
       The Close frame contains an opcode of 0x8.
    
       The Close frame MAY contain a body (the "Application data" portion of
       the frame) that indicates a reason for closing, such as an endpoint
       shutting down, an endpoint having received a frame too large, or an
       endpoint having received a frame that does not conform to the format
       expected by the endpoint.  If there is a body, the first two bytes of
       the body MUST be a 2-byte unsigned integer (in network byte order)
       representing a status code with value /code/ defined in Section 7.4.
       Following the 2-byte integer, the body MAY contain UTF-8-encoded data
       with value /reason/, the interpretation of which is not defined by
       this specification.  This data is not necessarily human readable but
       may be useful for debugging or passing information relevant to the
       script that opened the connection.  As the data is not guaranteed to
       be human readable, clients MUST NOT show it to end users.
    
       Close frames sent from client to server must be masked as per
       Section 5.3.
    
       The application MUST NOT send any more data frames after sending a
       Close frame.
    
       If an endpoint receives a Close frame and did not previously send a
       Close frame, the endpoint MUST send a Close frame in response.  (When
       sending a Close frame in response, the endpoint typically echos the
       status code it received.)  It SHOULD do so as soon as practical.  An
       endpoint MAY delay sending a Close frame until its current message is
       sent (for instance, if the majority of a fragmented message is
       already sent, an endpoint MAY send the remaining fragments before
       sending a Close frame).  However, there is no guarantee that the
       endpoint that has already sent a Close frame will continue to process
       data.
    
    
    
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       After both sending and receiving a Close message, an endpoint
       considers the WebSocket connection closed and MUST close the
       underlying TCP connection.  The server MUST close the underlying TCP
       connection immediately; the client SHOULD wait for the server to
       close the connection but MAY close the connection at any time after
       sending and receiving a Close message, e.g., if it has not received a
       TCP Close from the server in a reasonable time period.
    
       If a client and server both send a Close message at the same time,
       both endpoints will have sent and received a Close message and should
       consider the WebSocket connection closed and close the underlying TCP
       connection.
    
    

    5.5.2. Ping

    
    
       The Ping frame contains an opcode of 0x9.
    
       A Ping frame MAY include "Application data".
    
       Upon receipt of a Ping frame, an endpoint MUST send a Pong frame in
       response, unless it already received a Close frame.  It SHOULD
       respond with Pong frame as soon as is practical.  Pong frames are
       discussed in Section 5.5.3.
    
       An endpoint MAY send a Ping frame any time after the connection is
       established and before the connection is closed.
    
       NOTE: A Ping frame may serve either as a keepalive or as a means to
       verify that the remote endpoint is still responsive.
    
    

    5.5.3. Pong

    
    
       The Pong frame contains an opcode of 0xA.
    
       Section 5.5.2 details requirements that apply to both Ping and Pong
       frames.
    
       A Pong frame sent in response to a Ping frame must have identical
       "Application data" as found in the message body of the Ping frame
       being replied to.
    
       If an endpoint receives a Ping frame and has not yet sent Pong
       frame(s) in response to previous Ping frame(s), the endpoint MAY
       elect to send a Pong frame for only the most recently processed Ping
       frame.
    
    
    
    
    
    
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       A Pong frame MAY be sent unsolicited.  This serves as a
       unidirectional heartbeat.  A response to an unsolicited Pong frame is
       not expected.
    
    

    5.6. Data Frames

    
    
       Data frames (e.g., non-control frames) are identified by opcodes
       where the most significant bit of the opcode is 0.  Currently defined
       opcodes for data frames include 0x1 (Text), 0x2 (Binary).  Opcodes
       0x3-0x7 are reserved for further non-control frames yet to be
       defined.
    
       Data frames carry application-layer and/or extension-layer data.  The
       opcode determines the interpretation of the data:
    
       Text
    
          The "Payload data" is text data encoded as UTF-8.  Note that a
          particular text frame might include a partial UTF-8 sequence;
          however, the whole message MUST contain valid UTF-8.  Invalid
          UTF-8 in reassembled messages is handled as described in
          Section 8.1.
    
       Binary
    
          The "Payload data" is arbitrary binary data whose interpretation
          is solely up to the application layer.
    
    

    5.7. Examples

    
    
       o  A single-frame unmasked text message
    
          *  0x81 0x05 0x48 0x65 0x6c 0x6c 0x6f (contains "Hello")
    
       o  A single-frame masked text message
    
          *  0x81 0x85 0x37 0xfa 0x21 0x3d 0x7f 0x9f 0x4d 0x51 0x58
             (contains "Hello")
    
       o  A fragmented unmasked text message
    
          *  0x01 0x03 0x48 0x65 0x6c (contains "Hel")
    
          *  0x80 0x02 0x6c 0x6f (contains "lo")
    
    
    
    
    
    
    
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       o  Unmasked Ping request and masked Ping response
    
          *  0x89 0x05 0x48 0x65 0x6c 0x6c 0x6f (contains a body of "Hello",
             but the contents of the body are arbitrary)
    
          *  0x8a 0x85 0x37 0xfa 0x21 0x3d 0x7f 0x9f 0x4d 0x51 0x58
             (contains a body of "Hello", matching the body of the ping)
    
       o  256 bytes binary message in a single unmasked frame
    
          *  0x82 0x7E 0x0100 [256 bytes of binary data]
    
       o  64KiB binary message in a single unmasked frame
    
          *  0x82 0x7F 0x0000000000010000 [65536 bytes of binary data]
    
    

    5.8. Extensibility

    
    
       The protocol is designed to allow for extensions, which will add
       capabilities to the base protocol.  The endpoints of a connection
       MUST negotiate the use of any extensions during the opening
       handshake.  This specification provides opcodes 0x3 through 0x7 and
       0xB through 0xF, the "Extension data" field, and the frame-rsv1,
       frame-rsv2, and frame-rsv3 bits of the frame header for use by
       extensions.  The negotiation of extensions is discussed in further
       detail in Section 9.1.  Below are some anticipated uses of
       extensions.  This list is neither complete nor prescriptive.
    
       o  "Extension data" may be placed in the "Payload data" before the
          "Application data".
    
       o  Reserved bits can be allocated for per-frame needs.
    
       o  Reserved opcode values can be defined.
    
       o  Reserved bits can be allocated to the opcode field if more opcode
          values are needed.
    
       o  A reserved bit or an "extension" opcode can be defined that
          allocates additional bits out of the "Payload data" to define
          larger opcodes or more per-frame bits.
    
    

    6. Sending and Receiving Data

    6.1. Sending Data

    
    
       To _Send a WebSocket Message_ comprising of /data/ over a WebSocket
       connection, an endpoint MUST perform the following steps.
    
    
    
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       1.  The endpoint MUST ensure the WebSocket connection is in the OPEN
           state (cf. Sections 4.1 and 4.2.2.)  If at any point the state of
           the WebSocket connection changes, the endpoint MUST abort the
           following steps.
    
       2.  An endpoint MUST encapsulate the /data/ in a WebSocket frame as
           defined in Section 5.2.  If the data to be sent is large or if
           the data is not available in its entirety at the point the
           endpoint wishes to begin sending the data, the endpoint MAY
           alternately encapsulate the data in a series of frames as defined
           in Section 5.4.
    
       3.  The opcode (frame-opcode) of the first frame containing the data
           MUST be set to the appropriate value from Section 5.2 for data
           that is to be interpreted by the recipient as text or binary
           data.
    
       4.  The FIN bit (frame-fin) of the last frame containing the data
           MUST be set to 1 as defined in Section 5.2.
    
       5.  If the data is being sent by the client, the frame(s) MUST be
           masked as defined in Section 5.3.
    
       6.  If any extensions (Section 9) have been negotiated for the
           WebSocket connection, additional considerations may apply as per
           the definition of those extensions.
    
       7.  The frame(s) that have been formed MUST be transmitted over the
           underlying network connection.
    
    

    6.2. Receiving Data

    
    
       To receive WebSocket data, an endpoint listens on the underlying
       network connection.  Incoming data MUST be parsed as WebSocket frames
       as defined in Section 5.2.  If a control frame (Section 5.5) is
       received, the frame MUST be handled as defined by Section 5.5.  Upon
       receiving a data frame (Section 5.6), the endpoint MUST note the
       /type/ of the data as defined by the opcode (frame-opcode) from
       Section 5.2.  The "Application data" from this frame is defined as
       the /data/ of the message.  If the frame comprises an unfragmented
       message (Section 5.4), it is said that _A WebSocket Message Has Been
       Received_ with type /type/ and data /data/.  If the frame is part of
       a fragmented message, the "Application data" of the subsequent data
       frames is concatenated to form the /data/.  When the last fragment is
       received as indicated by the FIN bit (frame-fin), it is said that _A
       WebSocket Message Has Been Received_ with data /data/ (comprised of
       the concatenation of the "Application data" of the fragments) and
    
    
    
    
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       type /type/ (noted from the first frame of the fragmented message).
       Subsequent data frames MUST be interpreted as belonging to a new
       WebSocket message.
    
       Extensions (Section 9) MAY change the semantics of how data is read,
       specifically including what comprises a message boundary.
       Extensions, in addition to adding "Extension data" before the
       "Application data" in a payload, MAY also modify the "Application
       data" (such as by compressing it).
    
       A server MUST remove masking for data frames received from a client
       as described in Section 5.3.
    
    

    7. Closing the Connection

    7.1. Definitions

    7.1.1. Close the WebSocket Connection

    
    
       To _Close the WebSocket Connection_, an endpoint closes the
       underlying TCP connection.  An endpoint SHOULD use a method that
       cleanly closes the TCP connection, as well as the TLS session, if
       applicable, discarding any trailing bytes that may have been
       received.  An endpoint MAY close the connection via any means
       available when necessary, such as when under attack.
    
       The underlying TCP connection, in most normal cases, SHOULD be closed
       first by the server, so that it holds the TIME_WAIT state and not the
       client (as this would prevent it from re-opening the connection for 2
       maximum segment lifetimes (2MSL), while there is no corresponding
       server impact as a TIME_WAIT connection is immediately reopened upon
       a new SYN with a higher seq number).  In abnormal cases (such as not
       having received a TCP Close from the server after a reasonable amount
       of time) a client MAY initiate the TCP Close.  As such, when a server
       is instructed to _Close the WebSocket Connection_ it SHOULD initiate
       a TCP Close immediately, and when a client is instructed to do the
       same, it SHOULD wait for a TCP Close from the server.
    
       As an example of how to obtain a clean closure in C using Berkeley
       sockets, one would call shutdown() with SHUT_WR on the socket, call
       recv() until obtaining a return value of 0 indicating that the peer
       has also performed an orderly shutdown, and finally call close() on
       the socket.
    
    
    
    
    
    
    
    
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    7.1.2. Start the WebSocket Closing Handshake

    
    
       To _Start the WebSocket Closing Handshake_ with a status code
       (Section 7.4) /code/ and an optional close reason (Section 7.1.6)
       /reason/, an endpoint MUST send a Close control frame, as described
       in Section 5.5.1, whose status code is set to /code/ and whose close
       reason is set to /reason/.  Once an endpoint has both sent and
       received a Close control frame, that endpoint SHOULD _Close the
       WebSocket Connection_ as defined in Section 7.1.1.
    
    

    7.1.3. The WebSocket Closing Handshake is Started

    
    
       Upon either sending or receiving a Close control frame, it is said
       that _The WebSocket Closing Handshake is Started_ and that the
       WebSocket connection is in the CLOSING state.
    
    

    7.1.4. The WebSocket Connection is Closed

    
    
       When the underlying TCP connection is closed, it is said that _The
       WebSocket Connection is Closed_ and that the WebSocket connection is
       in the CLOSED state.  If the TCP connection was closed after the
       WebSocket closing handshake was completed, the WebSocket connection
       is said to have been closed _cleanly_.
    
       If the WebSocket connection could not be established, it is also said
       that _The WebSocket Connection is Closed_, but not _cleanly_.
    
    

    7.1.5. The WebSocket Connection Close Code

    
    
       As defined in Sections 5.5.1 and 7.4, a Close control frame may
       contain a status code indicating a reason for closure.  A closing of
       the WebSocket connection may be initiated by either endpoint,
       potentially simultaneously. _The WebSocket Connection Close Code_ is
       defined as the status code (Section 7.4) contained in the first Close
       control frame received by the application implementing this protocol.
       If this Close control frame contains no status code, _The WebSocket
       Connection Close Code_ is considered to be 1005.  If _The WebSocket
       Connection is Closed_ and no Close control frame was received by the
       endpoint (such as could occur if the underlying transport connection
       is lost), _The WebSocket Connection Close Code_ is considered to be
       1006.
    
       NOTE: Two endpoints may not agree on the value of _The WebSocket
       Connection Close Code_.  As an example, if the remote endpoint sent a
       Close frame but the local application has not yet read the data
       containing the Close frame from its socket's receive buffer, and the
       local application independently decided to close the connection and
       send a Close frame, both endpoints will have sent and received a
    
    
    
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       Close frame and will not send further Close frames.  Each endpoint
       will see the status code sent by the other end as _The WebSocket
       Connection Close Code_.  As such, it is possible that the two
       endpoints may not agree on the value of _The WebSocket Connection
       Close Code_ in the case that both endpoints _Start the WebSocket
       Closing Handshake_ independently and at roughly the same time.
    
    

    7.1.6. The WebSocket Connection Close Reason

    
    
       As defined in Sections 5.5.1 and 7.4, a Close control frame may
       contain a status code indicating a reason for closure, followed by
       UTF-8-encoded data, the interpretation of said data being left to the
       endpoints and not defined by this protocol.  A closing of the
       WebSocket connection may be initiated by either endpoint, potentially
       simultaneously. _The WebSocket Connection Close Reason_ is defined as
       the UTF-8-encoded data following the status code (Section 7.4)
       contained in the first Close control frame received by the
       application implementing this protocol.  If there is no such data in
       the Close control frame, _The WebSocket Connection Close Reason_ is
       the empty string.
    
       NOTE: Following the same logic as noted in Section 7.1.5, two
       endpoints may not agree on _The WebSocket Connection Close Reason_.
    
    

    7.1.7. Fail the WebSocket Connection

    
    
       Certain algorithms and specifications require an endpoint to _Fail
       the WebSocket Connection_.  To do so, the client MUST _Close the
       WebSocket Connection_, and MAY report the problem to the user (which
       would be especially useful for developers) in an appropriate manner.
       Similarly, to do so, the server MUST _Close the WebSocket
       Connection_, and SHOULD log the problem.
    
       If _The WebSocket Connection is Established_ prior to the point where
       the endpoint is required to _Fail the WebSocket Connection_, the
       endpoint SHOULD send a Close frame with an appropriate status code
       (Section 7.4) before proceeding to _Close the WebSocket Connection_.
       An endpoint MAY omit sending a Close frame if it believes the other
       side is unlikely to be able to receive and process the Close frame,
       due to the nature of the error that led the WebSocket connection to
       fail in the first place.  An endpoint MUST NOT continue to attempt to
       process data (including a responding Close frame) from the remote
       endpoint after being instructed to _Fail the WebSocket Connection_.
    
       Except as indicated above or as specified by the application layer
       (e.g., a script using the WebSocket API), clients SHOULD NOT close
       the connection.
    
    
    
    
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    7.2. Abnormal Closures

    7.2.1. Client-Initiated Closure

    
    
       Certain algorithms, in particular during the opening handshake,
       require the client to _Fail the WebSocket Connection_.  To do so, the
       client MUST _Fail the WebSocket Connection_ as defined in
       Section 7.1.7.
    
       If at any point the underlying transport layer connection is
       unexpectedly lost, the client MUST _Fail the WebSocket Connection_.
    
       Except as indicated above or as specified by the application layer
       (e.g., a script using the WebSocket API), clients SHOULD NOT close
       the connection.
    
    

    7.2.2. Server-Initiated Closure

    
    
       Certain algorithms require or recommend that the server _Abort the
       WebSocket Connection_ during the opening handshake.  To do so, the
       server MUST simply _Close the WebSocket Connection_ (Section 7.1.1).
    
    

    7.2.3. Recovering from Abnormal Closure

    
    
       Abnormal closures may be caused by any number of reasons.  Such
       closures could be the result of a transient error, in which case
       reconnecting may lead to a good connection and a resumption of normal
       operations.  Such closures may also be the result of a nontransient
       problem, in which case if each deployed client experiences an
       abnormal closure and immediately and persistently tries to reconnect,
       the server may experience what amounts to a denial-of-service attack
       by a large number of clients trying to reconnect.  The end result of
       such a scenario could be that the service is unable to recover in a
       timely manner or recovery is made much more difficult.
    
       To prevent this, clients SHOULD use some form of backoff when trying
       to reconnect after abnormal closures as described in this section.
    
       The first reconnect attempt SHOULD be delayed by a random amount of
       time.  The parameters by which this random delay is chosen are left
       to the client to decide; a value chosen randomly between 0 and 5
       seconds is a reasonable initial delay though clients MAY choose a
       different interval from which to select a delay length based on
       implementation experience and particular application.
    
       Should the first reconnect attempt fail, subsequent reconnect
       attempts SHOULD be delayed by increasingly longer amounts of time,
       using a method such as truncated binary exponential backoff.
    
    
    
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    7.3. Normal Closure of Connections

    
    
       Servers MAY close the WebSocket connection whenever desired.  Clients
       SHOULD NOT close the WebSocket connection arbitrarily.  In either
       case, an endpoint initiates a closure by following the procedures to
       _Start the WebSocket Closing Handshake_ (Section 7.1.2).
    
    

    7.4. Status Codes

    
    
       When closing an established connection (e.g., when sending a Close
       frame, after the opening handshake has completed), an endpoint MAY
       indicate a reason for closure.  The interpretation of this reason by
       an endpoint, and the action an endpoint should take given this
       reason, are left undefined by this specification.  This specification
       defines a set of pre-defined status codes and specifies which ranges
       may be used by extensions, frameworks, and end applications.  The
       status code and any associated textual message are optional
       components of a Close frame.
    
    

    7.4.1. Defined Status Codes

    
    
       Endpoints MAY use the following pre-defined status codes when sending
       a Close frame.
    
       1000
    
          1000 indicates a normal closure, meaning that the purpose for
          which the connection was established has been fulfilled.
    
       1001
    
          1001 indicates that an endpoint is "going away", such as a server
          going down or a browser having navigated away from a page.
    
       1002
    
          1002 indicates that an endpoint is terminating the connection due
          to a protocol error.
    
       1003
    
          1003 indicates that an endpoint is terminating the connection
          because it has received a type of data it cannot accept (e.g., an
          endpoint that understands only text data MAY send this if it
          receives a binary message).
    
    
    
    
    
    
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       1004
    
          Reserved.  The specific meaning might be defined in the future.
    
       1005
    
          1005 is a reserved value and MUST NOT be set as a status code in a
          Close control frame by an endpoint.  It is designated for use in
          applications expecting a status code to indicate that no status
          code was actually present.
    
       1006
    
          1006 is a reserved value and MUST NOT be set as a status code in a
          Close control frame by an endpoint.  It is designated for use in
          applications expecting a status code to indicate that the
          connection was closed abnormally, e.g., without sending or
          receiving a Close control frame.
    
       1007
    
          1007 indicates that an endpoint is terminating the connection
          because it has received data within a message that was not
          consistent with the type of the message (e.g., non-UTF-8 [RFC3629]
          data within a text message).
    
       1008
    
          1008 indicates that an endpoint is terminating the connection
          because it has received a message that violates its policy.  This
          is a generic status code that can be returned when there is no
          other more suitable status code (e.g., 1003 or 1009) or if there
          is a need to hide specific details about the policy.
    
       1009
    
          1009 indicates that an endpoint is terminating the connection
          because it has received a message that is too big for it to
          process.
    
       1010
    
          1010 indicates that an endpoint (client) is terminating the
          connection because it has expected the server to negotiate one or
          more extension, but the server didn't return them in the response
          message of the WebSocket handshake.  The list of extensions that
    
    
    
    
    
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          are needed SHOULD appear in the /reason/ part of the Close frame.
          Note that this status code is not used by the server, because it
          can fail the WebSocket handshake instead.
    
       1011
    
          1011 indicates that a server is terminating the connection because
          it encountered an unexpected condition that prevented it from
          fulfilling the request.
    
       1015
    
          1015 is a reserved value and MUST NOT be set as a status code in a
          Close control frame by an endpoint.  It is designated for use in
          applications expecting a status code to indicate that the
          connection was closed due to a failure to perform a TLS handshake
          (e.g., the server certificate can't be verified).
    
    

    7.4.2. Reserved Status Code Ranges

    
    
       0-999
    
          Status codes in the range 0-999 are not used.
    
       1000-2999
    
          Status codes in the range 1000-2999 are reserved for definition by
          this protocol, its future revisions, and extensions specified in a
          permanent and readily available public specification.
    
       3000-3999
    
          Status codes in the range 3000-3999 are reserved for use by
          libraries, frameworks, and applications.  These status codes are
          registered directly with IANA.  The interpretation of these codes
          is undefined by this protocol.
    
       4000-4999
    
          Status codes in the range 4000-4999 are reserved for private use
          and thus can't be registered.  Such codes can be used by prior
          agreements between WebSocket applications.  The interpretation of
          these codes is undefined by this protocol.
    
    
    
    
    
    
    
    
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    8. Error Handling

    8.1. Handling Errors in UTF-8-Encoded Data

    
    
       When an endpoint is to interpret a byte stream as UTF-8 but finds
       that the byte stream is not, in fact, a valid UTF-8 stream, that
       endpoint MUST _Fail the WebSocket Connection_.  This rule applies
       both during the opening handshake and during subsequent data
       exchange.
    
    

    9. Extensions

    
    
       WebSocket clients MAY request extensions to this specification, and
       WebSocket servers MAY accept some or all extensions requested by the
       client.  A server MUST NOT respond with any extension not requested
       by the client.  If extension parameters are included in negotiations
       between the client and the server, those parameters MUST be chosen in
       accordance with the specification of the extension to which the
       parameters apply.
    
    

    9.1. Negotiating Extensions

    
    
       A client requests extensions by including a |Sec-WebSocket-
       Extensions| header field, which follows the normal rules for HTTP
       header fields (see [RFC2616], Section 4.2) and the value of the
       header field is defined by the following ABNF [RFC2616].  Note that
       this section is using ABNF syntax/rules from [RFC2616], including the
       "implied *LWS rule".  If a value is received by either the client or
       the server during negotiation that does not conform to the ABNF
       below, the recipient of such malformed data MUST immediately _Fail
       the WebSocket Connection_.
    
             Sec-WebSocket-Extensions = extension-list
             extension-list = 1#extension
             extension = extension-token *( ";" extension-param )
             extension-token = registered-token
             registered-token = token
             extension-param = token [ "=" (token | quoted-string) ]
                 ;When using the quoted-string syntax variant, the value
                 ;after quoted-string unescaping MUST conform to the
                 ;'token' ABNF.
    
    
    
    
    
    
    
    
    
    
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       Note that like other HTTP header fields, this header field MAY be
       split or combined across multiple lines.  Ergo, the following are
       equivalent:
    
             Sec-WebSocket-Extensions: foo
             Sec-WebSocket-Extensions: bar; baz=2
    
       is exactly equivalent to
    
             Sec-WebSocket-Extensions: foo, bar; baz=2
    
       Any extension-token used MUST be a registered token (see
       Section 11.4).  The parameters supplied with any given extension MUST
       be defined for that extension.  Note that the client is only offering
       to use any advertised extensions and MUST NOT use them unless the
       server indicates that it wishes to use the extension.
    
       Note that the order of extensions is significant.  Any interactions
       between multiple extensions MAY be defined in the documents defining
       the extensions.  In the absence of such definitions, the
       interpretation is that the header fields listed by the client in its
       request represent a preference of the header fields it wishes to use,
       with the first options listed being most preferable.  The extensions
       listed by the server in response represent the extensions actually in
       use for the connection.  Should the extensions modify the data and/or
       framing, the order of operations on the data should be assumed to be
       the same as the order in which the extensions are listed in the
       server's response in the opening handshake.
    
       For example, if there are two extensions "foo" and "bar" and if the
       header field |Sec-WebSocket-Extensions| sent by the server has the
       value "foo, bar", then operations on the data will be made as
       bar(foo(data)), be those changes to the data itself (such as
       compression) or changes to the framing that may "stack".
    
       Non-normative examples of acceptable extension header fields (note
       that long lines are folded for readability):
    
             Sec-WebSocket-Extensions: deflate-stream
             Sec-WebSocket-Extensions: mux; max-channels=4; flow-control,
              deflate-stream
             Sec-WebSocket-Extensions: private-extension
    
       A server accepts one or more extensions by including a
       |Sec-WebSocket-Extensions| header field containing one or more
       extensions that were requested by the client.  The interpretation of
    
    
    
    
    
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       any extension parameters, and what constitutes a valid response by a
       server to a requested set of parameters by a client, will be defined
       by each such extension.
    
    

    9.2. Known Extensions

    
    
       Extensions provide a mechanism for implementations to opt-in to
       additional protocol features.  This document doesn't define any
       extension, but implementations MAY use extensions defined separately.
    
    

    10. Security Considerations

    
    
       This section describes some security considerations applicable to the
       WebSocket Protocol.  Specific security considerations are described
       in subsections of this section.
    
    

    10.1. Non-Browser Clients

    
    
       The WebSocket Protocol protects against malicious JavaScript running
       inside a trusted application such as a web browser, for example, by
       checking of the |Origin| header field (see below).  See Section 1.6
       for additional details.  Such assumptions don't hold true in the case
       of a more-capable client.
    
       While this protocol is intended to be used by scripts in web pages,
       it can also be used directly by hosts.  Such hosts are acting on
       their own behalf and can therefore send fake |Origin| header fields,
       misleading the server.  Servers should therefore be careful about
       assuming that they are talking directly to scripts from known origins
       and must consider that they might be accessed in unexpected ways.  In
       particular, a server should not trust that any input is valid.
    
       EXAMPLE: If the server uses input as part of SQL queries, all input
       text should be escaped before being passed to the SQL server, lest
       the server be susceptible to SQL injection.
    
    

    10.2. Origin Considerations

    
    
       Servers that are not intended to process input from any web page but
       only for certain sites SHOULD verify the |Origin| field is an origin
       they expect.  If the origin indicated is unacceptable to the server,
       then it SHOULD respond to the WebSocket handshake with a reply
       containing HTTP 403 Forbidden status code.
    
       The |Origin| header field protects from the attack cases when the
       untrusted party is typically the author of a JavaScript application
       that is executing in the context of the trusted client.  The client
       itself can contact the server and, via the mechanism of the |Origin|
    
    
    
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       header field, determine whether to extend those communication
       privileges to the JavaScript application.  The intent is not to
       prevent non-browsers from establishing connections but rather to
       ensure that trusted browsers under the control of potentially
       malicious JavaScript cannot fake a WebSocket handshake.
    
    

    10.3. Attacks On Infrastructure (Masking)

    
    
       In addition to endpoints being the target of attacks via WebSockets,
       other parts of web infrastructure, such as proxies, may be the
       subject of an attack.
    
       As this protocol was being developed, an experiment was conducted to
       demonstrate a class of attacks on proxies that led to the poisoning
       of caching proxies deployed in the wild [TALKING].  The general form
       of the attack was to establish a connection to a server under the
       "attacker's" control, perform an UPGRADE on the HTTP connection
       similar to what the WebSocket Protocol does to establish a
       connection, and subsequently send data over that UPGRADEd connection
       that looked like a GET request for a specific known resource (which
       in an attack would likely be something like a widely deployed script
       for tracking hits or a resource on an ad-serving network).  The
       remote server would respond with something that looked like a
       response to the fake GET request, and this response would be cached
       by a nonzero percentage of deployed intermediaries, thus poisoning
       the cache.  The net effect of this attack would be that if a user
       could be convinced to visit a website the attacker controlled, the
       attacker could potentially poison the cache for that user and other
       users behind the same cache and run malicious script on other
       origins, compromising the web security model.
    
       To avoid such attacks on deployed intermediaries, it is not
       sufficient to prefix application-supplied data with framing that is
       not compliant with HTTP, as it is not possible to exhaustively
       discover and test that each nonconformant intermediary does not skip
       such non-HTTP framing and act incorrectly on the frame payload.
       Thus, the defense adopted is to mask all data from the client to the
       server, so that the remote script (attacker) does not have control
       over how the data being sent appears on the wire and thus cannot
       construct a message that could be misinterpreted by an intermediary
       as an HTTP request.
    
       Clients MUST choose a new masking key for each frame, using an
       algorithm that cannot be predicted by end applications that provide
       data.  For example, each masking could be drawn from a
       cryptographically strong random number generator.  If the same key is
       used or a decipherable pattern exists for how the next key is chosen,
       the attacker can send a message that, when masked, could appear to be
    
    
    
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       an HTTP request (by taking the message the attacker wishes to see on
       the wire and masking it with the next masking key to be used, the
       masking key will effectively unmask the data when the client applies
       it).
    
       It is also necessary that once the transmission of a frame from a
       client has begun, the payload (application-supplied data) of that
       frame must not be capable of being modified by the application.
       Otherwise, an attacker could send a long frame where the initial data
       was a known value (such as all zeros), compute the masking key being
       used upon receipt of the first part of the data, and then modify the
       data that is yet to be sent in the frame to appear as an HTTP request
       when masked.  (This is essentially the same problem described in the
       previous paragraph with using a known or predictable masking key.)
       If additional data is to be sent or data to be sent is somehow
       changed, that new or changed data must be sent in a new frame and
       thus with a new masking key.  In short, once transmission of a frame
       begins, the contents must not be modifiable by the remote script
       (application).
    
       The threat model being protected against is one in which the client
       sends data that appears to be an HTTP request.  As such, the channel
       that needs to be masked is the data from the client to the server.
       The data from the server to the client can be made to look like a
       response, but to accomplish this request, the client must also be
       able to forge a request.  As such, it was not deemed necessary to
       mask data in both directions (the data from the server to the client
       is not masked).
    
       Despite the protection provided by masking, non-compliant HTTP
       proxies will still be vulnerable to poisoning attacks of this type by
       clients and servers that do not apply masking.
    
    

    10.4. Implementation-Specific Limits

    
    
       Implementations that have implementation- and/or platform-specific
       limitations regarding the frame size or total message size after
       reassembly from multiple frames MUST protect themselves against
       exceeding those limits.  (For example, a malicious endpoint can try
       to exhaust its peer's memory or mount a denial-of-service attack by
       sending either a single big frame (e.g., of size 2**60) or by sending
       a long stream of small frames that are a part of a fragmented
       message.)  Such an implementation SHOULD impose a limit on frame
       sizes and the total message size after reassembly from multiple
       frames.
    
    
    
    
    
    
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    10.5. WebSocket Client Authentication

    
    
       This protocol doesn't prescribe any particular way that servers can
       authenticate clients during the WebSocket handshake.  The WebSocket
       server can use any client authentication mechanism available to a
       generic HTTP server, such as cookies, HTTP authentication, or TLS
       authentication.
    
    

    10.6. Connection Confidentiality and Integrity

    
    
       Connection confidentiality and integrity is provided by running the
       WebSocket Protocol over TLS (wss URIs).  WebSocket implementations
       MUST support TLS and SHOULD employ it when communicating with their
       peers.
    
       For connections using TLS, the amount of benefit provided by TLS
       depends greatly on the strength of the algorithms negotiated during
       the TLS handshake.  For example, some TLS cipher mechanisms don't
       provide connection confidentiality.  To achieve reasonable levels of
       protection, clients should use only Strong TLS algorithms.  "Web
       Security Context: User Interface Guidelines"
       [W3C.REC-wsc-ui-20100812] discusses what constitutes Strong TLS
       algorithms.  [RFC5246] provides additional guidance in Appendix A.5
       and Appendix D.3.
    
    

    10.7. Handling of Invalid Data

    
    
       Incoming data MUST always be validated by both clients and servers.
       If, at any time, an endpoint is faced with data that it does not
       understand or that violates some criteria by which the endpoint
       determines safety of input, or when the endpoint sees an opening
       handshake that does not correspond to the values it is expecting
       (e.g., incorrect path or origin in the client request), the endpoint
       MAY drop the TCP connection.  If the invalid data was received after
       a successful WebSocket handshake, the endpoint SHOULD send a Close
       frame with an appropriate status code (Section 7.4) before proceeding
       to _Close the WebSocket Connection_.  Use of a Close frame with an
       appropriate status code can help in diagnosing the problem.  If the
       invalid data is sent during the WebSocket handshake, the server
       SHOULD return an appropriate HTTP [RFC2616] status code.
    
       A common class of security problems arises when sending text data
       using the wrong encoding.  This protocol specifies that messages with
       a Text data type (as opposed to Binary or other types) contain UTF-8-
       encoded data.  Although the length is still indicated and
       applications implementing this protocol should use the length to
       determine where the frame actually ends, sending data in an improper
    
    
    
    
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       encoding may still break assumptions that applications built on top
       of this protocol may make, leading to anything from misinterpretation
       of data to loss of data or potential security bugs.
    
    

    10.8. Use of SHA-1 by the WebSocket Handshake

    
    
       The WebSocket handshake described in this document doesn't depend on
       any security properties of SHA-1, such as collision resistance or
       resistance to the second pre-image attack (as described in
       [RFC4270]).
    
    

    11. IANA Considerations

    11.1. Registration of New URI Schemes

    11.1.1. Registration of "ws" Scheme

    
    
       A |ws| URI identifies a WebSocket server and resource name.
    
       URI scheme name
          ws
    
       Status
          Permanent
    
       URI scheme syntax
          Using the ABNF [RFC5234] syntax and ABNF terminals from the URI
          specification [RFC3986]:
    
               "ws:" "//" authority path-abempty [ "?" query ]
    
       The <path-abempty> and <query> [RFC3986] components form the resource
       name sent to the server to identify the kind of service desired.
       Other components have the meanings described in [RFC3986].
    
       URI scheme semantics
          The only operation for this scheme is to open a connection using
          the WebSocket Protocol.
    
       Encoding considerations
          Characters in the host component that are excluded by the syntax
          defined above MUST be converted from Unicode to ASCII as specified
          in [RFC3987] or its replacement.  For the purposes of scheme-based
          normalization, Internationalized Domain Name (IDN) forms of the
          host component and their conversions to punycode are considered
          equivalent (see Section 5.3.3 of [RFC3987]).
    
    
    
    
    
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          Characters in other components that are excluded by the syntax
          defined above MUST be converted from Unicode to ASCII by first
          encoding the characters as UTF-8 and then replacing the
          corresponding bytes using their percent-encoded form as defined in
          the URI [RFC3986] and Internationalized Resource Identifier (IRI)
          [RFC3987] specifications.
    
       Applications/protocols that use this URI scheme name
          WebSocket Protocol
    
       Interoperability considerations
          Use of WebSocket requires use of HTTP version 1.1 or higher.
    
       Security considerations
          See "Security Considerations" section.
    
       Contact
          HYBI WG <hybi@ietf.org>
    
       Author/Change controller
          IETF <iesg@ietf.org>
    
       References
          RFC 6455
    
    

    11.1.2. Registration of "wss" Scheme

    
    
       A |wss| URI identifies a WebSocket server and resource name and
       indicates that traffic over that connection is to be protected via
       TLS (including standard benefits of TLS such as data confidentiality
       and integrity and endpoint authentication).
    
       URI scheme name
          wss
    
       Status
          Permanent
    
       URI scheme syntax
          Using the ABNF [RFC5234] syntax and ABNF terminals from the URI
          specification [RFC3986]:
    
               "wss:" "//" authority path-abempty [ "?" query ]
    
       The <path-abempty> and <query> components form the resource name sent
       to the server to identify the kind of service desired.  Other
       components have the meanings described in [RFC3986].
    
    
    
    
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       URI scheme semantics
          The only operation for this scheme is to open a connection using
          the WebSocket Protocol, encrypted using TLS.
    
       Encoding considerations
          Characters in the host component that are excluded by the syntax
          defined above MUST be converted from Unicode to ASCII as specified
          in [RFC3987] or its replacement.  For the purposes of scheme-based
          normalization IDN forms of the host component and their
          conversions to punycode are considered equivalent (see Section
          5.3.3 of [RFC3987]).
    
          Characters in other components that are excluded by the syntax
          defined above MUST be converted from Unicode to ASCII by first
          encoding the characters as UTF-8 and then replacing the
          corresponding bytes using their percent-encoded form as defined in
          the URI [RFC3986] and IRI [RFC3987] specifications.
    
       Applications/protocols that use this URI scheme name
          WebSocket Protocol over TLS
    
       Interoperability considerations
          Use of WebSocket requires use of HTTP version 1.1 or higher.
    
       Security considerations
          See "Security Considerations" section.
    
       Contact
          HYBI WG <hybi@ietf.org>
    
       Author/Change controller
          IETF <iesg@ietf.org>
    
       References
          RFC 6455
    
    

    11.2. Registration of the "WebSocket" HTTP Upgrade Keyword

    
    
       This section defines a keyword registered in the HTTP Upgrade Tokens
       Registry as per RFC 2817 [RFC2817].
    
       Name of token
          WebSocket
    
       Author/Change controller
          IETF <iesg@ietf.org>
    
    
    
    
    
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       Contact
          HYBI <hybi@ietf.org>
    
       References
          RFC 6455
    
    

    11.3. Registration of New HTTP Header Fields

    11.3.1. Sec-WebSocket-Key

    
    
       This section describes a header field registered in the Permanent
       Message Header Field Names registry [RFC3864].
    
       Header field name
          Sec-WebSocket-Key
    
       Applicable protocol
          http
    
       Status
          standard
    
       Author/Change controller
          IETF
    
       Specification document(s)
          RFC 6455
    
       Related information
          This header field is only used for WebSocket opening handshake.
    
       The |Sec-WebSocket-Key| header field is used in the WebSocket opening
       handshake.  It is sent from the client to the server to provide part
       of the information used by the server to prove that it received a
       valid WebSocket opening handshake.  This helps ensure that the server
       does not accept connections from non-WebSocket clients (e.g., HTTP
       clients) that are being abused to send data to unsuspecting WebSocket
       servers.
    
       The |Sec-WebSocket-Key| header field MUST NOT appear more than once
       in an HTTP request.
    
    
    
    
    
    
    
    
    
    
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    11.3.2. Sec-WebSocket-Extensions

    
    
       This section describes a header field for registration in the
       Permanent Message Header Field Names registry [RFC3864].
    
       Header field name
          Sec-WebSocket-Extensions
    
       Applicable protocol
          http
    
       Status
          standard
    
       Author/Change controller
          IETF
    
       Specification document(s)
          RFC 6455
    
       Related information
          This header field is only used for WebSocket opening handshake.
    
       The |Sec-WebSocket-Extensions| header field is used in the WebSocket
       opening handshake.  It is initially sent from the client to the
       server, and then subsequently sent from the server to the client, to
       agree on a set of protocol-level extensions to use for the duration
       of the connection.
    
       The |Sec-WebSocket-Extensions| header field MAY appear multiple times
       in an HTTP request (which is logically the same as a single
       |Sec-WebSocket-Extensions| header field that contains all values.
       However, the |Sec-WebSocket-Extensions| header field MUST NOT appear
       more than once in an HTTP response.
    
    

    11.3.3. Sec-WebSocket-Accept

    
    
       This section describes a header field registered in the Permanent
       Message Header Field Names registry [RFC3864].
    
       Header field name
          Sec-WebSocket-Accept
    
       Applicable protocol
          http
    
       Status
          standard
    
    
    
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       Author/Change controller
          IETF
    
       Specification document(s)
          RFC 6455
    
       Related information
          This header field is only used for the WebSocket opening
          handshake.
    
       The |Sec-WebSocket-Accept| header field is used in the WebSocket
       opening handshake.  It is sent from the server to the client to
       confirm that the server is willing to initiate the WebSocket
       connection.
    
       The |Sec-WebSocket-Accept| header MUST NOT appear more than once in
       an HTTP response.
    
    

    11.3.4. Sec-WebSocket-Protocol

    
    
       This section describes a header field registered in the Permanent
       Message Header Field Names registry [RFC3864].
    
       Header field name
          Sec-WebSocket-Protocol
    
       Applicable protocol
          http
    
       Status
          standard
    
       Author/Change controller
          IETF
    
       Specification document(s)
          RFC 6455
    
       Related information
          This header field is only used for the WebSocket opening
          handshake.
    
       The |Sec-WebSocket-Protocol| header field is used in the WebSocket
       opening handshake.  It is sent from the client to the server and back
       from the server to the client to confirm the subprotocol of the
       connection.  This enables scripts to both select a subprotocol and be
       sure that the server agreed to serve that subprotocol.
    
    
    
    
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       The |Sec-WebSocket-Protocol| header field MAY appear multiple times
       in an HTTP request (which is logically the same as a single
       |Sec-WebSocket-Protocol| header field that contains all values).
       However, the |Sec-WebSocket-Protocol| header field MUST NOT appear
       more than once in an HTTP response.
    
    

    11.3.5. Sec-WebSocket-Version

    
    
       This section describes a header field registered in the Permanent
       Message Header Field Names registry [RFC3864].
    
       Header field name
          Sec-WebSocket-Version
    
       Applicable protocol
          http
    
       Status
          standard
    
       Author/Change controller
          IETF
    
       Specification document(s)
          RFC 6455
    
       Related information
          This header field is only used for the WebSocket opening
          handshake.
    
       The |Sec-WebSocket-Version| header field is used in the WebSocket
       opening handshake.  It is sent from the client to the server to
       indicate the protocol version of the connection.  This enables
       servers to correctly interpret the opening handshake and subsequent
       data being sent from the data, and close the connection if the server
       cannot interpret that data in a safe manner.  The |Sec-WebSocket-
       Version| header field is also sent from the server to the client on
       WebSocket handshake error, when the version received from the client
       does not match a version understood by the server.  In such a case,
       the header field includes the protocol version(s) supported by the
       server.
    
       Note that there is no expectation that higher version numbers are
       necessarily backward compatible with lower version numbers.
    
    
    
    
    
    
    
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       The |Sec-WebSocket-Version| header field MAY appear multiple times in
       an HTTP response (which is logically the same as a single
       |Sec-WebSocket-Version| header field that contains all values).
       However, the |Sec-WebSocket-Version| header field MUST NOT appear
       more than once in an HTTP request.
    
    

    11.4. WebSocket Extension Name Registry

    
    
       This specification creates a new IANA registry for WebSocket
       Extension names to be used with the WebSocket Protocol in accordance
       with the principles set out in RFC 5226 [RFC5226].
    
       As part of this registry, IANA maintains the following information:
    
       Extension Identifier
          The identifier of the extension, as will be used in the
          |Sec-WebSocket-Extensions| header field registered in
          Section 11.3.2 of this specification.  The value must conform to
          the requirements for an extension-token as defined in Section 9.1
          of this specification.
    
       Extension Common Name
          The name of the extension, as the extension is generally referred
          to.
    
       Extension Definition
          A reference to the document in which the extension being used with
          the WebSocket Protocol is defined.
    
       Known Incompatible Extensions
          A list of extension identifiers with which this extension is known
          to be incompatible.
    
       WebSocket Extension names are to be subject to the "First Come First
       Served" IANA registration policy [RFC5226].
    
       There are no initial values in this registry.
    
    

    11.5. WebSocket Subprotocol Name Registry

    
    
       This specification creates a new IANA registry for WebSocket
       Subprotocol names to be used with the WebSocket Protocol in
       accordance with the principles set out in RFC 5226 [RFC5226].
    
    
    
    
    
    
    
    
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       As part of this registry, IANA maintains the following information:
    
       Subprotocol Identifier
          The identifier of the subprotocol, as will be used in the
          |Sec-WebSocket-Protocol| header field registered in Section 11.3.4
          of this specification.  The value must conform to the requirements
          given in item 10 of Section 4.1 of this specification -- namely,
          the value must be a token as defined by RFC 2616 [RFC2616].
    
       Subprotocol Common Name
          The name of the subprotocol, as the subprotocol is generally
          referred to.
    
       Subprotocol Definition
          A reference to the document in which the subprotocol being used
          with the WebSocket Protocol is defined.
    
       WebSocket Subprotocol names are to be subject to the "First Come
       First Served" IANA registration policy [RFC5226].
    
    

    11.6. WebSocket Version Number Registry

    
    
       This specification creates a new IANA registry for WebSocket Version
       Numbers to be used with the WebSocket Protocol in accordance with the
       principles set out in RFC 5226 [RFC5226].
    
       As part of this registry, IANA maintains the following information:
    
       Version Number
          The version number to be used in the |Sec-WebSocket-Version| is
          specified in Section 4.1 of this specification.  The value must be
          a non-negative integer in the range between 0 and 255 (inclusive).
    
       Reference
          The RFC requesting a new version number or a draft name with
          version number (see below).
    
       Status
          Either "Interim" or "Standard".  See below for description.
    
       A version number is designated as either "Interim" or "Standard".
    
       A "Standard" version number is documented in an RFC and used to
       identify a major, stable version of the WebSocket protocol, such as
       the version defined by this RFC.  "Standard" version numbers are
       subject to the "IETF Review" IANA registration policy [RFC5226].
    
    
    
    
    
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       An "Interim" version number is documented in an Internet-Draft and
       used to help implementors identify and interoperate with deployed
       versions of the WebSocket protocol, such as versions developed before
       the publication of this RFC.  "Interim" version numbers are subject
       to the "Expert Review" IANA registration policy [RFC5226], with the
       chairs of the HYBI Working Group (or, if the working group closes,
       the Area Directors for the IETF Applications Area) being the initial
       Designated Experts.
    
       IANA has added initial values to the registry as follows.
    
       +--------+-----------------------------------------+----------+
       |Version |                Reference                |  Status  |
       | Number |                                         |          |
       +--------+-----------------------------------------+----------+
       | 0      + draft-ietf-hybi-thewebsocketprotocol-00 | Interim  |
       +--------+-----------------------------------------+----------+
       | 1      + draft-ietf-hybi-thewebsocketprotocol-01 | Interim  |
       +--------+-----------------------------------------+----------+
       | 2      + draft-ietf-hybi-thewebsocketprotocol-02 | Interim  |
       +--------+-----------------------------------------+----------+
       | 3      + draft-ietf-hybi-thewebsocketprotocol-03 | Interim  |
       +--------+-----------------------------------------+----------+
       | 4      + draft-ietf-hybi-thewebsocketprotocol-04 | Interim  |
       +--------+-----------------------------------------+----------+
       | 5      + draft-ietf-hybi-thewebsocketprotocol-05 | Interim  |
       +--------+-----------------------------------------+----------+
       | 6      + draft-ietf-hybi-thewebsocketprotocol-06 | Interim  |
       +--------+-----------------------------------------+----------+
       | 7      + draft-ietf-hybi-thewebsocketprotocol-07 | Interim  |
       +--------+-----------------------------------------+----------+
       | 8      + draft-ietf-hybi-thewebsocketprotocol-08 | Interim  |
       +--------+-----------------------------------------+----------+
       | 9      +                Reserved                 |          |
       +--------+-----------------------------------------+----------+
       | 10     +                Reserved                 |          |
       +--------+-----------------------------------------+----------+
       | 11     +                Reserved                 |          |
       +--------+-----------------------------------------+----------+
       | 12     +                Reserved                 |          |
       +--------+-----------------------------------------+----------+
       | 13     +                RFC 6455                 | Standard |
       +--------+-----------------------------------------+----------+
    
    
    
    
    
    
    
    
    Fette & Melnikov             Standards Track                   [Page 63]

    
    RFC 6455                 The WebSocket Protocol            December 2011
    
    
    

    11.7. WebSocket Close Code Number Registry

    
    
       This specification creates a new IANA registry for WebSocket
       Connection Close Code Numbers in accordance with the principles set
       out in RFC 5226 [RFC5226].
    
       As part of this registry, IANA maintains the following information:
    
       Status Code
          The Status Code denotes a reason for a WebSocket connection
          closure as per Section 7.4 of this document.  The status code is
          an integer number between 1000 and 4999 (inclusive).
    
       Meaning
          The meaning of the status code.  Each status code has to have a
          unique meaning.
    
       Contact
          A contact for the entity reserving the status code.
    
       Reference
          The stable document requesting the status codes and defining their
          meaning.  This is required for status codes in the range 1000-2999
          and recommended for status codes in the range 3000-3999.
    
       WebSocket Close Code Numbers are subject to different registration
       requirements depending on their range.  Requests for status codes for
       use by this protocol and its subsequent versions or extensions are
       subject to any one of the "Standards Action", "Specification
       Required" (which implies "Designated Expert"), or "IESG Review" IANA
       registration policies and should be granted in the range 1000-2999.
       Requests for status codes for use by libraries, frameworks, and
       applications are subject to the "First Come First Served" IANA
       registration policy and should be granted in the range 3000-3999.
       The range of status codes from 4000-4999 is designated for Private
       Use.  Requests should indicate whether they are requesting status
       codes for use by the WebSocket Protocol (or a future version of the
       protocol), by extensions, or by libraries/frameworks/applications.
    
    
    
    
    
    
    
    
    
    
    
    
    
    Fette & Melnikov             Standards Track                   [Page 64]

    
    RFC 6455                 The WebSocket Protocol            December 2011
    
    
       IANA has added initial values to the registry as follows.
    
         |Status Code | Meaning         | Contact       | Reference |
        -+------------+-----------------+---------------+-----------|
         | 1000       | Normal Closure  | hybi@ietf.org | RFC 6455  |
        -+------------+-----------------+---------------+-----------|
         | 1001       | Going Away      | hybi@ietf.org | RFC 6455  |
        -+------------+-----------------+---------------+-----------|
         | 1002       | Protocol error  | hybi@ietf.org | RFC 6455  |
        -+------------+-----------------+---------------+-----------|
         | 1003       | Unsupported Data| hybi@ietf.org | RFC 6455  |
        -+------------+-----------------+---------------+-----------|
         | 1004       | ---Reserved---- | hybi@ietf.org | RFC 6455  |
        -+------------+-----------------+---------------+-----------|
         | 1005       | No Status Rcvd  | hybi@ietf.org | RFC 6455  |
        -+------------+-----------------+---------------+-----------|
         | 1006       | Abnormal Closure| hybi@ietf.org | RFC 6455  |
        -+------------+-----------------+---------------+-----------|
         | 1007       | Invalid frame   | hybi@ietf.org | RFC 6455  |
         |            | payload data    |               |           |
        -+------------+-----------------+---------------+-----------|
         | 1008       | Policy Violation| hybi@ietf.org | RFC 6455  |
        -+------------+-----------------+---------------+-----------|
         | 1009       | Message Too Big | hybi@ietf.org | RFC 6455  |
        -+------------+-----------------+---------------+-----------|
         | 1010       | Mandatory Ext.  | hybi@ietf.org | RFC 6455  |
        -+------------+-----------------+---------------+-----------|
         | 1011       | Internal Server | hybi@ietf.org | RFC 6455  |
         |            | Error           |               |           |
        -+------------+-----------------+---------------+-----------|
         | 1015       | TLS handshake   | hybi@ietf.org | RFC 6455  |
        -+------------+-----------------+---------------+-----------|
    
    

    11.8. WebSocket Opcode Registry

    
    
       This specification creates a new IANA registry for WebSocket Opcodes
       in accordance with the principles set out in RFC 5226 [RFC5226].
    
       As part of this registry, IANA maintains the following information:
    
       Opcode
          The opcode denotes the frame type of the WebSocket frame, as
          defined in Section 5.2.  The opcode is an integer number between 0
          and 15, inclusive.
    
       Meaning
          The meaning of the opcode value.
    
    
    
    
    Fette & Melnikov             Standards Track                   [Page 65]

    
    RFC 6455                 The WebSocket Protocol            December 2011
    
    
       Reference
          The specification requesting the opcode.
    
       WebSocket Opcode numbers are subject to the "Standards Action" IANA
       registration policy [RFC5226].
    
       IANA has added initial values to the registry as follows.
    
         |Opcode  | Meaning                             | Reference |
        -+--------+-------------------------------------+-----------|
         | 0      | Continuation Frame                  | RFC 6455  |
        -+--------+-------------------------------------+-----------|
         | 1      | Text Frame                          | RFC 6455  |
        -+--------+-------------------------------------+-----------|
         | 2      | Binary Frame                        | RFC 6455  |
        -+--------+-------------------------------------+-----------|
         | 8      | Connection Close Frame              | RFC 6455  |
        -+--------+-------------------------------------+-----------|
         | 9      | Ping Frame                          | RFC 6455  |
        -+--------+-------------------------------------+-----------|
         | 10     | Pong Frame                          | RFC 6455  |
        -+--------+-------------------------------------+-----------|
    
    

    11.9. WebSocket Framing Header Bits Registry

    
    
       This specification creates a new IANA registry for WebSocket Framing
       Header Bits in accordance with the principles set out in RFC 5226
       [RFC5226].  This registry controls assignment of the bits marked
       RSV1, RSV2, and RSV3 in Section 5.2.
    
       These bits are reserved for future versions or extensions of this
       specification.
    
       WebSocket Framing Header Bits assignments are subject to the
       "Standards Action" IANA registration policy [RFC5226].
    
    

    12. Using the WebSocket Protocol from Other Specifications

    
    
       The WebSocket Protocol is intended to be used by another
       specification to provide a generic mechanism for dynamic author-
       defined content, e.g., in a specification defining a scripted API.
    
       Such a specification first needs to _Establish a WebSocket
       Connection_, providing that algorithm with:
    
       o  The destination, consisting of a /host/ and a /port/.
    
    
    
    
    
    Fette & Melnikov             Standards Track                   [Page 66]

    
    RFC 6455                 The WebSocket Protocol            December 2011
    
    
       o  A /resource name/, which allows for multiple services to be
          identified at one host and port.
    
       o  A /secure/ flag, which is true if the connection is to be
          encrypted and false otherwise.
    
       o  An ASCII serialization of an origin [RFC6454] that is being made
          responsible for the connection.
    
       o  Optionally, a string identifying a protocol that is to be layered
          over the WebSocket connection.
    
       The /host/, /port/, /resource name/, and /secure/ flag are usually
       obtained from a URI using the steps to parse a WebSocket URI's
       components.  These steps fail if the URI does not specify a
       WebSocket.
    
       If at any time the connection is to be closed, then the specification
       needs to use the _Close the WebSocket Connection_ algorithm
       (Section 7.1.1).
    
       Section 7.1.4 defines when _The WebSocket Connection is Closed_.
    
       While a connection is open, the specification will need to handle the
       cases when _A WebSocket Message Has Been Received_ (Section 6.2).
    
       To send some data /data/ to an open connection, the specification
       needs to _Send a WebSocket Message_ (Section 6.1).
    
    

    13. Acknowledgements

    
    
       Special thanks are due to Ian Hickson, who was the original author
       and editor of this protocol.  The initial design of this
       specification benefitted from the participation of many people in the
       WHATWG and WHATWG mailing list.  Contributions to that specification
       are not tracked by section, but a list of all who contributed to that
       specification is given in the WHATWG HTML specification at
       http://whatwg.org/html5.
    
       Special thanks also to John Tamplin for providing a significant
       amount of text for the "Data Framing" section of this specification.
    
       Special thanks also to Adam Barth for providing a significant amount
       of text and background research for the "Data Masking" section of
       this specification.
    
    
    
    
    
    
    Fette & Melnikov             Standards Track                   [Page 67]

    
    RFC 6455                 The WebSocket Protocol            December 2011
    
    
       Special thanks to Lisa Dusseault for the Apps Area review (and for
       helping to start this work), Richard Barnes for the Gen-Art review,
       and Magnus Westerlund for the Transport Area Review.  Special thanks
       to HYBI WG past and present WG chairs who tirelessly worked behind
       the scene to move this work toward completion: Joe Hildebrand,
       Salvatore Loreto, and Gabriel Montenegro.  And last but not least,
       special thank you to the responsible Area Director Peter Saint-Andre.
    
       Thank you to the following people who participated in discussions on
       the HYBI WG mailing list and contributed ideas and/or provided
       detailed reviews (the list is likely to be incomplete): Greg Wilkins,
       John Tamplin, Willy Tarreau, Maciej Stachowiak, Jamie Lokier, Scott
       Ferguson, Bjoern Hoehrmann, Julian Reschke, Dave Cridland, Andy
       Green, Eric Rescorla, Inaki Baz Castillo, Martin Thomson, Roberto
       Peon, Patrick McManus, Zhong Yu, Bruce Atherton, Takeshi Yoshino,
       Martin J. Duerst, James Graham, Simon Pieters, Roy T. Fielding,
       Mykyta Yevstifeyev, Len Holgate, Paul Colomiets, Piotr Kulaga, Brian
       Raymor, Jan Koehler, Joonas Lehtolahti, Sylvain Hellegouarch, Stephen
       Farrell, Sean Turner, Pete Resnick, Peter Thorson, Joe Mason, John
       Fallows, and Alexander Philippou.  Note that people listed above
       didn't necessarily endorse the end result of this work.
    
    

    14. References

    14.1. Normative References

    
    
       [ANSI.X3-4.1986]
                  American National Standards Institute, "Coded Character
                  Set - 7-bit American Standard Code for Information
                  Interchange", ANSI X3.4, 1986.
    
       [FIPS.180-3]
                  National Institute of Standards and Technology, "Secure
                  Hash Standard", FIPS PUB 180-3, October 2008,
                  <http://csrc.nist.gov/publications/fips/fips180-3/
                  fips180-3_final.pdf>.
    
       [RFC1928]  Leech, M., Ganis, M., Lee, Y., Kuris, R., Koblas, D., and
                  L. Jones, "SOCKS Protocol Version 5", RFC 1928,
                  March 1996.
    
       [RFC2119]  Bradner, S., "Key words for use in RFCs to Indicate
                  Requirement Levels", BCP 14, RFC 2119, March 1997.
    
       [RFC2616]  Fielding, R., Gettys, J., Mogul, J., Frystyk, H.,
                  Masinter, L., Leach, P., and T. Berners-Lee, "Hypertext
                  Transfer Protocol -- HTTP/1.1", RFC 2616, June 1999.
    
    
    
    
    Fette & Melnikov             Standards Track                   [Page 68]

    
    RFC 6455                 The WebSocket Protocol            December 2011
    
    
       [RFC2817]  Khare, R. and S. Lawrence, "Upgrading to TLS Within
                  HTTP/1.1", RFC 2817, May 2000.
    
       [RFC2818]  Rescorla, E., "HTTP Over TLS", RFC 2818, May 2000.
    
       [RFC3629]  Yergeau, F., "UTF-8, a transformation format of ISO
                  10646", STD 63, RFC 3629, November 2003.
    
       [RFC3864]  Klyne, G., Nottingham, M., and J. Mogul, "Registration
                  Procedures for Message Header Fields", BCP 90, RFC 3864,
                  September 2004.
    
       [RFC3986]  Berners-Lee, T., Fielding, R., and L. Masinter, "Uniform
                  Resource Identifier (URI): Generic Syntax", STD 66,
                  RFC 3986, January 2005.
    
       [RFC3987]  Duerst, M. and M. Suignard, "Internationalized Resource
                  Identifiers (IRIs)", RFC 3987, January 2005.
    
       [RFC4086]  Eastlake, D., Schiller, J., and S. Crocker, "Randomness
                  Requirements for Security", BCP 106, RFC 4086, June 2005.
    
       [RFC4648]  Josefsson, S., "The Base16, Base32, and Base64 Data
                  Encodings", RFC 4648, October 2006.
    
       [RFC5226]  Narten, T. and H. Alvestrand, "Guidelines for Writing an
                  IANA Considerations Section in RFCs", BCP 26, RFC 5226,
                  May 2008.
    
       [RFC5234]  Crocker, D. and P. Overell, "Augmented BNF for Syntax
                  Specifications: ABNF", STD 68, RFC 5234, January 2008.
    
       [RFC5246]  Dierks, T. and E. Rescorla, "The Transport Layer Security
                  (TLS) Protocol Version 1.2", RFC 5246, August 2008.
    
       [RFC6066]  Eastlake, D., "Transport Layer Security (TLS) Extensions:
                  Extension Definitions", RFC 6066, January 2011.
    
       [RFC6454]  Barth, A., "The Web Origin Concept", RFC 6454,
                  December 2011.
    
    

    14.2. Informative References

    
    
       [RFC4122]  Leach, P., Mealling, M., and R. Salz, "A Universally
                  Unique IDentifier (UUID) URN Namespace", RFC 4122,
                  July 2005.
    
    
    
    
    
    Fette & Melnikov             Standards Track                   [Page 69]

    
    RFC 6455                 The WebSocket Protocol            December 2011
    
    
       [RFC4270]  Hoffman, P. and B. Schneier, "Attacks on Cryptographic
                  Hashes in Internet Protocols", RFC 4270, November 2005.
    
       [RFC5321]  Klensin, J., "Simple Mail Transfer Protocol", RFC 5321,
                  October 2008.
    
       [RFC6202]  Loreto, S., Saint-Andre, P., Salsano, S., and G. Wilkins,
                  "Known Issues and Best Practices for the Use of Long
                  Polling and Streaming in Bidirectional HTTP", RFC 6202,
                  April 2011.
    
       [RFC6265]  Barth, A., "HTTP State Management Mechanism", RFC 6265,
                  April 2011.
    
       [TALKING]  Huang, L-S., Chen, E., Barth, A., Rescorla, E., and C.
                  Jackson, "Talking to Yourself for Fun and Profit", 2010,
                  <http://w2spconf.com/2011/papers/websocket.pdf>.
    
       [W3C.REC-wsc-ui-20100812]
                  Roessler, T. and A. Saldhana, "Web Security Context: User
                  Interface Guidelines", World Wide Web Consortium
                  Recommendation REC-wsc-ui-20100812, August 2010,
                  <http://www.w3.org/TR/2010/REC-wsc-ui-20100812/>.
    
                  Latest version available at
                  <http://www.w3.org/TR/wsc-ui/>.
    
       [WSAPI]    Hickson, I., "The WebSocket API", W3C Working Draft WD-
                  websockets-20110929, September 2011,
                  <http://www.w3.org/TR/2011/WD-websockets-20110929/>.
    
                  Latest version available at
                  <http://www.w3.org/TR/websockets/>.
    
       [XMLHttpRequest]
                  van Kesteren, A., Ed., "XMLHttpRequest", W3C Candidate
                  Recommendation CR-XMLHttpRequest-20100803, August 2010,
                  <http://www.w3.org/TR/2010/CR-XMLHttpRequest-20100803/>.
    
                  Latest version available at
                  <http://www.w3.org/TR/XMLHttpRequest/>.
    
    
    
    
    
    
    
    
    
    
    Fette & Melnikov             Standards Track                   [Page 70]

    
    RFC 6455                 The WebSocket Protocol            December 2011
    
    
    Authors' Addresses
    
       Ian Fette
       Google, Inc.
    
       EMail: ifette+ietf@google.com
       URI:   http://www.ianfette.com/
    
    
       Alexey Melnikov
       Isode Ltd.
       5 Castle Business Village
       36 Station Road
       Hampton, Middlesex  TW12 2BX
       UK
    
       EMail: Alexey.Melnikov@isode.com
    
    
    
    
    
    
    
    
    
    
    
    
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  • 原文地址:https://www.cnblogs.com/endv/p/6937385.html
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