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  • Struts学习笔记_OGNL

    1,使用域模型时,只有传参user.age=8,才会new一个user对象,当然也可以再action中手动new一个user对象。所以初始化域模型时,可以自己构造,也可以传值,但这时必须有空的构造方法。

    2.当用chain跳转到另一个action时,值栈中会有两个action对象

    3.object graph navigation language(ognl) 对象图导航语言

    strust.xml

    <struts>
    
        <constant name="struts.enable.DynamicMethodInvocation" value="false" />
        <constant name="struts.devMode" value="true" />
        <constant name="struts.ognl.allowStaticMethodAccess" value="true"></constant>//允许调用静态方法
        <include file="/com/bjsxt/struts2/ognl/ognl.xml"/>
        <!--  <include file="/testognl/testognl.xml"/>-->
    </struts>

    ognl.xml

    <struts>
    
        <package name="ognl" extends="struts-default">
    
            <action name="ognl" class="com.bjsxt.struts2.ognl.OgnlAction">
                <result>/ognl.jsp</result>
            </action>
            <action name="test" class="com.bjsxt.struts2.ognl.TestAction">
                <result type="chain">ognl</result>//调用这个时值栈中会有两个action对象
            </action>
    
        </package>
    </struts>
    OgnlAction .java
    public class OgnlAction extends ActionSupport {
        private Cat cat;
        private Map<String, Dog> dogMap = new HashMap<String, Dog>();
    
        private Set<Dog> dogs = new HashSet<Dog>();
    
        private String password;
    
        private User user;
        private String username;
    
        private List<User> users = new ArrayList<User>();
    
        public OgnlAction() {
            users.add(new User(1));
            users.add(new User(2));
            users.add(new User(3));
    
            dogs.add(new Dog("dog1"));
            dogs.add(new Dog("dog2"));
            dogs.add(new Dog("dog3"));
            
            dogMap.put("dog100", new Dog("dog100"));
            dogMap.put("dog101", new Dog("dog101"));
            dogMap.put("dog102", new Dog("dog102"));
            
        }
    
        public String execute() {
            return SUCCESS;
        }
    
        public Cat getCat() {
            return cat;
        }
        
        public Map<String, Dog> getDogMap() {
            return dogMap;
        }
    
        public Set<Dog> getDogs() {
            return dogs;
        }
        
        public String getPassword() {
            return password;
        }
        
        public User getUser() {
            return user;
        }
    
        public String getUsername() {
            return username;
        }
    
        public List<User> getUsers() {
            return users;
        }
    
        public String m() {
            return "hello";
        }
    
        public void setCat(Cat cat) {
            this.cat = cat;
        }
        
        public void setDogMap(Map<String, Dog> dogMap) {
            this.dogMap = dogMap;
        }
    
        public void setDogs(Set<Dog> dogs) {
            this.dogs = dogs;
        }
    
        public void setPassword(String password) {
            this.password = password;
        }
    
        public void setUser(User user) {
            this.user = user;
        }
    
        public void setUsername(String username) {
            this.username = username;
        }
    
        public void setUsers(List<User> users) {
            this.users = users;
        }
    }
    ognl.jsp
    <body>
        <ol>
            <li>访问值栈中的action的普通属性: username = <s:property value="username"/> </li>
            <li>访问值栈中对象的普通属性(get set方法):<s:property value="user.age"/> | <s:property value="user['age']"/> | <s:property value="user["age"]"/> | wrong: <%--<s:property value="user[age]"/>--%></li>
            <li>访问值栈中对象的普通属性(get set方法): <s:property value="cat.friend.name"/></li>
            <li>访问值栈中对象的普通方法:<s:property value="password.length()"/></li>
            <li>访问值栈中对象的普通方法:<s:property value="cat.miaomiao()" /></li>
            <li>访问值栈中action的普通方法:<s:property value="m()" /></li>
            <hr />
            <li>访问静态方法:<s:property value="@com.bjsxt.struts2.ognl.S@s()"/></li> //@类名@静态方法 此时需要在struts.xml中配置 <constant name="struts.ognl.allowStaticMethodAccess" value="true"></constant>
            <li>访问静态属性:<s:property value="@com.bjsxt.struts2.ognl.S@STR"/></li> //@类名@静态属性
            <li>访问Math类的静态方法:<s:property value="@@max(2,3)" /></li>
            <hr />
            <li>访问普通类的构造方法:<s:property value="new com.bjsxt.struts2.ognl.User(8)"/></li>
            <hr />
            <li>访问List:<s:property value="users"/></li>
            <li>访问List中某个元素:<s:property value="users[1]"/></li>
            <li>访问List中元素某个属性的集合:<s:property value="users.{age}"/></li>
            <li>访问List中元素某个属性的集合中的特定值:<s:property value="users.{age}[0]"/> | <s:property value="users[0].age"/></li>
            <li>访问Set:<s:property value="dogs"/></li>
            <li>访问Set中某个元素:<s:property value="dogs[1]"/></li>//set集合是无序的,所以这样取值不可以
            <li>访问Map:<s:property value="dogMap"/></li>
            <li>访问Map中某个元素:<s:property value="dogMap.dog101"/> | <s:property value="dogMap['dog101']"/> | <s:property value="dogMap["dog101"]"/></li>
            <li>访问Map中所有的key:<s:property value="dogMap.keys"/></li>
            <li>访问Map中所有的value:<s:property value="dogMap.values"/></li>
            <li>访问容器的大小:<s:property value="dogMap.size()"/> | <s:property value="users.size"/> </li>
            <hr />
            <li>投影(过滤):<s:property value="users.{?#this.age==1}[0]"/></li>
            <li>投影:<s:property value="users.{^#this.age>1}.{age}"/></li>//^指的是开头
            <li>投影:<s:property value="users.{$#this.age>1}.{age}"/></li>//$指的是结尾
            <li>投影:<s:property value="users.{$#this.age>1}.{age} == null"/></li>//返回FALSE
            <hr />
            <li>[]:<s:property value="[0].username"/></li>//[0]指的是从0开始的所有对象
            
        </ol>
        
        <s:debug></s:debug>
    </body>
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  • 原文地址:https://www.cnblogs.com/enjoy-life-clh/p/4085299.html
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