using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; /// <summary> /// 用于取得一个文本文件的编码方式(Encoding)。 /// </summary> public class TxtFileEncoder { public TxtFileEncoder() { // // TODO: 在此处添加构造函数逻辑 // } /// <summary> /// 取得一个文本文件的编码方式。如果无法在文件头部找到有效的前导符,Encoding.Default将被返回。 /// </summary> /// <param name="fileName">文件名。</param> /// <returns></returns> public static Encoding GetEncoding(string fileName) { return GetEncoding(fileName, Encoding.Default); } /// <summary> /// 取得一个文本文件流的编码方式。 /// </summary> /// <param name="stream">文本文件流。</param> /// <returns></returns> public static Encoding GetEncoding(FileStream stream) { return GetEncoding(stream, Encoding.Default); } /// <summary> /// 取得一个文本文件的编码方式。 /// </summary> /// <param name="fileName">文件名。</param> /// <param name="defaultEncoding">默认编码方式。当该方法无法从文件的头部取得有效的前导符时,将返回该编码方式。</param> /// <returns></returns> public static Encoding GetEncoding(string fileName, Encoding defaultEncoding) { FileStream fs = new FileStream(fileName, FileMode.Open); Encoding targetEncoding = GetEncoding(fs, defaultEncoding); fs.Close(); return targetEncoding; } /// <summary> /// 取得一个文本文件流的编码方式。 /// </summary> /// <param name="stream">文本文件流。</param> /// <param name="defaultEncoding">默认编码方式。当该方法无法从文件的头部取得有效的前导符时,将返回该编码方式。</param> /// <returns></returns> public static Encoding GetEncoding(FileStream stream, Encoding defaultEncoding) { Encoding targetEncoding = defaultEncoding; if (stream != null && stream.Length >= 2) { //保存文件流的前4个字节 byte byte1 = 0; byte byte2 = 0; byte byte3 = 0; byte byte4 = 0; //保存当前Seek位置 long origPos = stream.Seek(0, SeekOrigin.Begin); stream.Seek(0, SeekOrigin.Begin); int nByte = stream.ReadByte(); byte1 = Convert.ToByte(nByte); byte2 = Convert.ToByte(stream.ReadByte()); if (stream.Length >= 3) { byte3 = Convert.ToByte(stream.ReadByte()); } if (stream.Length >= 4) { byte4 = Convert.ToByte(stream.ReadByte()); } //根据文件流的前4个字节判断Encoding //Unicode {0xFF, 0xFE}; //BE-Unicode {0xFE, 0xFF}; //UTF8 = {0xEF, 0xBB, 0xBF}; if (byte1 == 0xFE && byte2 == 0xFF)//UnicodeBe { targetEncoding = Encoding.BigEndianUnicode; } if (byte1 == 0xFF && byte2 == 0xFE && byte3 != 0xFF)//Unicode { targetEncoding = Encoding.Unicode; } if (byte1 == 0xEF && byte2 == 0xBB && byte3 == 0xBF)//UTF8 { targetEncoding = Encoding.UTF8; } //恢复Seek位置 stream.Seek(origPos, SeekOrigin.Begin); } return targetEncoding; } // 新增加一个方法,解决了不带BOM的 UTF8 编码问题 /// <summary> /// 通过给定的文件流,判断文件的编码类型 /// </summary> /// <param name="fs">文件流</param> /// <returns>文件的编码类型</returns> public static System.Text.Encoding GetEncoding(Stream fs) { byte[] Unicode = new byte[] { 0xFF, 0xFE, 0x41 }; byte[] UnicodeBIG = new byte[] { 0xFE, 0xFF, 0x00 }; byte[] UTF8 = new byte[] { 0xEF, 0xBB, 0xBF }; //带BOM Encoding reVal = Encoding.Default; BinaryReader r = new BinaryReader(fs, System.Text.Encoding.Default); byte[] ss = r.ReadBytes(4); if (ss[0] == 0xFE && ss[1] == 0xFF && ss[2] == 0x00) { reVal = Encoding.BigEndianUnicode; } else if (ss[0] == 0xFF && ss[1] == 0xFE && ss[2] == 0x41) { reVal = Encoding.Unicode; } else { if (ss[0] == 0xEF && ss[1] == 0xBB && ss[2] == 0xBF) { reVal = Encoding.UTF8; } else { int i; int.TryParse(fs.Length.ToString(), out i); ss = r.ReadBytes(i); if (IsUTF8Bytes(ss)) reVal = Encoding.UTF8; } } r.Close(); return reVal; } /// <summary> /// 判断是否是不带 BOM 的 UTF8 格式 /// </summary> /// <param name="data"></param> /// <returns></returns> private static bool IsUTF8Bytes(byte[] data) { int charByteCounter = 1; //计算当前正分析的字符应还有的字节数 byte curByte; //当前分析的字节. for (int i = 0; i < data.Length; i++) { curByte = data[i]; if (charByteCounter == 1) { if (curByte >= 0x80) { //判断当前 while (((curByte <<= 1) & 0x80) != 0) { charByteCounter++; } //标记位首位若为非0 则至少以2个1开始 如:110XXXXX...........1111110X if (charByteCounter == 1 || charByteCounter > 6) { return false; } } } else { //若是UTF-8 此时第一位必须为1 if ((curByte & 0xC0) != 0x80) { return false; } charByteCounter--; } } if (charByteCounter > 1) { throw new Exception("非预期的byte格式!"); } return true; } } }