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  • android滑动一个路线后 人物图片按此路线移动的实现

    一般思路是先做人物两点件移动,手滑动时记录划过的坐标点组成一个点的集合(可以设采样间隔不用记录每个点,间隔越小人物移动的越平滑),再循环取集合内相邻的两点做人物移动。

    首先你得重写onTouchEvent是必须的,然后使用一个定义private ArrayList<PointF> pinfs = new ArrayList<PointF>();来存所以的点在onTouchEvent中。

    switch (event.getAction()) {
    case MotionEvent.ACTION_DOWN:
     pinfs.add(new PointF(event.getX(),event.getY()));
        break;
    case MotionEvent.ACTION_MOVE:
       pinfs.add(new PointF(event.getX(),event.getY()));
        break;
    case MotionEvent.ACTION_UP:
        invalidate();
        break;
    }
    
    然后在 @Override
    protected void onDraw(Canvas canvas) {
        for (PointF point : pinfs) {
            这里绘制人物移动
        }
    
    }

    --------------------------------------------------------  以下是完整代码 ------------------------

     

        class CustomView1 extends View{
             
            private Paint paint;
            private ArrayList<PointF> graphics = new ArrayList<PointF>();
            private Paint  lPaint;
            private Path   mPath;
            private  int of = 0;
            private Boolean over =false;
            private float mX, mY;
            private static final float TOUCH_TOLERANCE = 4;
     
            public CustomView1(Context context) {
                super(context);
                paint = new Paint(Paint.ANTI_ALIAS_FLAG);
                paint.setColor(Color.RED);
                paint.setStrokeJoin(Paint.Join.ROUND);
                paint.setStrokeCap(Paint.Cap.ROUND);
                paint.setStrokeWidth(65);
                
                lPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
                lPaint.setColor(Color.BLACK);
                lPaint.setStyle(Paint.Style.STROKE);//空心
                lPaint.setStrokeJoin(Paint.Join.ROUND);
                lPaint.setStrokeCap(Paint.Cap.ROUND);
                lPaint.setStrokeWidth(5);
                
                mPath = new Path();
                
            }
            
            @Override
            public boolean onTouchEvent(MotionEvent event) {
                float x = event.getX();
                float y = event.getY();
                switch (event.getAction()) {
                case MotionEvent.ACTION_DOWN:
                    over = false;
                    graphics.clear();
                    of=0;
                    graphics.add(new PointF(x, y));
                     touch_start(x, y);
                     invalidate();
                    break;
                case MotionEvent.ACTION_MOVE:
                    graphics.add(new PointF(x, y));
                    touch_move(x, y);
                    invalidate();
                    break;
                case MotionEvent.ACTION_UP:
                    over = true;
                    touch_up();
                    invalidate();
                    break;
            }
     
                return true;
            }
            
            private void touch_start(float x, float y) {
                mPath.reset();
                mPath.moveTo(x, y);
                mX = x;
                mY = y;
            }
            private void touch_move(float x, float y) {
                float dx = Math.abs(x - mX);
                float dy = Math.abs(y - mY);
                if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
                    mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);
                    mX = x;
                    mY = y;
                }
            }
            private void touch_up() {
                mPath.lineTo(mX, mY);
            }
     
            @Override
            protected void onDraw(Canvas canvas) {
            //    canvas.drawColor(Color.TRANSPARENT,Mode.CLEAR);
                canvas.drawColor(Color.WHITE);//清理
                canvas.drawPath(mPath, lPaint);
                if(over&&graphics.size()>0){
                    canvas.drawPoint(graphics.get(of).x, graphics.get(of).y, paint);
                    of+=1;
                    if(of<graphics.size()){
                        if(of==graphics.size()-1){
                            mPath.reset();//移动完成后移除线条
                        }
                        invalidate();
                    }
                }
            }
        }

     

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  • 原文地址:https://www.cnblogs.com/error404/p/2441865.html
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