zoukankan      html  css  js  c++  java
  • H.264 Profiles and Levels

    For h.264 users, how to specify the profile/level seems to be a fairly common question. Profiles define sets of bit stream features a h.264 stream can use. Levels define restrictions on the video resolution, frame. rate and some stuff called VBV (Video Buffer Verifier).

    H.264 Profiles

    H.264 Profiles are discussed in depth onWikipedia , but to simplify the considerations for the average user, I will focus on the Baseline, Main and High Profiles.

    • Baseline Profile
      • I/P slices
      • Multiple reference frames (–refs <int>, >1 in the x264 CLI)
      • In-loop deblocking
      • CAVLC entropy coding (–no-cabac in the x264 CLI)
    • Main Profile
      • Baseline Profile features mentioned above
      • B slices
      • CABAC entropy coding
      • Interlaced coding – PAFF/MBAFF
      • Weighted prediction
    • High Profile
      • Main Profile features mentioned above
      • 8×8 transform. option (–8×8dct in the x264 CLI)
      • Custom quantisation matrices

    H.264 Levels

    H.264 Levels are alsodiscussed on Wikipedia , though in my opinion, less explicitly and less successfully than for the profiles. For practical use, to specify a Level, a number of constraints have to be met.

    The resolutions/frame. rates in the following table are merely a guideline – the number of macroblocks per second is the actual restriction. To calculate this:

    Macroblocks are 16×16 in H.264 and so to code a frame. one can calulate the number of macroblocks per frame. as:

    ceil( width / 16.0 ) * ceil( height / 16.0 )

    Note: The ceil() function rounds up its argument to the next integer. For example, ceil( 10.2 ) returns 11.

    Then you need to multiply the number of macroblocks per frame. by the number of frames per second to get the number of macroblocks per second.

    macroblocks per second = ceil( width / 16.0 ) * ceil( height / 16.0 ) * frame. rate

    Level VBV maximum bit rate [1000bits/s] VBV buffer size [1000bits] Macroblocks/s Resolution and frame. rate
    1 64 175 1485 128×96@30 or 176×144@15
    1b 128 350 1485 128×96@30 or 176×144@15
    1.1 192 500 3000 176×144@30 or 320×240@10
    1.2 384 1000 6000 176×144@60 or 320×240@20
    1.3 768 2000 11880 352×288@30
    2 2000 2000 11880 352×288@30
    2.1 4000 4000 19800 352×288@50
    2.2 4000 4000 20250 352×288@50 or 640×480@15
    3 10000 10000 40500 720×480@30 or 720×576@25
    3.1 14000 14000 108000 1280×720@30
    3.2 20000 20000 216000 1280×720@60
    4 20000 25000 245760 1920×1088@30 or 2Kx1K@30
    4.1 50000 62500 245760 1920×1088@30 or 2Kx1K@30
    4.2 50000 62500 522240 1920×1088@60 or or 2Kx1K@60
    5 135000 135000 589824 2560×1920@30
    5.1 240000 240000 983040 4Kx2K@30 or 4096×2304@25

    http://blog.csdn.net/yili_xie/archive/2009/11/12/4803591.aspx

  • 相关阅读:
    蓝桥杯训练 | 枚举,模拟与排序 | 04
    linux全套 | Linux模板机器安装 | 18
    linux全套 | Shell编程 | 16
    MySQL主从复制延迟解决方案
    MySQL异地备份方案
    MYSQL必知必会-where语句
    MySQL常见面试题-概念题
    入门-MySQL查询语句的45道练习
    20145234黄斐《信息安全系统设计基础》第0周学习总结
    OpenGL代码学习(2)
  • 原文地址:https://www.cnblogs.com/eustoma/p/2415853.html
Copyright © 2011-2022 走看看