bool ScaleObject(GameObject myObject, int type = 1, float offset = 0.1f)
{
switch (type)
{
case -1:
myObject.transform.localScale = new Vector3(myObject.transform.localScale.x / offset,
myObject.transform.localScale.y / offset,
myObject.transform.localScale.z / offset);
break;
case 1:
myObject.transform.localScale = new Vector3(myObject.transform.localScale.x * offset,
myObject.transform.localScale.y * offset,
myObject.transform.localScale.z * offset);
break;
default:
break;
}
return true;
}