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  • Qt编写自定义控件18-魔法小鱼

    前言

    上次发了个纯painter绘制的老鼠,那个就是qt目录下的demo,改的,只是比demo中的老鼠稍微胖一点,估计人到中年都发福吧。这次来一个魔法小鱼,这条鱼可以变换颜色,尾巴还会摇动,可以设定旋转的角度以及尾巴摆动的幅度等,原理是参考网上一个安卓大神写的(绘制原理 https://www.jianshu.com/p/3dd3d1524851)。
    其实在Qt学习过程中,如果越到问题找不到相关文章和答案,可以试着将关键字改成安卓试试,你会发现另外一篇天地,大量的资源和文章介绍等,就比如安卓中用的java的painter,就几乎和Qt中的一样,估计填写编程语言都很类似,连方法名字几乎都是一样,设置参数,具有很多通用性,作为一名程序员,最重要的是理解思路和原理,甚至学习的方法,这些掌握了,任何语言都不是问题。

    实现的功能

    • 魔幻鱼控件 作者:feiyangqingyun(QQ:517216493) 2018-7-15
    • 本控件来源于网络(原作者:tyroneli(http://www.qtcn.org/bbs/read-htm-tid-65412.html))
    • 绘制原理 https://www.jianshu.com/p/3dd3d1524851
    • 1:可设置鱼头+鱼身+鱼鳍+鱼尾的颜色
    • 2:可设置鱼头+鱼身+鱼鳍+鱼尾的比例
    • 3:可设置基准颜色,作为所有统一颜色
    • 4:可设置鱼鳍是否摆动
    • 5:可设置鱼的停留位置旋转角度

    效果图

    头文件代码

    #ifndef MAGICFISH_H
    #define MAGICFISH_H
    
    /**
     * 魔幻鱼控件 作者:feiyangqingyun(QQ:517216493) 2018-7-15
     * 本控件来源于网络(原作者:tyroneli(http://www.qtcn.org/bbs/read-htm-tid-65412.html))
     * 绘制原理 https://www.jianshu.com/p/3dd3d1524851
     * 1:可设置鱼头+鱼身+鱼鳍+鱼尾的颜色
     * 2:可设置鱼头+鱼身+鱼鳍+鱼尾的比例
     * 3:可设置基准颜色,作为所有统一颜色
     * 4:可设置鱼鳍是否摆动
     * 5:可设置鱼的停留位置旋转角度
     */
    
    #include <QWidget>
    
    #ifdef quc
    #if (QT_VERSION < QT_VERSION_CHECK(5,7,0))
    #include <QtDesigner/QDesignerExportWidget>
    #else
    #include <QtUiPlugin/QDesignerExportWidget>
    #endif
    
    class QDESIGNER_WIDGET_EXPORT MagicFish : public QWidget
    #else
    class MagicFish : public QWidget
    #endif
    
    {
        Q_OBJECT
        Q_PROPERTY(QColor headColor READ getHeadColor WRITE setHeadColor)
        Q_PROPERTY(QColor bodyColor READ getBodyColor WRITE setBodyColor)
        Q_PROPERTY(QColor finColor READ getFinColor WRITE setFinColor)
        Q_PROPERTY(QColor tailColor READ getTailColor WRITE setTailColor)
        Q_PROPERTY(QColor baseColor READ getBaseColor WRITE setBaseColor)
    
        Q_PROPERTY(bool finMove READ getFinMove WRITE setFinMove)
        Q_PROPERTY(int speed READ getSpeed WRITE setSpeed)
        Q_PROPERTY(double wave READ getWave WRITE setWave)
        Q_PROPERTY(double currentAngle READ getCurrentAngle WRITE setCurrentAngle)
    
    public:
        explicit MagicFish(QWidget *parent = 0);
        ~MagicFish();
    
    protected:
        void resizeEvent(QResizeEvent *);
        void paintEvent(QPaintEvent *);
        void drawHead(QPainter *painter);
        void drawBody(QPainter *painter, const QPointF &pos, double angle);
        void drawFin(QPainter *painter, const QPointF &pos, bool left, double angle);
        void drawTail(QPainter *painter, const QPointF &pos, double angle);
        void drawTail1(QPainter *painter, const QPointF &pos, double angle);
        void drawTail2(QPainter *painter, const QPointF &pos, double angle);
    
    private:
        //计算坐标点
        QPointF calcPoint(const QPointF &pos, double len, double angle);
        double qDegreesToRadians(double degrees);
        double qRadiansToDegrees(double radians);
    
    private:
        QColor headColor;           //鱼头颜色
        QColor bodyColor;           //鱼身颜色
        QColor finColor;            //鱼鳍颜色
        QColor tailColor;           //鱼尾颜色
        QColor baseColor;           //基准颜色
    
        bool finMove;               //鱼鳍是否摆动
        int speed;                  //游动的速度即尾巴摆动的频率
        double wave;                //晃动的幅度
        double currentAngle;        //旋转的角度
        int currentValue;           //游动的位置
    
        double headLen;             //鱼头尺寸
        double bodyLen;             //鱼身尺寸
        double finLen;              //鱼鳍尺寸
        double tailLen;             //鱼尾尺寸
    
        QPointF headPos;            //鱼头坐标
        QTimer *timer;              //定时器处理游动
    
    public:
        QColor getHeadColor()       const;
        QColor getBodyColor()       const;
        QColor getFinColor()        const;
        QColor getTailColor()       const;
        QColor getBaseColor()       const;
    
        bool getFinMove()           const;
        int getSpeed()              const;
        double getWave()            const;
        double getCurrentAngle()    const;
    
        double getHeadLen()         const;
        QPointF getHeadPos()        const;
    
        QSize sizeHint()            const;
        QSize minimumSizeHint()     const;
    
    private slots:
        void updateValue();
    
    public slots:
        //设置鱼头颜色
        void setHeadColor(const QColor &headColor);
        //设置鱼身颜色
        void setBodyColor(const QColor &bodyColor);
        //设置鱼鳍颜色
        void setFinColor(const QColor &finColor);
        //设置鱼尾颜色
        void setTailColor(const QColor &tailColor);
        //设置基准颜色
        void setBaseColor(const QColor &baseColor);
    
        //设置鱼鳍是否摆动
        void setFinMove(bool finMove);
        //设置游动的速度
        void setSpeed(int speed);
        //设置滑动的幅度
        void setWave(double wave);
    
        //设置当前旋转的角度
        void setCurrentAngle(double currentAngle);
        void setCurrentAngle(int currentAngle);
    
        //设置头部的长度
        void setHeadLen(int headLen);
    };
    
    #endif // MAGICFISH_H
    
    
    

    完整代码

    #pragma execution_character_set("utf-8")
    
    #include "magicfish.h"
    #include "qpainter.h"
    #include "qmath.h"
    #include "qtimer.h"
    #include "qdebug.h"
    
    MagicFish::MagicFish(QWidget *parent) : QWidget(parent)
    {
        headColor = QColor(244, 92, 71, 200);
        bodyColor = QColor(244, 92, 71, 220);
        finColor = QColor(244, 92, 71, 150);
        tailColor = QColor(244, 92, 71, 180);
        baseColor = QColor(244, 92, 71);
    
        finMove = false;
        speed = 30;
        wave = 1.0;
    
        currentAngle = 0.0;
        currentValue = 0;
    
        headLen = 10;
        finLen = headLen * 1.8;
        bodyLen = headLen * 5.2;
        tailLen = headLen * 0.8;
    
        timer = new QTimer(this);
        connect(timer, SIGNAL(timeout()), this, SLOT(updateValue()));
        timer->start(100);
    }
    
    MagicFish::~MagicFish()
    {
        if (timer->isActive()) {
            timer->stop();
        }
    }
    
    void MagicFish::resizeEvent(QResizeEvent *)
    {
        headLen = qMin(width(), height()) / 10.0;
        bodyLen = headLen * 5.2;
        finLen = headLen * 1.8;
        tailLen = headLen * 0.8;
    }
    
    void MagicFish::paintEvent(QPaintEvent *)
    {
        //绘制准备工作,启用反锯齿
        QPainter painter(this);
        painter.setRenderHint(QPainter::Antialiasing);
    
        QPointF middlePos = QPointF(width() / 2, height() / 2);
        headPos = calcPoint(middlePos, bodyLen / 1.5, currentAngle);
        double angle = currentAngle + qSin(qDegreesToRadians(currentValue * 1.2 * wave)) * 2;
        QPointF pos = calcPoint(headPos, bodyLen, angle - 180);
    
        //绘制头部
        drawHead(&painter);
    
        //绘制鱼身
        drawBody(&painter, pos, angle);
    
        //绘制左侧鱼鳍
        QPointF leftPos = calcPoint(headPos, headLen * 0.9, angle + 110);
        drawFin(&painter, leftPos, true, angle);
    
        //绘制右侧鱼鳍
        QPointF rightPos = calcPoint(headPos, headLen * 0.9, angle - 110);
        drawFin(&painter, rightPos, false, angle);
    
        //绘制鱼尾
        drawTail(&painter, pos, angle);
    }
    
    void MagicFish::drawHead(QPainter *painter)
    {
        painter->save();
        painter->setPen(Qt::NoPen);
        painter->setBrush(headColor);
        //鱼头关节圆
        painter->drawEllipse(headPos, headLen, headLen);
        painter->restore();
    }
    
    void MagicFish::drawBody(QPainter *painter, const QPointF &pos, double angle)
    {
        //计算身体部分四个点
        QPointF pos1 = calcPoint(headPos, headLen, angle - 80);
        QPointF pos2 = calcPoint(pos, headLen * 0.8, angle - 90);
        QPointF pos3 = calcPoint(pos, headLen * 0.8, angle + 90);
        QPointF pos4 = calcPoint(headPos, headLen, angle + 80);
    
        QPointF leftPos = calcPoint(headPos, bodyLen * 0.56, angle - 130);
        QPointF rightPos = calcPoint(headPos, bodyLen * 0.56, angle + 130);
    
        //计算绘制路径
        QPainterPath path;
        path.moveTo(pos1);
        path.quadTo(leftPos, pos2);
        path.lineTo(pos3);
        path.quadTo(rightPos, pos4);
        path.lineTo(pos1);
    
        painter->save();
        painter->setPen(Qt::NoPen);
        painter->setBrush(bodyColor);
        painter->drawPath(path);
        painter->restore();
    }
    
    void MagicFish::drawFin(QPainter *painter, const QPointF &pos, bool left, double angle)
    {
        double controlAngle = 115;
        double finAngle = finMove ? qSin(qDegreesToRadians(currentValue * 16.1 * wave)) * 12.0 : 2;
        QPointF endPos = calcPoint(pos, finLen, left ? angle + finAngle + 180 : angle - finAngle - 180);
        QPointF controlPos = calcPoint(pos, finLen * 1.8, left ? angle + controlAngle + finAngle : angle - controlAngle - finAngle);
    
        //计算鱼鳍的路径
        QPainterPath path;
        path.moveTo(pos);
        path.quadTo(controlPos, endPos);
        path.lineTo(pos);
    
        painter->save();
        painter->setPen(Qt::NoPen);
        painter->setBrush(finColor);
        painter->drawPath(path);
        painter->restore();
    }
    
    void MagicFish::drawTail(QPainter *painter, const QPointF &pos, double angle)
    {
        double flag = 0.6;
        double length = tailLen * (flag + 1);
        double tailAngle = angle + qCos(qDegreesToRadians(currentValue * 1.5 * wave)) * 15;
    
        QPointF endPos = calcPoint(pos, length, tailAngle - 180);
        QPointF pos1 = calcPoint(pos, tailLen, tailAngle - 90);
        QPointF pos2 = calcPoint(endPos, tailLen * flag, tailAngle - 90);
        QPointF pos3 = calcPoint(endPos, tailLen * flag, tailAngle + 90);
        QPointF pos4 = calcPoint(pos, tailLen, tailAngle + 90);
    
        QPainterPath path;
        path.moveTo(pos1);
        path.lineTo(pos2);
        path.lineTo(pos3);
        path.lineTo(pos4);
    
        painter->save();
        painter->setPen(Qt::NoPen);
        painter->setBrush(tailColor);
        //鱼尾关节大圆
        painter->drawEllipse(pos, tailLen, tailLen);
        //鱼尾关节小圆
        painter->drawEllipse(endPos, tailLen * flag, tailLen * flag);
        //鱼尾肉部分路径
        painter->drawPath(path);
        painter->restore();
    
        //绘制鱼尾关节
        drawTail1(painter, endPos, tailAngle);
    }
    
    void MagicFish::drawTail1(QPainter *painter, const QPointF &pos, double angle)
    {
        double len = tailLen * 0.6;
        double flag = 0.4;
        double length = len * (flag + 2.7);
        double tailAngle = angle + qSin(qDegreesToRadians(currentValue * 1.7 * wave)) * 35;
    
        QPointF endPos = calcPoint(pos, length, tailAngle - 180);
        QPointF pos1 = calcPoint(pos, len, tailAngle - 90);
        QPointF pos2 = calcPoint(endPos, len * flag, tailAngle - 90);
        QPointF pos3 = calcPoint(endPos, len * flag, tailAngle + 90);
        QPointF pos4 = calcPoint(pos, len, tailAngle + 90);
    
        QPainterPath path;
        path.moveTo(pos1);
        path.lineTo(pos2);
        path.lineTo(pos3);
        path.lineTo(pos4);
    
        painter->save();
        painter->setPen(Qt::NoPen);
        painter->setBrush(tailColor);
        painter->drawPath(path);
        painter->restore();
    
        //绘制鱼尾鱼鳍
        drawTail2(painter, pos, tailAngle);
    }
    
    void MagicFish::drawTail2(QPainter *painter, const QPointF &pos, double angle)
    {
        double len = tailLen * 0.6;
        double flag = 0.4;
        double length = len * (flag + 2.7);
        double tailWidth = qAbs(qSin(qDegreesToRadians(currentValue * 1.9 * wave)) * len + headLen / 5.0 * 3.0);
        QPointF endPos1 = calcPoint(pos, length, angle - 180);
        QPointF endPos2 = calcPoint(pos, length - 10, angle - 180);
    
        QPointF pos1 = calcPoint(endPos1, tailWidth, angle - 90);
        QPointF pos2 = calcPoint(endPos1, tailWidth, angle + 90);
        QPointF pos3 = calcPoint(endPos2, tailWidth - headLen / 1.5, angle - 90);
        QPointF pos4 = calcPoint(endPos2, tailWidth - headLen / 1.5, angle + 90);
    
        QPainterPath path1;
        path1.moveTo(pos);
        path1.lineTo(pos3);
        path1.lineTo(pos4);
        path1.lineTo(pos);
    
        QPainterPath path2;
        path2.moveTo(pos);
        path2.lineTo(pos1);
        path2.lineTo(pos2);
        path2.lineTo(pos);
    
        painter->save();
        painter->setPen(Qt::NoPen);
        painter->setBrush(tailColor);
        painter->drawPath(path1);
        painter->drawPath(path2);
        painter->restore();
    }
    
    QPointF MagicFish::calcPoint(const QPointF &pos, double len, double angle)
    {
        double x = qCos(qDegreesToRadians(angle)) * len;
        double y = qSin(qDegreesToRadians(angle - 180)) * len;
        return QPointF(pos + QPointF(x, y));
    }
    
    double MagicFish::qDegreesToRadians(double degrees)
    {
        return degrees * double(M_PI / 180);
    }
    
    double MagicFish::qRadiansToDegrees(double radians)
    {
        return radians * double(180 / M_PI);
    }
    
    void MagicFish::updateValue()
    {
        //值会一直递增,需要判断是否越界
        if (currentValue >= (INT_MAX - speed)) {
            currentValue = 0;
        }
    
        currentValue = (currentValue + speed) % 54000;
        update();
    }
    
    QColor MagicFish::getHeadColor() const
    {
        return this->headColor;
    }
    
    QColor MagicFish::getBodyColor() const
    {
        return this->bodyColor;
    }
    
    QColor MagicFish::getFinColor() const
    {
        return this->finColor;
    }
    
    QColor MagicFish::getTailColor() const
    {
        return this->tailColor;
    }
    
    QColor MagicFish::getBaseColor() const
    {
        return this->baseColor;
    }
    
    bool MagicFish::getFinMove() const
    {
        return this->finMove;
    }
    
    int MagicFish::getSpeed() const
    {
        return this->speed;
    }
    
    double MagicFish::getWave() const
    {
        return this->wave;
    }
    
    double MagicFish::getCurrentAngle() const
    {
        return this->currentAngle;
    }
    
    double MagicFish::getHeadLen() const
    {
        return this->headLen;
    }
    
    QPointF MagicFish::getHeadPos() const
    {
        return this->headPos;
    }
    
    QSize MagicFish::sizeHint() const
    {
        return QSize(200, 200);
    }
    
    QSize MagicFish::minimumSizeHint() const
    {
        return QSize(20, 20);
    }
    
    void MagicFish::setHeadColor(const QColor &headColor)
    {
        if (this->headColor != headColor) {
            this->headColor = headColor;
            update();
        }
    }
    
    void MagicFish::setBodyColor(const QColor &bodyColor)
    {
        if (this->bodyColor != bodyColor) {
            this->bodyColor = bodyColor;
            update();
        }
    }
    
    void MagicFish::setFinColor(const QColor &finColor)
    {
        if (this->finColor != finColor) {
            this->finColor = finColor;
            update();
        }
    }
    
    void MagicFish::setTailColor(const QColor &tailColor)
    {
        if (this->tailColor != tailColor) {
            this->tailColor = tailColor;
            update();
        }
    }
    
    void MagicFish::setBaseColor(const QColor &baseColor)
    {
        if (this->baseColor != baseColor) {
            this->baseColor = baseColor;
    
            //根据基准颜色设置其他颜色
            this->baseColor.setAlpha(200);
            headColor = this->baseColor;
            this->baseColor.setAlpha(220);
            bodyColor = this->baseColor;
            this->baseColor.setAlpha(150);
            finColor = this->baseColor;
            this->baseColor.setAlpha(180);
            tailColor = this->baseColor;
    
            update();
        }
    }
    
    void MagicFish::setFinMove(bool finMove)
    {
        if (this->finMove != finMove) {
            this->finMove = finMove;
            update();
        }
    }
    
    void MagicFish::setSpeed(int speed)
    {
        if (this->speed != speed) {
            this->speed = speed;
            update();
        }
    }
    
    void MagicFish::setWave(double wave)
    {
        if (this->wave != wave) {
            this->wave = wave;
            update();
        }
    }
    
    void MagicFish::setCurrentAngle(double currentAngle)
    {
        if (this->currentAngle != currentAngle) {
            this->currentAngle = currentAngle;
            update();
        }
    }
    
    void MagicFish::setCurrentAngle(int currentAngle)
    {
        setCurrentAngle((double)currentAngle);
    }
    
    void MagicFish::setHeadLen(int headLen)
    {
        if (this->headLen != headLen) {
            this->headLen = headLen;
            this->finLen = headLen * 1.8;
            this->bodyLen = headLen * 5.2;
            this->tailLen = headLen * 0.8;
            update();
        }
    }
    
    
    

    控件介绍

    1. 超过145个精美控件,涵盖了各种仪表盘、进度条、进度球、指南针、曲线图、标尺、温度计、导航条、导航栏,flatui、高亮按钮、滑动选择器、农历等。远超qwt集成的控件数量。
    2. 每个类都可以独立成一个单独的控件,零耦合,每个控件一个头文件和一个实现文件,不依赖其他文件,方便单个控件以源码形式集成到项目中,较少代码量。qwt的控件类环环相扣,高度耦合,想要使用其中一个控件,必须包含所有的代码。
    3. 全部纯Qt编写,QWidget+QPainter绘制,支持Qt4.6到Qt5.12的任何Qt版本,支持mingw、msvc、gcc等编译器,不乱码,可直接集成到Qt Creator中,和自带的控件一样使用,大部分效果只要设置几个属性即可,极为方便。
    4. 每个控件都有一个对应的单独的包含该控件源码的DEMO,方便参考使用。同时还提供一个所有控件使用的集成的DEMO。
    5. 每个控件的源代码都有详细中文注释,都按照统一设计规范编写,方便学习自定义控件的编写。
    6. 每个控件默认配色和demo对应的配色都非常精美。
    7. 超过130个可见控件,6个不可见控件。
    8. 部分控件提供多种样式风格选择,多种指示器样式选择。
    9. 所有控件自适应窗体拉伸变化。
    10. 集成自定义控件属性设计器,支持拖曳设计,所见即所得,支持导入导出xml格式。
    11. 自带activex控件demo,所有控件可以直接运行在ie浏览器中。
    12. 集成fontawesome图形字体+阿里巴巴iconfont收藏的几百个图形字体,享受图形字体带来的乐趣。
    13. 所有控件最后生成一个dll动态库文件,可以直接集成到qtcreator中拖曳设计使用。

    SDK下载

    • SDK下载链接:https://pan.baidu.com/s/1tD9v1YPfE2fgYoK6lqUr1Q 提取码:lyhk
    • 自定义控件+属性设计器欣赏:https://pan.baidu.com/s/1l6L3rKSiLu_uYi7lnL3ibQ 提取码:tmvl
    • 下载链接中包含了各个版本的动态库文件,所有控件的头文件,使用demo。
    • 自定义控件插件开放动态库dll使用(永久免费),无任何后门和限制,请放心使用。
    • 目前已提供26个版本的dll,其中包括了qt5.12.3 msvc2017 32+64 mingw 32+64 的。
    • 不定期增加控件和完善控件,不定期更新SDK,欢迎各位提出建议,谢谢!
    • widget版本(QQ:517216493)qml版本(QQ:373955953)三峰驼(QQ:278969898)。


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  • 原文地址:https://www.cnblogs.com/feiyangqingyun/p/10841283.html
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