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  • 圆环,扇形控件基本算法一种实现

    圆环,扇形控件基本算法一种实现 - 代码库 - CocoaChina_让移动开发更简单

     



    //
    //  CircleCore.h
    //  Quartz
    //
    //  Created by 仙人掌 on 12-11-5.
    //  Copyright (c) 2012年 仙人掌. All rights reserved.
    //

    #import 

    #define ToRad( degree ) ( degree * M_PI / 180 )

    #define ToDeg( rad )    ( rad / M_PI * 180 )

    #define ZERO_DEGREE     (-90.0f)

    typedef enum{
        PT_DONE   = 0,
        PT_UNDONE,
    }Path_Type;

    typedef struct CircleData{
        CGPoint center;
        CGFloat radius;
    }CircleData;

    CircleData CircleDataMake(CGPoint center, CGFloat radius);
    CGFloat DistanceBetweenPoints(CGPoint point1,CGPoint point2);
    @interface CircleCore : NSObject{
        CGFloat referenceDegree_;
        CGFloat currentDegree_;
        CircleData smallCircle_;
        CircleData largeCircle_;
    }
    @property( nonatomic ) CGFloat referenceDegree;
    @property( nonatomic ) CGFloat currentDegree;
    @property( nonatomic ) CircleData smallCircle;
    @property( nonatomic ) CircleData largeCircle;
    -(CGMutablePathRef)GetPathForMode:(Path_Type)pathType;
    -(BOOL)PointInPathWithPoint:(CGPoint)point BetweenDegree:(CGFloat)start And:(CGFloat)end;
    @end
    //-----------------------------------------------------------------------------------------------------------------------------------------------------
    //
    //  CircleCore.m
    //  Quartz
    //
    //  Created by 仙人掌 on 12-11-5.
    //  Copyright (c) 2012年 仙人掌. All rights reserved.
    //

    #import "CircleCore.h"

    CircleData CircleDataMake(CGPoint center, CGFloat radius){
        CircleData myCircleData;
        myCircleData.center = center;
        myCircleData.radius = radius;
        return myCircleData;
    }
    CGFloat DistanceBetweenPoints(CGPoint point1,CGPoint point2){
        CGFloat temp = ( point1.x - point2.x ) * ( point1.x - point2.x ) + ( point1.y - point2.y ) * ( point1.y - point2.y );
        return ( CGFloat )sqrt( temp );
    }

    @interface CircleCore(Pravite)
    -(CGMutablePathRef)GetPathForMode_DONE;
    -(CGMutablePathRef)GetPathForMode_UNDONE;
    -(CGPoint)GetPointWithCircle:(CircleData)circle AtDegree:(CGFloat)degree;

    @end

    @implementation CircleCore(Pravite)
    -(CGPoint)GetPointWithCircle:(CircleData)circle AtDegree:(CGFloat)degree{
        CGFloat x,y;
        x = circle.center.x + cos( ToRad( degree ) ) * circle.radius;
        y = circle.center.y + sin( ToRad( degree ) ) * circle.radius;
        return CGPointMake( x, y );
    }
    -(CGMutablePathRef)GetPathForMode_DONE{
        CGMutablePathRef resultPath = CGPathCreateMutable();
        
        CGPoint smallCircle_referencePoint = [self GetPointWithCircle:smallCircle_ AtDegree:referenceDegree_];
        CGPoint largeCircle_referencePoint = [self GetPointWithCircle:largeCircle_ AtDegree:referenceDegree_];
        CGPoint smallCircle_currentPoint = [self GetPointWithCircle:smallCircle_ AtDegree:currentDegree_];
        CGPathMoveToPoint( resultPath, NULL, smallCircle_referencePoint.x, smallCircle_referencePoint.y );
        CGPathAddLineToPoint( resultPath, NULL, largeCircle_referencePoint.x, largeCircle_referencePoint.y );
        CGPathAddArc( resultPath, NULL, smallCircle_.center.x, smallCircle_.center.y, largeCircle_.radius, ToRad( referenceDegree_ ), ToRad( currentDegree_ ), 0 );
        CGPathAddLineToPoint( resultPath, NULL, smallCircle_currentPoint.x, smallCircle_currentPoint.y );
        CGPathAddArc( resultPath, NULL, smallCircle_.center.x, smallCircle_.center.y, smallCircle_.radius, ToRad( currentDegree_ ), ToRad( referenceDegree_ ), 1 );
        

        return resultPath;
    }

    -(CGMutablePathRef)GetPathForMode_UNDONE{
        CGMutablePathRef resultPath = CGPathCreateMutable();
        CGPoint largeCircle_referencePoint = [self GetPointWithCircle:largeCircle_ AtDegree:referenceDegree_];
        CGPoint smallCircle_currentPoint = [self GetPointWithCircle:smallCircle_ AtDegree:currentDegree_];
        
        CGPathMoveToPoint(resultPath, NULL, largeCircle_referencePoint.x, largeCircle_referencePoint.y);
        CGPathAddArc(resultPath, NULL, largeCircle_.center.x, largeCircle_.center.y, largeCircle_.radius, ToRad(referenceDegree_), ToRad(currentDegree_), 1);
        CGPathAddLineToPoint(resultPath, NULL, smallCircle_currentPoint.x, smallCircle_currentPoint.y);
        CGPathAddArc(resultPath, NULL, smallCircle_.center.x, smallCircle_.center.y, smallCircle_.radius, ToRad(currentDegree_), ToRad(referenceDegree_), 0);
        CGPathAddLineToPoint(resultPath, NULL, largeCircle_referencePoint.x, largeCircle_referencePoint.y);
        return resultPath;
    }
    @end

    @implementation CircleCore
    @synthesize referenceDegree = referenceDegree_;
    @synthesize currentDegree = currentDegree_;
    @synthesize smallCircle = smallCircle_;
    @synthesize largeCircle = largeCircle_;
    -(id)init{
        self  = [super init];
        if ( nil != self){
            referenceDegree_ = ZERO_DEGREE;
            referenceDegree_ = ZERO_DEGREE;
        }
        return self;
    }
    -(CGFloat)referenceDegree{
        return referenceDegree_ - ZERO_DEGREE;
    }

    -(void)setReferenceDegree:(CGFloat)referenceDegree{
        referenceDegree_ = referenceDegree + ZERO_DEGREE;
    }

    -(void)setCurrentDegree:(CGFloat)currentDegree{
        currentDegree_ = currentDegree + ZERO_DEGREE;
    }

    -(CGFloat)currentDegree{
        return currentDegree_ - ZERO_DEGREE;
    }

    -(CGMutablePathRef)GetPathForMode:(Path_Type)pathType{
        switch (pathType) {
            case PT_DONE:
                return [self GetPathForMode_DONE];
            case PT_UNDONE:
                return [self GetPathForMode_UNDONE];
            default:
                return NULL;
        }
    }
    -(BOOL)PointInPathWithPoint:(CGPoint)point BetweenDegree:(CGFloat)start And:(CGFloat)end{
        CGFloat distance = DistanceBetweenPoints( point, largeCircle_.center );
        if ( distance > largeCircle_.radius || distance < smallCircle_.radius )
            return NO;
        CGFloat base_degree = 0.0f;
        NSInteger flag = 0;
        CGPoint base_point = CGPointMake( point.x - largeCircle_.center.x, largeCircle_.center.y - point.y );
        if ( base_point.x >= 0.0f && base_point.y >= 0.0f ){ //第一象限
            base_degree = 0.0f;
            flag = 1;
        }
        else if ( base_point.x < 0 && base_point.y >= 0 ){  //第二象限
            base_degree = 360.0;
            flag = 2;
        }
        else if ( base_point.x <0 && base_point.y < 0 ){   //第三象限
            base_degree = 180.0f;
            flag = 3;
        }
        else{                                              //第四象限
            base_degree = 180.0f;
            flag = 4;
        }
    //
        CGFloat x = ABS( base_point.x );
        double temp_rad = asin( x / distance );
        CGFloat result = 0.0f;
        if ( 1 == flag || 3 == flag )
            result = ToDeg( temp_rad ) + base_degree;
        else
            result = base_degree - ToDeg( temp_rad );
        if ( result >= start  && result <= end )
            return YES;
        else
            return NO;
    }
    @end

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  • 原文地址:https://www.cnblogs.com/feng9exe/p/6728518.html
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