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  • UVALive

    题目链接:

    http://acm.hust.edu.cn/vjudge/problem/356795

    Racing Gems

    Time Limit: 3000MS
    #### 问题描述 > You are playing a racing game. Your character starts at the > x axis (y = 0) and proceeds up the race track, which has a > boundary at the line x = 0 and another at x = w. You may > start the race at any horizontal position you want, as long as > it is within the track boundary. The finish line is at y = h, > and the game ends when you reach that line. You proceed at > a fixed vertical velocity v, but you can control your horizontal > velocity to be any value between −v/r and v/r, and change it at any time. > There are n gems at specific points on the race track. Your job is to collect as many gems as > possible. How many gems can you collect?

    输入

    The input file contains several test cases, each of them as described below.
    The first line of input contains four space-separated integers n, r, w, and h (1 ≤ n ≤ 105
    , 1 ≤ r ≤ 10,
    1 ≤ w, h ≤ 109
    ). Each of the following n lines contains two space-separated integers xi and yi
    , denoting
    the coordinate of the i-th gem (0 ≤ xi ≤ w, 0 < yi ≤ h). There will be at most one gem per location.
    The input does not include a value for v.

    输出

    For each case, print, on a single line, the maximum number of gems that can be collected during the
    race.

    样例

    sample input
    5 1 10 10
    8 8
    5 1
    4 6
    4 7
    7 9
    5 1 100 100
    27 75
    79 77
    40 93
    62 41
    52 45
    10 3 30 30
    14 9
    2 20
    3 23
    15 19
    13 5
    17 24
    6 16
    21 5
    14 10
    3 6

    sample output
    3
    3
    4

    题意

    以辆赛车可以从x轴上任意点出发,他的水平速度允许他向每向上移动1个单位,就能向左或向右移动1/r个单位(也就是它的辐射范围是个等腰三角形)
    现在赛车从x轴出发,问它在到达终点前能吃到的最多钻石。

    题解

    考虑每个钻石的向下辐射范围,并且将其投影到x轴上的两个点,(辐射范围与x轴的两个焦点),然后我们就把题目转化成了一个区间覆盖问题,我们用x<y表示x区间被y区间覆盖,即求二维最长的上升子序列:a1<=a2<=...<=an。
    我们按每个钻石的左端点排序,然后跑右端点的最长不下降子序列就可以了。由于数据比较大,用二分处理成nlogn的复杂度。

    代码

    #include<map>
    #include<queue>
    #include<vector>
    #include<cstdio>
    #include<cstring>
    #include<string>
    #define X first
    #define Y second
    #include<iostream>
    #include<algorithm>
    #define mkp make_pair
    #define lson (o<<1)
    #define rson ((o<<1)|1)
    #define M (l+(r-l)/2)
    #define bug(a) cout<<#a<<" = "<<a<<endl
    using namespace std;
    
    typedef __int64 LL;
    
    const int maxn=1e5+10;
    
    struct Node{
    	LL a,b;
    	bool operator <(const Node& tmp) const {
    		return a>tmp.a||a==tmp.a&&b<tmp.b;
    	}
    }nds[maxn];
    
    int n,w,h;
    LL r;
    
    LL ra[maxn];
    int dp[maxn];
    
    int main() {
    	memset(dp,0,sizeof(dp));
    	scanf("%d%I64d%d%d",&n,&r,&w,&h);
    	for(int i=1;i<=n;i++){
    		int x,y;
    		scanf("%d%d",&x,&y);
    		//映射到x轴的左端点 
    		nds[i].a=r*x-y;
    		//映射到x轴的右端点 
    		nds[i].b=r*x+y;
    	}
    	//按左端点降序排,左端点相同时右端点升序排 
    	sort(nds+1,nds+n+1);
    	//初始的ra数组为空 
    	int tot=1,ans=1; 
    	for(int i=1;i<=n;i++){
    		//二分查找 
    		int pos=upper_bound(ra+1,ra+tot,nds[i].b)-ra;
    		dp[i]=pos;
    		ra[pos]=nds[i].b;
    		if(tot==pos) tot++;
    		ans=max(ans,dp[i]);
    	}
    	printf("%d
    ",ans);
    	return 0;
    }
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  • 原文地址:https://www.cnblogs.com/fenice/p/5743121.html
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