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  • 剖析Qt的事件机制原理(源代码级别)

    在用Qt写Gui程序的时候,在main函数里面最后依据都是app.exec();很多书上对这句的解释是,使Qt程序进入消息循环。下面我们就到exec()函数内部,来看一下他的实现原理。
    Let's go!
    首先来到QTDIR/src/corelib/kernel/qcoreapplication.cpp

    int QCoreApplication::exec()
    {
    if (!QCoreApplicationPrivate::checkInstance("exec"))
    return -1;
    //获取线程数据
    QThreadData *threadData = self->d_func()->threadData;
    //判断是否在主线程创建
    if (threadData != QThreadData::current()) {
    qWarning("%s::exec: Must be called from the main thread", self->metaObject()->className());
    return -1;
    }
    //判断eventLoop是否已经创建
    if (!threadData->eventLoops.isEmpty()) {
    qWarning("QCoreApplication::exec: The event loop is already running");
    return -1;
    }

    threadData->quitNow = false;
    QEventLoop eventLoop;
    self->d_func()->in_exec = true;
    //创建eventLoop
    int returnCode = eventLoop.exec();
    threadData->quitNow = false;
    if (self) {
    self->d_func()->in_exec = false;
    //退出程序
    emit self->aboutToQuit();
    sendPostedEvents(0, QEvent::DeferredDelete);
    }
    return returnCode;
    }
    再来到qeventloop.cpp中。
    int QEventLoop::exec(ProcessEventsFlags flags)
    {
    Q_D(QEventLoop);
    if (d->threadData->quitNow)
    return -1;
    //已经调用过exec了。
    if (d->inExec) {
    qWarning("QEventLoop::exec: instance %p has already called exec()", this);
    return -1;
    }
    d->inExec = true;
    d->exit = false;
    ++d->threadData->loopLevel;
    //将事件类对象压入线程结构体中
    d->threadData->eventLoops.push(this);

    // remove posted quit events when entering a new event loop
    // 这句不用翻译了把!
    if (qApp->thread() == thread())
    QCoreApplication::removePostedEvents(qApp, QEvent::Quit);

    #if defined(QT_NO_EXCEPTIONS)
    while (!d->exit)
    //这里才是关键,我们还要继续跟踪进去。
    processEvents(flags | WaitForMoreEvents);
    #else
    try {
    while (!d->exit)
    processEvents(flags | WaitForMoreEvents);
    } catch (...) {
    //如果使用了EXCEPTION,则继续对下一条时间进行处理。
    qWarning("Qt has caught an exception thrown from an event handler. Throwing/n"
    "exceptions from an event handler is not supported in Qt. You must/n"
    "reimplement QApplication::notify() and catch all exceptions there./n");
    throw;
    }
    #endif
    //退出eventloop前,将时间对象从线程结构中取出。
    QEventLoop *eventLoop = d->threadData->eventLoops.pop();
    Q_ASSERT_X(eventLoop == this, "QEventLoop::exec()", "internal error");
    Q_UNUSED(eventLoop); // --release warning

    d->inExec = false;
    --d->threadData->loopLevel;
    //退出事件循环。
    return d->returnCode;
    }

    来到了processEvents函数:
    bool QEventLoop::processEvents(ProcessEventsFlags flags)
    {
    Q_D(QEventLoop);
    //判断事件分派器是否为空。
    if (!d->threadData->eventDispatcher)
    return false;
    if (flags & DeferredDeletion)
    QCoreApplication::sendPostedEvents(0, QEvent::DeferredDelete);
    //调用不同平台下的事件分派器来处理事件。
    return d->threadData->eventDispatcher->processEvents(flags);
    }

    processEvents是在QAbstractEventDispatcher类中定义的纯虚方法。在QEventDispatcherWin32类有processEvents的实现。


    bool QEventDispatcherWin32::processEvents(QEventLoop::ProcessEventsFlags flags)
    {
    Q_D(QEventDispatcherWin32);
    //内部数据创建。registerClass注册窗口类,createwindow创建窗体。
    //注册socket notifiers,启动所有的normal timers
    if (!d->internalHwnd)
    createInternalHwnd();

    d->interrupt = false;
    emit awake();

    bool canWait;
    bool retVal = false;
    do {
    QCoreApplicationPrivate::sendPostedEvents(0, 0, d->threadData);

    DWORD waitRet = 0;
    HANDLE pHandles[MAXIMUM_WAIT_OBJECTS - 1];
    QVarLengthArray processedTimers;
    while (!d->interrupt) {
    DWORD nCount = d->winEventNotifierList.count();
    Q_ASSERT(nCount < MAXIMUM_WAIT_OBJECTS - 1);

    MSG msg;
    bool haveMessage;

    if (!(flags & QEventLoop::ExcludeUserInputEvents) && !d->queuedUserInputEvents.isEmpty()) {
    // process queued user input events处理用户输入事件,放入队列中。
    haveMessage = true;
    msg = d->queuedUserInputEvents.takeFirst();
    } else if(!(flags & QEventLoop::ExcludeSocketNotifiers) && !d->queuedSocketEvents.isEmpty()) {
    // process queued socket events 处理socket事件,放入队列中。
    haveMessage = true;
    msg = d->queuedSocketEvents.takeFirst();
    } else {
    //从消息队列中取消息,同PeekMessage
    haveMessage = winPeekMessage(&msg, 0, 0, 0, PM_REMOVE);
    if (haveMessage && (flags & QEventLoop::ExcludeUserInputEvents)
    && ((msg.message >= WM_KEYFIRST
    && msg.message <= WM_KEYLAST)
    || (msg.message >= WM_MOUSEFIRST
    && msg.message <= WM_MOUSELAST)
    || msg.message == WM_MOUSEWHEEL)) {
    // queue user input events for later processing
    haveMessage = false;
    d->queuedUserInputEvents.append(msg);
    }
    if (haveMessage && (flags & QEventLoop::ExcludeSocketNotifiers)
    && (msg.message == WM_USER && msg.hwnd == d->internalHwnd)) {
    // queue socket events for later processing
    haveMessage = false;
    d->queuedSocketEvents.append(msg);
    }
    }
    if (!haveMessage) {
    // no message - check for signalled objects
    for (int i=0; i<(int)nCount; i++)
    pHandles[i] = d->winEventNotifierList.at(i)->handle();
    //注册signal--slot。
    waitRet = MsgWaitForMultipleObjectsEx(nCount, pHandles, 0, QS_ALLINPUT, MWMO_ALERTABLE);
    if ((haveMessage = (waitRet == WAIT_OBJECT_0 + nCount))) {
    // a new message has arrived, process it
    continue;
    }
    }
    //事件队列中有事件需要处理。
    if (haveMessage) {
    //处理timer事件
    if (msg.message == WM_TIMER) {
    // avoid live-lock by keeping track of the timers we've already sent
    bool found = false;
    for (int i = 0; !found && i < processedTimers.count(); ++i) {
    const MSG processed = processedTimers.constData()[i];
    found = (processed.wParam == msg.wParam && processed.hwnd == msg.hwnd && processed.lParam == msg.lParam);
    }
    if (found)
    continue;
    processedTimers.append(msg);
    } else if (msg.message == WM_QUIT) {
    if (QCoreApplication::instance())
    QCoreApplication::instance()->quit();
    return false;
    }
    //消息分发处理。
    if (!filterEvent(&msg)) {
    TranslateMessage(&msg);
    QT_WA({
    DispatchMessage(&msg);
    } , {
    DispatchMessageA(&msg);
    });
    }
    } else if (waitRet >= WAIT_OBJECT_0 && waitRet < WAIT_OBJECT_0 + nCount) {
    //处理signal--slot
    d->activateEventNotifier(d->winEventNotifierList.at(waitRet - WAIT_OBJECT_0));
    } else {
    // nothing todo so break
    break;
    }
    retVal = true;
    }

    // still nothing - wait for message or signalled objects
    QThreadData *data = d->threadData;
    canWait = (!retVal
    && data->canWait
    && !d->interrupt
    && (flags & QEventLoop::WaitForMoreEvents));
    if (canWait) {
    DWORD nCount = d->winEventNotifierList.count();
    Q_ASSERT(nCount < MAXIMUM_WAIT_OBJECTS - 1);
    for (int i=0; i<(int)nCount; i++)
    pHandles[i] = d->winEventNotifierList.at(i)->handle();

    emit aboutToBlock();
    waitRet = MsgWaitForMultipleObjectsEx(nCount, pHandles, INFINITE, QS_ALLINPUT, MWMO_ALERTABLE);
    emit awake();
    if (waitRet >= WAIT_OBJECT_0 && waitRet < WAIT_OBJECT_0 + nCount) {
    d->activateEventNotifier(d->winEventNotifierList.at(waitRet - WAIT_OBJECT_0));
    retVal = true;
    }
    }
    } while (canWait);

    return retVal;
    }

    http://blog.sina.com.cn/s/blog_a401a1ea0101e751.html

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  • 原文地址:https://www.cnblogs.com/findumars/p/6021623.html
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