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  • C++实现双人枪战游戏

    //单机版枪战游戏,喜欢就拿走,把赞留下
    //
    by floatiy #include<iostream> #include<cstdio> #include<windows.h> #include<conio.h> using namespace std; int SIZ = 20; HANDLE hout=GetStdHandle(STD_OUTPUT_HANDLE); COORD coord; HANDLE hCon; enum Color { DARKBLUE = 1, DARKGREEN, DARKTEAL, DARKRED, DARKPINK, DARKYELLOW, GRAY, DARKGRAY, BLUE, GREEN, TEAL, RED, PINK, YELLOW, WHITE }; void SetColor(Color c) { if(hCon == NULL) hCon = GetStdHandle(STD_OUTPUT_HANDLE); SetConsoleTextAttribute(hCon, c); } SYSTEMTIME sys; //sys.wYear,sys.wMonth,sys.wDay,sys.wHour,sys.wMinute, sys.wSecond,sys.wMilliseconds,sys.wDayOfWeek struct PLAYER { int x,y; int hp; int gun; int direct; } p1,p2; int map[1005][1005]; int abs(int x) { if(x < 0) return -x; return x; } void locate(int x,int y) { coord.X=y - 1; coord.Y=x - 1; SetConsoleCursorPosition(hout,coord); } void print_map() { locate(1,1); SetColor(GRAY); for(int i = 1; i <= SIZ; i++) cout<<""; locate(SIZ,1); for(int i = 1; i <= SIZ; i++) cout<<""; for(int i = 2; i < SIZ; i++) { locate(i,1); cout<<""; locate(i,SIZ*2-1); cout<<""; } locate(SIZ+1,1); SetColor(WHITE); } void create_tree(int x,int y) { map[x][y] = map[x+1][y] = map[x-1][y] = map[x][y+1] = map[x][y-1] = 2; } void use_map(int x) { if(x == 1) { SIZ = 20; SetColor(DARKGREEN); map[16][6]=map[15][6]=map[17][6]=map[16][7]=map[16][5]=map[14][13]=map[13][12]=map[13][13]=2; for(int i = 2; i < SIZ; i++) { for(int j = 2; j < SIZ; j++) { if(map[i][j] == 2) { locate(i,j*2-1); cout<<""; } } } SetColor(GRAY); for(int i = 5; i <= 15; i++) { map[i][i] = 1; locate(i,i*2-1); cout<<""; } SetColor(WHITE); } else if(x == 2) { SIZ = 30; SetColor(GRAY); for(int i = 4; i <= 26; i++) { if(i == 13 || i == 14 ||i == 15) continue; map[i][4] = map[4][i] = map[26][i] = map[i][26] = 1; } for(int i = 1; i <= SIZ; i++) { for(int j = 1; j <= SIZ; j++) { if(map[i][j] == 1) { locate(i,j*2-1); cout<<""; } } } SetColor(DARKGREEN); for(int i = 10; i<=20; i++) { if(i == 13 || i == 17) continue; map[i][10] = map[10][i] = map[20][i] = map[i][20] = 2; } create_tree(5,5); create_tree(18,18); for(int i = 1; i <= SIZ; i++) { for(int j = 1; j <= SIZ; j++) { if(map[i][j] == 2) { locate(i,j*2-1); cout<<""; } } } SetColor(WHITE); } } void cleanbody(int x,int y); void putbody(int x,int y,int z); void player_init() { p1.hp = p2.hp = 300; p1.gun = p2.gun = 1; p1.direct = 4; p2.direct = 2; p1.x = 2; p1.y = 2; p2.x = SIZ - 1; p2.y = SIZ - 1; putbody(p1.x,p1.y,1); putbody(p2.x,p2.y,2); } void mapinit() { for(int i = 1; i <= SIZ; i++) { map[i][1] = map[1][i] = map[SIZ][i] = map[i][SIZ] = 1; } } void init() { printf("Use Which Map? "); int x; cin>>x; system("cls"); use_map(x); mapinit(); print_map(); player_init(); } void putbody(int x,int y,int z) { if(z == 1) SetColor(BLUE); else if(z == 2) SetColor(RED); locate(x,y*2-1); cout<<""; SetColor(WHITE); } void cleanbody(int x,int y) { locate(x,y*2-1); cout<<" "; } /* LIST direct: w 1 a 2 s 3 d 4 gun: usp 1 mimigun 2 awp 3 block: void 0 stone 1 tree 2 player 3 clip 4 */ bool judge(int x,int y) { if(map[x][y] == 1) return false; if(map[x][y] == 2) return false; if(map[x][y] == 3) return false; return true; } bool judge_gun(int x,int y) { if(map[x][y] == 1) return 0; if(map[x][y] == 2) return 0; if(map[x][y] == 3) { if(p1.x == x && p1.y == y) p1.hp -= 50;//此处暂时不管威力 else p2.hp -= 50; return 0; } return 1; } int cnt; struct Clip { int x,y; int derect; int force; int start; bool flag; } clip[1000000]; void create_clip(int y,int x,int a,int b) { int X,Y; if(y == 1) { if(!judge_gun(a-1,b)) return; X = a-1; Y = b; } else if(y == 2) { if(!judge_gun(a,b-1)) return; X = a; Y = b-1; } else if(y == 3) { if(!judge_gun(a+1,b)) return; X = a+1; Y = b; } else if(y == 4) { if(!judge_gun(a,b+1)) return; X = a; Y = b+1; } cnt++; GetLocalTime( &sys ); clip[cnt].start = sys.wMilliseconds + sys.wSecond * 60 + sys.wHour * 3600; clip[cnt].x = X; clip[cnt].y = Y; if(x == 1) { clip[cnt].derect = p1.direct; } else if(x == 2) { clip[cnt].derect = p2.direct; } } void shoot(int x) { if(x == 1) { create_clip(p1.direct,1,p1.x,p1.y); } else if(x == 2) { create_clip(p2.direct,2,p2.x,p2.y); } } void clean_clip(int x,int y) { locate(x,y*2-1); cout<<" "; locate(1,1); } void print_clip(int x,int y,int i) { if(clip[i].flag) { clean_clip(x,y); return; } locate(x,y*2-1); SetColor(YELLOW); cout<<"''"; locate(1,1); // system("pause"); } void clipmove() { GetLocalTime( &sys ); int t = sys.wMilliseconds + sys.wSecond * 60 + sys.wHour * 3600; for(int i = 1; i <= cnt; i++) { if(clip[i].flag) continue; if(abs(clip[i].start - t) > 50) { clip[i].start = t; int x = clip[i].x; int y = clip[i].y; if(clip[i].derect==1) { if(!judge_gun(clip[i].x-1,clip[i].y)) { clip[i].flag = 1; clean_clip(x,y); continue; } clean_clip(clip[i].x,clip[i].y); clip[i].x--; print_clip(clip[i].x,clip[i].y,i); } else if(clip[i].derect==2) { if(!judge_gun(clip[i].x,clip[i].y-1)) { clip[i].flag = 1; clean_clip(x,y); continue; } clean_clip(clip[i].x,clip[i].y); clip[i].y--; print_clip(clip[i].x,clip[i].y,i); } else if(clip[i].derect==3) { if(!judge_gun(clip[i].x+1,clip[i].y)) { clip[i].flag = 1; clean_clip(x,y); continue; } clean_clip(clip[i].x,clip[i].y); clip[i].x++; print_clip(clip[i].x,clip[i].y,i); } else if(clip[i].derect==4) { if(!judge_gun(clip[i].x,clip[i].y+1)) { clip[i].flag = 1; clean_clip(x,y); continue; } clean_clip(clip[i].x,clip[i].y); clip[i].y++; print_clip(clip[i].x,clip[i].y,i); } } } } void judge_hp() { int x = p1.hp; int y = p2.hp; if(x<0 && y<0 && x > y) swap(x,y); if(x <= 0) { locate(1,1); system("cls"); printf("GAME OVER! THE WINNER IS P2!"); Sleep(5000); printf(" -MADE BY Floatiy-"); exit(0); } else if(y <= 0) { locate(1,1); system("cls"); printf("GAME OVER! THE WINNER IS P1!"); Sleep(5000); printf(" -MADE BY Floatiy-"); exit(0); } } void prog() { char ch; while(true) { if(kbhit()) { ch=getch(); if(ch == 'w' && judge(p1.x-1,p1.y)) { p1.direct = 1; cleanbody(p1.x,p1.y); map[p1.x][p1.y] = 0; putbody(--p1.x,p1.y,1); map[p1.x][p1.y] = 3; } else if(ch == '8' && judge(p2.x-1,p2.y)) { p2.direct = 1; cleanbody(p2.x,p2.y); map[p2.x][p2.y] = 0; putbody(--p2.x,p2.y,2); map[p2.x][p2.y] = 3; } else if(ch == 'a' && judge(p1.x,p1.y-1)) { p1.direct = 2; cleanbody(p1.x,p1.y); map[p1.x][p1.y] = 0; putbody(p1.x,--p1.y,1); map[p1.x][p1.y] = 3; } else if(ch == '4' && judge(p2.x,p2.y-1)) { p2.direct = 2; cleanbody(p2.x,p2.y); map[p2.x][p2.y] = 0; putbody(p2.x,--p2.y,2); map[p2.x][p2.y] = 3; } else if(ch == 's' && judge(p1.x+1,p1.y)) { p1.direct = 3; cleanbody(p1.x,p1.y); map[p1.x][p1.y] = 0; putbody(++p1.x,p1.y,1); map[p1.x][p1.y] = 3; } else if(ch == '5' && judge(p2.x+1,p2.y)) { p2.direct = 3; cleanbody(p2.x,p2.y); map[p2.x][p2.y] = 0; putbody(++p2.x,p2.y,2); map[p2.x][p2.y] = 3; } else if(ch == 'd' && judge(p1.x,p1.y+1)) { p1.direct = 4; cleanbody(p1.x,p1.y); map[p1.x][p1.y] = 0; putbody(p1.x,++p1.y,1); map[p1.x][p1.y] = 3; } else if(ch == '6' && judge(p2.x,p2.y+1)) { p2.direct = 4; cleanbody(p2.x,p2.y); map[p2.x][p2.y] = 0; putbody(p2.x,++p2.y,2); map[p2.x][p2.y] = 3; } else if(ch == '0') { shoot(2); } else if(ch == ' ') { shoot(1); } Sleep(20); } clipmove(); judge_hp(); } } void welcome() { printf("操作方法: 玩家1 wasd控制移动,空格攻击 玩家2 数字小键盘4568控制移动,0攻击 "); Sleep(2000); } int main() { welcome(); GetLocalTime( &sys ); init(); prog(); return 0; }
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  • 原文地址:https://www.cnblogs.com/floatiy/p/9459889.html
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