zoukankan      html  css  js  c++  java
  • 我的CS脚本autoexec.cfg

    console "1"

    alias dvon "developer 1"
    alias dvoff "developer 0"

    alias buy1 "menuselect 1"
    alias buy2 "menuselect 2"
    alias buy3 "menuselect 3"
    alias buy4 "menuselect 4"
    alias buy5 "menuselect 5"
    alias buy6 "menuselect 6"
    alias buy7 "menuselect 7"
    alias buy8 "menuselect 8"
    alias buy9 "menuselect 9"

    alias w "wait"
    alias wlng "w; w; w; w; slot10; w; w; slot10; w; slot10"
    alias clm "wlng; w; w; slot10; w; slot10"
    alias clmbuy "w; w; w; slot10; w; w; slot10"

    alias +jumpclm "+jump; slot10"
    alias -jumpclm "-jump"

    alias wepitems "buy; buy6; w; slot10"
    alias pistitems "buy; buy7; w; slot10"

    alias buyammop "buy; buy6; clmbuy"
    alias buyammos "buy; buy7; clmbuy"

    alias vest "dvon; dvoff; buyequip; buy1; clmbuy"
    alias helm "dvon; dvoff; buyequip; buy2; clmbuy"
    alias fb "dvon; dvoff; buyequip; buy3; clmbuy"
    alias hegren "dvon; dvoff; buyequip; buy4; clmbuy"
    alias sgren "dvon; dvoff; buyequip; buy5; clmbuy"
    alias defuser "dvon; buyequip; buy6; clmbuy"
    alias nvgs "dvon; dvoff; buyequip; buy7; clmbuy; nightvision"

    alias usp "dvon; dvoff; buy; buy1; buy1; pistitems; clmbuy"
    alias glock "dvon; dvoff; buy; buy1; buy2; pistitems; clmbuy"
    alias deagle "dvon; dvoff; buy; buy1; buy3; pistitems; clmbuy"
    alias p228 "dvon; dvoff; buy; buy1; buy4; pistitems; clmbuy"
    alias b156 "dvon; dvoff; buy; buy1; buy5; buy6; pistitems; clmbuy"

    alias m3 "dvon; dvoff; buy; buy2; buy1; wepitems; clmbuy"
    alias xm1014 "dvon; dvoff; buy; buy2; buy2; wepitems; clmbuy"
    alias b324 "dvon; dvoff; buy; buy3; buy2; buy4; wepitems; clmbuy"
    alias mp5 "dvon; dvoff; buy; buy3; buy1; wepitems; clmbuy"
    alias p90 "dvon; dvoff; buy; buy3; buy3; wepitems; clmbuy"
    alias ump45 "dvon; dvoff; buy; buy3; buy5; wepitems; clmbuy"
    alias b413 "dvon; dvoff; buy; buy4; buy1; buy3; wepitems; clmbuy"
    alias b424 "dvon; dvoff; buy; buy4; buy2; buy4; wepitems; clmbuy"
    alias scout "dvon; dvoff; buy; buy4; buy5; wepitems; clmbuy"
    alias awp "dvon; dvoff; buy; buy4; buy6; buyammo1; clmbuy"
    alias b478 "dvon; dvoff; buy; buy4; buy7; buy8; wepitems; clmbuy"
    alias m249 "dvon; dvoff; buy; buy5; buy1; wepitems; clmbuy"

    //End
    precache       "1"
    gl_texturemode "gl_linear_mipmap_nearest"
    console        "1.0"
    hpk_maxsize    "0.1"
    crosshair      "1.000000"
    model          "31337"
    topcolor       "30"
    bottomcolor    "6"
    tracker        "0"
    +mlook
    cl_bob      "0"
    cl_bobup    "0"
    m_filter    "1"
    sensitivity "2.00000"
    lookstrafe "0"
    lookspring "0"
    sv_aim      "0"
    joystick    "0.000000"
    m_pitch     "0.022"
    m_yaw       "0.022"
    hud_deathnotice_time "15"
    hud_fastswitch       "1"
    hud_saytext_time     "5"
    hud_takesshots       "1"
    hud_capturemouse     "1"
    hud_centerid         "0"
    hud_classautokill    "1"
    con_color         "255 255 255"
    scr_conspeed      "9999"
    scr_centertime    "5"
    scr_transparentui "1"
    developer       "1"
    net_graph       "0"
    net_graphwidth  "115"
    net_scale       "5"
    net_graphpos    "2"
    net_graphsolid  "1"
    violence_ablood "1"
    violence_hblood "1"
    violence_agibs  "1"
    violence_hgibs  "1"  
    texgamma   "2.5"
    lightgamma "0.1"
    brightness "31377"
    gamma      "31377"
    r_mmx             "1"
    r_decals          "0"
    r_polyoffset      "0"
    r_picmip          "1"
    r_mirroralpha     "0"
    r_wateralpha      "0"
    r_shadows         "0"
    r_drawviewmodel   "1"
    r_dynamic         "0"
    r_bmodelhighfrac  "5.0"
    max_smokepuffs    "0"
    max_shells        "0"
    gl_dither         "1"
    gl_keeptjunctions "0"
    gl_max_size       "256"
    gl_wateramp       "0"
    gl_playermip      "1000.000"
    gl_monolights     "0"
    gl_lightholes     "0"
    gl_picmip         "0.4"
    gl_ztrick         "1"
    gl_cull           "1"
    gl_round_down     "6"
    gl_palette_tex    "0"
    gl_flipmatrix     "0"
    gl_alphamin       "0.25"
    gl_spriteblend    "999"
    gl_overbright     "0"
    gl_monolights     "0"
    gl_texsort        "0"
    gl_polyoffset     "0.1"
    gl_affinemodels   "0"
    mp_decals         "0"
    gunsmoke          "0"
    fps_max           "100"
    fps_modem         "100"
    fastsprites       "0"
    viewsize          "110"
    cl_forwardspeed    "400"
    cl_backspeed       "400"
    cl_upspeed         "400"
    cl_downspeed       "400"
    cl_sidespeed       "400"
    cl_fixtimerate     "7.5"
    cl_allowdownload   "0"
    cl_allowupload     "0"
    cl_cmdrate         "60"
    cl_updaterate      "60"
    cl_cmdbackup       "2"
    cl_download_ingame "1"
    cl_himodels        "0"
    cl_waterdist       "4"
    cl_resend          "2"
    cl_timeout         "35"
    cl_solid_players   "1"
    cl_gaitestimation  "1"
    cl_rate            "21000.666016"
    cl_gibcount        "1"
    cl_giblife         "0"
    cl_gibvelscale     "3"
    cl_lw              "1"
    cl_lb        "0"
    cl_lc              "1"
    cl_dlmax           "128"
    cl_idealpitchscale "0.8"
    cl_vsmoothing      "0.05"
    cl_smoothtime      "0.1"
    cl_nosmooth        "1"
    setinfo ah           "1"
    setinfo autohelp     "1"                 
    setinfo dm           "0"                 
    setinfo ghosts       "0"                 
    setinfo lefthand     "0"                 
    setinfo vgui_menus   "0"
    s_a3d               "0"
    s_eax               "1"
    s_rolloff           "1"
    s_doppler           "0"
    s_distance          "60"
    s_automin_distance  "1"
    s_automax_distance  "1000"
    s_min_distance      "1"
    s_max_distance      "1000"
    s_leafnum           "0"
    s_refgain           "0.34"
    s_refdelay          "4"
    s_polykeep          "1000000000"
    s_polysize          "10000000"
    s_numpolys          "200"
    s_bloat             "2"
    s_verbwet           "0.25"
    s_geometry          "0"
    s_geom_reverb       "0"
    s_occ_epsilon       "0"
    s_occfactor         "1"
    s_occlude           "1"
    s_reflect           "0"
    s_reverb            "0"
    s_usepvs            "0"
    s_showtossed        "0"
    s_2dvolume          "1"
    s_materials         "0"
    volume              "0.80"
    suitvolume          "0.250000"
    hisound             "1"
    bgmvolume           "0"
    snd_mixahead        "0.1"
    _snd_mixahead       "0.1"
    rate                "10002.2451"
    cl_latency          "-29.0521"
    sv_cheats           "0"
    ex_interp           "0.02"
    ex_maxerrordistance "0"
    ex_maxaccel         "2000"
    ex_maxspeed         "750"
    ex_diminishextrap   "0"
    ex_correct          "0"
    ex_extrapmax        "2"
    ex_minvelocity      "0"
    hostname       "Acient Gun 'Demi3'"
    sv_cheats      "0"
    mp_roundtime   "3.68"
    mp_maxround    "0"
    mp_winlimit    "0"
    maxplayers     "11"
    mp_timelimit   "0"
    mp_freezetime  "0"
    mp_limitteams  "10"
    mp_autoteambalance "0"
    sv_gravity     "16000"
    name         "x"

    mp_buytime    "0.25"
    mp_chasecam   "0"
    sv_rcon_maxfailures 3
    r_3dsky     "0"
    zoom_sensitivity_ratio "1.5"

  • 相关阅读:
    iOS 3DES加密
    AFNetworking实现程序重新启动时的断点续传
    iPhone缓存网络数据
    SDWebImage使用——一个可管理远程图片加载的类库
    IOS中UITableView异步加载图片的实现
    使用UIImageView展现来自网络的图片
    obj-c学习笔记
    IOS开发-发送邮件(E-mail)方法整理合集(共3种)
    设置tableView背景颜色
    Spring整合JMS(三)——MessageConverter介绍
  • 原文地址:https://www.cnblogs.com/flying_bat/p/155337.html
Copyright © 2011-2022 走看看