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  • GLUT Tutorials 9: GLUT子菜单

    博客转自:https://www.cnblogs.com/yangxi/archive/2011/09/16/2178507.html

    前一章我们知道了怎么建立简单的菜单,现在我们来看看怎样来添加一个级联的子菜单。子菜单的建立和我们前面用的建立菜单的函数一样。建立菜单后我们把子菜单作为一个条目添加进去。使用函数glutAddSubMenu来完成这项工作:

    void glutAddSubMenu(char *entryName,int menuIndex);
    参数:
    entryName:子菜单名称。
    menuIndex:子菜单索引,这个就是我们调用glutCreateMenu来创建子菜单返回的值。

    上面就是添加子菜单的函数。下面是一小段代码,说明上面函数的用处的。

    void createGLUTMenus() {
     
             int menu,submenu;
     
             submenu = glutCreateMenu(processMenuEvents);
             glutAddMenuEntry("Red",RED);
             glutAddMenuEntry("Blue",BLUE);
             glutAddMenuEntry("Green",GREEN);
     
             menu = glutCreateMenu(processMenuEvents);
             glutAddMenuEntry("White",WHITE);
             glutAddSubMenu("RGB Menu",submenu);
             glutAttachMenu(GLUT_RIGHT_BUTTON);
    }

    注意这里处理菜单事件的函数,对菜单和子菜单都是一样的,你可以自己写个处理子菜单事件的函数。完整代码如下

    #include <gl/glut.h>
    
    #define RED 1
    #define GREEN 2
    #define BLUE 3
    #define WHITE 4
    
    //所有的变量被初始化为1,表明三角形最开始是白色的。
    float red = 1.0, blue = 1.0, green = 1.0;
    static float angle = 0.0, angleX = 0.0, ratio;
    // initially define the increase of the angle by 0.05;
    float deltaAngle = 0.05;
    
    void renderScene(void)
    {
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
        glPushMatrix();
        glRotatef(angle, 0.0, 1.0, 0.0);
        glRotatef(angleX, 1.0, 0.0, 0.0);
        glColor3f(red, green, blue);
    
        glBegin(GL_TRIANGLES);
        glVertex3f(-0.5, -0.5, 0.0);
        glVertex3f(0.5, 0.0, 0.0);
        glVertex3f(0.0, 0.5, 0.0);
        glEnd();
        glPopMatrix();
        // this is the new line
        // previously it was: angle++;
        angle += deltaAngle;
        glutSwapBuffers();
    }
    
    void reShape(int w, int h)
    {
        // 防止被0除.
        if (h == 0)
            h = 1;
    
        ratio = 1.0f * w / h;
        //Reset the coordinate system before modifying
        glMatrixMode(GL_PROJECTION);
        glLoadIdentity();
    
        //设置视口为整个窗口大小
        glViewport(0, 0, w, h);
    
        //设置可视空间
        gluPerspective(45, ratio, 1, 1000);
        glMatrixMode(GL_MODELVIEW);
        glLoadIdentity();
        gluLookAt(0.0, 0.0, 5.0, 0.0, 0.0, -1.0, 0.0f, 1.0f, 0.0f);
    }
    
    void processMenuEvents(int option) 
    {
        //option,就是传递过来的value的值。
        switch (option) {
        case RED:
            red = 1.0;
            green = 0.0;
            blue = 0.0; break;
        case GREEN:
            red = 0.0;
            green = 1.0;
            blue = 0.0; break;
        case BLUE:
            red = 0.0;
            green = 0.0;
            blue = 1.0; break;
        case WHITE:
            red = 1.0;
            green = 1.0;
            blue = 1.0; break;
        }
    }
    
    void createGLUTMenus()
    {
        int menu, submenu;
    
        submenu = glutCreateMenu(processMenuEvents);
        glutAddMenuEntry("Red", RED);
        glutAddMenuEntry("Blue", BLUE);
        glutAddMenuEntry("Green", GREEN);
    
        menu = glutCreateMenu(processMenuEvents);
        glutAddMenuEntry("White", WHITE);
        glutAddSubMenu("RGB Menu", submenu);
        glutAttachMenu(GLUT_RIGHT_BUTTON);
    }
    
    void main(int argc, char **argv)
    {
        glutInit(&argc, argv);
        glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA);
        glutInitWindowPosition(100, 100);
        glutInitWindowSize(320, 320);
        glutCreateWindow("GLUT Tutorial Menu");
        glutDisplayFunc(renderScene);
        glutIdleFunc(renderScene);
        glutReshapeFunc(reShape);
    
        //调用我们的函数来创建菜单
        createGLUTMenus();
    
        glutMainLoop();
    }

    显示效果如下

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  • 原文地址:https://www.cnblogs.com/flyinggod/p/12927128.html
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