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  • 3D小地图(粗糙的仿造艾尔之光)

    //在小地图中描画出路径的轮廓.仿造艾尔之光副本中小地图
    //粗糙的版本.自行修改.
    #ifndef __UI3DRadarMap_H__
    #define __UI3DRadarMap_H__ #include "Loki/Singleton.h" #include "SeerBaseConfig.h" #include <Ogre/Ogre.h> #include <map> #include "SeerNetProcotolData.h" #include "Loki/Singleton.h" #define UI3DRadarMapExport __declspec( dllexport ) namespace Orz { class CSeerEntityInterface; class UI3DRadarMapExport UI3DRadarMap { public: typedef std::vector<Ogre::Vector3> WayPointList; typedef std::map<std::string, WayPointList> PathList; private: typedef Loki::SingletonHolder<UI3DRadarMap> MySingleton; public: inline static UI3DRadarMap& Instance() { return MySingleton::Instance(); } UI3DRadarMap(); void init(Ogre::SceneManager* sm = NULL); void shutdown(); void update(TimeType time); void setup(); void loadPath(); void drawWay(WayPointList & waylist); void reset(); void updateMonstersCursor(); void hideMonsterCursor(guid_t id); void setSceneVisible(bool visible); struct Compare { typedef guid_t key_type; bool operator () (const key_type& ls, const key_type& rs) const { return ls.id < rs.id || ls.id == rs.id && ls.type < rs.type || ls.id == rs.id && ls.type == rs.type && ls.index < rs.index; } }; typedef std::map<guid_t, ComponentPtr, Compare> MonsterCursorMap; CEGUI::Window* _window; CEGUI::OgreRenderer* _render; CEGUI::RenderingWindow* _cerenderwindow; Ogre::SceneManager* _scenemgr; Ogre::TexturePtr _rtttexture; Ogre::RenderTarget * _renderTarget; Ogre::Camera * _camera; Ogre::SceneNode * _node; Ogre::ManualObject* _3dobject; Ogre::Entity* _entity; float _aspectFactor; MonsterCursorMap _monstersCursors; ComponentPtr _charCursorComp; CSeerEntityInterface* _charCursor; PathList _paths; }; } #endif
    #include "SeerUIComponentStableHeaders.h"
    #include "UI3DRadarMap.h"
    #include <cegui/CEGUI.h>
    #include <cegui/RendererModules/Ogre/CEGUIOgreRenderer.h>
    #include <Orz/View_CEGUI/CEGUIManager.h>
    #include "SimpleLogManager.h"
    #include "RadarMapCursorInterface.h"
    #include "SeerInterfaceManager.h"
    #include "SeerMonsterLayoutInterface.h"
    #include "CSeerEntityInterface.h"
    #include "SeerInterfaceManager.h"
    #include "SeerCharactorMoveInterface.h"
    #include "SeerInterfaceManager.h"
    #include "SeerHelper.h"
    #include "SeerSquareInterface.h"
    
    static float G_WIDTH_X = 3000;
    static float G_HEIGHT_Y = 1500;
    
    #define SMALLDELTA 0.05
    
    namespace Orz
    {
        //////////////////////////////////////////////////////////////////////////
        UI3DRadarMap::UI3DRadarMap():
                _window(NULL),
                _scenemgr(NULL),
                _cerenderwindow(NULL),
                _render(NULL),
                _renderTarget(NULL),
                _camera(NULL),
                _node(NULL),
                _3dobject(NULL)
        {
    
        }
    
        void UI3DRadarMap::init(Ogre::SceneManager* sm)
        {
            _window = CEGUI::WindowManager::getSingleton().getWindow("KJMainGame2_Nmap");
            _cerenderwindow = (CEGUI::RenderingWindow*)_window->getRenderingSurface();
    
            _render =  Orz::CEGUIManager::getSingletonPtr()->getRenderer();
    
            _aspectFactor = _window->getPixelSize().d_width / _window->getPixelSize().d_height;
    
            _rtttexture = Ogre::TextureManager::getSingleton().createManual("rtt_3dradarmap",
                Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
                Ogre::TEX_TYPE_2D, 256, 256, 1, 0, 
                Ogre::PF_R8G8B8A8, Ogre::TU_RENDERTARGET);
    
            _renderTarget = _rtttexture->getBuffer()->getRenderTarget();   
            _renderTarget->setActive(true);
            _renderTarget->setAutoUpdated(true);
    
            if (sm!=NULL) {
                _scenemgr = sm;
            } else {
                _scenemgr = Ogre::Root::getSingleton().createSceneManager(Ogre::ST_GENERIC, "ui3dradarmap_scenemanager");
            }
    
            _node =  _scenemgr->getRootSceneNode()->createChildSceneNode("ui3dradarmap_rootnode");
    
            _camera = _scenemgr->createCamera("ui3dradarmap_camera");
            _node->attachObject(_camera);
            _camera->setNearClipDistance(5);
            _camera->move(Ogre::Vector3(0, 0.0f, 100.0f));
            _camera->lookAt(Ogre::Vector3(0, 0.0f, -100.0f));
            _camera->setProjectionType(Ogre::PT_PERSPECTIVE);    
            _camera->setAspectRatio(_aspectFactor);//图片比例
            _camera->setFOVy(Ogre::Degree(45.0f));    
    
    
            Ogre::Viewport *vp = _renderTarget->addViewport(_camera);      
            vp->setAutoUpdated(true);
            vp->setBackgroundColour(Ogre::ColourValue(0,0,0,0));      
            vp->setOverlaysEnabled(false);      
            vp->setClearEveryFrame(true);  
            vp->setSkiesEnabled(false);
    
            CEGUI::Texture &ctex = CEGUIManager::getSingletonPtr()->getRenderer()->createTexture(_rtttexture,false);  
            CEGUI::Imageset &imgset = CEGUI::ImagesetManager::getSingleton().create("ui3dradarmap_imageset",ctex);      
            imgset.defineImage("RttImage",CEGUI::Point(0,0),ctex.getSize(),CEGUI::Point(0,0));  
            _window->setProperty("Image", CEGUI::PropertyHelper::imageToString(&imgset.getImage("RttImage")));
            _window->show();
    
            _charCursorComp =  Orz::ComponentFactories::getInstance().create("entity");
            _charCursor = _charCursorComp->queryInterface<CSeerEntityInterface>();
            _charCursor->load("ui3dradarmap_char_cursor", "Effect/map/cursor/char/char_cursor.mesh", false, _node);
            _charCursor->getSceneNode()->setScale(2.5, 2.5, 2.5);
    
        }
    
        void UI3DRadarMap::loadPath()
        {
            _paths.clear();
            SeerSquareInterface* square = SeerInterfaceManager::getSingleton().queryInterface<SeerSquareInterface>();
            typedef std::vector<SeerHelperPtr> PathNodeList;
            std::vector<SeerHelperPtr>& pathnodes = square->getHelperMap();
            std::vector<SeerHelperPtr>::iterator it = pathnodes.begin();
            for (; it != pathnodes.end(); ++it)
            {
                SeerHelperPtr helper = *it;
    
                if(helper->type == "path") continue;
    
                PathList::iterator it_path = _paths.find(helper->name);
                if (it_path == _paths.end())
                {
                    WayPointList waylist;
                    if(helper->node)
                        waylist.push_back(helper->node->_getDerivedPosition());
                    _paths.insert(std::make_pair(helper->name, waylist));
                }
                else
                {
                    if(helper->node)
                        it_path->second.push_back(helper->node->_getDerivedPosition());
                }
            }
        }
    
        void UI3DRadarMap::setup()
        {
            reset();
            PathList::iterator it_path = _paths.begin();
            for (; it_path != _paths.end(); ++it_path)
            {
                drawWay(it_path->second);
            }
    
            //WayPointList waylist;
            //for (int i = 0; i < 50; i+=2)
            //{
            //    waylist.push_back(Ogre::Vector3(-10000+400*i, -200, 0));
            //    waylist.push_back(Ogre::Vector3(-10000+400*(i+1), -200, 0));
            //    waylist.push_back(Ogre::Vector3(-10000+400*(i+1), 200, 0));
            //    waylist.push_back(Ogre::Vector3(-10000+400*(i+2), 200, 0));
            //}
            //drawWay(waylist);
            //waylist.clear();
            //waylist.push_back(Ogre::Vector3(-10000, -50, 0));
            //waylist.push_back(Ogre::Vector3(-5000, 50, 0));
            //waylist.push_back(Ogre::Vector3(5000, -50, 0));
            //waylist.push_back(Ogre::Vector3(10000, 50, 0));
            //drawWay(waylist);
        }
    
        void UI3DRadarMap::drawWay(WayPointList & waylist)
        {
            static int width = 40;
    
            _3dobject->begin("ui3dradarmap_road");
    
            WayPointList::iterator it_p = waylist.begin();
            _3dobject->position(*it_p);
            _3dobject->position(*it_p + width* Ogre::Vector3::UNIT_Y);
    
            ++it_p;
            if(it_p == waylist.end()) return;
    
            for (; (it_p + 1) != waylist.end(); ++it_p)
            {
                Ogre::Vector3 cur_point = *it_p;
                Ogre::Vector3 pre_point = *(it_p-1);
                Ogre::Vector3 nex_point = *(it_p+1);
    
                Ogre::Vector3 pre_dir = cur_point - pre_point;
                Ogre::Vector3 nex_dir = nex_point - cur_point;
                Ogre::Vector3 mid_dir = (nex_dir - pre_dir) / 2;
                Ogre::Vector3 vertical_dir(-pre_dir.y, pre_dir.x, pre_dir.z);
    
                pre_dir.normalise();
                nex_dir.normalise();
                mid_dir.normalise();
                vertical_dir.normalise();
    
                Ogre::Vector3 offset;
                float cos_v = nex_dir.dotProduct(pre_dir);
                float angle_v = std::acos(cos_v);
    
                if(angle_v < SMALLDELTA ) 
                {
                    offset = width * vertical_dir;
                }
                else
                {
                    if(nex_dir.crossProduct(pre_dir).z > 0)
                        mid_dir = - mid_dir;
                    offset = ( width / std::abs(sin(angle_v/2)) ) * mid_dir;
                }
    
    
                Ogre::Vector3 cur_point_up = cur_point + offset;
                _3dobject->position(cur_point);
                _3dobject->position(cur_point_up);    
            }
    
            _3dobject->position(*it_p);
            _3dobject->position(*it_p + width* Ogre::Vector3::UNIT_Y);
    
            for (size_t i = 0; i < waylist.size()-1; i++)
                _3dobject->quad(2*i+3, 2*i+1,  2*i,  2*i+2);
    
            _3dobject->end();    
        }
    
        void UI3DRadarMap::shutdown()
        {
    
        }
    
        void UI3DRadarMap::update(TimeType time)
        {
            if(!_camera) return;
    
            Ogre::Camera* cam = OgreGraphicsManager::getSingletonPtr()->getCamera();
            _camera->setPosition(cam->getDerivedPosition());
            _camera->setDirection(cam->getDerivedDirection());
    
            SeerCharactorMoveInterface* move = SeerInterfaceManager::getSingletonPtr()->queryInterface<SeerCharactorMoveInterface>();
            if(move == NULL) return;
            Ogre::Vector3 charpos = move->getBodySceneNode()->_getDerivedPosition();
            _charCursor->getSceneNode()->_setDerivedPosition(charpos);
        
            updateMonstersCursor();
        }
    
        void UI3DRadarMap::updateMonstersCursor()
        {
            SeerMonsterLayoutInterface* monsterLayout =  SeerInterfaceManager::getSingleton().queryInterface<SeerMonsterLayoutInterface>();
            if(monsterLayout == NULL) return;
            std::vector<std::pair<guid_t, Ogre::Vector3>> monstersPosList = monsterLayout->getMonstersPosition();
            std::vector<std::pair<guid_t, Ogre::Vector3>>::iterator it_pair = monstersPosList.begin();
            for (; it_pair != monstersPosList.end(); ++it_pair)
            {
                MonsterCursorMap::iterator it = _monstersCursors.find(it_pair->first);
                ComponentPtr cursorComp;
                CSeerEntityInterface* cursorEnt;
                if (it == _monstersCursors.end())
                {
                    cursorComp = Orz::ComponentFactories::getInstance().create("entity");
                    cursorEnt = cursorComp->queryInterface<CSeerEntityInterface>();
                    cursorEnt->setSceneManager(_scenemgr);
                    cursorEnt->load(
                        "ui3dradarmap_monster_cursor_"+boost::lexical_cast<std::string>(_monstersCursors.size()),
                        "Effect/map/cursor/monster/monster_cursor.mesh", false, _node);
                    cursorEnt->getSceneNode()->setScale(2.5, 2.5, 2.5);
    
                    _monstersCursors.insert(std::make_pair(it_pair->first, cursorComp));
                }
                else 
                {
                    cursorComp = it->second;
                    cursorEnt = cursorComp->queryInterface<CSeerEntityInterface>();
                }
                cursorEnt->getSceneNode()->_setDerivedPosition(it_pair->second);
            }
        }
    
    
        void UI3DRadarMap::reset()
        {
            _monstersCursors.clear();
            if(_3dobject) {
                _3dobject->detachFromParent();
                if(_scenemgr) {
                    _scenemgr->destroyManualObject(_3dobject->getName());
                }
            }
    
            _3dobject = _scenemgr->createManualObject("ui3dradarmap_manualobject");
            _node->attachObject(_3dobject);
        }
    
        void UI3DRadarMap::hideMonsterCursor(guid_t id)
        {
            MonsterCursorMap::iterator it = _monstersCursors.find(id);
            if(it == _monstersCursors.end()) return;
    
            CSeerEntityInterface* radarCursor = it->second->queryInterface<CSeerEntityInterface>();
            radarCursor->getSceneNode()->setVisible(false);
        }
    
        void UI3DRadarMap::setSceneVisible(bool visible)
        {
            if(_node)
                _node->setVisible(visible);
            CEGUI::Window* roleCursor = CEGUI::WindowManager::getSingleton().getWindow("KJMainGame2_mapRole");
            if(roleCursor)
                roleCursor->setVisible(!visible);
        }
    
    }
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  • 原文地址:https://www.cnblogs.com/flytrace/p/2602056.html
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