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  • C# 联网五子棋

    学习C# ,写了一个可以联网对战的五子棋小游戏。

    完整源代码地址:https://files.cnblogs.com/fmnisme/%E4%BA%94%E5%AD%90%E6%A3%8B2.rar

    废话不多说,贴上代码。

    using:

    using System;
    using System.Collections.Generic;
    using System.Text;
    using System.Windows.Forms;
    using System.Net;
    using System.Net.Sockets;
    using System.Threading;

    全局变量:

    int[,] chessArr; //存储棋格中棋子的状态,列如chessArr[4,5]=0;表示第5行,第6列的交叉点是黑子。此外1代表白子,2代表空。
    bool black = true; //是否到黑子下棋。
    int num = 15; //棋盘的大小:num*num
    ControlInternet CI = new ControlInternet(); //实例化的联网对战类。
    bool over = true; //是否结束,结束则定制落子。
    bool internetFight = false; //该值为true时则为联网对战,此时black变量是固定的,一方为黑,一方为白。
    List<PictureBox> picBoxList = new List<PictureBox>(); //使用PictureBox作为棋格。
    bool put=true; //单机游戏时该值永远为true,联网时接收到数据设为true,发送数据后设为false。

    画棋格

    //棋格初始化
            private void main_Load(object sender, EventArgs e)
            {
                drawCheckerboar();
            }
    
            //画棋格
            public void drawCheckerboar()
            {
                chessArr = new int[num, num];
                int currentPoint = 0;
                int chessLength = 30;
                int initX = 10;
                int initY = 10;
                int _x = initX;
                int _y = initY;
                PictureBox tmpBox;
                for (int x = 0; x < num * num; x++)
                {
                    if (currentPoint % num == 0)
                    {
                        _x = initX;
                        _y = ((int)currentPoint / num) * chessLength + initY;
                    }
                    else
                    {
                        _x += chessLength;
                    }
                    tmpBox = new PictureBox();
                    tmpBox.Left = _x;
                    tmpBox.Top = _y;
                    tmpBox.Width = chessLength;
                    tmpBox.Height = chessLength;
                    tmpBox.Image = global::五子棋2.Properties.Resources.gezi;
                    tmpBox.Name = (currentPoint % num).ToString() + "-" + ((int)currentPoint / num).ToString(); //x-y
                    chessArr[currentPoint % num, (int)currentPoint / num] = 2;
                    tmpBox.Click += new EventHandler(pic_click);
                    picBoxList.Add(tmpBox);
                    this.Controls.Add(tmpBox);
                    tmpBox = null;
                    currentPoint++;
                }
            }
    

    单机棋格时判断落子,以及是否胜利。

    //单击棋格
    private void pic_click(object sender,EventArgs e)
    {
    PictureBox pb
    = (PictureBox)sender;
    string[] stringArr = pb.Name.Split('-');
    int[] intArr = new int[] { int.Parse(stringArr[0]),int.Parse(stringArr[1])};
    if (chessArr[intArr[0],intArr[1]]==2&&!over&&put)
    {
    if (black)
    {
    pb.Image
    = global::五子棋2.Properties.Resources.black;
    chessArr[intArr[
    0], intArr[1]] = 0;
    if (!internetFight)
    black
    = false;
    else
    {
    CI.sendMsg(
    00,0,(intArr[0]+intArr[1]*num).ToString());
    put
    = false;
    }
    if (win(0))
    {
    over
    = true;
    MessageBox.Show(
    "black win!");
    }
    }
    else
    {
    pb.Image
    = global::五子棋2.Properties.Resources.white;
    chessArr[intArr[
    0], intArr[1]] = 1;
    if (!internetFight)
    black
    = true;
    else
    {
    CI.sendMsg(
    00, 1, (intArr[0] + intArr[1] * num).ToString());
    put
    = false;
    }
    if (win(1))
    {
    over
    = true;
    MessageBox.Show(
    "white win!");
    }
    }
    }
    }

    //是否胜利。
    private bool win(int flag)
    {
    int checkPoint = 0;
    int _x = 0;
    int _y = 0;
    //横着检查。
    for (int x = 0; x < num*num;x++ )
    {
    int consecutive = 0;
    checkPoint
    = x;
    for (int y = 0; y < 5; y++)
    {
    _x
    = (checkPoint +y)% num;
    _y
    = (int)checkPoint / num;
    if (checkPoint > (num * num - 1) || _x > num-1)
    break;
    if(chessArr[_x,_y]==flag)
    {
    consecutive
    ++;
    }
    //checkPoint++;
    }
    if (consecutive == 5)
    return true;
    }
    //竖着检查
    for (int x = 0; x < num * num; x++)
    {
    int consecutive = 0;
    checkPoint
    = x;
    for (int y = 0; y < 5; y++)
    {
    _x
    = (checkPoint +y)% num;
    _y
    = (int)checkPoint/ num;
    if (checkPoint > (num * num - 1) || _x > num - 1)
    break;
    if (chessArr[ _y,_x] == flag)
    {
    consecutive
    ++;
    }
    //checkPoint++;
    }
    if (consecutive == 5)
    return true;
    }
    //正斜
    for (int x = 0; x < num * num; x++)
    {
    int consecutive = 0;
    checkPoint
    = x;
    for (int y = 0; y < 5; y++)
    {
    _x
    = checkPoint % num + y;
    _y
    = ((int)checkPoint / num) + y;
    if (_x > num - 1 || _y > num-1)
    break;
    if (chessArr[_x, _y] == flag)
    {
    consecutive
    ++;
    }
    }
    if (consecutive == 5)
    return true;
    }
    //反斜
    for (int x = 0; x < num * num; x++)
    {
    int consecutive = 0;
    checkPoint
    = x;
    for (int y = 0; y < 5; y++)
    {
    _x
    = checkPoint % num - y;
    _y
    = (int)checkPoint / num +y;
    if (_x > num - 1 || _x < 0 || _y > num - 1 || _y < 0)
    break;
    if (chessArr[_x, _y] == flag)
    {
    consecutive
    ++;
    }
    }
    if (consecutive == 5)
    return true;
    }
    return false;
    }

    连接,监听函数

    //监听按钮,等待其它程序连接。
    private void btn_listen_Click(object sender, EventArgs e)
    {
    Thread listenThread
    = new Thread(new ThreadStart(listen));
    listenThread.Start();
    }
    //监听函数
    private void listen()
    {
    try
    {
    Thread.CurrentThread.IsBackground
    = true;
    Control.CheckForIllegalCrossThreadCalls
    = false;
    btn_connect.Enabled
    = false;
    btn_listen.Enabled
    = false;
    txt_ip.Enabled = false;
    CI.listen();
    over
    = false; //连接后才允许落子。
    internetFight = true;
    CI.OnReceiveMsg
    += new ChessEventHander(manageChessEvent);
    }
    catch (Exception ex)
    {
    txt_talk.Text
    += "listen:\r\n" + ex.Message+"\r\n";
    }
    }

    //连接按钮,连接在监听的程序。
    private void btn_connect_Click(object sender, EventArgs e)
    {
    try
    {
    CI.connect(txt_ip.Text);
    over
    = false;
    black
    = false;
    internetFight
    = true;
    CI.OnReceiveMsg
    += new ChessEventHander(manageChessEvent);
    btn_connect.Enabled
    = false;
    btn_listen.Enabled
    = false;
    txt_ip.Enabled = false;
    }
    catch (Exception ex)
    {
    txt_talk.Text
    +="btn_connect_Click:\r\n"+ ex.Message + "\r\n";
    }
    }
    发送,处理消息,
    //发送消息
    private void btn_sendMsg_Click(object sender, EventArgs e)
    {
    try
    {
    string player;
    if (black == true)
    player
    = "黑子玩家:\r\n";
    else
    player
    = "白子玩家:\r\n";
    CI.sendMsg(
    1, 0, player + txt_send.Text);
    txt_talk.Text
    += player + txt_send.Text + "\r\n";
    txt_send.Text
    = "";
    }
    catch (Exception ex)
    {
    txt_talk.Text
    += "btn_sendMsg_Click:\r\n" + ex.Message+"\r\n";
    }
    }

    //处理接收信息事件。
    public void manageChessEvent(object sender, ChessEvent e)
    {
    Control.CheckForIllegalCrossThreadCalls
    = false;
    switch (e.Iclass)
    {
    case "0": //棋子信息。
    int _x = int.Parse(e.content) % num;
    int _y = (int)(int.Parse(e.content) / num);
    chessArr[_x, _y]
    = int.Parse(e.flag);
    if (e.flag == "0")
    {
    picBoxList[
    int.Parse(e.content)].Image = global::五子棋2.Properties.Resources.black;
    if (win(0))
    {
    over
    = true;
    MessageBox.Show(
    "black Win");
    }
    }
    else
    {
    picBoxList[
    int.Parse(e.content)].Image = global::五子棋2.Properties.Resources.white;
    if (win(1))
    {
    over
    = true;
    MessageBox.Show(
    "white win");
    }
    }
    put
    = true;
    break;
    case "1": //聊天
    txt_talk.Text += e.content + "\r\n";
    break;
    case "2": //重新开始。
    restartGmae();
    break;
    case"5":
    stopConnect();
    break;
    }
    }

    private void btn_stopConnect_Click(object sender, EventArgs e)
    {
    CI.sendMsg(
    5, 0, "000");
    CI
    = new ControlInternet();
    stopConnect();
    }
    //自定义消息函数
    public class ChessEvent : EventArgs
    {
    public string Iclass;
    public string content;
    public string flag;
    public ChessEvent(string _class, string _flag, string _content)
    {
    Iclass
    = _class;
    content
    = _content;
    flag
    = _flag;
    }
    }

    //委托
    public delegate void ChessEventHander(object sender,ChessEvent e);

    //联网对战接口。
    public interface ISocket
    {
    void listen();
    void connect(string ipStr);
    void sendMsg(byte @class,byte flag,string content);
    void receiveMsg(object obj);
    void close();
    //event OnReceiveMsg();
    }

    //联网对战类。
    public class ControlInternet:ISocket
    {
    private Socket skRec = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
    private IPEndPoint ipeRec;
    private Socket skSend = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
    private IPEndPoint ipeSend;
    public event ChessEventHander OnReceiveMsg;

    public ControlInternet()
    {

    }

    public void listen()
    {
    try
    {
    IPAddress myIp
    = Dns.GetHostEntry(Dns.GetHostName()).AddressList[1];
    skRec.Bind(
    new IPEndPoint(IPAddress.Parse(myIp.ToString()), 8880));
    skRec.Listen(
    0);
    Socket clientRec
    = skRec.Accept();
    Thread receiveMsgThread
    = new Thread(new ParameterizedThreadStart(receiveMsg));
    receiveMsgThread.Start(clientRec);
    skSend.Bind(
    new IPEndPoint(IPAddress.Parse(myIp.ToString()), 8881));
    skSend.Listen(
    0);
    skSend
    = skSend.Accept();
    }
    catch (Exception ex)
    {
    MessageBox.Show(
    "listen:"+ex.Message);
    }
    }

    public void connect(string ipStr)
    {
    ipeSend
    = new IPEndPoint(IPAddress.Parse(ipStr), 8880);
    skSend.Connect(ipeSend);
    ipeRec
    = new IPEndPoint(IPAddress.Parse(ipStr), 8881);
    skRec.Connect(ipeRec);
    Thread receiveMsgThread
    = new Thread(new ParameterizedThreadStart(receiveMsg));
    receiveMsgThread.Start(skRec);
    }

    public void sendMsg(byte @class,byte flag,string content)
    {
    try
    {
    byte[] tmpBytes = Encoding.Default.GetBytes(content);
    MessageControl.Message msg
    = new MessageControl.Message(@class, flag, tmpBytes);
    byte[] sendeBytes = msg.ToBytes();
    skSend.Send(sendeBytes);
    }
    catch (Exception ex)
    {

    }
    }

    public void receiveMsg(object obj)
    {
    Thread.CurrentThread.IsBackground
    = true;
    Socket clientRec
    = (Socket)obj;
    MessageControl.Message msg
    = new MessageControl.Message();
    MessageControl.MessageStream mst
    = new MessageControl.MessageStream();
    int revb;
    try
    {
    while (clientRec.Connected)
    {
    byte[] recBytes = new byte[512];
    revb
    = clientRec.Receive(recBytes);
    mst.Write(recBytes,
    0, revb);
    if (mst.Read(out msg))
    {
    OnReceiveMsg(
    this, new ChessEvent(msg.Class.ToString(), msg.Flag.ToString(), Encoding.Default.GetString(msg.Content)));
    }
    }
    }
    catch (Exception ex)
    {
    //skRec.Close();
    //skSend.Close();
    //clientRec.Close();
    }
    }

    public void close()
    {
    skRec.Close();
    skSend.Close();
    // //skRec = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
    // //skSend = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
    }

    ~ControlInternet()
    {
    skRec.Close();
    skSend.Close();
    }
    }

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  • 原文地址:https://www.cnblogs.com/fmnisme/p/2074750.html
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