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  • 太阳升起并下落的小动画-SWIFT

    一个小小的动画,太阳公公上山又下山。先上效果图。

    用 lipecap 录的gif效果有点卡顿。好吧,说下如何实现的。

    首先在一个大圆内先计算出内切九边形各个顶点的位置,接着连接相应的顶点变成一个九角星太阳的九条光芒,然后在九角星的中心画一个圈形的Layer,这样就大致画好了大阳的形状。

    新建一个叫SunView的文件继承自UIView,然后在init方法内添加一个addSunLayer()的方法。并在里面添加以下方内容

    class SunView: UIView {

            override init(frame: CGRect) {

            super.init(frame: frame)

            addSunLayer()

        }

        required init?(coder aDecoder: NSCoder) {

            super.init(coder: aDecoder)

        }

    }

    在addSunLayer()方法内添加绘制九角星的代码:

    let ninePolyganPath:UIBezierPath = UIBezierPath()
    //大圆的半径        
    let radius:CGFloat = self.frame.size.width / 2
    //九角星各个顶点的位置        
    var anglePoints:Dictionary<String,CGPoint> = Dictionary<String,CGPoint>()
    //第一个顶点的位置,最右边中间那个点        
    let firstPoint:CGPoint = CGPoint(x: bounds.width, y: bounds.width / 2)
    anglePoints["0"] = firstPoint
    ninePolyganPath.moveToPoint(firstPoint)
            
     for i in 1..<9 {
        //将圆分成9份,每一份的大小为40度
        let angle = Double(i) * 40.0 
        //算出相应角度的三角函数值
        let rateSin:CGFloat = sin(CGFloat(angle / 180 * M_PI))
        let rateCos:CGFloat = cos(CGFloat(angle / 180 * M_PI))
        let x:CGFloat = radius * rateCos + radius
        let y:CGFloat = radius * rateSin + radius
        anglePoints[String(i)] = CGPoint(x: x, y: y)        
     }
    //连接相应的九个点,使之成为九角星
    ninePolyganPath.addLineToPoint(anglePoints["4"]!)
    ninePolyganPath.addLineToPoint(anglePoints["8"]!)
    ninePolyganPath.addLineToPoint(anglePoints["3"]!) ninePolyganPath.addLineToPoint(anglePoints["7"]!) ninePolyganPath.addLineToPoint(anglePoints["2"]!)
    ninePolyganPath.addLineToPoint(anglePoints["6"]!)
    ninePolyganPath.addLineToPoint(anglePoints["1"]!)
    ninePolyganPath.addLineToPoint(anglePoints["5"]!)
    ninePolyganPath.closePath()
            
    let ninePolyganLayer:CAShapeLayer = CAShapeLayer()
    ninePolyganLayer.fillColor = UIColor.yellowColor().CGColor
    ninePolyganLayer.strokeColor = UIColor.yellowColor().CGColor
    ninePolyganLayer.lineWidth = 5
    ninePolyganLayer.path = ninePolyganPath.CGPath

       self.layer.addSublayer(ninePolyganLayer)

     在ViewContoller文件内添加以下代码:

      let sunView = SunView(frame: CGRect(x: 100, y: 100, 100, height: 100))

      self.view.addSubview(sunView)

    此时九角星就做好了,运行的效果如下:

    接着要在九角星的中星心位置添加一个圆,做为太阳中心。添加一个计算属性,一个钜形的内切圆路径。

    var sunCirclePath:UIBezierPath {
            return UIBezierPath(ovalInRect: CGRect(x: self.frame.size.width * 0.3 / 2, y: self.frame.size.height * 0.3 / 2,  self.frame.size.width - self.frame.size.width * 0.3, height: self.frame.size.height - self.frame.size.height * 0.3))
     }
    

     接着在addSunLayer方法内添加以下内容:

    let sunLayer:CAShapeLayer = CAShapeLayer()
    sunLayer.path = sunCirclePath.CGPath
    sunLayer.lineWidth =  5
    sunLayer.fillColor = UIColor.yellowColor().CGColor
    sunLayer.strokeColor = UIColor.colorWithHexString("#eecc00").CGColor
    self.layer.addSublayer(sunLayer)

    //让太阳转动起来

      let animation:CABasicAnimation = CABasicAnimation(keyPath: "transform.rotation")

      animation.fromValue = 0.0

      animation.toValue = 2 * M_PI

      animation.duration = 5

      animation.repeatCount = HUGE 

      layer.addAnimation(animation, forKey: nil)

     并将上面ninePolyganLayer添加到图层的代码做如下修改。

    self.layer.insertSublayer(ninePolyganLayer, below: sunLayer)

     //self.layer.addSublayer(ninePolyganLayer)

    此时运行效果如下:

    最后就是让sunView按着指定的路径运行就可以了。回到ViewController文件内,添加以下计算路径属性,画出一条弧形路径,然后让太阳按着这个路径移动。

    var sunrisePath:UIBezierPath {
            let path:UIBezierPath = UIBezierPath()
            path.moveToPoint(CGPoint(x: 0, y: 160))
            path.addQuadCurveToPoint(CGPoint(x: self.view.frame.size.width, y: 160), controlPoint: CGPoint(x: self.view.frame.size.width / 2, y: 60))
            //path.closePath() //这个不能用,
            return path
     }
    

     添加以下动画代码

    let sunriseAnimation:CAKeyframeAnimation = CAKeyframeAnimation(keyPath: "position")
    sunriseAnimation.path = sunrisePath.CGPath
    sunriseAnimation.duration = 3
    sunriseAnimation.calculationMode = kCAAnimationPaced sunriseAnimation.fillMode = kCAFillModeForwards sunriseAnimation.repeatCount = HUGE sunriseAnimation.removedOnCompletion = false sunView.layer.addAnimation(sunriseAnimation, forKey: nil)

     这样就完成了。以上仅供参考,还请大家多提意见。

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  • 原文地址:https://www.cnblogs.com/foxting/p/5665095.html
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