zoukankan      html  css  js  c++  java
  • 数据-第10课-循环链表

    第10课-循环链表

    l  单链表的局限

    (1)      单链表可以用于表示任意的线性关系。

    (2)      有些线性关系是循环的,即没有队尾元素 ,即没有队尾元素。

    1. 循环链表的定义

    将单链表中最后一个数据元素的next指针指向第一个元素。

    2. 循环链表拥有单链表的所有操作

    (1)      创建链表。

    (2)      销毁链表。

    (3)      获取链表长度。

    (4)      清空链表。

    (5)      获取第pos个元素操作。

    (6)      插入元素到位置pos。

    (7)      删除位置pos。

    例子--将单链表改写成循环链表

    CircleList.h

    #ifndef _CIRCLELIST_H_

    #define _CIRCLELIST_H_

    typedef void CircleList;

    typedef struct _tag_CircleListNode CircleListNode;

    struct _tag_CircleListNode

    {

        CircleListNode* next;

    };

    CircleList* CircleList_Create();

    void CircleList_Destroy(CircleList* list);

    void CircleList_Clear(CircleList* list);

    int CircleList_Length(CircleList* list);

    int CircleList_Insert(CircleList* list, CircleListNode* node, int pos);

    CircleListNode* CircleList_Get(CircleList* list, int pos);

    CircleListNode* CircleList_Delete(CircleList* list, int pos);

    CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node);

    CircleListNode* CircleList_Reset(CircleList* list);

    CircleListNode* CircleList_Current(CircleList* list);

    CircleListNode* CircleList_Next(CircleList* list);

    #endif

    CircleList.h

    #include <stdio.h>

    #include <malloc.h>

    #include "CircleList.h"

    typedef struct _tag_CircleList

    {

        CircleListNode header;

        CircleListNode* slider;

        int length;

    } TCircleList;

    CircleList* CircleList_Create() // O(1)

    {

        TCircleList* ret = (TCircleList*)malloc(sizeof(TCircleList));

       

        if( ret != NULL )

        {

            ret->length = 0;

            ret->header.next = NULL;

            ret->slider = NULL;

        }

       

        return ret;

    }

    void CircleList_Destroy(CircleList* list) // O(1)

    {

        free(list);

    }

    void CircleList_Clear(CircleList* list) // O(1)

    {

        TCircleList* sList = (TCircleList*)list;

       

        if( sList != NULL )

        {

            sList->length = 0;

            sList->header.next = NULL;

            sList->slider = NULL;

        }

    }

    int CircleList_Length(CircleList* list) // O(1)

    {

        TCircleList* sList = (TCircleList*)list;

        int ret = -1;

       

        if( sList != NULL )

        {

            ret = sList->length;

        }

       

        return ret;

    }

    int CircleList_Insert(CircleList* list, CircleListNode* node, int pos) // O(n)

    {

        TCircleList* sList = (TCircleList*)list;

        int ret = (sList != NULL) && (pos >= 0) && (node != NULL);

        int i = 0;

       

        if( ret )

        {

            CircleListNode* current = (CircleListNode*)sList;

           

            for(i=0; (i<pos) && (current->next != NULL); i++)

            {

                current = current->next;

            }

           

            node->next = current->next;

            current->next = node;

           

            if( sList->length == 0 )

            {

                sList->slider = node;

                node->next = node;

            }

           

            sList->length++;

        }

       

        return ret;

    }

    CircleListNode* CircleList_Get(CircleList* list, int pos) // O(n)

    {

        TCircleList* sList = (TCircleList*)list;

        CircleListNode* ret = NULL;

        int i = 0;

       

        if( (sList != NULL) && (pos >= 0) )

        {

            CircleListNode* current = (CircleListNode*)sList;

           

            for(i=0; i<pos; i++)

            {

                current = current->next;

            }

           

            ret = current->next;

        }

       

        return ret;

    }

    CircleListNode* CircleList_Delete(CircleList* list, int pos) // O(n)

    {

        TCircleList* sList = (TCircleList*)list;

        CircleListNode* ret = NULL;

        int i = 0;

       

        if( (sList != NULL) && (pos >= 0) )

        {

            CircleListNode* current = (CircleListNode*)sList;

            CircleListNode* first = sList->header.next;

            CircleListNode* last = (CircleListNode*)CircleList_Get(sList, sList->length - 1);

           

            for(i=0; i<pos; i++)

            {

                current = current->next;

            }

           

            ret = current->next;

            current->next = ret->next;

           

            sList->length--;

           

            if( first == ret )

            {

                sList->header.next = ret->next;

                last->next = ret->next;

            }

           

            if( sList->slider == ret )

            {

                sList->slider = ret->next;

            }

           

            if( sList->length == 0 )

            {

                sList->header.next = NULL;

                sList->slider = NULL;

            }

        }

       

        return ret;

    }

    CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node) // O(n)

    {

        TCircleList* sList = (TCircleList*)list;

        CircleListNode* ret = NULL;

        int i = 0;

       

        if( sList != NULL )

        {

            CircleListNode* current = (CircleListNode*)sList;

           

            for(i=0; i<sList->length; i++)

            {

                if( current->next == node )

                {

                    ret = current->next;

                    break;

                }

               

                current = current->next;

            }

            

            if( ret != NULL )

            {

                CircleList_Delete(sList, i);

            }

        }

       

        return ret;

    }

    CircleListNode* CircleList_Reset(CircleList* list) // O(1)

    {

        TCircleList* sList = (TCircleList*)list;

        CircleListNode* ret = NULL;

       

        if( sList != NULL )

        {

            sList->slider = sList->header.next;

            ret = sList->slider;

        }

       

        return ret;

    }

    CircleListNode* CircleList_Current(CircleList* list) // O(1)

    {

        TCircleList* sList = (TCircleList*)list;

        CircleListNode* ret = NULL;

       

        if( sList != NULL )

        {

            ret = sList->slider;

        }

       

        return ret;

    }

    CircleListNode* CircleList_Next(CircleList* list) // O(1)

    {

        TCircleList* sList = (TCircleList*)list;

        CircleListNode* ret = NULL;

       

        if( (sList != NULL) && (sList->slider != NULL) )

        {

            ret = sList->slider;

            sList->slider = ret->next;

        }

       

        return ret;

    }

    main.c

    #include <stdio.h>

    #include <stdlib.h>

    #include "CircleList.h"

    /* run this program using the console pauser or add your own getch, system("pause") or input loop */

    struct Value

    {

        CircleListNode header;

        int v;

    };

    int main(int argc, char *argv[])

    {

        int i = 0;

        CircleList* list = CircleList_Create();

       

        struct Value v1;

        struct Value v2;

        struct Value v3;

        struct Value v4;

        struct Value v5;

        struct Value v6;

        struct Value v7;

        struct Value v8;

       

        v1.v = 1;

        v2.v = 2;

        v3.v = 3;

        v4.v = 4;

        v5.v = 5;

        v6.v = 6;

        v7.v = 7;

        v8.v = 8;

       

        CircleList_Insert(list, (CircleListNode*)&v1, CircleList_Length(list));

        CircleList_Insert(list, (CircleListNode*)&v2, CircleList_Length(list));

        CircleList_Insert(list, (CircleListNode*)&v3, CircleList_Length(list));

        CircleList_Insert(list, (CircleListNode*)&v4, CircleList_Length(list));

       

        CircleList_Insert(list, (CircleListNode*)&v5, 5);

        CircleList_Delete(list, 0);

       

        for(i=0; i<2*CircleList_Length(list); i++)

        {

            struct Value* pv = (struct Value*)CircleList_Get(list, i);

           

            printf("%d ", pv->v);

        }

       

        printf(" ");

       

        while( CircleList_Length(list) > 0 )

        {

            struct Value* pv = (struct Value*)CircleList_Delete(list, 0);

           

            printf("%d ", pv->v);

        }

       

        printf(" ");

       

        CircleList_Insert(list, (CircleListNode*)&v1, CircleList_Length(list));

        CircleList_Insert(list, (CircleListNode*)&v2, CircleList_Length(list));

        CircleList_Insert(list, (CircleListNode*)&v3, CircleList_Length(list));

        CircleList_Insert(list, (CircleListNode*)&v4, CircleList_Length(list));

        CircleList_Insert(list, (CircleListNode*)&v5, CircleList_Length(list));

        CircleList_Insert(list, (CircleListNode*)&v6, CircleList_Length(list));

        CircleList_Insert(list, (CircleListNode*)&v7, CircleList_Length(list));

        CircleList_Insert(list, (CircleListNode*)&v8, CircleList_Length(list));

       

        for(i=0; i<CircleList_Length(list); i++)

        {

            struct Value* pv = (struct Value*)CircleList_Next(list);

           

            printf("%d ", pv->v);

        }

       

        printf(" ");

       

        CircleList_Reset(list);

       

        while( CircleList_Length(list) > 0 )

        {

            struct Value* pv = NULL;

           

            for(i=1; i<3; i++)

            {

                CircleList_Next(list);

            }

           

            pv = (struct Value*)CircleList_Current(list);

           

            printf("%d ", pv->v);

           

            CircleList_DeleteNode(list, (CircleListNode*)pv);

        }

       

        CircleList_Destroy(list);

       

             return 0;

    }

    3. 游标的定义

    在循环链表中可以定义一个“当前”指针,这个指针通常称为游标,可以通过这个游标来遍历链表中的所有元素。

    4. 循环链表的新操作

    (1)      获取当前游标指向的数据元素。

    (2)      将游标重置指向链表中的第一个数据元素。

    (3)      将游标移动指向到链表中的下一个数据元素。

    (4)      直接指定删除链表中的某个数据元素。

    CircleListNode* CircleList_Current(CircleList* list);

    CircleListNode* CircleList_Reset(CircleList* list);

    CircleListNode* CircleList_Next(CircleList* list);

    CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node);

    约瑟夫问题

    n 个人围成一个圆圈,首先第 ,首先第 1 个人从 1 开始一个人一个人顺时针报数,报到第 m 个人,令其出列。然后再从下一 个人开始从 1 顺时针报数,报到第 m 个人,再令其出列,…,如此下去,求出列顺序。

    小结

    l  循环链表只是在单链表的基础上做了一个加强。

    l  循环链表可以完全取代单链表的使用。

    l  循环链表的Next和Current操作可以高效的遍历。

    l  链表中的所有元素。

  • 相关阅读:
    黄聪:dreamweaver jquery代码提示安装,DW JQ代码智能提示
    明明白白AOP(你没有理由不心领神会!)
    myeclipse安装svn插件的多种方式
    spring注解
    freemarker入门例子
    MyEclipse10 中的两种FreeMarker插件的安装与配置
    优秀程序员必备的10个技能
    p2psearcher无法连接到KAD网络或ed2k服务器的解决办法
    MyEclipse 8.6.1下载|MyEclipse 8下载|MyEclipse 8.6.1官网下载
    网络技术网站
  • 原文地址:https://www.cnblogs.com/free-1122/p/11322743.html
Copyright © 2011-2022 走看看