1 var projector = new THREE.Projector(); 2 3 var world_vector = new THREE.Vector3(0,0,1); 4 5 var vector = projector.projectVector(world_vector, camera); 6 7 var halfWidth = window.innerWidth / 2; 8 var halfHeight = window.innerHeight / 2; 9 10 var result = { 11 12 x: Math.round(vector.x * halfWidth + halfWidth), 13 y: Math.round(-vector.y * halfHeight + halfHeight) 14 15 };