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  • [ActionSprit 3.0] FMS直播

    音视频流的发布(服务端)

     1 package
     2 {
     3     import flash.display.Sprite;
     4     import flash.events.NetStatusEvent;
     5     import flash.media.Camera;
     6     import flash.media.Microphone;
     7     import flash.net.NetConnection;
     8     import flash.net.NetStream;
     9     import flash.net.ObjectEncoding;
    10     
    11     /**
    12      * @author Frost.Yen
    13      * @E-mail 871979853@qq.com
    14      * @create 2015-7-7 下午2:47:40
    15      *
    16      */
    17     public class LiveFMS extends Sprite
    18     {
    19         private var _netConnection:NetConnection = new NetConnection();
    20         private var _netStream:NetStream = null;
    21         private var _fms:String = "rtmp://localhost/HelloServer";//"rtmp:/HelloServer"
    22         private var _camera:Camera = null;
    23         private var _microphone:Microphone = null;
    24         
    25         public function LiveFMS()
    26         {
    27             init();
    28         }
    29         private function init():void
    30         {
    31             _netConnection.objectEncoding = ObjectEncoding.AMF3;
    32             _netConnection.connect(_fms);
    33             _netConnection.addEventListener(NetStatusEvent.NET_STATUS,onNetStatus);
    34         }
    35         
    36         private function onNetStatus(e:NetStatusEvent):void
    37         {
    38             trace(e.info.code);
    39             switch(e.info.code)
    40             {
    41                 case "NetConnection.Connect.Success"://连接尝试成功
    42                     publishStream();//发布流到服务器
    43                     break;
    44                 case "NetConnection.Connect.Closed"://成功关闭连接
    45                     
    46                     break;
    47                 default:
    48                     break;
    49             }
    50         }
    51         private function publishStream():void
    52         {
    53             _netStream = new NetStream(_netConnection);//创建于FMS连接相关的音视频数据流对象
    54             _camera = Camera.getCamera("0");//获得默认摄像头
    55             _camera.setMode(320,240,15);//经试验:320*240效果较佳而占用网络流量较小,15为keyFrame
    56             _camera.setQuality(100*1000,90);//100*1000为上传带宽,90为图像质量;
    57             _microphone = Microphone.getMicrophone();//获得麦克风对象
    58             _microphone.setUseEchoSuppression(true);//抑制回音;
    59             _netStream.attachAudio(_microphone);//将音频加入到流中;
    60             _netStream.attachCamera(_camera);//将视频加入到流中;
    61             _netStream.publish("my_video","live");//将音视频数据发布到FMS服务器上,流名称为:my_video,发布类型为:live(实时);
    62         }
    63         
    64     }
    65 }

    音视频流的播放(客户端)

      1 package
      2 {
      3     import flash.display.SimpleButton;
      4     import flash.display.Sprite;
      5     import flash.events.MouseEvent;
      6     import flash.events.NetStatusEvent;
      7     import flash.media.Video;
      8     import flash.net.NetConnection;
      9     import flash.net.NetStream;
     10     import flash.net.ObjectEncoding;
     11     import flash.text.TextField;
     12     
     13     /**
     14      * @author Frost.Yen
     15      * @E-mail 871979853@qq.com
     16      * @create 2015-7-10 下午3:03:11
     17      *
     18      */
     19     [SWF(width="800",height="600")]
     20     public class LiveFMSClient extends Sprite
     21     {
     22         private var _playBtn:Sprite;
     23         private var _netConnection:NetConnection = new NetConnection();
     24         private var _netStream:NetStream;
     25         private var _fms:String = "rtmp://192.168.3.106/HelloServer";
     26         public function LiveFMSClient()
     27         {
     28             initView();
     29         }
     30         private function initView():void
     31         {
     32             _playBtn = new Sprite();
     33             _playBtn.graphics.beginFill(0xcccccc);
     34             _playBtn.graphics.drawRoundRect(0,0,50,20,5,5);
     35             _playBtn.graphics.endFill();
     36             _playBtn.x = _playBtn.y = 50;
     37             _playBtn.buttonMode = true;
     38             var t:TextField = new TextField();
     39             t.text = "Play";
     40             t.autoSize = "left";
     41             t.mouseEnabled = false;
     42             t.x = 0.5*(_playBtn.width-t.width);
     43             t.y = 0.5*(_playBtn.height-t.height)
     44             _playBtn.addChild(t);
     45             this.addChild(_playBtn);    
     46             _playBtn.addEventListener(MouseEvent.CLICK,onPlay);
     47         }
     48         
     49         private function onPlay(e:MouseEvent):void
     50         {
     51             //_netConnection.objectEncoding = ObjectEncoding.AMF3;
     52             _netConnection.connect(_fms);
     53             _netConnection.addEventListener(NetStatusEvent.NET_STATUS,onNetStatus);
     54         }
     55         private function onNetStatus(e:NetStatusEvent):void
     56         {
     57             trace(e.info.code);
     58             switch(e.info.code)
     59             {
     60                 case "NetConnection.Connect.Success":
     61                     playStream();
     62                     break;
     63                 case "NetConnection.Connect.Closed":
     64                     
     65                     break;
     66                 
     67                 default:
     68                     
     69                     break;
     70             }
     71         }
     72         
     73         private function playStream():void
     74         {
     75             _netStream = new NetStream(_netConnection);
     76             _netStream.bufferTime = 15;
     77             var video:Video = new Video();
     78             video.attachNetStream(_netStream);
     79             video.smoothing = true;
     80             this.addChild(video);
     81             video.x = 80;video.y = 100;
     82             _netStream.play("my_video");
     83             _netStream.addEventListener(NetStatusEvent.NET_STATUS,onStreamStatus);
     84         }
     85         private function onStreamStatus(e:NetStatusEvent):void
     86         {
     87             trace(e.info.code);
     88             switch(e.info.code)
     89             {
     90                 case "NetStream.Play.Start":
     91                     
     92                     break;
     93                 case "NetStream.Play.StreamNotFound":
     94                     trace("无法找到传递给 play() 方法的 FLV。");
     95                     break;
     96                 case "NetStream.Play.UnpublishNotify":
     97                     trace("服务器取消流的发布");
     98                     break;
     99                 default:
    100                     
    101                     break;
    102             }
    103         }
    104     }
    105 }
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  • 原文地址:https://www.cnblogs.com/frost-yen/p/4646130.html
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