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  • [ActionScript 3.0] AS3中的位图(BitmapData)应用

    1.位图使用(模糊)滤镜

    //创建一个矩形区域的BitmapData
    var bmd:BitmapData = new BitmapData(80, 30, false, 0xffffff);
    //画个红色的矩形
    var rect:Rectangle = new Rectangle(20, 10, 40, 10);
    bmd.fillRect(rect, 0xFF0000);
    //找到红色矩形的右上顶点
    var pt:Point = new Point(rect.left, rect.top);
    //定义一个模糊滤镜
    var filter:BlurFilter = new BlurFilter(8,8,1);
    //应用滤镜
    bmd.applyFilter(bmd, rect, pt, filter);
    //创建一个位图对象,并加入到舞台
    var bmp:Bitmap = new Bitmap(bmd);
    bmp.scaleX = bmp.scaleY = 2.0;
    bmp.x = stage.stageWidth/2 -bmp.width/2;
    bmp.y = stage.stageHeight/2 - bmp.height/2 ;
    addChild(bmp);

    2.像素拷贝及赋值

    var bmd1:BitmapData = new BitmapData(90, 60, false, 0x00000000);
    var bmd2:BitmapData = bmd1.clone();//拷贝
     
    //"画"一条白色的线
    for(var i:uint=10;i<=40;i++){
        bmd1.setPixel32(i, i, 0xFFFFFFFF);
    }
     
    trace(bmd1.getPixel32(10, 10).toString(16)); // ffffffff
    trace(bmd2.getPixel32(10, 10).toString(16)); // ff000000
     
    var bmp1:Bitmap = new Bitmap(bmd1);
    this.addChild(bmp1);
    bmp1.x =bmp1.y = 5;
     
    var bmp2:Bitmap = new Bitmap(bmd2);
    bmp2.x = 105;
    bmp2.y =5;
    this.addChild(bmp2);

    3.颜色变换

    var bmd:BitmapData = new BitmapData(80, 30, false, 0xFF0000);
    var ct:ColorTransform = new ColorTransform();
    ct.alphaMultiplier = 0.8;//设置透明度因子为0.8
    //ct.color = 0xff00ff;
    var rect:Rectangle = new Rectangle(0, 0, 40, 30);//定义左半边矩形区域
    bmd.colorTransform(rect, ct);//对rect区域应用colorTransform
     
    var bmp:Bitmap = new Bitmap(bmd);
    addChild(bmp);
     
    bmp.x = stage.stageWidth/2 - bmp.width/2;
    bmp.y = stage.stageHeight/2 - bmp.height/2;

    4.比较位图差异

    //之一
    var bmd1:BitmapData = new BitmapData(50, 50, true, 0xFFFFAA00);
    var bmd2:BitmapData = new BitmapData(50, 50, true, 0xCCFFAA00);
    var diffBmpData:BitmapData = BitmapData(bmd1.compare(bmd2));
    var diffValue:String = diffBmpData.getPixel32(1, 1).toString(16);
    //解释:当二个位置尺寸大小相同,且仅alpha分量不同时,compare的值为 zzFFFFFF,其中zz为bmd1与bmd2的alpha分量差
    trace (diffValue); // 33ffffff
     
    var bmp1:Bitmap = new Bitmap(bmd1);
    addChild(bmp1);
    bmp1.x = bmp1.y = 5;
    var bmp2:Bitmap = new Bitmap(bmd2);
    addChild(bmp2);
    bmp2.x = 60;
    bmp2.y = 5;
     
    var bmpDiff = new Bitmap(diffBmpData);
    addChild(bmpDiff);
    bmpDiff.x = 115;
    bmpDiff.y = 5;

      

    //之二
    var bmd1:BitmapData = new BitmapData(50, 50, true, 0xFF00FF99);
    var bmd2:BitmapData = new BitmapData(50, 50, true, 0x99AA3366);
    var diffBmpData:BitmapData = BitmapData(bmd1.compare(bmd2));
    var diffValue:String = diffBmpData.getPixel32(1, 1).toString(16);
    //解释:当二个位置尺寸大小相同,但RGB分量不同时,compare的值为 FFxxyyzz,其中xx,yy,zz分别为bm1与bm2的RGB分量差,同时alpha分量差将被忽略
    trace (diffValue); // ff56cc33
     
    var bmp1:Bitmap = new Bitmap(bmd1);
    addChild(bmp1);
    bmp1.x = bmp1.y = 5;
    var bmp2:Bitmap = new Bitmap(bmd2);
    addChild(bmp2);
    bmp2.x = 60;
    bmp2.y = 5;
     
    var bmpDiff = new Bitmap(diffBmpData);
    addChild(bmpDiff);
    bmpDiff.x = 115;
    bmpDiff.y = 5;

    5.拷贝颜色通道

    var bmd:BitmapData = new BitmapData(stage.stageWidth, stage.stageHeight, false, 0x00FF0000);
    var rect:Rectangle = new Rectangle(0, 0, 20, 40);
    var pt:Point = new Point(10, 10);
    bmd.copyChannel(bmd, rect, pt, BitmapDataChannel.RED, BitmapDataChannel.BLUE);//将红色通道复制到以(10,10)为顶点,宽为20,高为40的矩形区域的蓝色通道中
     
    trace(bmd.getPixel32(10,10).toString(16));//ffff00ff,即矩形区域的最终颜色值为ff ff 00 ff(纯红 叠加 纯蓝)
     
    var bmp:Bitmap = new Bitmap(bmd);
    this.addChild(bmp);

    6.截取位图的某一部分(像素)

    var bmd1:BitmapData = new BitmapData(40, 40, false, 0x000000FF);
    var bmd2:BitmapData = new BitmapData(80, 40, false, 0x0000CC44);
     
    var rect:Rectangle = new Rectangle(0, 0, 20, 20);
    var pt:Point = new Point(10, 10);
    bmd2.copyPixels(bmd1, rect, pt);//将bmd1中以pt为左上顶点的rect矩形像素复制到bmd2中
     
    var bmp1:Bitmap = new Bitmap(bmd1);
    this.addChild(bmp1);
    var bmp2:Bitmap = new Bitmap(bmd2);
    this.addChild(bmp2);
    bmp2.x = 50;

    7.将文本转换为位图

    import flash.display.Bitmap;
    import flash.display.BitmapData;
    import flash.text.TextField;
     
    var tf:TextField = new TextField();
    tf.text = "bitmap text";
     
    var bmpd:BitmapData = new BitmapData(80, 20);
    bmpd.draw(tf);
    var bmp:Bitmap = new Bitmap(bmpd);
    this.addChild(bmp);
    bmp.x = stage.stageWidth/2 - bmp.width/2;
    bmp.y = stage.stageHeight/2 - bmp.height/2;

    8.仿PS中的颜色填充工具

    //准备一个40*40绿色背景的BitmapData
    var myBitmapData:BitmapData = new BitmapData(40, 40, false, 0x0000FF00);
     
    //画二个有“交叉重叠”部分的“蓝色”矩形
    var rect:Rectangle = new Rectangle(0, 0, 25, 25);
    myBitmapData.fillRect(rect, 0x000000FF);
    rect = new Rectangle(20, 20, 20, 20);
    myBitmapData.fillRect(rect, 0x000000FF);
     
    //从坐标(10,10)开始寻找与(10,10)坐标(像素点相同且连续的区域)填充红色
    myBitmapData.floodFill(10, 10, 0x00FF0000);
     
    var bmp:Bitmap = new Bitmap(myBitmapData);
    addChild(bmp);
     
    bmp.scaleX  = bmp.scaleY = 3.0;
    bmp.x = stage.stageWidth/2 - bmp.width/2;
    bmp.y = stage.stageHeight/2 - bmp.height/2;

    9.颜色融合

    import flash.display.Bitmap;
    import flash.display.BitmapData;
    import flash.geom.Rectangle;
    import flash.geom.Point;
     
    var bmd1:BitmapData = new BitmapData(100, 80, true, 0xFF00FF00);
    var bmd2:BitmapData = new BitmapData(100, 80, true, 0xFFFF0000);
    var rect:Rectangle = new Rectangle(0, 0, 40, 40);
    var pt:Point = new Point(20, 20);
    var mult:uint = 0x80; // 50% ,各通道值均为128,即50%
    bmd1.merge(bmd2, rect, pt, mult, mult, mult, mult);
     
    var bmp1:Bitmap = new Bitmap(bmd1);
    addChild(bmp1);
    var bmp2:Bitmap = new Bitmap(bmd2);
    addChild(bmp2);
    bmp2.x = 110;
     
    //最终值
    //new redDest = [(redSrc * redMultiplier) + (redDest * (256 - redMultiplier))] / 256;
    trace(bmd1.getPixel32(20,20).toString(16)); //ff7f7f00
     
    //解释:
    //返回值中Red分量为 7f = 0x00 * 0x80 + 0xff*(0x100-0x80)/0x100

    10.噪点图

    var bmd1:BitmapData = new BitmapData(80, 80);
    var bmd2:BitmapData = new BitmapData(80, 80);
     
    var seed:int = int(Math.random() * int.MAX_VALUE);
    bmd1.noise(seed, 0, 0xFF, BitmapDataChannel.RED, false);
    bmd2.noise(seed, 0, 0xFF, BitmapDataChannel.RED, true);
     
    var bmp1:Bitmap = new Bitmap(bmd1);
    this.addChild(bmp1);
    bmp1.x = 10;
    bmp1.y = 10;
    var bmp2:Bitmap = new Bitmap(bmd2);
    this.addChild(bmp2);
    bmp2.x = 100;
    bmp2.y = 10;
     
     
    stage.addEventListener(Event.ENTER_FRAME,enterFrameHandler);
     
    function enterFrameHandler(e:Event):void{
        seed = Math.floor(Math.random() * int.MAX_VALUE);
        bmd1.noise(seed, 0, 0xFF, BitmapDataChannel.RED, false);
        bmd2.noise(seed, 0, 0xFF, BitmapDataChannel.RED, true);
        bmp1.bitmapData = bmd1;
        bmp2.bitmapData = bmd2;
    }

    11.另一种噪点图(有点类似卫星云图)

    import flash.display.Bitmap;
    import flash.display.BitmapData;
     
    var bmd:BitmapData = new BitmapData(200, 200, false, 0x00CCCCCC);
     
    var seed:Number = Math.floor(Math.random() * 999999);
    var channels:uint = BitmapDataChannel.GREEN | BitmapDataChannel.BLUE;
    bmd.perlinNoise(100, 80, 6, seed, false, true, channels, false, null);
     
    var bmp:Bitmap = new Bitmap(bmd);
    addChild(bmp);
    bmp.x = stage.stageWidth/2 - bmp.width/2;
    bmp.y = stage.stageHeight/2 - bmp.height/2;
     
    stage.addEventListener(Event.ENTER_FRAME,enterFrameHandler);
     
    function enterFrameHandler(e:Event):void{
        seed = Math.floor(Math.random() * 999999);
        bmd.perlinNoise(100, 80, 6, seed, false, true, channels, false, null);
        bmp.bitmapData = bmd;    
    }

    12.像素融解

    import flash.display.BitmapData;
    import flash.display.Bitmap;
    import flash.geom.Point;
    import flash.geom.Rectangle;
    import flash.utils.Timer;
    import flash.events.TimerEvent;
     
    var rndColor:int = Math.random() * 0xffffffff;//随机背景色
    var fillColor:int = Math.random() * 0xffffffff;//随机填充色
     
    var bmd:BitmapData = new BitmapData(100, 100, false, rndColor);
    var bitmap:Bitmap = new Bitmap(bmd);
    addChild(bitmap);
     
    bitmap.scaleX = bitmap.scaleY = 1.5;
    bitmap.x = stage.stageWidth/2 - bitmap.width/2;
    bitmap.y = stage.stageHeight/2 - bitmap.height/2;
     
    var tim:Timer = new Timer(20);
    tim.start();
    tim.addEventListener(TimerEvent.TIMER, timerHandler);
      
    function timerHandler(event:TimerEvent):void {
        var randomNum:Number = Math.floor(Math.random() * int.MAX_VALUE);
        dissolve(randomNum);
    }
     
    function dissolve(randomNum:Number):void {
        var rect:Rectangle = bmd.rect;
        var pt:Point = new Point(0, 0);
        var numberOfPixels:uint = 100;//每次融解100个像素    
        bmd.pixelDissolve(bmd, rect, pt, randomNum, numberOfPixels, fillColor);
        var grayRegion:Rectangle = bmd.getColorBoundsRect(0xFFFFFFFF, rndColor, true);
         
        if(grayRegion.width == 0 && grayRegion.height == 0 ) {
            bmd.dispose();
            rndColor = Math.random() * 0xffffffff;
            fillColor = Math.random() * 0xffffff;
            bmd = new BitmapData(100, 100, false, rndColor);
            bitmap.bitmapData = bmd;
             
            //tim.stop();
        }
    }

    13.查找满足条件的颜色并替换

    import flash.display.Bitmap;
    import flash.display.BitmapData;
    import flash.display.BitmapDataChannel;
    import flash.geom.Point;
    import flash.geom.Rectangle;
     
    var bmd1:BitmapData = new BitmapData(200, 200, true, 0xFFCCCCCC);
     
    var seed:int = int(Math.random() * int.MAX_VALUE);
    var channels:uint = BitmapDataChannel.RED | BitmapDataChannel.BLUE;
    bmd1.perlinNoise(100, 80, 12, seed, false, true, channels, false, null);
     
    var bitmap1:Bitmap = new Bitmap(bmd1);
    addChild(bitmap1);
     
    var bmd2:BitmapData = new BitmapData(200, 200, true, 0xFFCCCCCC);
    var pt:Point = new Point(0, 0);
    var rect:Rectangle = new Rectangle(0, 0, 200, 200);
    var threshold:uint =  0x00800000;//50%的红色通道值 
    var color:uint = 0x80FF0000;//替换后的颜色
    var maskColor:uint = 0x00FF0000;//因为只查找红色通道,所以遮罩仅为纯红色通道
    bmd2.threshold(bmd1, rect, pt, ">", threshold, color, maskColor, true);
     
    var bitmap2:Bitmap = new Bitmap(bmd2);
    bitmap2.x = bitmap1.x + bitmap1.width + 10;
    addChild(bitmap2);
     
    //addEventListener(Event.ENTER_FRAME,EnterFrameHandler);
     
    function EnterFrameHandler(e:Event):void{
        seed = int(Math.random() * int.MAX_VALUE);
        bmd1.perlinNoise(100, 80, 12, seed, false, true, channels, false, null);
        bitmap1.bitmapData = bmd1;
        bmd2.threshold(bmd1, rect, pt, ">", threshold, color, maskColor, true);
        bitmap2.bitmapData = bmd2;
    }
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  • 原文地址:https://www.cnblogs.com/frost-yen/p/4878036.html
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