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  • Flink -- Barrier

    CheckpointBarrierHandler

    这个接口用于react从input channel过来的checkpoint barrier,这里可以通过不同的实现来,决定是简单的track barriers,还是要去真正的block inputs

    /**
     * The CheckpointBarrierHandler reacts to checkpoint barrier arriving from the input channels.
     * Different implementations may either simply track barriers, or block certain inputs on
     * barriers.
     */
    public interface CheckpointBarrierHandler {
    
        /**
         * Returns the next {@link BufferOrEvent} that the operator may consume.
         * This call blocks until the next BufferOrEvent is available, ir until the stream
         * has been determined to be finished.
         * 
         * @return The next BufferOrEvent, or {@code null}, if the stream is finished.
         * @throws java.io.IOException Thrown, if the network or local disk I/O fails.
         * @throws java.lang.InterruptedException Thrown, if the thread is interrupted while blocking during
         *                                        waiting for the next BufferOrEvent to become available.
         */
        BufferOrEvent getNextNonBlocked() throws IOException, InterruptedException;
    
        /**
         * Registers the given event handler to be notified on successful checkpoints.
         * 
         * @param checkpointHandler The handler to register.
         */
        void registerCheckpointEventHandler(EventListener<CheckpointBarrier> checkpointHandler);
    
        /**
         * Cleans up all internally held resources.
         * 
         * @throws IOException Thrown, if the cleanup of I/O resources failed.
         */
        void cleanup() throws IOException;
    
        /**
         * Checks if the barrier handler has buffered any data internally.
         * @return True, if no data is buffered internally, false otherwise.
         */
        boolean isEmpty();
    }

    BarrierBuffer

    /**
     * The barrier buffer is {@link CheckpointBarrierHandler} that blocks inputs with barriers until
     * all inputs have received the barrier for a given checkpoint.
     * 
     * <p>To avoid back-pressuring the input streams (which may cause distributed deadlocks), the
     * BarrierBuffer continues receiving buffers from the blocked channels and stores them internally until 
     * the blocks are released.</p>
     */
    public class BarrierBuffer implements CheckpointBarrierHandler {
        
        /** The gate that the buffer draws its input from */
        private final InputGate inputGate;   //输入
    
        /** Flags that indicate whether a channel is currently blocked/buffered */
        private final boolean[] blockedChannels;  //被blocked的channels
        
        /** The total number of channels that this buffer handles data from */
        private final int totalNumberOfInputChannels;
        
        /** To utility to write blocked data to a file channel */
        private final BufferSpiller bufferSpiller;  //为了不造成反压,对于被block的channl,不会真正的block,而是只是把数据放到buffer中
    
        /** The pending blocked buffer/event sequences. Must be consumed before requesting
         * further data from the input gate. */
        private final ArrayDeque<BufferSpiller.SpilledBufferOrEventSequence> queuedBuffered; //更多的没来得及处理的unblock buffer数据
    
        /** The sequence of buffers/events that has been unblocked and must now be consumed
         * before requesting further data from the input gate */
        private BufferSpiller.SpilledBufferOrEventSequence currentBuffered; //由bufferSpiller进行rollover产生的,已经unblock的buffer数据
    
        /** Handler that receives the checkpoint notifications */
        private EventListener<CheckpointBarrier> checkpointHandler; //创建checkpoint的逻辑
    
        /** The ID of the checkpoint for which we expect barriers */
        private long currentCheckpointId = -1L;
    
        /** The number of received barriers (= number of blocked/buffered channels) */
        private int numBarriersReceived;
        
        /** The number of already closed channels */
        private int numClosedChannels;
        
        /** Flag to indicate whether we have drawn all available input */
        private boolean endOfStream;
    }

    最关键的函数,

    getNextNonBlocked
    @Override
    public BufferOrEvent getNextNonBlocked() throws IOException, InterruptedException {
        while (true) {
            // process buffered BufferOrEvents before grabbing new ones
            BufferOrEvent next;
            if (currentBuffered == null) { //如果currentBuffered为空,说明没有unblock的buffer数据,直接从inputGate读取
                next = inputGate.getNextBufferOrEvent();
            }
            else {
                next = currentBuffered.getNext(); //从currentBuffered读
                if (next == null) {  //如果读到的为空,说明currentBuffered已经为空
                    completeBufferedSequence(); //清空当前的currentBuffered,看看queuedBuffered中还有没有需要处理的buffer
                    return getNextNonBlocked();
                }
            }
            
            if (next != null) {
                if (isBlocked(next.getChannelIndex())) { //如果这个channel仍然是被block的
                    // if the channel is blocked we, we just store the BufferOrEvent
                    bufferSpiller.add(next); //那么我们只是把这个BufferOrEvent放到bufferSpiller里面
                }
                else if (next.isBuffer()) { //如果没有被block,就处理该条数据,如果是buffer即真实数据,那么直接返回该数据
                    return next;
                }
                else if (next.getEvent().getClass() == CheckpointBarrier.class) { //如果是CheckpointBarrier
                    if (!endOfStream) {
                        // process barriers only if there is a chance of the checkpoint completing
                        processBarrier((CheckpointBarrier) next.getEvent(), next.getChannelIndex()); //那么调用processBarrier,后面具体分析
                    }
                }
                else {
                    if (next.getEvent().getClass() == EndOfPartitionEvent.class) {
                        numClosedChannels++;
                        // no chance to complete this checkpoint
                        releaseBlocks(); //因为某个channel close了,那就永远也无法从这个channel获取barrier了,所以releaseBlocks
                    }
                    return next;
                }
            }
            else if (!endOfStream) {
                // end of stream. we feed the data that is still buffered
                endOfStream = true;
                releaseBlocks();//流结束了,所以也需要releaseBlocks
                return getNextNonBlocked();
            }
            else {
                return null;
            }
        }
    }

    其中两个函数比较重要processBarrier和releaseBlocks

    processBarrier

    private void processBarrier(CheckpointBarrier receivedBarrier, int channelIndex) throws IOException {
        final long barrierId = receivedBarrier.getId(); //取出全局barrier id
    
        if (numBarriersReceived > 0) { //如果之前收到过barrier
            // subsequent barrier of a checkpoint.
            if (barrierId == currentCheckpointId) {  //看下刚收到的和之前的barrierid是否一样
                // regular case
                onBarrier(channelIndex); //如果一样调用onBarrier
            }
            else if (barrierId > currentCheckpointId) { //如果大于currentCheckpointId,说明这个id已经过期了,因为在一个channel上,barrier id应该是按序发送的
                // we did not complete the current checkpoint
                LOG.warn("Received checkpoint barrier for checkpoint {} before completing current checkpoint {}. " +
                        "Skipping current checkpoint.", barrierId, currentCheckpointId);
    
                releaseBlocks(); //既然这个barrier已经过期,所以releaseBlocks()
                currentCheckpointId = barrierId; //设置新的barrierId
                onBarrier(channelIndex);
            }
            else { //忽略已过期的barrier
                // ignore trailing barrier from aborted checkpoint
                return;
            }
            
        }
        else if (barrierId > currentCheckpointId) { //新的barrier
            // first barrier of a new checkpoint
            currentCheckpointId = barrierId;
            onBarrier(channelIndex);
        }
        else {
            // trailing barrier from previous (skipped) checkpoint
            return;
        }
    
        // check if we have all barriers
        if (numBarriersReceived + numClosedChannels == totalNumberOfInputChannels) { //如果我们已经集齐所有的barrier
            if (LOG.isDebugEnabled()) {
                LOG.debug("Received all barrier, triggering checkpoint {} at {}",
                        receivedBarrier.getId(), receivedBarrier.getTimestamp());
            }
    
            if (checkpointHandler != null) {
                checkpointHandler.onEvent(receivedBarrier); //触发生成checkpoint
            }
            
            releaseBlocks(); 调用releaseBlocks
        }
    }

    这里的onEvent,在StreamTask中定义,

    protected final EventListener<CheckpointBarrier> getCheckpointBarrierListener() {
        return new EventListener<CheckpointBarrier>() {
            @Override
            public void onEvent(CheckpointBarrier barrier) {
                try {
                    triggerCheckpoint(barrier.getId(), barrier.getTimestamp()); //做checkpoint
                }
                catch (Exception e) {
                    throw new RuntimeException("Error triggering a checkpoint as the result of receiving checkpoint barrier", e);
                }
            }
        };
    }

    onBarrier,只是置标志位和计数,比较简单

    private void onBarrier(int channelIndex) throws IOException {
        if (!blockedChannels[channelIndex]) {
            blockedChannels[channelIndex] = true;
            numBarriersReceived++;
            
            if (LOG.isDebugEnabled()) {
                LOG.debug("Received barrier from channel " + channelIndex);
            }
        }
        else {
            throw new IOException("Stream corrupt: Repeated barrier for same checkpoint and input stream");
        }
    }

    releaseBlocks

    /**
     * Releases the blocks on all channels. Makes sure the just written data
     * is the next to be consumed.
     */
    private void releaseBlocks() throws IOException {
    
        for (int i = 0; i < blockedChannels.length; i++) {
            blockedChannels[i] = false;
        }
        numBarriersReceived = 0;
    
        if (currentBuffered == null) { //理论上,在调用releaseBlocks前,所有channel都是处于blocked状态,所以currentBuffered应该为空
            // common case: no more buffered data
            currentBuffered = bufferSpiller.rollOver(); //把block期间buffer的数据文件,设为currentBuffered
            if (currentBuffered != null) {
                currentBuffered.open();
            }
        }
        else { //不为空,是uncommon的case
            // uncommon case: buffered data pending
            // push back the pending data, if we have any
            
            // since we did not fully drain the previous sequence, we need to allocate a new buffer for this one
            BufferSpiller.SpilledBufferOrEventSequence bufferedNow = bufferSpiller.rollOverWithNewBuffer();
            if (bufferedNow != null) {
                bufferedNow.open();
                queuedBuffered.addFirst(currentBuffered); //currentBuffered不为空,所以先把当前的放到queuedBuffered里面
                currentBuffered = bufferedNow;
            }
        }
    }

    看下BufferSpiller

    /**
     * Creates a new buffer spiller, spilling to one of the I/O manager's temp directories.
     * 
     * @param ioManager The I/O manager for access to teh temp directories.
     * @param pageSize The page size used to re-create spilled buffers.
     * @throws IOException Thrown if the temp files for spilling cannot be initialized.
     */
    public BufferSpiller(IOManager ioManager, int pageSize) throws IOException {
        this.pageSize = pageSize;
        
        this.readBuffer = ByteBuffer.allocateDirect(READ_BUFFER_SIZE);
        this.readBuffer.order(ByteOrder.LITTLE_ENDIAN);
        
        this.headBuffer = ByteBuffer.allocateDirect(16);
        this.headBuffer.order(ByteOrder.LITTLE_ENDIAN);
        
        this.sources = new ByteBuffer[] { this.headBuffer, null }; //sources是由headBuffer和contents组成的
        
        File[] tempDirs = ioManager.getSpillingDirectories();
        this.tempDir = tempDirs[DIRECTORY_INDEX.getAndIncrement() % tempDirs.length];
        
        byte[] rndBytes = new byte[32];
        new Random().nextBytes(rndBytes);
        this.spillFilePrefix = StringUtils.byteToHexString(rndBytes) + '.';
        
        // prepare for first contents
        createSpillingChannel();
    }
    
    private void createSpillingChannel() throws IOException { //打开用于写buffer的文件
        currentSpillFile = new File(tempDir, spillFilePrefix + (fileCounter++) +".buffer");
        currentChannel = new RandomAccessFile(currentSpillFile, "rw").getChannel();
    }

    主要的function,

    add,加BufferOrEvent

    /**
     * Adds a buffer or event to the sequence of spilled buffers and events.
     * 
     * @param boe The buffer or event to add and spill.
     * @throws IOException Thrown, if the buffer of event could not be spilled.
     */
    public void add(BufferOrEvent boe) throws IOException {
        hasWritten = true;
        try {
            ByteBuffer contents;
            if (boe.isBuffer()) { //分为buffer或event来提取contents
                Buffer buf = boe.getBuffer();
                contents = buf.getMemorySegment().wrap(0, buf.getSize());
            }
            else {
                contents = EventSerializer.toSerializedEvent(boe.getEvent());
            }
            
            headBuffer.clear(); //更新headBuffer
            headBuffer.putInt(boe.getChannelIndex());
            headBuffer.putInt(contents.remaining());
            headBuffer.put((byte) (boe.isBuffer() ? 0 : 1));
            headBuffer.flip();
            
            sources[1] = contents; //为什么加在1,因为0是headBuffer
            currentChannel.write(sources); //写入文件
        }
        finally {
            if (boe.isBuffer()) {
                boe.getBuffer().recycle();
            }
        }
    }

    rollOverInternal,把当前的spill文件返回, 生成新的spill文件

    private SpilledBufferOrEventSequence rollOverInternal(boolean newBuffer) throws IOException {
        if (!hasWritten) {
            return null;
        }
        
        ByteBuffer buf;
        if (newBuffer) { //newBuffer的区别是,是否重新创建ByteBuffer还是直接用readBuffer
            buf = ByteBuffer.allocateDirect(READ_BUFFER_SIZE);
            buf.order(ByteOrder.LITTLE_ENDIAN);
        } else {
            buf = readBuffer;
        }
        
        // create a reader for the spilled data
        currentChannel.position(0L);
        SpilledBufferOrEventSequence seq = 
                new SpilledBufferOrEventSequence(currentSpillFile, currentChannel, buf, pageSize); //把当前的spill文件封装成SpilledBufferOrEventSequence
        
        // create ourselves a new spill file
        createSpillingChannel(); //生成新的spill文件
        
        hasWritten = false;
        return seq;
    }

    对于SpilledBufferOrEventSequence,主要是提供读取的api,所以关键的函数是getNext

    /**
     * This class represents a sequence of spilled buffers and events, created by the
     * {@link BufferSpiller}. The sequence of buffers and events can be read back using the
     * method {@link #getNext()}.
     */
    
    public static class SpilledBufferOrEventSequence {
    
    
        /**
         * Gets the next BufferOrEvent from the spilled sequence, or {@code null}, if the
         * sequence is exhausted.
         *         
         * @return The next BufferOrEvent from the spilled sequence, or {@code null} (end of sequence).
         * @throws IOException Thrown, if the reads failed, of if the byte stream is corrupt.
         */
        public BufferOrEvent getNext() throws IOException {
            if (buffer.remaining() < HEADER_LENGTH) {
                buffer.compact();
                
                while (buffer.position() < HEADER_LENGTH) {
                    if (fileChannel.read(buffer) == -1) { //从文件channel你们把数据读到buffer中
                        if (buffer.position() == 0) {
                            // no trailing data
                            return null;
                        } else {
                            throw new IOException("Found trailing incomplete buffer or event");
                        }
                    }
                }
                
                buffer.flip();
            }
            
            final int channel = buffer.getInt();
            final int length = buffer.getInt();
            final boolean isBuffer = buffer.get() == 0;
            
            
            if (isBuffer) { //如果是buffer
                // deserialize buffer
    
                MemorySegment seg = MemorySegmentFactory.allocateUnpooledSegment(pageSize); //创建 MemorySegment,这里是allocate unpooled的segment
                
                int segPos = 0;
                int bytesRemaining = length;
                
                while (true) {
                    int toCopy = Math.min(buffer.remaining(), bytesRemaining);
                    if (toCopy > 0) {
                        seg.put(segPos, buffer, toCopy); //将buffer中的数据写入MemorySegment
                        segPos += toCopy;
                        bytesRemaining -= toCopy;
                    }
                    
                    if (bytesRemaining == 0) {
                        break;
                    }
                    else {
                        buffer.clear();
                        if (fileChannel.read(buffer) == -1) {
                            throw new IOException("Found trailing incomplete buffer");
                        }
                        buffer.flip();
                    }
                }
                
                
                Buffer buf = new Buffer(seg, FreeingBufferRecycler.INSTANCE); //将MemorySegment封装成Buffer
                buf.setSize(length);
                
                return new BufferOrEvent(buf, channel);
            }
            else { //如果是event
                // deserialize event
                if (buffer.remaining() < length) {
                    buffer.compact();
    
                    while (buffer.position() < length) {
                        if (fileChannel.read(buffer) == -1) {
                            throw new IOException("Found trailing incomplete event");
                        }
                    }
    
                    buffer.flip();
                }
    
                int oldLimit = buffer.limit();
                buffer.limit(buffer.position() + length);
                AbstractEvent evt = EventSerializer.fromSerializedEvent(buffer, getClass().getClassLoader()); //将buffer封装成event
                buffer.limit(oldLimit);
                
                return new BufferOrEvent(evt, channel);
            }
        }
    }

    BarrierTracker,这个比Barrier buffer的实现简单的多,

    因为不会去block input channel,所以无法实现exactly once,只能实现at-least once

    /**
     * The BarrierTracker keeps track of what checkpoint barriers have been received from
     * which input channels. Once it has observed all checkpoint barriers for a checkpoint ID,
     * it notifies its listener of a completed checkpoint.
     * 
     * <p>Unlike the {@link BarrierBuffer}, the BarrierTracker does not block the input
     * channels that have sent barriers, so it cannot be used to gain "exactly-once" processing
     * guarantees. It can, however, be used to gain "at least once" processing guarantees.</p>
     * 
     * <p>NOTE: This implementation strictly assumes that newer checkpoints have higher checkpoint IDs.</p>
     */
    public class BarrierTracker implements CheckpointBarrierHandler {
    
        @Override
        public BufferOrEvent getNextNonBlocked() throws IOException, InterruptedException {
            while (true) {
                BufferOrEvent next = inputGate.getNextBufferOrEvent();
                if (next == null) {
                    return null;
                }
                else if (next.isBuffer() || next.getEvent().getClass() != CheckpointBarrier.class) { //如果是数据就直接返回
                    return next;
                }
                else {
                    processBarrier((CheckpointBarrier) next.getEvent()); //如果是barrier就处理
                }
            }
        }
    
        private void processBarrier(CheckpointBarrier receivedBarrier) {
            
            // general path for multiple input channels
            final long barrierId = receivedBarrier.getId();
    
            // find the checkpoint barrier in the queue of bending barriers
            CheckpointBarrierCount cbc = null;
            int pos = 0;
            
            for (CheckpointBarrierCount next : pendingCheckpoints) { //找找看,这个barrier是否直接收到过
                if (next.checkpointId == barrierId) {
                    cbc = next;
                    break;
                }
                pos++;
            }
            
            if (cbc != null) { //如果收到过
                // add one to the count to that barrier and check for completion
                int numBarriersNew = cbc.incrementBarrierCount(); //计数加一
                if (numBarriersNew == totalNumberOfInputChannels) { //判断是否所有的barrier已经到全了
                    // checkpoint can be triggered
                    // first, remove this checkpoint and all all prior pending
                    // checkpoints (which are now subsumed)
                    for (int i = 0; i <= pos; i++) {
                        pendingCheckpoints.pollFirst(); //当一个checkpoint被触发时,prior的所有checkpoint就已经过期了,也一起remove掉
                    }
                    
                    // notify the listener
                    if (checkpointHandler != null) {
                        checkpointHandler.onEvent(receivedBarrier); //如果有checkpoint handler,就调用进行check point
                    }
                }
            }
            else { //新的barrier
                // first barrier for that checkpoint ID
                // add it only if it is newer than the latest checkpoint.
                // if it is not newer than the latest checkpoint ID, then there cannot be a
                // successful checkpoint for that ID anyways
                if (barrierId > latestPendingCheckpointID) {
                    latestPendingCheckpointID = barrierId;
                    pendingCheckpoints.addLast(new CheckpointBarrierCount(barrierId));
                    
                    // make sure we do not track too many checkpoints
                    if (pendingCheckpoints.size() > MAX_CHECKPOINTS_TO_TRACK) {
                        pendingCheckpoints.pollFirst(); //删除过多的checkpoints
                    }
                }
            }
        }
    }
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  • 原文地址:https://www.cnblogs.com/fxjwind/p/6079657.html
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