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  • 转 脚本调用标准材质,多维材质固有色的bulr

    --调所有stadard固有贴图blur
    --BY 飞浪
    --2008-08-12
    --更多脚本尽在CG++:http://www.cgplusplus.com/bbs
    try destroydialog fl_defaultBlur catch()
    rollout fl_defaultBlur "调所有stadard固有贴图blur" 162 height:31
    (
     spinner spn1 "Blur:" pos:[20,7] 67 height:16 range:[0,100,0.01] scale:0.01
     button btn1 "OK" pos:[92,6] 57 height:18
     
     fn adjustBlur mtl v =
     ( tempclass = classof mtl
      if tempclass == standardmaterial then try mtl.maps[2].coords.blur = v catch()
      else if tempclass == Multimaterial then
      ( for m in mtl.materialList do adjustBlur m v)
      
     )
     on btn1 pressed do
     ( for i in scenematerials  do
      adjustBlur i spn1.value
     )
    )
    createdialog fl_defaultBlur
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  • 原文地址:https://www.cnblogs.com/gaitian00/p/2022155.html
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