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  • (NGUI)监听事件方法

      1 using UnityEngine;
      2 
      3 namespace UI
      4 {
      5     public class UIEventListener : MonoBehaviour
      6     {
      7         public int id;
      8 
      9         public delegate void SubmitDelegate();
     10         public event SubmitDelegate onSubmit;
     11         void OnSubmit()
     12         {
     13             if (onSubmit != null)
     14                 onSubmit();
     15         }
     16 
     17         public delegate void ClickDelegate();
     18         public event ClickDelegate onClick;
     19         public delegate void ClickDelegateEX(int id);
     20         public event ClickDelegateEX onClickEX;
     21         /// <summary>
     22         /// 鼠标或触摸单击(按下并释放)时触发。
     23         /// </summary>
     24         void OnClick()
     25         {
     26             if (onClick != null)
     27                 onClick();
     28 
     29             if (onClickEX != null)
     30                 onClickEX(id);
     31         }
     32 
     33         public delegate void DoubleClickDelegate();
     34         public event DoubleClickDelegate onDoubleClick;
     35         /// <summary>
     36         /// 双击(双击时间间隔小于0.25秒)时触发。
     37         /// </summary>
     38         void OnDoubleClick()
     39         {
     40             if (onDoubleClick != null)
     41                 onDoubleClick();
     42         }
     43 
     44         public delegate void HoverDelegates(bool isOver);
     45         public event HoverDelegates onHover;
     46         /// <summary>
     47         /// 鼠标悬停或移出时触发。悬停时传入true,移出时传入false。
     48         /// </summary>
     49         /// <param name="isOver"></param>
     50         void OnHover(bool isOver)
     51         {
     52             if (onHover != null)
     53                 onHover(isOver);
     54         }
     55 
     56         public delegate void PressDelegate(bool isPressed);
     57         public event PressDelegate onPress;
     58         /// <summary>
     59         /// 鼠标或触摸按下或松开时触发,按下时传入true,松开时传入false。
     60         /// </summary>
     61         /// <param name="isPressed"></param>
     62         void OnPress(bool isPressed)
     63         {
     64             if (onPress != null)
     65                 onPress(isPressed);
     66         }
     67 
     68         public delegate void SelectDelegate(bool selected);
     69         public event SelectDelegate onSelect;
     70         /// <summary>
     71         /// 类似单击,区别在于选中一次之后再选中将不再触发OnSelect事件,除非期间选择了其他控件。 
     72         /// </summary>
     73         /// <param name="selected"></param>
     74         void OnSelect(bool selected)
     75         {
     76             if (onSelect != null)
     77                 onSelect(selected);
     78         }
     79 
     80         public delegate void ScrollDelegate(float delta);
     81         public event ScrollDelegate onScroll;
     82         /// <summary>
     83         /// 鼠标中键滚动时触发,delta为传入的滚动增量。
     84         /// </summary>
     85         /// <param name="delta"></param>
     86         void OnScroll(float delta)
     87         {
     88             if (onScroll != null)
     89                 onScroll(delta);
     90         }
     91 
     92         public delegate void VectorDelegate(Vector2 delta);
     93         public event VectorDelegate onDrag;
     94         /// <summary>
     95         /// 鼠标或触摸按下并移动时触发。delta为传入的位移。
     96         /// </summary>
     97         /// <param name="delta"></param>
     98         void OnDrag(Vector2 delta)
     99         {
    100             if (onDrag!=null)
    101             {
    102                 onDrag(delta);
    103             }
    104         }
    105 
    106         public delegate void InputDelegate(string text);
    107         public event InputDelegate onInput;
    108         /// <summary>
    109         /// 只用于输入控件,每次输入完成后触发,text传入本次输入的信息,而非输入控件中的文本信息。
    110         /// </summary>
    111         /// <param name="text"></param>
    112         void OnInput(string text)
    113         {
    114             if (onInput != null)
    115                 onInput(text);
    116         }
    117 
    118 
    119         public delegate void DropDelegate(GameObject go);
    120         public event DropDelegate onDrop;
    121         /// <summary>
    122         /// 鼠标OnDrag后移入不同对象释放时触发.go是开始触发OnDrag的对象.
    123         /// </summary>
    124         /// <param name="go"></param>
    125         void OnDrop(GameObject go)
    126         {
    127             if (onDrop != null)
    128                 onDrop(go);
    129         }
    130 
    131         public delegate void KeyCodeDelegate(KeyCode key);
    132         public event KeyCodeDelegate onKey;
    133         void OnKey(KeyCode key)
    134         {
    135             if (onKey != null)
    136                 onKey(key);
    137         }
    138 
    139         public delegate void TooltipDelegate(bool show);
    140         public event TooltipDelegate onTooltip;
    141         /// <summary>
    142         /// 鼠标悬停一段时间或移开时触发,悬停时传入true,移开时传入false。
    143         /// </summary>
    144         /// <param name="show"></param>
    145         void OnTooltip(bool show)
    146         {
    147             if (onTooltip!=null)
    148             {
    149                 onTooltip(show);
    150             }
    151         }
    152         
    153         static public UIEventListener Get(GameObject go)
    154         {
    155             UIEventListener listener = go.GetComponent<UIEventListener>();
    156             if (listener == null) listener = go.AddComponent<UIEventListener>();
    157             return listener;
    158         }
    159     }
    160 }
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  • 原文地址:https://www.cnblogs.com/gamerLin/p/4441339.html
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