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  • DirectxDraw加载位图 冷夜

    1.通过HDC加载

    //载入位图
    HBITMAP hBitmap;
    hBitmap = (HBITMAP)LoadImage(NULL, "test.bmp", IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE);
    
    HDC hdcImage;
    HDC hdc;
    BITMAP bm;
    
    lpBackBuffer->Restore();
    
    hdcImage = CreateCompatibleDC(NULL);
    SelectObject(hdcImage, hBitmap);
    
    GetObject(hBitmap, sizeof(bm), &bm);
    
    lpBackBuffer->GetDC(&hdc);
    BitBlt(hdc, 0, 0, 800, 600, hdcImage, 0, 0, SRCCOPY);
    lpBackBuffer->ReleaseDC(hdc);
    DeleteDC(hdcImage);

    2.自己实现文件格式读取图片数据(摘之Windows游戏编程大师技巧 demo7_10.cpp)

    #define SCREEN_BPP      8    // bits per pixel
    
    #define BITMAP_ID            0x4D42 // universal id for a bitmap
    #define MAX_COLORS_PALETTE   256
    
    // TYPES //////////////////////////////////////////////////////
    
    // basic unsigned types
    typedef unsigned short USHORT;
    typedef unsigned short WORD;
    typedef unsigned char  UCHAR;
    typedef unsigned char  BYTE;
    
    // container structure for bitmaps .BMP file
    typedef struct BITMAP_FILE_TAG
    {
        BITMAPFILEHEADER bitmapfileheader;  // this contains the bitmapfile header
        BITMAPINFOHEADER bitmapinfoheader;  // this is all the info including the palette
        PALETTEENTRY     palette[256];      // we will store the palette here
        UCHAR            *buffer;           // this is a pointer to the data
    
    } BITMAP_FILE, *BITMAP_FILE_PTR;
    
    
    //根据对应的格式读取BMP图像数据到内存中
    int Load_Bitmap_File(BITMAP_FILE_PTR bitmap, char *filename)
    {
        // this function opens a bitmap file and loads the data into bitmap
        int file_handle,  // the file handle
            index;        // looping index
        UCHAR   *temp_buffer = NULL; // used to convert 24 bit images to 16 bit
        OFSTRUCT file_data;          // the file data information
    
        // open the file if it exists
        if ((file_handle = OpenFile(filename,&file_data,OF_READ))==-1)
            return(0);
    
        // now load the bitmap file header
        _lread(file_handle, &bitmap->bitmapfileheader,sizeof(BITMAPFILEHEADER));
    
        // test if this is a bitmap file
        if (bitmap->bitmapfileheader.bfType!=BITMAP_ID)
        {
            // close the file
            _lclose(file_handle);
    
            // return error
            return(0);
        } // end if
    
        // now we know this is a bitmap, so read in all the sections
    
        // first the bitmap infoheader
    
        // now load the bitmap file header
        _lread(file_handle, &bitmap->bitmapinfoheader,sizeof(BITMAPINFOHEADER));
    
        // now load the color palette if there is one
        if (bitmap->bitmapinfoheader.biBitCount == 8)
        {
            _lread(file_handle, &bitmap->palette,MAX_COLORS_PALETTE*sizeof(PALETTEENTRY));
    
            // now set all the flags in the palette correctly and fix the reversed 
            // BGR RGBQUAD data format
            for (index=0; index < MAX_COLORS_PALETTE; index++)
            {
                // reverse the red and green fields
                int temp_color                = bitmap->palette[index].peRed;
                bitmap->palette[index].peRed  = bitmap->palette[index].peBlue;
                bitmap->palette[index].peBlue = temp_color;
    
                // always set the flags word to this
                bitmap->palette[index].peFlags = PC_NOCOLLAPSE;
            } // end for index
    
        } // end if
    
        // finally the image data itself
        _lseek(file_handle,-(int)(bitmap->bitmapinfoheader.biSizeImage),SEEK_END);
    
        // now read in the image, if the image is 8 or 16 bit then simply read it
        // but if its 24 bit then read it into a temporary area and then convert
        // it to a 16 bit image
    
        if (bitmap->bitmapinfoheader.biBitCount==8 || bitmap->bitmapinfoheader.biBitCount==16 || 
            bitmap->bitmapinfoheader.biBitCount==24)
        {
            // delete the last image if there was one
            if (bitmap->buffer)
                free(bitmap->buffer);
    
            // allocate the memory for the image
            if (!(bitmap->buffer = (UCHAR *)malloc(bitmap->bitmapinfoheader.biSizeImage)))
            {
                // close the file
                _lclose(file_handle);
    
                // return error
                return(0);
            } // end if
    
            // now read it in
            _lread(file_handle,bitmap->buffer,bitmap->bitmapinfoheader.biSizeImage);
    
        } // end if
        else
        {
            // serious problem
            return(0);
    
        } // end else
    
        // close the file
        _lclose(file_handle);
    
        // flip the bitmap
        Flip_Bitmap(bitmap->buffer, 
            bitmap->bitmapinfoheader.biWidth*(bitmap->bitmapinfoheader.biBitCount/8), 
            bitmap->bitmapinfoheader.biHeight);
    
        // return success
        return(1);
    
    } // end Load_Bitmap_File
    
    ///////////////////////////////////////////////////////////
    
    int Flip_Bitmap(UCHAR *image, int bytes_per_line, int height)
    {
        // this function is used to flip bottom-up .BMP images
    
        UCHAR *buffer; // used to perform the image processing
        int index;     // looping index
    
        // allocate the temporary buffer
        if (!(buffer = (UCHAR *)malloc(bytes_per_line*height)))
            return(0);
    
        // copy image to work area
        memcpy(buffer,image,bytes_per_line*height);
    
        // flip vertically
        for (index=0; index < height; index++)
            memcpy(&image[((height-1) - index)*bytes_per_line],
            &buffer[index*bytes_per_line], bytes_per_line);
    
        // release the memory
        free(buffer);
    
        // return success
        return(1);
    
    } // end Flip_Bitmap
    
    ///////////////////////////////////////////////////////////////
    
    int DDraw_Fill_Surface(LPDIRECTDRAWSURFACE7 lpdds,int color)
    {
        DDBLTFX ddbltfx; // this contains the DDBLTFX structure
    
        // clear out the structure and set the size field 
        DDRAW_INIT_STRUCT(ddbltfx);
    
        // set the dwfillcolor field to the desired color
        ddbltfx.dwFillColor = color; 
    
        // ready to blt to surface
        lpdds->Blt(NULL,       // ptr to dest rectangle
            NULL,       // ptr to source surface, NA            
            NULL,       // ptr to source rectangle, NA
            DDBLT_COLORFILL | DDBLT_WAIT,   // fill and wait                   
            &ddbltfx);  // ptr to DDBLTFX structure
    
        // return success
        return(1);
    } // end DDraw_Fill_Surface
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  • 原文地址:https://www.cnblogs.com/gamesky/p/2626710.html
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