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  • 模仿pgpoolII的方式,建立线程池

    接上一篇,pgpool-II中是如何实现进程池的,自己实现线程池。可以正常运行。

    server端代码:con-server03.c

    #include<netinet/in.h>
    #include<sys/types.h>
    #include<sys/socket.h>
    #include<stdio.h>
    #include<stdlib.h>
    #include<string.h>
    #include<unistd.h>
    #include<sys/signal.h>
    #include<sys/wait.h>
    #include<sys/time.h>
    
    #define HELLO_WORLD_SERVER_PORT    6666
    #define LENGTH_OF_LISTEN_QUEUE 20
    #define BUFFER_SIZE 1024
    
    int main(int argc, char **argv){
     struct sockaddr_in server_addr;
     bzero(&server_addr,sizeof(server_addr));
     server_addr.sin_family = AF_INET;
     server_addr.sin_addr.s_addr = htons(INADDR_ANY);
     server_addr.sin_port = htons(HELLO_WORLD_SERVER_PORT);
    
     int server_socket = socket(AF_INET,SOCK_STREAM,0);
     if( server_socket < 0){
            printf("Create Socket Failed!");
            exit(1);
     }
    
    if( bind(server_socket,(struct sockaddr*)&server_addr,sizeof(server_addr))){
            printf("Server Bind Port : %d Failed!", HELLO_WORLD_SERVER_PORT);
            exit(1);
    }
    
    if ( listen(server_socket, LENGTH_OF_LISTEN_QUEUE) ){
            printf("Server Listen Failed!");
            exit(1);
    }
    
    //prepare for forking children
    struct sockaddr_in client_addr;
    socklen_t length = sizeof(client_addr);
    int procnt;
    int fds;
    fd_set  readmask;
    int newsock;
    int fd = 0;
    
    for (procnt=0; procnt<10; procnt++){
     int child_process_pid = fork(); 
    
     if(child_process_pid == 0 ){
       fprintf(stderr,"Child %d is born.\n",getpid());
    while(1){ FD_ZERO(&readmask); FD_SET(server_socket, &readmask); struct timeval timeout; timeout.tv_sec=30; timeout.tv_usec=0; int ssocket=server_socket+1; fds = select( ssocket, &readmask, NULL, NULL,&timeout); /* timeout */ if (fds == 0){ sleep(5); continue; } if (FD_ISSET(server_socket, &readmask)){ fd =server_socket; } memset( &client_addr, 0, sizeof(client_addr)); newsock = accept(fd, (struct sockaddr *)&client_addr, &length); char buffer[BUFFER_SIZE]; bzero(buffer, BUFFER_SIZE); strcpy(buffer,"Hello,World! FromServer! "); int pd; pd=getpid(); char cpd[10]; sprintf(cpd,"%d",pd); strcat(buffer,cpd); strcat(buffer,"\n"); send(newsock,buffer,BUFFER_SIZE,0); bzero(buffer,BUFFER_SIZE); length = recv(newsock,buffer,BUFFER_SIZE,0); if (length < 0){ printf("Server Recieve Data Failed!\n"); exit(1); } fprintf(stderr,"got: %s in %d\n",buffer,getpid()); close(newsock); }///while circle ends exit(0);///child ends.never goes here }else{ //parent process, do nothing } } /// for circle of forking ends for(;;){ sleep(10); fprintf(stderr,"I am main process waked from sleep.\n"); } close(server_socket); return 0; }

    client端代码:con-client.c

    #include <netinet/in.h>
    #include <sys/types.h>
    #include <sys/socket.h>
    #include <stdio.h>
    #include <stdlib.h>
    #include <string.h>
    #include <unistd.h>
    
    #define HELLO_WORLD_SERVER_PORT    6666
    #define BUFFER_SIZE 1024
    
    void talk_to_server(char ** argv){
       
        struct sockaddr_in client_addr;
        bzero(&client_addr,sizeof(client_addr));
        client_addr.sin_family = AF_INET;
        client_addr.sin_addr.s_addr = htons(INADDR_ANY);
        client_addr.sin_port = htons(0);
    
        int client_socket = socket(AF_INET,SOCK_STREAM,0);
        if( client_socket < 0){
            printf("Create Socket Failed!\n");
            exit(1);
        }
        
        if( bind(client_socket,(struct sockaddr*)&client_addr,sizeof(client_addr))){
            printf("Client Bind Port Failed!\n");
            exit(1);
        }
    
        struct sockaddr_in server_addr;
        bzero(&server_addr,sizeof(server_addr));
        server_addr.sin_family = AF_INET;
    
        if(inet_aton(argv[1],&server_addr.sin_addr) == 0){
            printf("Server IP Address Error!\n");
            exit(1);
        }
        server_addr.sin_port = htons(HELLO_WORLD_SERVER_PORT);
        socklen_t server_addr_length = sizeof(server_addr);
    
        if( connect( client_socket, (struct sockaddr*)&server_addr, 
              server_addr_length) < 0){
            printf("Can Not Connect To %s!\n",argv[1]);
            exit(1);
        }
    
        char buffer[BUFFER_SIZE];
        bzero(buffer,BUFFER_SIZE);
    
        int length = recv(  client_socket,  buffer,BUFFER_SIZE,0);
        if(length < 0){
            printf("Recieve Data From Server %s Failed!\n", argv[1]);
            exit(1);
        }
        printf("From Server %s :\t%s",argv[1],buffer);
    
        bzero(buffer,BUFFER_SIZE);
        char name[64];
        gethostname(name,sizeof(name));
        strcpy(buffer,name);
        send(client_socket,buffer,BUFFER_SIZE,0);
        close(client_socket);
    }
    
    int main(int argc, char **argv){
        if (argc != 2){
            printf("Usage: ./%s ServerIPAddress\n",argv[0]);
            exit(1);
        }
    
        int i=0;
        for(i=0; i<10000; i++){
            talk_to_server(argv);
            sleep(10);
        }
        return 0;
    }

    基本上来说,server端的实现方式,就是:

    监听某个port, listen后,开始建立若干的子进程。在父进程里进入sleep/循环;

    在子进程里面,select/accept ,accept后作动作,然后循环往复。

    好像酒店大堂的门口,开了门纳客(监听);

    然后派一批员工(子进程)等在门口(listen/accept),

    若有客人来(网络请求),哪个员工(子进程)逮住了就给迎进酒店,领位(服务),然后循环往复。

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  • 原文地址:https://www.cnblogs.com/gaojian/p/2624979.html
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