目的是为了扩展之前的写法,如
MyCustomNode(const std::string& name, const NodeConfiguration& config);
如果需要在构造函数中,添加额外的参数
不建议使用黑板的形式:
理论上可以使用黑板中的输入端口来实现,但是错误情况如下:
参数在编译之前就知道(deployment-time.);
参数在运行时不能改变;
参数不需要从XML中来设置;
方法1:注册一个自定义的builder
下面自定义的节点成为Action_A:
打算传递三个附加的参数:可以是任意复杂的对象,不仅限于内建对象:
// Action_A has a different constructor than the default one. class Action_A: public SyncActionNode { public: // additional arguments passed to the constructor Action_A(const std::string& name, const NodeConfiguration& config, int arg1, double arg2, std::string arg3 ): SyncActionNode(name, config), _arg1(arg1), _arg2(arg2), _arg3(arg3) {} // this example doesn't require any port static PortsList providedPorts() { return {}; } // tick() can access the private members NodeStatus tick() override; private: int _arg1; double _arg2; std::string _arg3; };
本节点通过如下注册:
BehaviorTreeFactory factory; // A node builder is a functor that creates a std::unique_ptr<TreeNode>. // Using lambdas or std::bind, we can easily "inject" additional arguments. NodeBuilder builder_A = [](const std::string& name, const NodeConfiguration& config) { return std::make_unique<Action_A>( name, config, 42, 3.14, "hello world" ); }; // BehaviorTreeFactory::registerBuilder is a more general way to // register a custom node. factory.registerBuilder<Action_A>( "Action_A", builder_A); // Register more custom nodes, if needed. // .... // The rest of your code, where you create and tick the tree, goes here. // ....
方法二:使用初始init函数
在tick树之前,使用init方法:
class Action_B: public SyncActionNode { public: // The constructor looks as usual. Action_B(const std::string& name, const NodeConfiguration& config): SyncActionNode(name, config) {} // We want this method to be called ONCE and BEFORE the first tick() void init( int arg1, double arg2, const std::string& arg3 ) { _arg1 = (arg1); _arg2 = (arg2); _arg3 = (arg3); } // this example doesn't require any port static PortsList providedPorts() { return {}; } // tick() can access the private members NodeStatus tick() override; private: int _arg1; double _arg2; std::string _arg3; };
注册和初始化Action_B有点不同:
BehaviorTreeFactory factory; // The regitration of Action_B is done as usual, but remember // that we still need to call Action_B::init() factory.registerNodeType<Action_B>( "Action_B" ); // Register more custom nodes, if needed. // .... // Create the whole tree auto tree = factory.createTreeFromText(xml_text); // Iterate through all the nodes and call init() if it is an Action_B for( auto& node: tree.nodes ) { // Not a typo: it is "=", not "==" if( auto action_B = dynamic_cast<Action_B*>( node.get() )) { action_B->init( 42, 3.14, "hello world"); } } // The rest of your code, where you tick the tree, goes here. // ....