算法中常常会推断两条单链表是否相交,尽管算法简单,但也值得说一下。
代码中有详尽凝视。 Show you the code !
#undef UNICODE
#include <iostream>
#include <Windows.h>
#include <cstring>
using namespace std;
typedef struct _SINGLE_LIST {
_SINGLE_LIST *Next;
char Tag;
} SINGLE_LIST, *PSINGLE_LIST;
void main()
{
PSINGLE_LIST Entry = NULL;
char TagIndex = 'A';
PSINGLE_LIST Head1 = (PSINGLE_LIST)malloc(sizeof(SINGLE_LIST));
Entry = Head1;
Entry->Tag = TagIndex++;
Entry->Next = NULL;
for (int i = 0; i < 6; i++) {
Entry->Next = (PSINGLE_LIST)malloc(sizeof(SINGLE_LIST));
Entry->Next->Tag = TagIndex++;
Entry->Next->Next = NULL;
Entry = Entry->Next;
}
PSINGLE_LIST Head2 = (PSINGLE_LIST)malloc(sizeof(SINGLE_LIST));
Entry = Head2;
Entry->Tag = TagIndex++;
Entry->Next = NULL;
for (int i = 0; i < 3; i++) {
Entry->Next = (PSINGLE_LIST)malloc(sizeof(SINGLE_LIST));
Entry->Next->Tag = TagIndex++;
Entry->Next->Next = NULL;
Entry = Entry->Next;
}
// 构造一个交点
Entry->Next = Head1->Next->Next->Next;
// 下图即为此时两个链表的连接情况
// +--------------------------------------------+
// | A -> B -> C -> D -> E -> F -> G |
// | ^ |
// | | |
// | H -> I -> J -> K |
// +--------------------------------------------+
// 方法一:
// 循环遍历第一个链表中的每一项,查看是否在第二个链表中。由于两个单链表相交
// 遍历当中任一链表,至少一个或多个项在第二个链表中。在最坏的情况下,将运算
// m*n 次。 算法例如以下:
BOOL IsIntersect = FALSE;
PSINGLE_LIST IntersectEntry = NULL;
Entry = Head1;
while (Entry != NULL) {
PSINGLE_LIST Entry2 = Head2;
while (Entry2) {
if (Entry == Entry2) {
IsIntersect = TRUE;
IntersectEntry = Entry;
goto Result;
}
Entry2 = Entry2->Next;
}
Entry = Entry->Next;
}
Result:
if (IsIntersect) {
//cout << "Intersect: " << "True. " << "Tag - " << IntersectEntry->Tag << endl;
cout << "Intersect: " << "True." << endl;
} else {
cout << "Intersect: " << "False" << endl;
}
// 方法二:
// 观察上图不难发现假设两个单链表相交,那么最后一个项必定同样。所以假设站在仅仅推断单
// 链表是否相交的角度来看。算法事实上能够更简单。两个链表各遍历一遍,找到最后一个项,
// 检查是否同样。运算次数为 m+n。 算法例如以下:
PSINGLE_LIST LastEntry1 = NULL;
PSINGLE_LIST LastEntry2 = NULL;
Entry = Head1;
while (Entry != NULL) {
Entry = Entry->Next;
}
LastEntry1 = Entry;
Entry = Head2;
while (Entry != NULL) {
Entry = Entry->Next;
}
LastEntry2 = Entry;
if (LastEntry1 == LastEntry2) {
IsIntersect = TRUE;
}
if (IsIntersect) {
//cout << "Intersect: " << "True. " << "Tag - " << IntersectEntry->Tag << endl;
cout << "Intersect: " << "True." << endl;
} else {
cout << "Intersect: " << "False" << endl;
}
}
这就是编程之美。同样的问题採用不同的方法,效果全然不同。