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  • 【Unity3D自学记录】鼠标移动三维物体

    创建一个脚本。例如以下:

    using UnityEngine;
    using System.Collections;
    
    public class OnMouse : MonoBehaviour {
    
        IEnumerator OnMouseDown()
        {
            Vector3 screenSpace = Camera.main.WorldToScreenPoint(transform.position);//三维物体坐标转屏幕坐标
            //将鼠标屏幕坐标转为三维坐标,再算出物体位置与鼠标之间的距离
            Vector3 offset = transform.position - Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenSpace.z));
            print("down");
            while (Input.GetMouseButton(0))
            {
                //print("button0");
                Vector3 curScreenSpace = new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenSpace.z);
                Vector3 curPosition = Camera.main.ScreenToWorldPoint(curScreenSpace) + offset;
                transform.position = new Vector3(curPosition.x, transform.position.y, transform.position.z);
                yield return new WaitForFixedUpdate();//这个非常重要,循环运行
            }
        }  
    }
    

    将这个脚本赋给移动的物体就能够了

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  • 原文地址:https://www.cnblogs.com/gcczhongduan/p/5143329.html
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