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/// <summary>
/// Creates a thumbnail from an existing image. Sets the biggest dimension of the
/// thumbnail to either desiredWidth or Height and scales the other dimension down
/// to preserve the aspect ratio
/// </summary>
/// <param name="imageStream">stream to create thumbnail for</param>
/// <param name="desiredWidth">maximum desired width of thumbnail</param>
/// <param name="desiredHeight">maximum desired height of thumbnail</param>
/// <returns>Bitmap thumbnail</returns>
public Bitmap CreateThumbnail(Bitmap originalBmp, int desiredWidth, int desiredHeight)
{
// If the image is smaller than a thumbnail just return it
if (originalBmp.Width <= desiredWidth && originalBmp.Height <= desiredHeight)
{
return originalBmp;
}
int newWidth, newHeight;
// scale down the smaller dimension
if (desiredWidth * originalBmp.Height < desiredHeight * originalBmp.Width)
{
newWidth = desiredWidth;
newHeight = (int)Math.Round((decimal)originalBmp.Height * desiredWidth / originalBmp.Width);
}
else
{
newHeight = desiredHeight;
newWidth = (int)Math.Round((decimal)originalBmp.Width * desiredHeight / originalBmp.Height);
}
// This code creates cleaner (though bigger) thumbnails and properly
// and handles GIF files better by generating a white background for
// transparent images (as opposed to black)
// This is preferred to calling Bitmap.GetThumbnailImage()
Bitmap bmpOut = new Bitmap(newWidth, newHeight);
using (Graphics graphics = Graphics.FromImage(bmpOut))
{
graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
graphics.FillRectangle(Brushes.White, 0, 0, newWidth, newHeight);
graphics.DrawImage(originalBmp, 0, 0, newWidth, newHeight);
}
return bmpOut;
}
/// Creates a thumbnail from an existing image. Sets the biggest dimension of the
/// thumbnail to either desiredWidth or Height and scales the other dimension down
/// to preserve the aspect ratio
/// </summary>
/// <param name="imageStream">stream to create thumbnail for</param>
/// <param name="desiredWidth">maximum desired width of thumbnail</param>
/// <param name="desiredHeight">maximum desired height of thumbnail</param>
/// <returns>Bitmap thumbnail</returns>
public Bitmap CreateThumbnail(Bitmap originalBmp, int desiredWidth, int desiredHeight)
{
// If the image is smaller than a thumbnail just return it
if (originalBmp.Width <= desiredWidth && originalBmp.Height <= desiredHeight)
{
return originalBmp;
}
int newWidth, newHeight;
// scale down the smaller dimension
if (desiredWidth * originalBmp.Height < desiredHeight * originalBmp.Width)
{
newWidth = desiredWidth;
newHeight = (int)Math.Round((decimal)originalBmp.Height * desiredWidth / originalBmp.Width);
}
else
{
newHeight = desiredHeight;
newWidth = (int)Math.Round((decimal)originalBmp.Width * desiredHeight / originalBmp.Height);
}
// This code creates cleaner (though bigger) thumbnails and properly
// and handles GIF files better by generating a white background for
// transparent images (as opposed to black)
// This is preferred to calling Bitmap.GetThumbnailImage()
Bitmap bmpOut = new Bitmap(newWidth, newHeight);
using (Graphics graphics = Graphics.FromImage(bmpOut))
{
graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
graphics.FillRectangle(Brushes.White, 0, 0, newWidth, newHeight);
graphics.DrawImage(originalBmp, 0, 0, newWidth, newHeight);
}
return bmpOut;
}