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  • [js高手之路]html5 canvas动画教程

    上节,我们讲了匀速运动,本节分享的运动就更有意思了:

    • 加速运动
    • 重力加速度
    • 抛物线运动
    • 摩擦力 

    加速运动:

     1 <head>
     2     <meta charset='utf-8' />
     3     <style>
     4         #canvas {
     5             border: 1px dashed #aaa;
     6         }
     7     </style>
     8     <script src="./ball.js"></script>
     9     <script>
    10         window.onload = function () {
    11             var oCanvas = document.querySelector("#canvas"),
    12                 oGc = oCanvas.getContext('2d'),
    13                 width = oCanvas.width, height = oCanvas.height,
    14                 ball = new Ball( 0, height / 2 ),
    15                 vx = 0,
    16                 ax = 0.1;
    17             (function linear() {
    18                 oGc.clearRect(0, 0, width, height);
    19                 ball.fill( oGc );
    20                 ball.x += vx;
    21                 vx += ax;
    22                 requestAnimationFrame(linear);
    23             })();
    24         }
    25     </script>
    26 </head>
    27 <body>
    28     <canvas id="canvas" width="1200" height="600"></canvas>
    29 </body>

    加速度分解与合成

     1 <head>
     2     <meta charset='utf-8' />
     3     <style>
     4         #canvas {
     5             border: 1px dashed #aaa;
     6         }
     7     </style>
     8     <script src="./ball.js"></script>
     9     <script>
    10         window.onload = function () {
    11             var oCanvas = document.querySelector("#canvas"),
    12                 oGc = oCanvas.getContext('2d'),
    13                 width = oCanvas.width, height = oCanvas.height,
    14                 ball = new Ball( 0, 0 ),
    15                 a = 0.3,
    16                 ax = a * Math.cos( 25 * Math.PI / 180 ),
    17                 ay = a * Math.sin( 25 * Math.PI / 180 ),
    18                 vx = 0,
    19                 vy = 0;
    20             (function linear() {
    21                 oGc.clearRect(0, 0, width, height);
    22                 ball.fill( oGc );
    23                 ball.x += vx;
    24                 ball.y += vy;
    25                 vx += ax;
    26                 vy += ay;
    27                 requestAnimationFrame(linear);
    28             })();
    29         }
    30     </script>
    31 </head>
    32 <body>
    33     <canvas id="canvas" width="1200" height="600"></canvas>
    34 </body>

    抛物线运动:

     1 <head>
     2     <meta charset='utf-8' />
     3     <style>
     4         #canvas {
     5             border: 1px dashed #aaa;
     6         }
     7     </style>
     8     <script src="./ball.js"></script>
     9     <script>
    10         window.onload = function () {
    11             var oCanvas = document.querySelector("#canvas"),
    12                 oGc = oCanvas.getContext('2d'),
    13                 width = oCanvas.width, height = oCanvas.height,
    14                 ball = new Ball( 0, height / 2 ),
    15                 vy = -10,
    16                 vx = 5,
    17                 gravity = 0.2;
    18             (function linear() {
    19                 oGc.clearRect(0, 0, width, height);
    20                 ball.fill( oGc );
    21                 ball.y += vy;
    22                 ball.x += vx;
    23                 vy += gravity;
    24                 requestAnimationFrame(linear);
    25             })();
    26         }
    27     </script>
    28 </head>
    29 <body>
    30     <canvas id="canvas" width="1200" height="600"></canvas>
    31 </body>

    重力弹跳:

     1 <head>
     2     <meta charset='utf-8' />
     3     <style>
     4         #canvas {
     5             border: 1px dashed #aaa;
     6         }
     7     </style>
     8     <script src="./ball.js"></script>
     9     <script>
    10         window.onload = function () {
    11             var oCanvas = document.querySelector("#canvas"),
    12                 oGc = oCanvas.getContext('2d'),
    13                 width = oCanvas.width, height = oCanvas.height,
    14                 ball = new Ball( width / 2, 20 ),
    15                 vy = 0,
    16                 gravity = 0.2,
    17                 bounce = -0.6;
    18             (function linear() {
    19                 oGc.clearRect(0, 0, width, height);
    20                 ball.fill( oGc );
    21                 ball.y += vy;
    22                 if ( ball.y > canvas.height - ball.radius ) {
    23                     ball.y = canvas.height - ball.radius;
    24                     vy *= bounce;
    25                 }
    26                 vy += gravity;
    27                 requestAnimationFrame(linear);
    28             })();
    29         }
    30     </script>
    31 </head>
    32 <body>
    33     <canvas id="canvas" width="1200" height="600"></canvas>
    34 </body>

    抛物线与重力弹跳运动

     1 <head>
     2     <meta charset='utf-8' />
     3     <style>
     4         #canvas {
     5             border: 1px dashed #aaa;
     6         }
     7     </style>
     8     <script src="./ball.js"></script>
     9     <script>
    10         window.onload = function () {
    11             var oCanvas = document.querySelector("#canvas"),
    12                 oGc = oCanvas.getContext('2d'),
    13                 width = oCanvas.width, height = oCanvas.height,
    14                 ball = new Ball( 0, height ),
    15                 vy = -10,
    16                 vx = 5,
    17                 gravity = 0.2,
    18                 bounce = -0.8;
    19             (function linear() {
    20                 oGc.clearRect(0, 0, width, height);
    21                 ball.fill( oGc );
    22                 ball.y += vy;
    23                 ball.x += vx;
    24                 if ( ball.y > canvas.height - ball.radius ) {
    25                     ball.y = canvas.height - ball.radius;
    26                     vy *= bounce;
    27                 }
    28                 vy += gravity;
    29                 requestAnimationFrame(linear);
    30             })();
    31         }
    32     </script>
    33 </head>
    34 <body>
    35     <canvas id="canvas" width="1200" height="600"></canvas>
    36 </body>

    摩擦力运动

     1 <head>
     2     <meta charset='utf-8' />
     3     <style>
     4         #canvas {
     5             border: 1px dashed #aaa;
     6         }
     7     </style>
     8     <script src="./ball.js"></script>
     9     <script>
    10         window.onload = function () {
    11             var oCanvas = document.querySelector("#canvas"),
    12                 oGc = oCanvas.getContext('2d'),
    13                 width = oCanvas.width, height = oCanvas.height,
    14                 ball = new Ball( 0, height - 20 ),
    15                 vx = 20,                                      
    16                 friction = 0.98;
    17             (function linear() {
    18                 oGc.clearRect(0, 0, width, height);
    19                 ball.fill( oGc );
    20                 ball.x += vx;
    21                 vx *= friction;
    22                 requestAnimationFrame(linear);
    23             })();
    24         }
    25     </script>
    26 </head>
    27 <body>
    28     <canvas id="canvas" width="1200" height="600"></canvas>
    29 </body>
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  • 原文地址:https://www.cnblogs.com/ghostwu/p/7642857.html
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