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  • [js高手之路]html5 canvas动画教程

    备注:本文后面的代码,如果加载了ball.js,那么请使用这篇文章[js高手之路] html5 canvas动画教程 - 匀速运动的ball.js代码.

    边界反弹:

    当小球碰到canvas的四个方向的时候,保持位置不变,把速度变成相反的方向

     1 <head>
     2     <meta charset='utf-8' />
     3     <style>
     4         #canvas {
     5             border: 1px dashed #aaa;
     6         }
     7     </style>
     8     <script src="./ball.js"></script>
     9     <script>
    10         window.onload = function () {
    11             var oCanvas = document.querySelector("#canvas"),
    12                 oGc = oCanvas.getContext('2d'),
    13                 width = oCanvas.width, height = oCanvas.height,
    14                 ball = new Ball(width / 2, height / 2),
    15                 vx = Math.random() * 2 + 5,
    16                 vy = Math.random() * 2 + 5;
    17             ball.fill(oGc);
    18             ( function move(){
    19                 oGc.clearRect( 0, 0, width, height );
    20                 ball.x += vx;
    21                 ball.y += vy;
    22                 ball.fill( oGc );
    23 
    24                 if ( ball.x < ball.radius ) { //碰到左边的边界
    25                     ball.x = ball.radius;
    26                     vx = -vx;
    27                 }else if ( ball.y < ball.radius ){
    28                     ball.y = ball.radius;
    29                     vy = -vy;
    30                 }else if ( ball.x > width - ball.radius ){
    31                     ball.x = width - ball.radius;
    32                     vx = -vx;
    33                 }else if ( ball.y > height - ball.radius ){
    34                     ball.y = height - ball.radius;
    35                     vy = -vy;
    36                 }
    37                 requestAnimationFrame( move );
    38             } )();
    39         }
    40     </script>
    41 </head>
    42 
    43 <body>
    44     <canvas id="canvas" width="1200" height="600"></canvas>
    45 </body>

     原理跟之前写的文章[js高手之路]html5 canvas动画教程 - 边界判断与小球粒子模拟喷泉,散弹效果差不多,只是在碰到边界的时候,把速度调成反向的,小球就会反弹.


     多个物体的反弹

     1 <head>
     2     <meta charset='utf-8' />
     3     <style>
     4         #canvas {
     5             border: 1px dashed #aaa;
     6         }
     7     </style>
     8     <script src="./ball.js"></script>
     9     <script>
    10         window.onload = function () {
    11             var oCanvas = document.querySelector("#canvas"),
    12                 oGc = oCanvas.getContext('2d'),
    13                 width = oCanvas.width, height = oCanvas.height,
    14                 balls = [], n = 50;
    15             function getRandColor() {
    16                 return '#' + (function (color) {
    17                     return (color += '0123456789abcdef'[Math.floor(Math.random() * 16)]) && (color.length == 6) ? color : arguments.callee(color);
    18                 })('');
    19             }
    20             for (var i = 0; i < n; i++) {
    21                 var ball = new Ball(width / 2, height / 2, 20, getRandColor());
    22                 ball.vx = (Math.random() * 2 - 1) * 5;
    23                 ball.vy = (Math.random() * 2 - 1) * 5;
    24                 balls.push(ball);
    25             }
    26             (function move() {
    27                 oGc.clearRect(0, 0, width, height);
    28                 balls.forEach(function (ball) {
    29                     ball.x += ball.vx;
    30                     ball.y += ball.vy;
    31                     ball.fill(oGc);
    32 
    33                     if (ball.x < ball.radius) { //碰到左边的边界
    34                         ball.x = ball.radius;
    35                         ball.vx = -ball.vx;
    36                     } else if (ball.y < ball.radius) {
    37                         ball.y = ball.radius;
    38                         ball.vy = -ball.vy;
    39                     } else if (ball.x > width - ball.radius) {
    40                         ball.x = width - ball.radius;
    41                         ball.vx = -ball.vx;
    42                     } else if (ball.y > height - ball.radius) {
    43                         ball.y = height - ball.radius;
    44                         ball.vy = -ball.vy;
    45                     }
    46                 });
    47                 requestAnimationFrame(move);
    48             })();
    49         }
    50     </script>
    51 </head>
    52 
    53 <body>
    54     <canvas id="canvas" width="1200" height="600"></canvas>
    55 </body>

    原理是一样的,只是把坐标和速度的判断,基于一个个小球对象.


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  • 原文地址:https://www.cnblogs.com/ghostwu/p/7650384.html
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