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  • AE用线来分割线面(C#2010+AE10.0… .

    希望指正。

    在 ITools 类中,部分方法如下:

     

    public override void OnMouseDown(int Button, int Shift, int X, int Y)

            {

                if (Button != 1)

                    return;

     

                #region……分割面

                //根据已选择的要分割的要素的类型绘制分割线

                if (pFeatureLayer.FeatureClass.ShapeType==esriGeometryType.esriGeometryPolygon)

                {//分割线的样式

                    IScreenDisplay pScreenDisplay = m_hookHelper.ActiveView.ScreenDisplay;

                    ISimpleLineSymbol pLineSymbol = new SimpleLineSymbolClass();

                    IRgbColor pRgbColor = new RgbColorClass();

                    pRgbColor.Red = 255;

                    pLineSymbol.Color = pRgbColor;

                    IRubberBand pRubberBand = new RubberLineClass();

                    IPolyline pPolyline = (IPolyline)pRubberBand.TrackNew(pScreenDisplay, (ISymbol)pLineSymbol);

                    pScreenDisplay.StartDrawing(pScreenDisplay.hDC, (short)esriScreenCache.esriNoScreenCache);

                    pScreenDisplay.SetSymbol((ISymbol)pLineSymbol);

                    pScreenDisplay.DrawPolyline(pPolyline);

                    pScreenDisplay.FinishDrawing();

     

                    //清理将被分割的要素

                    ITopologicalOperator pTopoOpo;

                    pTopoOpo = pPolyline as ITopologicalOperator;

                    pTopoOpo.Simplify();//确保几何体的拓扑正确

                    m_engineEditor.StartOperation();

     

                    //分割方法

                    SplitPolygon(pSelectionSet, pPolyline);

     

                    ReBackStates();//刷新返回修改工具

                    m_hookHelper.ActiveView.PartialRefresh(esriViewDrawPhase.esriViewGeography, null, m_hookHelper.ActiveView.Extent);

                }

                #endregion

     

                #region……鼠标画线分割线

                //根据分割要素的类型绘制分割线

                if (pFeatureLayer.FeatureClass.ShapeType == esriGeometryType.esriGeometryPolyline)

                {

                    IScreenDisplay pScreenDisplay = m_hookHelper.ActiveView.ScreenDisplay;

                    ISimpleLineSymbol pLineSymbol = new SimpleLineSymbolClass();

                    IRgbColor pRgbColor = new RgbColorClass();

                    pRgbColor.Red = 255;

                    pLineSymbol.Color = pRgbColor;

                    IRubberBand pRubberBand = new RubberLineClass();

                    IPolyline pPolyline = (IPolyline)pRubberBand.TrackNew(pScreenDisplay, (ISymbol)pLineSymbol);

                    pScreenDisplay.StartDrawing(pScreenDisplay.hDC, (short)esriScreenCache.esriNoScreenCache);

                    pScreenDisplay.SetSymbol((ISymbol)pLineSymbol);

                    pScreenDisplay.DrawPolyline(pPolyline);

                    pScreenDisplay.FinishDrawing();

     

                    m_engineEditor.StartOperation();//开启编辑

     

                    //分割方法

                    SplitPolyline(pSelectionSet, pPolyline);

     

                    ReBackStates();

                    m_hookHelper.ActiveView.PartialRefresh(esriViewDrawPhase.esriViewGeography, null, m_hookHelper.ActiveView.Extent);

                }

                #endregion

                 m_engineEditor.StopOperation("ControlToolsEditing_CreateNewFeatureTask");

            }

     

            //分割面

            public void SplitPolygon(ISelectionSet pSelectionSet, IGeometry pGeometry)

            {

                //使用空间过滤器来获得将要与线或点进行分割的要素类

                IFeatureCursor pFeatCursor;

                ICursor pCursor;

                ISpatialFilter pSpatialFilter;

                pSpatialFilter = new SpatialFilterClass();

                pSpatialFilter.Geometry = pGeometry;

                if (pGeometry.GeometryType == esriGeometryType.esriGeometryPolyline)//.esriGeometryPoint)

                {

                    pSpatialFilter.SpatialRel = esriSpatialRelEnum.esriSpatialRelCrosses;//空间关系

                }

               

                pSelectionSet.Search(pSpatialFilter, true, out pCursor);

                pFeatCursor = pCursor as IFeatureCursor;

                //清理将被分割的要素

                ITopologicalOperator pTopoOpo;

                pTopoOpo = pGeometry as ITopologicalOperator;

                pTopoOpo.Simplify();//确保几何体的拓扑正确

                IFeature pFeature;

                pFeature = pFeatCursor.NextFeature();

                if (pFeature == null) return;

                while (pFeature != null)

                {

                    IFeatureEdit pFeatureEdit;

                    pFeatureEdit = pFeature as IFeatureEdit;

                    ISet pSet;

                    pSet = pFeatureEdit.Split(pGeometry);//直接用线分割

                    for (int setCount = 0; setCount < pSet.Count; setCount++)

                    {

                        pFeature = pSet.Next() as IFeature;

                        //featureSelection.SelectionSet.Add(pFeature.OID);

                    }

                    pFeature = pFeatCursor.NextFeature();

                }

                MessageBox.Show("面分割完毕!继续选择以分割!");

            }

           

            //分割线,线要素不能用线来分割,得用点来。所以要将分割线与被分割线求交叉点

            public void SplitPolyline(ISelectionSet pSelectionSet, IGeometry pGeometry)

            {

                IFeatureClass featureClass=pFeatureLayer.FeatureClass;

                IEnumIDs enumIDs = pSelectionSet.IDs;

                int id = enumIDs.Next();

                while(id!=-1)

                {

                    pFeature = featureClass.GetFeature(id);

                    IGeometry pGeo = pFeature.ShapeCopy;

                  //由于在拓扑是需要空间参考一致,所以要将空间参考坐标设置一下。

                    pGeo.SpatialReference = pGeometry.SpatialReference;

                    ITopologicalOperator pTopoOpo = pGeo as ITopologicalOperator;

                   //Intersect()方法求出来的是MultiPoint,而不是单点

                    IPointCollection pPCol = pTopoOpo.Intersect(pGeometry, esriGeometryDimension.esriGeometry0Dimension) as IPointCollection;

                    pTopoOpo.Simplify();

     

                    if (pPCol == null)//如果没有相交的,那么点集就为空。

                        return;

                    if (pPCol.PointCount == 0)//如果选择的线有一些没有与分割线相交,那么PointCount为0,但是0并不是null。

                    {

                        id = enumIDs.Next();//那么就Next(),让他进入下一个回合吧

                        continue;

                    }

                    IFeatureEdit pFeatureEdit;

                    pFeatureEdit = pFeature as IFeatureEdit;

                    ISet pSet;

                    pSet = pFeatureEdit.Split(pPCol.get_Point(0));

                    pSet.Reset();

     

    //这一步进入分割大赛,其实分割为两个部分,当然要是只是分割单个要素的话就用不着里面那一层嵌套循环了。

                    for (int setCount = 0; setCount < pSet.Count; setCount++)

                    {

                        pFeature = pSet.Next() as IFeature;

                        if (pFeature == null) return;

                        for (int i = 1; i < pPCol.PointCount; i++)

                        {

                            try

                            {

                                pFeatureEdit = pFeature as IFeatureEdit;

                                IPoint pPoint = pPCol.get_Point(i);

                                pSet = pFeatureEdit.Split(pPoint);//这里新产生的线要素,可能与下一个交点进行分割,所以要重新获取以便进行下一次分割

                                pSet.Reset();

                                pPCol.RemovePoints(i, 1);//为了少循环一次,用了一个点就从点集中移除它,因为两线相交肯定没有二心。

                                break;//打断,这一步是迫不得已的,因为懒得去想另一部分。当然这样的话有个问题:如3点分线应该是4段,但如果这点刚好是中间的点,那么就会丢掉他前面或者后面的一个分割点,如此的话就变成2点分线为3段了;而且画的分割折线与被分割线交点越多丢失的就越多。主要原因是MultiPoint撞到IPointCollection中后顺序并不是画线时候的交叉顺序。怎么办呢?

                            }

                            catch

                            {

                                continue;

                            }

                        }

                    }

                    id = enumIDs.Next();

                }

                MessageBox.Show("线分割完毕!继续选择以分割!");

            }

     

            private void ReBackStates()

            {

                //清空选择集

                ICommand pCommand = new ControlsClearSelectionCommandClass();

                pCommand.OnCreate(pMapControl.Object);

                pCommand.OnClick();

                pCommand = new ControlsEditingEditToolClass();

                pCommand.OnCreate(pMapControl.Object);

                pMapControl.CurrentTool = pCommand as ITool;

            }

    来自:http://blog.csdn.net/hong_taizi/article/details/10161557

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  • 原文地址:https://www.cnblogs.com/gisoracle/p/5741269.html
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