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  • Java多线程之JUC包:ReentrantLock源码学习笔记

    若有不正之处请多多谅解,并欢迎批评指正。

    请尊重作者劳动成果,转载请标明原文链接:

    http://www.cnblogs.com/go2sea/p/5627539.html

    ReentrantLock是JUC包提供的一种可重入独占锁,它实现了Lock接口。与Semaphore类似,ReentrantLock也提供了两种工作模式:公平模式&非公平模式,也是通过自定义两种同步器FairSync&NonfairSync来实现的。

    源代码:

    /*
     * ORACLE PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
     *
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    /*
     *
     *
     *
     *
     *
     * Written by Doug Lea with assistance from members of JCP JSR-166
     * Expert Group and released to the public domain, as explained at
     * http://creativecommons.org/publicdomain/zero/1.0/
     */
    
    package java.util.concurrent.locks;
    import java.util.*;
    import java.util.concurrent.*;
    import java.util.concurrent.atomic.*;
    
    /**
     * A reentrant mutual exclusion {@link Lock} with the same basic
     * behavior and semantics as the implicit monitor lock accessed using
     * {@code synchronized} methods and statements, but with extended
     * capabilities.
     *
     * <p>A {@code ReentrantLock} is <em>owned</em> by the thread last
     * successfully locking, but not yet unlocking it. A thread invoking
     * {@code lock} will return, successfully acquiring the lock, when
     * the lock is not owned by another thread. The method will return
     * immediately if the current thread already owns the lock. This can
     * be checked using methods {@link #isHeldByCurrentThread}, and {@link
     * #getHoldCount}.
     *
     * <p>The constructor for this class accepts an optional
     * <em>fairness</em> parameter.  When set {@code true}, under
     * contention, locks favor granting access to the longest-waiting
     * thread.  Otherwise this lock does not guarantee any particular
     * access order.  Programs using fair locks accessed by many threads
     * may display lower overall throughput (i.e., are slower; often much
     * slower) than those using the default setting, but have smaller
     * variances in times to obtain locks and guarantee lack of
     * starvation. Note however, that fairness of locks does not guarantee
     * fairness of thread scheduling. Thus, one of many threads using a
     * fair lock may obtain it multiple times in succession while other
     * active threads are not progressing and not currently holding the
     * lock.
     * Also note that the untimed {@link #tryLock() tryLock} method does not
     * honor the fairness setting. It will succeed if the lock
     * is available even if other threads are waiting.
     *
     * <p>It is recommended practice to <em>always</em> immediately
     * follow a call to {@code lock} with a {@code try} block, most
     * typically in a before/after construction such as:
     *
     * <pre>
     * class X {
     *   private final ReentrantLock lock = new ReentrantLock();
     *   // ...
     *
     *   public void m() {
     *     lock.lock();  // block until condition holds
     *     try {
     *       // ... method body
     *     } finally {
     *       lock.unlock()
     *     }
     *   }
     * }
     * </pre>
     *
     * <p>In addition to implementing the {@link Lock} interface, this
     * class defines methods {@code isLocked} and
     * {@code getLockQueueLength}, as well as some associated
     * {@code protected} access methods that may be useful for
     * instrumentation and monitoring.
     *
     * <p>Serialization of this class behaves in the same way as built-in
     * locks: a deserialized lock is in the unlocked state, regardless of
     * its state when serialized.
     *
     * <p>This lock supports a maximum of 2147483647 recursive locks by
     * the same thread. Attempts to exceed this limit result in
     * {@link Error} throws from locking methods.
     *
     * @since 1.5
     * @author Doug Lea
     */
    public class ReentrantLock implements Lock, java.io.Serializable {
        private static final long serialVersionUID = 7373984872572414699L;
        /** Synchronizer providing all implementation mechanics */
        private final Sync sync;
    
        /**
         * Base of synchronization control for this lock. Subclassed
         * into fair and nonfair versions below. Uses AQS state to
         * represent the number of holds on the lock.
         */
        abstract static class Sync extends AbstractQueuedSynchronizer {
            private static final long serialVersionUID = -5179523762034025860L;
    
            /**
             * Performs {@link Lock#lock}. The main reason for subclassing
             * is to allow fast path for nonfair version.
             */
            abstract void lock();
    
            /**
             * Performs non-fair tryLock.  tryAcquire is
             * implemented in subclasses, but both need nonfair
             * try for trylock method.
             */
            final boolean nonfairTryAcquire(int acquires) {
                final Thread current = Thread.currentThread();
                int c = getState();
                if (c == 0) {
                    if (compareAndSetState(0, acquires)) {
                        setExclusiveOwnerThread(current);
                        return true;
                    }
                }
                else if (current == getExclusiveOwnerThread()) {
                    int nextc = c + acquires;
                    if (nextc < 0) // overflow
                        throw new Error("Maximum lock count exceeded");
                    setState(nextc);
                    return true;
                }
                return false;
            }
    
            protected final boolean tryRelease(int releases) {
                int c = getState() - releases;
                if (Thread.currentThread() != getExclusiveOwnerThread())
                    throw new IllegalMonitorStateException();
                boolean free = false;
                if (c == 0) {
                    free = true;
                    setExclusiveOwnerThread(null);
                }
                setState(c);
                return free;
            }
    
            protected final boolean isHeldExclusively() {
                // While we must in general read state before owner,
                // we don't need to do so to check if current thread is owner
                return getExclusiveOwnerThread() == Thread.currentThread();
            }
    
            final ConditionObject newCondition() {
                return new ConditionObject();
            }
    
            // Methods relayed from outer class
    
            final Thread getOwner() {
                return getState() == 0 ? null : getExclusiveOwnerThread();
            }
    
            final int getHoldCount() {
                return isHeldExclusively() ? getState() : 0;
            }
    
            final boolean isLocked() {
                return getState() != 0;
            }
    
            /**
             * Reconstitutes this lock instance from a stream.
             * @param s the stream
             */
            private void readObject(java.io.ObjectInputStream s)
                throws java.io.IOException, ClassNotFoundException {
                s.defaultReadObject();
                setState(0); // reset to unlocked state
            }
        }
    
        /**
         * Sync object for non-fair locks
         */
        static final class NonfairSync extends Sync {
            private static final long serialVersionUID = 7316153563782823691L;
    
            /**
             * Performs lock.  Try immediate barge, backing up to normal
             * acquire on failure.
             */
            final void lock() {
                if (compareAndSetState(0, 1))
                    setExclusiveOwnerThread(Thread.currentThread());
                else
                    acquire(1);
            }
    
            protected final boolean tryAcquire(int acquires) {
                return nonfairTryAcquire(acquires);
            }
        }
    
        /**
         * Sync object for fair locks
         */
        static final class FairSync extends Sync {
            private static final long serialVersionUID = -3000897897090466540L;
    
            final void lock() {
                acquire(1);
            }
    
            /**
             * Fair version of tryAcquire.  Don't grant access unless
             * recursive call or no waiters or is first.
             */
            protected final boolean tryAcquire(int acquires) {
                final Thread current = Thread.currentThread();
                int c = getState();
                if (c == 0) {
                    if (!hasQueuedPredecessors() &&
                        compareAndSetState(0, acquires)) {
                        setExclusiveOwnerThread(current);
                        return true;
                    }
                }
                else if (current == getExclusiveOwnerThread()) {
                    int nextc = c + acquires;
                    if (nextc < 0)
                        throw new Error("Maximum lock count exceeded");
                    setState(nextc);
                    return true;
                }
                return false;
            }
        }
    
        /**
         * Creates an instance of {@code ReentrantLock}.
         * This is equivalent to using {@code ReentrantLock(false)}.
         */
        public ReentrantLock() {
            sync = new NonfairSync();
        }
    
        /**
         * Creates an instance of {@code ReentrantLock} with the
         * given fairness policy.
         *
         * @param fair {@code true} if this lock should use a fair ordering policy
         */
        public ReentrantLock(boolean fair) {
            sync = fair ? new FairSync() : new NonfairSync();
        }
    
        /**
         * Acquires the lock.
         *
         * <p>Acquires the lock if it is not held by another thread and returns
         * immediately, setting the lock hold count to one.
         *
         * <p>If the current thread already holds the lock then the hold
         * count is incremented by one and the method returns immediately.
         *
         * <p>If the lock is held by another thread then the
         * current thread becomes disabled for thread scheduling
         * purposes and lies dormant until the lock has been acquired,
         * at which time the lock hold count is set to one.
         */
        public void lock() {
            sync.lock();
        }
    
        /**
         * Acquires the lock unless the current thread is
         * {@linkplain Thread#interrupt interrupted}.
         *
         * <p>Acquires the lock if it is not held by another thread and returns
         * immediately, setting the lock hold count to one.
         *
         * <p>If the current thread already holds this lock then the hold count
         * is incremented by one and the method returns immediately.
         *
         * <p>If the lock is held by another thread then the
         * current thread becomes disabled for thread scheduling
         * purposes and lies dormant until one of two things happens:
         *
         * <ul>
         *
         * <li>The lock is acquired by the current thread; or
         *
         * <li>Some other thread {@linkplain Thread#interrupt interrupts} the
         * current thread.
         *
         * </ul>
         *
         * <p>If the lock is acquired by the current thread then the lock hold
         * count is set to one.
         *
         * <p>If the current thread:
         *
         * <ul>
         *
         * <li>has its interrupted status set on entry to this method; or
         *
         * <li>is {@linkplain Thread#interrupt interrupted} while acquiring
         * the lock,
         *
         * </ul>
         *
         * then {@link InterruptedException} is thrown and the current thread's
         * interrupted status is cleared.
         *
         * <p>In this implementation, as this method is an explicit
         * interruption point, preference is given to responding to the
         * interrupt over normal or reentrant acquisition of the lock.
         *
         * @throws InterruptedException if the current thread is interrupted
         */
        public void lockInterruptibly() throws InterruptedException {
            sync.acquireInterruptibly(1);
        }
    
        /**
         * Acquires the lock only if it is not held by another thread at the time
         * of invocation.
         *
         * <p>Acquires the lock if it is not held by another thread and
         * returns immediately with the value {@code true}, setting the
         * lock hold count to one. Even when this lock has been set to use a
         * fair ordering policy, a call to {@code tryLock()} <em>will</em>
         * immediately acquire the lock if it is available, whether or not
         * other threads are currently waiting for the lock.
         * This &quot;barging&quot; behavior can be useful in certain
         * circumstances, even though it breaks fairness. If you want to honor
         * the fairness setting for this lock, then use
         * {@link #tryLock(long, TimeUnit) tryLock(0, TimeUnit.SECONDS) }
         * which is almost equivalent (it also detects interruption).
         *
         * <p> If the current thread already holds this lock then the hold
         * count is incremented by one and the method returns {@code true}.
         *
         * <p>If the lock is held by another thread then this method will return
         * immediately with the value {@code false}.
         *
         * @return {@code true} if the lock was free and was acquired by the
         *         current thread, or the lock was already held by the current
         *         thread; and {@code false} otherwise
         */
        public boolean tryLock() {
            return sync.nonfairTryAcquire(1);
        }
    
        /**
         * Acquires the lock if it is not held by another thread within the given
         * waiting time and the current thread has not been
         * {@linkplain Thread#interrupt interrupted}.
         *
         * <p>Acquires the lock if it is not held by another thread and returns
         * immediately with the value {@code true}, setting the lock hold count
         * to one. If this lock has been set to use a fair ordering policy then
         * an available lock <em>will not</em> be acquired if any other threads
         * are waiting for the lock. This is in contrast to the {@link #tryLock()}
         * method. If you want a timed {@code tryLock} that does permit barging on
         * a fair lock then combine the timed and un-timed forms together:
         *
         * <pre>if (lock.tryLock() || lock.tryLock(timeout, unit) ) { ... }
         * </pre>
         *
         * <p>If the current thread
         * already holds this lock then the hold count is incremented by one and
         * the method returns {@code true}.
         *
         * <p>If the lock is held by another thread then the
         * current thread becomes disabled for thread scheduling
         * purposes and lies dormant until one of three things happens:
         *
         * <ul>
         *
         * <li>The lock is acquired by the current thread; or
         *
         * <li>Some other thread {@linkplain Thread#interrupt interrupts}
         * the current thread; or
         *
         * <li>The specified waiting time elapses
         *
         * </ul>
         *
         * <p>If the lock is acquired then the value {@code true} is returned and
         * the lock hold count is set to one.
         *
         * <p>If the current thread:
         *
         * <ul>
         *
         * <li>has its interrupted status set on entry to this method; or
         *
         * <li>is {@linkplain Thread#interrupt interrupted} while
         * acquiring the lock,
         *
         * </ul>
         * then {@link InterruptedException} is thrown and the current thread's
         * interrupted status is cleared.
         *
         * <p>If the specified waiting time elapses then the value {@code false}
         * is returned.  If the time is less than or equal to zero, the method
         * will not wait at all.
         *
         * <p>In this implementation, as this method is an explicit
         * interruption point, preference is given to responding to the
         * interrupt over normal or reentrant acquisition of the lock, and
         * over reporting the elapse of the waiting time.
         *
         * @param timeout the time to wait for the lock
         * @param unit the time unit of the timeout argument
         * @return {@code true} if the lock was free and was acquired by the
         *         current thread, or the lock was already held by the current
         *         thread; and {@code false} if the waiting time elapsed before
         *         the lock could be acquired
         * @throws InterruptedException if the current thread is interrupted
         * @throws NullPointerException if the time unit is null
         *
         */
        public boolean tryLock(long timeout, TimeUnit unit)
                throws InterruptedException {
            return sync.tryAcquireNanos(1, unit.toNanos(timeout));
        }
    
        /**
         * Attempts to release this lock.
         *
         * <p>If the current thread is the holder of this lock then the hold
         * count is decremented.  If the hold count is now zero then the lock
         * is released.  If the current thread is not the holder of this
         * lock then {@link IllegalMonitorStateException} is thrown.
         *
         * @throws IllegalMonitorStateException if the current thread does not
         *         hold this lock
         */
        public void unlock() {
            sync.release(1);
        }
    
        /**
         * Returns a {@link Condition} instance for use with this
         * {@link Lock} instance.
         *
         * <p>The returned {@link Condition} instance supports the same
         * usages as do the {@link Object} monitor methods ({@link
         * Object#wait() wait}, {@link Object#notify notify}, and {@link
         * Object#notifyAll notifyAll}) when used with the built-in
         * monitor lock.
         *
         * <ul>
         *
         * <li>If this lock is not held when any of the {@link Condition}
         * {@linkplain Condition#await() waiting} or {@linkplain
         * Condition#signal signalling} methods are called, then an {@link
         * IllegalMonitorStateException} is thrown.
         *
         * <li>When the condition {@linkplain Condition#await() waiting}
         * methods are called the lock is released and, before they
         * return, the lock is reacquired and the lock hold count restored
         * to what it was when the method was called.
         *
         * <li>If a thread is {@linkplain Thread#interrupt interrupted}
         * while waiting then the wait will terminate, an {@link
         * InterruptedException} will be thrown, and the thread's
         * interrupted status will be cleared.
         *
         * <li> Waiting threads are signalled in FIFO order.
         *
         * <li>The ordering of lock reacquisition for threads returning
         * from waiting methods is the same as for threads initially
         * acquiring the lock, which is in the default case not specified,
         * but for <em>fair</em> locks favors those threads that have been
         * waiting the longest.
         *
         * </ul>
         *
         * @return the Condition object
         */
        public Condition newCondition() {
            return sync.newCondition();
        }
    
        /**
         * Queries the number of holds on this lock by the current thread.
         *
         * <p>A thread has a hold on a lock for each lock action that is not
         * matched by an unlock action.
         *
         * <p>The hold count information is typically only used for testing and
         * debugging purposes. For example, if a certain section of code should
         * not be entered with the lock already held then we can assert that
         * fact:
         *
         * <pre>
         * class X {
         *   ReentrantLock lock = new ReentrantLock();
         *   // ...
         *   public void m() {
         *     assert lock.getHoldCount() == 0;
         *     lock.lock();
         *     try {
         *       // ... method body
         *     } finally {
         *       lock.unlock();
         *     }
         *   }
         * }
         * </pre>
         *
         * @return the number of holds on this lock by the current thread,
         *         or zero if this lock is not held by the current thread
         */
        public int getHoldCount() {
            return sync.getHoldCount();
        }
    
        /**
         * Queries if this lock is held by the current thread.
         *
         * <p>Analogous to the {@link Thread#holdsLock} method for built-in
         * monitor locks, this method is typically used for debugging and
         * testing. For example, a method that should only be called while
         * a lock is held can assert that this is the case:
         *
         * <pre>
         * class X {
         *   ReentrantLock lock = new ReentrantLock();
         *   // ...
         *
         *   public void m() {
         *       assert lock.isHeldByCurrentThread();
         *       // ... method body
         *   }
         * }
         * </pre>
         *
         * <p>It can also be used to ensure that a reentrant lock is used
         * in a non-reentrant manner, for example:
         *
         * <pre>
         * class X {
         *   ReentrantLock lock = new ReentrantLock();
         *   // ...
         *
         *   public void m() {
         *       assert !lock.isHeldByCurrentThread();
         *       lock.lock();
         *       try {
         *           // ... method body
         *       } finally {
         *           lock.unlock();
         *       }
         *   }
         * }
         * </pre>
         *
         * @return {@code true} if current thread holds this lock and
         *         {@code false} otherwise
         */
        public boolean isHeldByCurrentThread() {
            return sync.isHeldExclusively();
        }
    
        /**
         * Queries if this lock is held by any thread. This method is
         * designed for use in monitoring of the system state,
         * not for synchronization control.
         *
         * @return {@code true} if any thread holds this lock and
         *         {@code false} otherwise
         */
        public boolean isLocked() {
            return sync.isLocked();
        }
    
        /**
         * Returns {@code true} if this lock has fairness set true.
         *
         * @return {@code true} if this lock has fairness set true
         */
        public final boolean isFair() {
            return sync instanceof FairSync;
        }
    
        /**
         * Returns the thread that currently owns this lock, or
         * {@code null} if not owned. When this method is called by a
         * thread that is not the owner, the return value reflects a
         * best-effort approximation of current lock status. For example,
         * the owner may be momentarily {@code null} even if there are
         * threads trying to acquire the lock but have not yet done so.
         * This method is designed to facilitate construction of
         * subclasses that provide more extensive lock monitoring
         * facilities.
         *
         * @return the owner, or {@code null} if not owned
         */
        protected Thread getOwner() {
            return sync.getOwner();
        }
    
        /**
         * Queries whether any threads are waiting to acquire this lock. Note that
         * because cancellations may occur at any time, a {@code true}
         * return does not guarantee that any other thread will ever
         * acquire this lock.  This method is designed primarily for use in
         * monitoring of the system state.
         *
         * @return {@code true} if there may be other threads waiting to
         *         acquire the lock
         */
        public final boolean hasQueuedThreads() {
            return sync.hasQueuedThreads();
        }
    
    
        /**
         * Queries whether the given thread is waiting to acquire this
         * lock. Note that because cancellations may occur at any time, a
         * {@code true} return does not guarantee that this thread
         * will ever acquire this lock.  This method is designed primarily for use
         * in monitoring of the system state.
         *
         * @param thread the thread
         * @return {@code true} if the given thread is queued waiting for this lock
         * @throws NullPointerException if the thread is null
         */
        public final boolean hasQueuedThread(Thread thread) {
            return sync.isQueued(thread);
        }
    
    
        /**
         * Returns an estimate of the number of threads waiting to
         * acquire this lock.  The value is only an estimate because the number of
         * threads may change dynamically while this method traverses
         * internal data structures.  This method is designed for use in
         * monitoring of the system state, not for synchronization
         * control.
         *
         * @return the estimated number of threads waiting for this lock
         */
        public final int getQueueLength() {
            return sync.getQueueLength();
        }
    
        /**
         * Returns a collection containing threads that may be waiting to
         * acquire this lock.  Because the actual set of threads may change
         * dynamically while constructing this result, the returned
         * collection is only a best-effort estimate.  The elements of the
         * returned collection are in no particular order.  This method is
         * designed to facilitate construction of subclasses that provide
         * more extensive monitoring facilities.
         *
         * @return the collection of threads
         */
        protected Collection<Thread> getQueuedThreads() {
            return sync.getQueuedThreads();
        }
    
        /**
         * Queries whether any threads are waiting on the given condition
         * associated with this lock. Note that because timeouts and
         * interrupts may occur at any time, a {@code true} return does
         * not guarantee that a future {@code signal} will awaken any
         * threads.  This method is designed primarily for use in
         * monitoring of the system state.
         *
         * @param condition the condition
         * @return {@code true} if there are any waiting threads
         * @throws IllegalMonitorStateException if this lock is not held
         * @throws IllegalArgumentException if the given condition is
         *         not associated with this lock
         * @throws NullPointerException if the condition is null
         */
        public boolean hasWaiters(Condition condition) {
            if (condition == null)
                throw new NullPointerException();
            if (!(condition instanceof AbstractQueuedSynchronizer.ConditionObject))
                throw new IllegalArgumentException("not owner");
            return sync.hasWaiters((AbstractQueuedSynchronizer.ConditionObject)condition);
        }
    
        /**
         * Returns an estimate of the number of threads waiting on the
         * given condition associated with this lock. Note that because
         * timeouts and interrupts may occur at any time, the estimate
         * serves only as an upper bound on the actual number of waiters.
         * This method is designed for use in monitoring of the system
         * state, not for synchronization control.
         *
         * @param condition the condition
         * @return the estimated number of waiting threads
         * @throws IllegalMonitorStateException if this lock is not held
         * @throws IllegalArgumentException if the given condition is
         *         not associated with this lock
         * @throws NullPointerException if the condition is null
         */
        public int getWaitQueueLength(Condition condition) {
            if (condition == null)
                throw new NullPointerException();
            if (!(condition instanceof AbstractQueuedSynchronizer.ConditionObject))
                throw new IllegalArgumentException("not owner");
            return sync.getWaitQueueLength((AbstractQueuedSynchronizer.ConditionObject)condition);
        }
    
        /**
         * Returns a collection containing those threads that may be
         * waiting on the given condition associated with this lock.
         * Because the actual set of threads may change dynamically while
         * constructing this result, the returned collection is only a
         * best-effort estimate. The elements of the returned collection
         * are in no particular order.  This method is designed to
         * facilitate construction of subclasses that provide more
         * extensive condition monitoring facilities.
         *
         * @param condition the condition
         * @return the collection of threads
         * @throws IllegalMonitorStateException if this lock is not held
         * @throws IllegalArgumentException if the given condition is
         *         not associated with this lock
         * @throws NullPointerException if the condition is null
         */
        protected Collection<Thread> getWaitingThreads(Condition condition) {
            if (condition == null)
                throw new NullPointerException();
            if (!(condition instanceof AbstractQueuedSynchronizer.ConditionObject))
                throw new IllegalArgumentException("not owner");
            return sync.getWaitingThreads((AbstractQueuedSynchronizer.ConditionObject)condition);
        }
    
        /**
         * Returns a string identifying this lock, as well as its lock state.
         * The state, in brackets, includes either the String {@code "Unlocked"}
         * or the String {@code "Locked by"} followed by the
         * {@linkplain Thread#getName name} of the owning thread.
         *
         * @return a string identifying this lock, as well as its lock state
         */
        public String toString() {
            Thread o = sync.getOwner();
            return super.toString() + ((o == null) ?
                                       "[Unlocked]" :
                                       "[Locked by thread " + o.getName() + "]");
        }
    }
    View Code

    一、lock 不响应中断获取锁

        public void lock() {
            sync.lock();
        }

    lock方法通过调用自定义同步器的同名方法来获取锁。注意:ReentrantLock自定义了两种同步器:FairSync&NonfairSync,分别对应公平模式&非公平模式。

    我们先来看一下非公平模式下的lock方法:

            final void lock() {
                if (compareAndSetState(0, 1))
                    setExclusiveOwnerThread(Thread.currentThread());
                else
                    acquire(1);
            }

    lock方法并没有直接调用AQS提供的acquire方法,而是先试探地获取了一下锁,CAS操作失败再去调用acquire方法。我的理解是为了提升性能。因为可能很多时候我们能在第一次试探获取时成功,而不需要经过acquire->tryAcquire->nonfairAcquire的调用过程:

        public final void acquire(int arg) {
            if (!tryAcquire(arg) &&
                acquireQueued(addWaiter(Node.EXCLUSIVE), arg))
                selfInterrupt();
        }

    AQS提供的acquire方法首先调用了我们自定义同步器重写的tryAcquire方法试图获取锁,如果失败的话先调用addWaiter方法将当前线程加入等待队列,然后对奥用acquireQueued方法进行自旋、检测获取锁的操作,直到成功获取锁。在自旋、检测的过程中如果被中断(注意:acquireQueued延迟处理中断),要在成功获取锁之后调用selfInterrupt方法“补上”这次中断。addWaiter&acquireQueued方法已经在笔者的另一篇博文AQS源码学习笔记中详细介绍过了,不再赘述。这里我们主要关注ReentrantLock重写的tryAcquire方法:

            protected final boolean tryAcquire(int acquires) {
                return nonfairTryAcquire(acquires);
            }

    nonfairSync的tryAcquire方法通过调用其父类Sync的nonfairTryAcquire方法实现:

            final boolean nonfairTryAcquire(int acquires) {
                final Thread current = Thread.currentThread();
                int c = getState();
                if (c == 0) {
                    if (compareAndSetState(0, acquires)) {
                        setExclusiveOwnerThread(current);
                        return true;
                    }
                }
                else if (current == getExclusiveOwnerThread()) {
                    int nextc = c + acquires;
                    if (nextc < 0) // overflow
                        throw new Error("Maximum lock count exceeded");
                    setState(nextc);
                    return true;
                }
                return false;
            }

    nonfairTryAcquire方法首先判断锁是否被占用,如果锁可用,通过调用CAS操作试图获取锁,如果失败直接返回false;但如果锁被占用(state==0),并不代表没有机会,因为有可能占用锁的正是当前线程。如果正是当前线程占用了锁,让state做+1操作,然后返回true:这正是可重入的概念,一个已经获取锁的线程可以重复获取锁。

    我们再来看一下公平模式下的lock方法:

            final void lock() {
                acquire(1);
            }

    fairSync的lock方法直接调用acquire,而没有想NonfairSync一样先试图获取,因为这样可能导致违反“公平”的语义:在已等待在队列中的线程之前获取了锁。

    由上面的分析可知,AQS的acquire方法调用了fairSync重写的tryAcquire方法:

            protected final boolean tryAcquire(int acquires) {
                final Thread current = Thread.currentThread();
                int c = getState();
                if (c == 0) {
                    if (!hasQueuedPredecessors() &&
                        compareAndSetState(0, acquires)) {
                        setExclusiveOwnerThread(current);
                        return true;
                    }
                }
                else if (current == getExclusiveOwnerThread()) {
                    int nextc = c + acquires;
                    if (nextc < 0)
                        throw new Error("Maximum lock count exceeded");
                    setState(nextc);
                    return true;
                }
                return false;
            }

    这与nonfairTryAcquire方法大同小异,主要区别在于,当发现锁未被占用的时候,还要判断一下等待队列中是否有先到的线程正在等待锁,如果有,直接返回false。这保证了公平性:线程按照申请锁的顺序获取锁。acquire方法的后续操作同样可以参考笔者的另一篇博文AQS源码学习笔记,这里不再赘述。

    二、lockInterruptibly 可响应中断获取锁

        public void lockInterruptibly() throws InterruptedException {
            sync.acquireInterruptibly(1);
        }

    lockInterruptibly方法通过调用AQS提供的acquireInterruptibly方法实现:

        public final void acquireInterruptibly(int arg)
                throws InterruptedException {
            if (Thread.interrupted())
                throw new InterruptedException();
            if (!tryAcquire(arg))
                doAcquireInterruptibly(arg);
        }

    acquireInterruptibly方法首先检测一下中断,然后调用重写的tryAcquire方法试图获取锁,如果失败,调用doAcquireInterruptibly方法进行自旋、检测获取锁操作:

        private void doAcquireInterruptibly(int arg)
            throws InterruptedException {
            final Node node = addWaiter(Node.EXCLUSIVE);
            boolean failed = true;
            try {
                for (;;) {
                    final Node p = node.predecessor();
                    if (p == head && tryAcquire(arg)) {
                        setHead(node);
                        p.next = null; // help GC
                        failed = false;
                        return;
                    }
                    if (shouldParkAfterFailedAcquire(p, node) &&
                        parkAndCheckInterrupt())
                        throw new InterruptedException();
                }
            } finally {
                if (failed)
                    cancelAcquire(node);
            }
        }

    doAcquireInterruptibly方法与acquireQueued方法的区别在于:①doAcquireInterruptibly方法将addWaiter的调用写在了方法里,而acquireQueued方法没有;②doAcquireInterruptibly在当前线程从park中被中断唤醒时,直接抛出中断异常,而acquireQueued方法则是用一个局部变量记录下这次中断,但不立即处理,等到成功获取锁/共享资源之后,反馈给上层,由上层调用selfInterrupt方法“补上”这次中断。

    这些区别与doAcquireSharedInterruptibly&doAcquireShared方法之间的区别一致。

    三、tryLock & tryLock(Timeout) 尝试获取锁

        public boolean tryLock() {
            return sync.nonfairTryAcquire(1);
        }
    
        public boolean tryLock(long timeout, TimeUnit unit)
                throws InterruptedException {
            return sync.tryAcquireNanos(1, unit.toNanos(timeout));
        }

    ReentrantLock提供了两种tryLock方法:限时&不限时。我们注意到,不限时(立即返回)的tryLock方法,不管在公平还是非公平模式下,调用的都是Sync中的nonfairTryAcquire方法。因此,如果在公平模式下调用tryLock,即使队列中有等待线程,也可能获取成功。

    而限时(不立即返回)的tryLock(Timeout)方法则公国tryAcquireNanos提供了公平&非公平两种模式的tryLock(Timeout)操作:

        public final boolean tryAcquireNanos(int arg, long nanosTimeout)
                throws InterruptedException {
            if (Thread.interrupted())
                throw new InterruptedException();
            return tryAcquire(arg) ||
                doAcquireNanos(arg, nanosTimeout);
        }

    可以看到,tryAcquireNanos方法通过调用不同的重写的tryAcquire方法提供了两种模式下的不同操作。tryAcquire方法已经分析过,不再赘述。这里重点关注doAcquireNanos方法:

        private boolean doAcquireNanos(int arg, long nanosTimeout)
                throws InterruptedException {
            if (nanosTimeout <= 0L)
                return false;
            final long deadline = System.nanoTime() + nanosTimeout;
            final Node node = addWaiter(Node.EXCLUSIVE);
            boolean failed = true;
            try {
                for (;;) {
                    final Node p = node.predecessor();
                    if (p == head && tryAcquire(arg)) {
                        setHead(node);
                        p.next = null; // help GC
                        failed = false;
                        return true;
                    }
                    nanosTimeout = deadline - System.nanoTime();
                    if (nanosTimeout <= 0L)
                        return false;
                    if (shouldParkAfterFailedAcquire(p, node) &&
                        nanosTimeout > spinForTimeoutThreshold)
                        LockSupport.parkNanos(this, nanosTimeout);
                    if (Thread.interrupted())
                        throw new InterruptedException();
                }
            } finally {
                if (failed)
                    cancelAcquire(node);
            }
        }

    可以看到,doAcquireNanos方法是立即响应中断的(事实上doAcquireSharedNanos方法也是立即响应中断的),即限时(不立即返回)的尝试获取的方法都是及时响应中断的,没有延迟处理中断的版本。

    还有一点需要注意,当线程从park中被唤醒时,我们无法确定唤醒原因是被中断还是超时,因此需要检测一下中断标志。还要注意spinForTimeoutThreshold阈值的应用,这在笔者的另一篇博文Semaphore源码学习笔记中已经分析过,主要目的是为了提高短时长Timeout时的相应效率。

    四、unlock 释放锁

    公平&非公平模式的unlock操作是一致的:

        public void unlock() {
            sync.release(1);
        }

    通过调用AQS提供的release方法实现:

        public final boolean release(int arg) {
            if (tryRelease(arg)) {
                Node h = head;
                if (h != null && h.waitStatus != 0)
                    unparkSuccessor(h);
                return true;
            }
            return false;
        }

    release方法首先调用我们重写的tryRelease方法尝试释放锁。注意,这里tryRelease的返回值并不代表是否成功释放,而是释放后锁是否可用。还记得可重入的概念吗,如果一个线程重复获取了锁,那么在他没有释放到底时,release操作之后,锁仍然是不可使用的(state>0)。如果释放之后锁可用,查看队列中是否有需要唤醒的等待线程,有则调用unparkSuccessor方法唤醒。这在笔者的另一篇博文AQS源码学习笔记中已经分析过了,这里重点关注我们重写的tryRelease方法:

            protected final boolean tryRelease(int releases) {
                int c = getState() - releases;
                if (Thread.currentThread() != getExclusiveOwnerThread())
                    throw new IllegalMonitorStateException();
                boolean free = false;
                if (c == 0) {
                    free = true;
                    setExclusiveOwnerThread(null);
                }
                setState(c);
                return free;
            }

    tryRelease是在FairSync和NonfairSync的父类Sync中定义的,因此公平&非公平模式下的release操作是统一的。tryRelease方法首先检测当前线程是否持有锁,然后计算一下释放之后锁是否可用(计数值state是否等于0),如果可用,释放&设置持有锁线程为null&返回true,如果不可用,释放&返回返回false。

    五、Condition

    关于Condition的内容请参考笔者的另一篇博文Condition源码学习笔记


    作者:开方乘十

    出处:http://www.cnblogs.com/go2sea/

    本文版权归作者开方乘十和博客园共有,欢迎转载,但未经作者同意必须保留此段声明,且在文章页面明显位置给出原文链接,否则保留追究法律责任的权利。

    如有不正之处,欢迎邮件(hailong.ma@qq.com)指正,谢谢。

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  • 原文地址:https://www.cnblogs.com/go2sea/p/5627539.html
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