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  • IM模型的几个概念

    ACCESS RULES: constraints on how a PRESENCE SERVICE makes PRESENCE
    INFORMATION available to WATCHERS. For each PRESENTITY's PRESENCE
    INFORMATION, the applicable ACCESS RULES are manipulated by the
    PRESENCE USER AGENT of a PRINCIPAL that controls the PRESENTITY.

    Motivation: We need some way of talking about hiding presence
    information from people.

    CLOSED: a distinguished value of the STATUS marker. In the context of
    INSTANT MESSAGES, this value means that the associated INSTANT
    INBOX ADDRESS, if any, corresponds to an INSTANT INBOX that is
    unable to accept an INSTANT MESSAGE. This value may have an
    analogous meaning for other COMMUNICATION MEANS, but any such
    meaning is not defined by this model. Contrast with OPEN.

    COMMUNICATION ADDRESS: consists of COMMUNICATION MEANS and CONTACT
    ADDRESS.

    COMMUNICATION MEANS: indicates a method whereby communication can
    take place. INSTANT MESSAGE SERVICE is one example of a
    COMMUNICATION MEANS.

    CONTACT ADDRESS: a specific point of contact via some COMMUNICATION
    MEANS. When using an INSTANT MESSAGE SERVICE, the CONTACT ADDRESS
    is an INSTANT INBOX ADDRESS.



    DELIVERY RULES: constraints on how an INSTANT MESSAGE SERVICE
    delivers received INSTANT MESSAGES to INSTANT INBOXES. For each
    INSTANT INBOX, the applicable DELIVERY RULES are manipulated by
    the INBOX USER AGENT of a PRINCIPAL that controls the INSTANT
    INBOX.

    Motivation: We need a way of talking about filtering instant
    messages.

    FETCHER: a form of WATCHER that has asked the PRESENCE SERVICE to for
    the PRESENCE INFORMATION of one or more PRESENTITIES, but has not
    asked for a SUBSCRIPTION to be created.

    INBOX USER AGENT: means for a PRINCIPAL to manipulate zero or more
    INSTANT INBOXES controlled by that PRINCIPAL.

    Motivation: This is intended to isolate the core functionality of
    an INSTANT INBOX from how it might appear to be manipulated by a
    product. This manipulation includes fetching messages, deleting
    messages, and setting DELIVERY RULES. We deliberately take no
    position on whether the INBOX USER AGENT, INSTANT INBOX, and
    INSTANT MESSAGE SERVICE are colocated or distributed across
    machines.

    INSTANT INBOX: receptacle for INSTANT MESSAGES intended to be read by
    the INSTANT INBOX's PRINCIPAL.

    INSTANT INBOX ADDRESS: indicates whether and how the PRESENTITY's
    PRINCIPAL can receive an INSTANT MESSAGE in an INSTANT INBOX. The
    STATUS and INSTANT INBOX ADDRESS information are sufficient to
    determine whether the PRINCIPAL appears ready to accept the
    INSTANT MESSAGE.

    Motivation: The definition is pretty loose about exactly how any
    of this works, even leaving open the possibility of reusing parts
    of the email infrastructure for instant messaging.

    INSTANT MESSAGE: an identifiable unit of data, of small size, to be
    sent to an INSTANT INBOX.

    Motivation: We do not define "small" but we seek in this
    definition to avoid the possibility of transporting an arbitrary-
    length stream labelled as an "instant message."


    INSTANT MESSAGE PROTOCOL: The messages that can be exchanged between
    a SENDER USER AGENT and an INSTANT MESSAGE SERVICE, or between an
    INSTANT MESSAGE SERVICE and an INSTANT INBOX.

    INSTANT MESSAGE SERVICE: accepts and delivers INSTANT MESSAGES.

    -- May require authentication of SENDER USER AGENTS and/or INSTANT
    INBOXES.

    -- May have different authentication requirements for different
    INSTANT INBOXES, and may also have different authentication
    requirements for different INSTANT INBOXES controlled by a
    single PRINCIPAL.

    -- May have an internal structure involving multiple SERVERS
    and/or PROXIES. There may be complex patterns of redirection
    and/or proxying while retaining logical connectivity to a
    single INSTANT MESSAGE SERVICE. Note that an INSTANT MESSAGE
    SERVICE does not require having a distinct SERVER -- the
    service may be implemented as direct communication between
    SENDER and INSTANT INBOX.

    -- May have an internal structure involving other INSTANT MESSAGE
    SERVICES, which may be independently accessible in their own
    right as well as being reachable through the initial INSTANT
    MESSAGE SERVICE.

    NOTIFICATION: a message sent from the PRESENCE SERVICE to a
    SUBSCRIBER when there is a change in the PRESENCE INFORMATION
    of some PRESENTITY of interest, as recorded in one or more
    SUBSCRIPTIONS.

    Motivation: We deliberately take no position on what part of
    the changed information is included in a NOTIFICATION.

    OPEN: a distinguished value of the STATUS marker. In the context of
    INSTANT MESSAGES, this value means that the associated INSTANT
    INBOX ADDRESS, if any, corresponds to an INSTANT INBOX that is
    ready to accept an INSTANT MESSAGE. This value may have an
    analogous meaning for other COMMUNICATION MEANS, but any such
    meaning is not defined by this model. Contrast with CLOSED.

    OTHER PRESENCE MARKUP: any additional information included in the
    PRESENCE INFORMATION of a PRESENTITY. The model does not define
    this further.

    POLLER: a FETCHER that requests PRESENCE INFORMATION on a regular
    basis.



    PRESENCE INFORMATION: consists of one or more PRESENCE TUPLES.

    PRESENCE PROTOCOL: The messages that can be exchanged between a
    PRESENTITY and a PRESENCE SERVICE, or a WATCHER and a PRESENCE
    SERVICE.

    PRESENCE SERVICE: accepts, stores, and distributes PRESENCE
    INFORMATION.

    -- May require authentication of PRESENTITIES, and/or WATCHERS.

    -- May have different authentication requirements for different
    PRESENTITIES.

    -- May have different authentication requirements for different
    WATCHERS, and may also have different authentication
    requirements for different PRESENTITIES being watched by a
    single WATCHER.

    -- May have an internal structure involving multiple SERVERS
    and/or PROXIES. There may be complex patterns of redirection
    and/or proxying while retaining logical connectivity to a
    single PRESENCE SERVICE. Note that a PRESENCE SERVICE does not
    require having a distinct SERVER -- the service may be
    implemented as direct communication among PRESENTITY and
    WATCHERS.

    -- May have an internal structure involving other PRESENCE
    SERVICES, which may be independently accessible in their own
    right as well as being reachable through the initial PRESENCE
    SERVICE.

    PRESENCE TUPLE: consists of a STATUS, an optional COMMUNICATION
    ADDRESS, and optional OTHER PRESENCE MARKUP.

    PRESENCE USER AGENT: means for a PRINCIPAL to manipulate zero or more
    PRESENTITIES.

    Motivation: This is essentially a "model/view" distinction: the
    PRESENTITY is the model of the presence being exposed, and is
    independent of its manifestation in any user interface. In
    addition, we deliberately take no position on how the PRESENCE
    USER AGENT, PRESENTITY, and PRESENCE SERVICE are colocated or
    distributed across machines.

    PRESENTITY (presence entity): provides PRESENCE INFORMATION to a
    PRESENCE SERVICE.

    Motivation: We don't like to coin new words, but "presentity"
    seemed worthwhile so as to have an unambiguous term for the entity
    of interest to a presence service. Note that the presentity is not
    (usually) located in the presence service: the presence service
    only has a recent version of the presentity's presence
    information. The presentity initiates changes in the presence
    information to be distributed by the presence service.

    PRINCIPAL: human, program, or collection of humans and/or programs
    that chooses to appear to the PRESENCE SERVICE as a single actor,
    distinct from all other PRINCIPALS.

    Motivation: We need a clear notion of the actors outside the
    system. "Principal" seems as good a term as any.

    PROXY: a SERVER that communicates PRESENCE INFORMATION, INSTANT
    MESSAGES, SUBSCRIPTIONS and/or NOTIFICATIONS to another SERVER.
    Sometimes a PROXY acts on behalf of a PRESENTITY, WATCHER, or
    INSTANT INBOX.

    SENDER: source of INSTANT MESSAGES to be delivered by the INSTANT
    MESSAGE SERVICE.

    SENDER USER AGENT: means for a PRINCIPAL to manipulate zero or more
    SENDERS.

    SERVER: an indivisible unit of a PRESENCE SERVICE or INSTANT MESSAGE
    SERVICE.

    SPAM: unwanted INSTANT MESSAGES.

    SPOOFING: a PRINCIPAL improperly imitating another PRINCIPAL.

    STALKING: using PRESENCE INFORMATION to infer the whereabouts of a
    PRINCIPAL, especially for malicious or illegal purposes.

    STATUS: a distinguished part of the PRESENCE INFORMATION of a
    PRESENTITY. STATUS has at least the mutually-exclusive values OPEN
    and CLOSED, which have meaning for the acceptance of INSTANT
    MESSAGES, and may have meaning for other COMMUNICATION MEANS.
    There may be other values of STATUS that do not imply anything
    about INSTANT MESSAGE acceptance. These other values of STATUS may
    be combined with OPEN and CLOSED or they may be mutually-exclusive
    with those values.


    Some implementations may combine STATUS with other entities. For
    example, an implementation might make an INSTANT INBOX ADDRESS
    visible only when the INSTANT INBOX can accept an INSTANT MESSAGE.
    Then, the existence of an INSTANT INBOX ADDRESS implies OPEN,
    while its absence implies CLOSED.

    SUBSCRIBER: a form of WATCHER that has asked the PRESENCE SERVICE to
    notify it immediately of changes in the PRESENCE INFORMATION of
    one or more PRESENTITIES.

    SUBSCRIPTION: the information kept by the PRESENCE SERVICE about a
    SUBSCRIBER's request to be notified of changes in the PRESENCE
    INFORMATION of one or more PRESENTITIES.

    VISIBILITY RULES: constraints on how a PRESENCE SERVICE makes WATCHER
    INFORMATION available to WATCHERS. For each WATCHER's WATCHER
    INFORMATION, the applicable VISIBILITY RULES are manipulated by
    the WATCHER USER AGENT of a PRINCIPAL that controls the WATCHER.

    Motivation: We need a way of talking about hiding watcher
    information from people.

    WATCHER: requests PRESENCE INFORMATION about a PRESENTITY, or WATCHER
    INFORMATION about a WATCHER, from the PRESENCE SERVICE. Special
    types of WATCHER are FETCHER, POLLER, and SUBSCRIBER.

    WATCHER INFORMATION: information about WATCHERS that have received
    PRESENCE INFORMATION about a particular PRESENTITY within a
    particular recent span of time. WATCHER INFORMATION is maintained
    by the PRESENCE SERVICE, which may choose to present it in the
    same form as PRESENCE INFORMATION; that is, the service may choose
    to make WATCHERS look like a special form of PRESENTITY.

    Motivation: If a PRESENTITY wants to know who knows about it, it
    is not enough to examine only information about SUBSCRIPTIONS. A
    WATCHER might repeatedly fetch information without ever
    subscribing. Alternately, a WATCHER might repeatedly subscribe,
    then cancel the SUBSCRIPTION. Such WATCHERS should be visible to
    the PRESENTITY if the PRESENCE SERVICE offers WATCHER INFORMATION,
    but will not be appropriately visible if the WATCHER INFORMATION
    includes only SUBSCRIPTIONS.

    WATCHER USER AGENT: means for a PRINCIPAL to manipulate zero or more
    WATCHERS controlled by that PRINCIPAL.



    Motivation: As with PRESENCE USER AGENT and PRESENTITY, the
    distinction here is intended to isolate the core functionality of
    a WATCHER from how it might appear to be manipulated by a product.
    As previously, we deliberately take no position on whether the
    WATCHER USER AGENT, WATCHER, and PRESENCE SERVICE are colocated or
    distributed across machines.
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  • 原文地址:https://www.cnblogs.com/goodloop/p/88678.html
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