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  • 实现WCF和Unity 的集成

    Artech 已经写过一篇[原创]WCF后续之旅(7):通过WCF Extension实现和Enterprise Library Unity Container的集成,在这个解决方案中Unity的侵入性有点强,本文介绍一种具有更少的侵入性的解决方案。

    第一步:创建一个自定义的InstanceProvider 来处理WCF服务。

    InstanceProvider就是用于创建或者提供service instance的。除了提供service instance的创建者或者提供者的身份外,InstanceProvider还用于service instance的释放和回收。所有的IntanceProvider实现了 System.ServiceModel.Dispatcher.IInstanceProvider 接口:

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using Microsoft.Practices.Unity;
    using System.ServiceModel.Dispatcher;
    using System.ServiceModel;
    using System.ServiceModel.Channels;

    namespace Tencent.OA.Framework.ServiceModel
    {
    public class UnityInstanceProvider : IInstanceProvider
    {

    public UnityContainer Container { set; get; }
    public Type ServiceType { set; get; }

    public UnityInstanceProvider()
    : this(null)
    {

    }

    public UnityInstanceProvider(Type type)
    {

    ServiceType = type;
    Container = new UnityContainer();

    }

    #region IInstanceProvider Members

    public object GetInstance(InstanceContext instanceContext, Message message)
    {
    return Container.Resolve(ServiceType);
    }

    public object GetInstance(InstanceContext instanceContext)
    {
    return GetInstance(instanceContext, null);
    }

    public void ReleaseInstance(InstanceContext instanceContext, object instance)
    {

    }

    #endregion

    }
    }

    可以看到GetInstance方法用来获取服务实例,通过Unity的Resolve方法解析。

    第二步:创建UnityInstanceProvider对应的Behavior

    第一步已经创建了自定义的UnityInstanceProvider,现在需要在运行时插入我们这个新的Provider,这项工作可以通过IServiceProvider(定义一种检索服务对象的机制,服务对象是为其他对象提供自定义支持的对象)来完成。

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.ServiceModel.Dispatcher;
    using System.ServiceModel.Description;
    using System.ServiceModel;
    using System.Collections.ObjectModel;
    using System.ServiceModel.Channels;
    using Microsoft.Practices.Unity;

    namespace Tencent.OA.Framework.ServiceModel
    {
    public class UnityServiceBehavior : IServiceBehavior
    {

    public UnityInstanceProvider InstanceProvider

    { get; set; }

    private ServiceHost serviceHost = null;

    public UnityServiceBehavior()
    {

    InstanceProvider = new UnityInstanceProvider();

    }

    public UnityServiceBehavior(UnityContainer unity)
    {
    InstanceProvider = new UnityInstanceProvider();
    InstanceProvider.Container = unity;

    }

    public void ApplyDispatchBehavior(ServiceDescription serviceDescription, ServiceHostBase serviceHostBase)
    {

    foreach (ChannelDispatcherBase cdb in serviceHostBase.ChannelDispatchers)
    {

    ChannelDispatcher cd = cdb as ChannelDispatcher;

    if (cd != null)
    {

    foreach (EndpointDispatcher ed in cd.Endpoints)
    {
    InstanceProvider.ServiceType = serviceDescription.ServiceType;
    ed.DispatchRuntime.InstanceProvider = InstanceProvider;
    }

    }

    }

    }

    public void Validate(ServiceDescription serviceDescription, ServiceHostBase serviceHostBase)
    { }

    public void AddBindingParameters(ServiceDescription serviceDescription,ServiceHostBase serviceHostBase,Collection endpoints,
    BindingParameterCollection bindingParameters)
    {

    }

    }

    }

    当调用ApplyDispatchBehaviour,代码通过循环收集在我们的项目Endpoints,并传递给相应的服务类型的InstanceProvider。

    第三步:创建自定义的增加新的Behavior的 Service Host

    ServiceHost 提供了基本的“加载服务,配置endpoints,应用安全设置以及启动监听请求”机制。通过自定义一个ServiceHost将我们自己的Behavior添加进去。

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.ServiceModel;
    using Microsoft.Practices.Unity;

    namespace Tencent.OA.Framework.ServiceModel
    {
    public class UnityServiceHost : ServiceHost
    {

    public UnityContainer Container { set; get; }

    public UnityServiceHost()
    : base()
    {
    Container = new UnityContainer();
    }

    public UnityServiceHost(Type serviceType, params Uri[] baseAddresses)
    {

    Container = new UnityContainer();

    }

    protected override void OnOpening()
    {

    if (this.Description.Behaviors.Find() == null)
    this.Description.Behaviors.Add(new UnityServiceBehavior(Container));

    base.OnOpening();
    }

    }

    }

    当Service Host启动的时候,它就会检查我们的UnityServiceBehavior是否已经添加到Behaviors里面,如果没有就把它加入到Behaviors集合。

    第四步:创建自定义的ServiceHostFactory

    如果只是承载在Console Application、Windows Service或者其他非Web应用程序,我们的工作已经完成了。但在Web的.svc中,ServiceHost是动态创建的,没有显示的指定 ServiceHost的Factory,那它在默认情况下是使用ServiceHostFactory的,而ServiceHostFactory产生 的是ServiceHost对象,想要使用我们上一步中自定义的UnityServiceHost ,需要实现一个自定义的ServcieHostFactory,实现代码非常简单:

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using Microsoft.Practices.Unity.Configuration;
    using Microsoft.Practices.Unity;
    using System.ServiceModel.Activation;
    using System.ServiceModel;
    using System.Configuration;

    namespace Tencent.OA.Framework.ServiceModel
    {
    public class UnityServiceHostFactory : ServiceHostFactory
    {

    protected override ServiceHost CreateServiceHost(

    Type serviceType, Uri[] baseAddresses)
    {

    UnityServiceHost serviceHost = new UnityServiceHost(serviceType, baseAddresses);
    UnityContainer container = new UnityContainer();
    serviceHost.Container = container;
    //configure container
    UnityConfigurationSection section = (UnityConfigurationSection)ConfigurationManager.GetSection("unity");
    section.Containers.Default.Configure(serviceHost.Container);
    return serviceHost;

    }

    }
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  • 原文地址:https://www.cnblogs.com/goody9807/p/2171561.html
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