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  • Win32 自绘控件按钮类

    今天学了控件的自绘,初步偿试了下,蹂躏的不行不行的,查了好多的资料,头都弄大了,

    有好多还是没弄明白,只是初步实现一个按钮的基本功能,好难呀,

    先看下效果:

    按下状态

    弹起状态

    按钮2按下状态

    按钮2弹起状态

    因好多不明白,先把WM_PAIN消息中绘图代码先发上来,以后弄好了再说

    子类实现了WM_PAIN,WM_LBUTTONDOWN,WM_LBUTTONUP,现在就实现了这三个消息

    还有一个修改文本颜色SetTxtColor,和修改背景色SetBkColor,

    LRESULT ChildButton::OnPaint(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
    {
        PAINTSTRUCT ps;
        HDC hdc = BeginPaint(hWnd, &ps);
        //创建新画笔
        HPEN hNewPen = CreatePen(PS_SOLID, 2, RGB(0, 0, 0));
        //将新画笔选入DC中
        HPEN hOldPen = (HPEN)SelectObject(hdc, hNewPen);
        //设置文字背景为透明模式
        SetBkMode(hdc, TRANSPARENT);
        //设置文本前景色(即文本颜色),m_TxtColr为成员变量,由外界传入
        SetTextColor(hdc, m_TxtColor); //按钮上的文字颜色
    
    
        //获得按钮窗口大小
        RECT rect;
        GetClientRect(hWnd, &rect);
        //获得按钮窗口上的文本
        TCHAR tchar[128] = { 0 };
        GetWindowText(hWnd, tchar, 128);
    
        //按钮的两种样式,按下与弹起
        if (m_IsBtDown == FALSE)//弹起样式
        {
            //获取按钮背景颜色,
            COLORREF color = m_BkColor;
            HBRUSH hBrush1 = CreateSolidBrush(color);
            HBRUSH hOldBrush = (HBRUSH)SelectObject(hdc, hBrush1);
            
            //画按钮边框,弹起样式为下边和左边的边框能看见,另两边就移到窗口外了
    
            //判断是否是圆角按钮,
            if (m_IsRng)
            {
                //是就画圆角矩形
                RoundRect(hdc, -2, -2, rect.right - rect.left - 2,
                    rect.bottom - rect.top - 2, 20, 20);
            }
            else
            {
                //不是就画矩形
                Rectangle(hdc, -2, -2, rect.right - rect.left,
                    rect.bottom - rect.top);
            }
            int n = DrawText(hdc, tchar, _tcslen(tchar), &rect,
                DT_CENTER | DT_VCENTER | DT_SINGLELINE | DT_END_ELLIPSIS);
    
            SelectObject(hdc, hOldBrush);
            DeleteObject(hBrush1);
        }
        else   //按下状态样式
        {
            //创建以背景色+5的画刷
            COLORREF color = m_BkColor + 5;
            HBRUSH hBrush1 = CreateSolidBrush(color);
            HBRUSH hOldBrush = (HBRUSH)SelectObject(hdc, hBrush1);
    
    
            //绘制边框,按下样式为上边和右边为看得见的边框,另两边一样也移动窗口外
            //判断是否是圆角形状
            if (m_IsRng)//是圆角
            {
                //画圆角矩形
                RoundRect(hdc, 1, 1, rect.right - rect.left + 2,
                    rect.bottom - rect.top + 2, 20, 20);
            }
            else
            {
                //不是就画直角矩形
                Rectangle(hdc, 1, 1, rect.right - rect.left + 2,
                    rect.bottom - rect.top + 2);
            }
            //文字矩形区域偏移,(这是向下偏移2个单位)
            OffsetRect(&rect, 0, 2);
            //绘制文本
            DrawText(hdc, tchar, _tcslen(tchar), &rect,
                DT_CENTER | DT_VCENTER | DT_SINGLELINE | DT_END_ELLIPSIS);
    
            //释放画笔,画刷等资源        
            SelectObject(hdc, hOldBrush);
            DeleteObject(hBrush1);
            
        }
     
    //释放画笔,画刷等资源 
    SelectObject(hdc, hOldPen);

    DeleteObject(hNewPen);
     
    EndPaint(hWnd, &ps); return LRESULT(); }

    基类的声明:

    class MyButton
    {
    public:
        MyButton();
    public:
        BOOL CreateEx(const LPCTSTR lpClssName, LPRECT lpRect, HWND hParent, UINT uID);
        static LRESULT CALLBACK lpButtonProc(HWND hWnd,UINT uMsg,WPARAM wParam,LPARAM lParam);
        LRESULT ButtonProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
        void SetIsDown(BOOL bol);
        LRESULT DefaulMsg(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
    virtual void SetRectRgn(int nWidth,int nHeight);  //设置是否为圆角按钮 virtual void SetBkColor(COLORREF cor);        //设置按钮背景色 virtual void SetTxtColor(COLORREF cor);        //设置文本颜色 public: BOOL m_IsBtDown; BOOL m_IsRng; HWND m_hWnd; WNDPROC m_lpfnOldWndproc; RECT m_Rect; UINT m_ID; COLORREF m_BkColor; COLORREF m_TxtColor; public: //virtual LRESULT OnCreate(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); virtual LRESULT OnPaint(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); virtual LRESULT OnLButtonUp(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); virtual LRESULT OnLButtonDown(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); };

    在父窗口中调用,我创建的是对话框为主窗口,所以创建子窗口在WM_INITDIALOG消息中,如是自己创建的窗口类,

    就应放在WM_CREATE消息中创建子窗口

    INT_PTR OnInitDialog(HWND hWnd, WPARAM wParam, LPARAM lParam)
    {
      //我弄了好久,只能在创建前设置颜色,创建完了怎么也设置不了,
      //不知道哪没弄对,
    btn
    = new ChildButton(); btn->SetBkColor(RGB(0, 255, 0)); btn->SetTxtColor(RGB(255, 0, 0)); RECT rect = { 10,10,120,35 }; btn->CreateEx(TEXT("Button1"), &rect, hWnd, 10001); //btn->SetRectRgn(20,20); pBtn2 = new ChildButton(); RECT rect2 = { 10,50,120,75 }; pBtn2->CreateEx(TEXT("Button2"), &rect2, hWnd, 10002); pBtn2->SetRectRgn(20,20); return FALSE; }
    签名:GreenLeaf1976
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  • 原文地址:https://www.cnblogs.com/greenleaf1976/p/14689625.html
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