1、Task简介【*所有的线程任务都会随着主线程的退出而退出】
- ThreadPool相比Thread来说具备了很多优势,但是ThreadPool却又存在一些使用上的不方便。比如:
- ThreadPool不支持线程的取消、完成、失败通知等交互性操作;
- ThreadPool不支持线程执行的先后次序;
- 以往,如果开发者要实现上述功能,需要完成很多额外的工作,现在,FCL中提供了一个功能更强大的概念:Task。Task在线程池的基础上进行了优化,并提供了更多的API。在FCL4.0中,如果我们要编写多线程程序,Task显然已经优于传统的方式。
- 以下是一个简单的任务示例:
using System;
using System.Threading;
using System.Threading.Tasks;
namespace ThreadStudy
{
class Task1
{
public void TaskMethod1()
{
Task t = new Task(() =>
{
Console.WriteLine("任务开始...");
Thread.Sleep(5000);
});
t.Start();
t.ContinueWith((task) =>
{
Console.WriteLine("任务完成,完成时的状态为:");
Console.WriteLine("IsCanceled={0} IsCompleted={1} IsFaulted={2}", task.IsCanceled, task.IsCompleted, task.IsFaulted);
});
}
}
}
2、Task用法【new只是创建了一个任务,需要Start才会执行,Task.Run是直接开始执行】
2.1创建任务
- 不带返回参数的
using System;
using System.Threading;
using System.Threading.Tasks;
namespace ThreadStudy
{
class Task2
{
public void TaskMethod1(string param)
{
Console.WriteLine($"输入参数:{param}");
}
public void TaskMethod2()
{
//方式1
var t1 = new Task(() => TaskMethod1("无返回值方式1.1"));
var t2 = new Task(() => TaskMethod1("无返回值方式1.2"));
t1.Start();
t2.Start();
Task.WaitAll(t1, t2);//会等待所有任务结束,主线程才会退出
//方式2
Task.Run(() => TaskMethod1("无返回值方式2"));
//方式3
Task.Factory.StartNew(() => TaskMethod1("无返回值方式3"));//异步方法
//or
Task t3 = Task.Factory.StartNew(() => TaskMethod1("无返回值方式3"));
t3.Wait();
}
}
}
- async/await的实现方式
using System;
using System.Threading;
using System.Threading.Tasks;
namespace ThreadStudy
{
class Task2
{
/// <summary>
/// async/await的实现方式:
/// </summary>
public async void TaskMethod3()
{
//Task.Delay方法只会延缓异步方法中后续部分执行时间,当程序执行到await表达时,一方面会立即返回调用方法,执行调用方法中的剩余部分,这一部分程序的执行不会延长。另一方面根据Delay()方法中的参数,延时对异步方法中后续部分的执行。
await Task.Delay(1000);
Console.WriteLine("执行异步方法");
for (int i = 0; i < 10; i++)
{
Console.WriteLine(i);
}
}
}
}
using System;
namespace ThreadStudy
{
class Program
{
static void Main(string[] args)
{
//Task1 task1 = new Task1();
//task1.TaskMethod1();
Task2 task2 = new Task2();
Console.WriteLine("主线程执行其他任务...");
task2.TaskMethod3();
Console.WriteLine("主线程执行其他处理...");
for (int i = 0; i < 10; i++)
{
Console.WriteLine("主线程{i}");
}
Console.ReadKey();
}
}
}

- 带返回值得方式
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace ThreadStudy
{
public class Task3
{
int TestMethod1()
{
Console.WriteLine("测试方法");
Thread.Sleep(2000);
return 12;
}
public Task<int> TaskMethod1()
{
return Task.Run(() => TestMethod1());//Task<int>.Run(() => TestMethod1()); 简化了<int>
}
public int TestMethod2()
{
int sum = 0;
Console.WriteLine("执行异步操作");
for (int i = 0; i < 100; i++)
{
sum += i;
}
Thread.Sleep(1000);
return sum;
}
}
}
using System;
using System.Threading;
using System.Threading.Tasks;
namespace ThreadStudy
{
class Program
{
static void Main(string[] args)
{
//方式1
Task3 task3 = new Task3();
Task<int> task = task3.TaskMethod1();
int result = task.Result;//方法执行完,主线程才会结束
Console.WriteLine($"1 = {result}");
//方式2
task = task3.TaskMethod1();
Console.WriteLine(task.Status);
while (!task.IsCompleted)
{
Console.WriteLine(task.Status);
Thread.Sleep(200);
}
Console.WriteLine(task.Status);
result = task.Result;
Console.WriteLine($"2 = {result}");
//方式3
Task<int> task2 = Task.Run(() => task3.TestMethod2());
Console.WriteLine("主线程执行其他操作");
//task2.Wait();Result为必须执行完,主线程才结束,所以这里不写Wait不影响
Console.WriteLine($"3 = {task2.Result}");
}
}
}
- async/await方式
using System;
using System.Threading;
using System.Threading.Tasks;
namespace ThreadStudy
{
class Program
{
static void Main(string[] args)
{
var task = AsyncMethod1();
Console.WriteLine("主线程执行其他处理");
for (int i = 0; i < 3; i++)
{
Console.WriteLine($"Main{i}");
}
int result = task.Result;
Console.WriteLine(result);
}
async static Task<int> AsyncMethod1()
{
await Task.Delay(1000);//立刻返回执行调用方法的后续部分,延迟1秒之后后面的部分
int sum = 0;
Console.WriteLine("使用Task执行异步操作.");
for (int i = 0; i < 1000; i++)
{
sum += i;
}
return sum;
}
}
}
2.2组合任务ContinueWith
- 简单demo
using System;
using System.Threading;
using System.Threading.Tasks;
namespace ThreadStudy
{
class Program
{
static void Main(string[] args)
{
Task<int> task = new Task<int>(() =>
{
int sum = 0;
Console.WriteLine("任务1");
for (int i = 0; i < 100; i++)
{
sum += i;
}
return sum;
});
task.Start();
Console.WriteLine("主线程执行其他任务");
Task task1 = task.ContinueWith(t =>
{
Thread.Sleep(1000);
Console.WriteLine($"task = {t.Result}");
});
task1.Wait();//task.Wait();对t.Result不起作用,主线程会直接结束
}
}
}
- 任务的串行【没有研究】
using System;
using System.Collections.Concurrent;
using System.Threading;
using System.Threading.Tasks;
namespace ThreadStudy
{
class Program
{
static void Main(string[] args)
{
ConcurrentStack<int> stack = new ConcurrentStack<int>();
//t1先串行
var t1 = Task.Factory.StartNew(() =>
{
stack.Push(1);
stack.Push(2);
});
//t2,t3并行执行
var t2 = t1.ContinueWith(t =>
{
int result;
stack.TryPop(out result);
Console.WriteLine("Task t2 result={0},Thread id {1}", result, Thread.CurrentThread.ManagedThreadId);
});
//t2,t3并行执行
var t3 = t1.ContinueWith(t =>
{
int result;
stack.TryPop(out result);
Console.WriteLine("Task t3 result={0},Thread id {1}", result, Thread.CurrentThread.ManagedThreadId);
});
//等待t2和t3执行完
Task.WaitAll(t2, t3);
//t7串行执行
var t4 = Task.Factory.StartNew(() =>
{
Console.WriteLine("当前集合元素个数:{0},Thread id {1}", stack.Count, Thread.CurrentThread.ManagedThreadId);
});
t4.Wait();
}
}
}
- 子任务
using System;
using System.Collections.Concurrent;
using System.Threading;
using System.Threading.Tasks;
namespace ThreadStudy
{
class Program
{
static void Main(string[] args)
{
Task<string[]> task = new Task<string[]>(state =>
{
Console.WriteLine("父任务开始");
string[] result = new string[2];
new Task(() => { result[0] = "子任务1"; }, TaskCreationOptions.AttachedToParent).Start();
new Task(() => { result[1] = "子任务2"; }, TaskCreationOptions.AttachedToParent).Start();
Thread.Sleep(1000);
return result;
}, "我是父任务,创建了子任务,等子任务执行完才会执行结束");
task.ContinueWith(t =>
{
Array.ForEach(t.Result, r => Console.WriteLine(r));
});
task.Start();
task.Wait();
}
}
}
- 动态并行(TaskCreationOptions.AttachedToParent) 父任务等待所有子任务完成后 整个任务才算完成【没有研究过】
using System;
using System.Threading;
using System.Threading.Tasks;
namespace ThreadStudy
{
class Node
{
public Node Left { get; set; }
public Node Right { get; set; }
public string Text { get; set; }
}
class Program
{
static Node GetNode()
{
Node root = new Node
{
Left = new Node
{
Left = new Node
{
Text = "L-L"
},
Right = new Node
{
Text = "L-R"
},
Text = "L"
},
Right = new Node
{
Left = new Node
{
Text = "R-L"
},
Right = new Node
{
Text = "R-R"
},
Text = "R"
},
Text = "Root"
};
return root;
}
static void Main(string[] args)
{
Node root = GetNode();
DisplayTree(root);
}
static void DisplayTree(Node root)
{
var task = Task.Factory.StartNew(() => DisplayNode(root),
CancellationToken.None,
TaskCreationOptions.None,
TaskScheduler.Default);
task.Wait();
}
static void DisplayNode(Node current)
{
if (current.Left != null)
Task.Factory.StartNew(() => DisplayNode(current.Left),
CancellationToken.None,
TaskCreationOptions.AttachedToParent,
TaskScheduler.Default);
if (current.Right != null)
Task.Factory.StartNew(() => DisplayNode(current.Right),
CancellationToken.None,
TaskCreationOptions.AttachedToParent,
TaskScheduler.Default);
Console.WriteLine("当前节点的值为{0};处理的ThreadId={1}", current.Text, Thread.CurrentThread.ManagedThreadId);
}
}
}
2.3取消任务 CancellationTokenSource【没研究明白】
using System;
using System.Threading;
using System.Threading.Tasks;
namespace ThreadStudy
{
class Program
{
private static int TaskMethod(string name, int seconds, CancellationToken token)
{
Console.WriteLine("Task {0} is running on a thread id {1}. Is thread pool thread: {2}",
name, Thread.CurrentThread.ManagedThreadId, Thread.CurrentThread.IsThreadPoolThread);
for (int i = 0; i < seconds; i++)
{
Thread.Sleep(TimeSpan.FromSeconds(1));
if (token.IsCancellationRequested) return -1;
}
return 42 * seconds;
}
private static void Main(string[] args)
{
var cts = new CancellationTokenSource();
var longTask = new Task<int>(() => TaskMethod("Task 1", 10, cts.Token), cts.Token);
Console.WriteLine(longTask.Status);
cts.Cancel();
Console.WriteLine(longTask.Status);
Console.WriteLine("First task has been cancelled before execution");
cts = new CancellationTokenSource();
longTask = new Task<int>(() => TaskMethod("Task 2", 10, cts.Token), cts.Token);
longTask.Start();
for (int i = 0; i < 5; i++)
{
Thread.Sleep(TimeSpan.FromSeconds(0.5));
Console.WriteLine(longTask.Status);
}
cts.Cancel();
for (int i = 0; i < 5; i++)
{
Thread.Sleep(TimeSpan.FromSeconds(0.5));
Console.WriteLine(longTask.Status);
}
Console.WriteLine("A task has been completed with result {0}.", longTask.Result);
}
}
}
2.4处理任务中的异常
- 单个任务
using System;
using System.Threading;
using System.Threading.Tasks;
namespace ThreadStudy
{
class Program
{
static int TaskMethod(string name, int seconds)
{
Console.WriteLine("Task {0} is running on a thread id {1}. Is thread pool thread: {2}",
name, Thread.CurrentThread.ManagedThreadId, Thread.CurrentThread.IsThreadPoolThread);
Thread.Sleep(TimeSpan.FromSeconds(seconds));
throw new Exception("Boom!");
return 42 * seconds;
}
static void Main(string[] args)
{
try
{
Task<int> task = Task.Run(() => TaskMethod("Task 2", 2));
int result = task.GetAwaiter().GetResult();
Console.WriteLine("Result: {0}", result);
}
catch (Exception ex)
{
Console.WriteLine("Task 2 Exception caught: {0}", ex.Message);
}
Console.WriteLine("----------------------------------------------");
Console.WriteLine();
}
}
}
- 多个任务
using System;
using System.Threading;
using System.Threading.Tasks;
namespace ThreadStudy
{
class Program
{
static int TaskMethod(string name, int seconds)
{
Console.WriteLine("Task {0} is running on a thread id {1}. Is thread pool thread: {2}",
name, Thread.CurrentThread.ManagedThreadId, Thread.CurrentThread.IsThreadPoolThread);
Thread.Sleep(TimeSpan.FromSeconds(seconds));
throw new Exception(string.Format("Task {0} Boom!", name));
return 42 * seconds;
}
public static void Main(string[] args)
{
try
{
var t1 = new Task<int>(() => TaskMethod("Task 3", 3));
var t2 = new Task<int>(() => TaskMethod("Task 4", 2));
var complexTask = Task.WhenAll(t1, t2);
var exceptionHandler = complexTask.ContinueWith(t =>
Console.WriteLine("Result: {0}", t.Result),
TaskContinuationOptions.OnlyOnFaulted
);
t1.Start();
t2.Start();
Task.WaitAll(t1, t2);
}
catch (AggregateException ex)
{
ex.Handle(exception =>
{
Console.WriteLine(exception.Message);
return true;
});
}
}
}
}
- async/await方式
using System;
using System.Threading;
using System.Threading.Tasks;
namespace ThreadStudy
{
class Program
{
static async Task ThrowNotImplementedExceptionAsync()
{
throw new NotImplementedException();
}
static async Task ThrowInvalidOperationExceptionAsync()
{
throw new InvalidOperationException();
}
static async Task Normal()
{
await Fun();
}
static Task Fun()
{
return Task.Run(() =>
{
for (int i = 1; i <= 10; i++)
{
Console.WriteLine("i={0}", i);
Thread.Sleep(200);
}
});
}
static async Task ObserveOneExceptionAsync()
{
var task1 = ThrowNotImplementedExceptionAsync();
var task2 = ThrowInvalidOperationExceptionAsync();
var task3 = Normal();
try
{
//异步的方式
Task allTasks = Task.WhenAll(task1, task2, task3);
await allTasks;
//同步的方式
//Task.WaitAll(task1, task2, task3);
}
catch (NotImplementedException ex)
{
Console.WriteLine("task1 任务报错!");
}
catch (InvalidOperationException ex)
{
Console.WriteLine("task2 任务报错!");
}
catch (Exception ex)
{
Console.WriteLine("任务报错!");
}
}
public static void Main()
{
Task task = ObserveOneExceptionAsync();
Console.WriteLine("主线程继续运行........");
task.Wait();
}
}
}
2.5Task.FromResult的应用
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
namespace ThreadStudy
{
class Program
{
static IDictionary<string, string> cache = new Dictionary<string, string>()
{
{"0001","A"},
{"0002","B"},
{"0003","C"},
{"0004","D"},
{"0005","E"},
{"0006","F"},
};
public static void Main()
{
Task<string> task = GetValueFromCache("0006");
Console.WriteLine("主程序继续执行。。。。");
string result = task.Result;
Console.WriteLine("result={0}", result);
}
private static Task<string> GetValueFromCache(string key)
{
Console.WriteLine("GetValueFromCache开始执行。。。。");
string result = string.Empty;
//Task.Delay(5000);
Thread.Sleep(5000);
Console.WriteLine("GetValueFromCache继续执行。。。。");
if (cache.TryGetValue(key, out result))
{
return Task.FromResult(result);
}
return Task.FromResult("");
}
}
}
2.6使用IProgress实现异步编程的进程通知【没有研究】
- IProgress<in T>只提供了一个方法void Report(T value),通过Report方法把一个T类型的值报告给IProgress,然后IProgress<in T>的实现类Progress<in T>的构造函数接收类型为Action<T>的形参,通过这个委托让进度显示在UI界面中。
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
namespace ThreadStudy
{
class Program
{
static void DoProcessing(IProgress<int> progress)
{
for (int i = 0; i <= 100; ++i)
{
Thread.Sleep(100);
if (progress != null)
{
progress.Report(i);
}
}
}
static async Task Display()
{
//当前线程
var progress = new Progress<int>(percent =>
{
Console.Clear();
Console.Write("{0}%", percent);
});
//线程池线程
await Task.Run(() => DoProcessing(progress));
Console.WriteLine("");
Console.WriteLine("结束");
}
public static void Main()
{
Task task = Display();
task.Wait();
}
}
}
2.7 C#Task返回值
Task返回值,目前有2种情况,一种是异步async返回值,一种是同步返回值
- 第一种:异步返回值
- Task方法如果加了async关键字,那么就是异步返回方法,如果是异步返回方法,需要返回一个值时,直接return value,就可以了。
- 第二种:同步返回值
- Task方法如果没有加async关键字,需要返回一个值时,使用Task.FromResult方法,Task.FromResult(value)就可以了。
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
namespace ThreadStudy
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine(TaskMethod().Result);
Console.WriteLine(TaskMethod2().Result);
}
async static Task<int> TaskMethod()
{
return 1;
}
static Task<int> TaskMethod2()
{
return Task.FromResult(2);
}
}
}