常见的缓冲分析封装
- 调用
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let p1 = cw5.geometryCreator.createPoint(150139, 37917, 64);
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let line = cw5.geometryCreator.createPolyline([[150139, 37917, 64],
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[150180, 37854, 64],
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[150258, 37887, 64]]);
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let polygon = cw5.geometryCreator.createPolygon([[150139, 37917, 64],
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[150180, 37854, 64],
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[150258, 37887, 64],
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[150139, 37917, 64]]);
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//创建对应的样式
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let symbolL = cw5.symbolCreator.createPolylineSymbol("#c1ff3c", 1);
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let symbolP = cw5.symbolCreator.createPointSymbol_Simple(null, 20);
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let symbolPolygon1 = cw5.symbolCreator.createPolygonSymbol();
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let symbolPolygon = cw5.symbolCreator.createPolygonSymbol("#FFAF24", 0.5); //缓冲用的样式
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//展示出需要缓冲的要素方便查看
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cw5.renderLayerCtrl.createLayer("p", p1, symbolP);
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cw5.renderLayerCtrl.createLayer("line", line, symbolL);
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cw5.renderLayerCtrl.createLayer("polygon", polygon, symbolPolygon1);
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-
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switch (type) {
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case "point":
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let buff = cw5.bufferUtils.buffer(p1, 10); //返回缓冲后的新要素
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cw5.renderLayerCtrl.createLayer("buff", buff, symbolPolygon);//展示在场景中,方便查看
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break;
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case "polyline":
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let buff2 = cw5.bufferUtils.buffer(line, 10);//返回缓冲后的新要素
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cw5.renderLayerCtrl.createLayer("buff", buff2, symbolPolygon);//展示在场景中,方便查看
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break;
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case "polygon":
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let buff3 = cw5.bufferUtils.buffer(polygon, 10);//返回缓冲后的新要素
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cw5.renderLayerCtrl.createLayer("buff", buff3, symbolPolygon);//展示在场景中,方便查看
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break;
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}
- bufferUtils 类
```javascript
import { cw5 } from "../index.js";
更多参考 https://xiaozhuanlan.com/topic/1540786293