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  • ios中图像进行压缩方法汇总

    ios中图像进行压缩方法汇总

       在Iphone上有两种读取图片数据的简单方法: UIImageJPEGRepresentation和UIImagePNGRepresentation. UIImageJPEGRepresentation函数需要两个参数:图片的引用和压缩系数.而UIImagePNGRepresentation只需 要图片引用作为参数.

      方法一:

      代码如下:

      - (UIImage*)scaleFromImage:(UIImage*)image scaledToSize:(CGSize)newSize

      {

      CGSize imageSize = image.size;

      CGFloat width = imageSize.width;

      CGFloat height = imageSize.height;

      if (width <= newSize.width && height <= newSize.height){

      return image;

      }

      if (width == 0 || height == 0){

      return image;

      }

      CGFloat widthFactor = newSize.width / width;

      CGFloat heightFactor = newSize.height / height;

      CGFloat scaleFactor = (widthFactor

      CGFloat scaledWidth = width * scaleFactor;

      CGFloat scaledHeight = height * scaleFactor;

      CGSize targetSize = CGSizeMake(scaledWidth,scaledHeight);

      UIGraphicsBeginImageContext(targetSize);

      [image drawInRect:CGRectMake(0,0,scaledWidth,scaledHeight)];

      UIImage* newImage = UIGraphicsGetImageFromCurrentImageContext();

      UIGraphicsEndImageContext();

      return newImage;

      }

      方法二:

      .h具体code

       代码如下:

      #import

      @interface UIImage (UIImageExt)

      - (UIImage *)scaleToSize:(UIImage *)img size:(CGSize)size;

      - (UIImage *)imageByScalingAndCroppingForSize:(CGSize)targetSize;

      @end

      .m具体code

       代码如下:

      #import "UIImageExt.h"

      @implementation UIImage (UIImageExt)

      - (UIImage *)scaleToSize:(UIImage *)img size:(CGSize)size{

      // 创建一个bitmap的context

      // 并把它设置成为当前正在使用的context

      UIGraphicsBeginImageContext(size);

      // 绘制改变大小的图片

      [img drawInRect:CGRectMake(0, 0, size.width, size.height)];

      // 从当前context中创建一个改变大小后的图片

      UIImage* scaledImage = UIGraphicsGetImageFromCurrentImageContext();

      // 使当前的context出堆栈

      UIGraphicsEndImageContext();

      // 返回新的改变大小后的图片

      return scaledImage;

      }

      - (UIImage*)imageByScalingAndCroppingForSize:(CGSize)targetSize

      {

      UIImage *sourceImage = self;

      UIImage *newImage = nil;

      CGSize imageSize = sourceImage.size;

      CGFloat width = imageSize.width;

      CGFloat height = imageSize.height;

      CGFloat targetWidth = targetSize.width;

      CGFloat targetHeight = targetSize.height;

      CGFloat scaleFactor = 0.0;

      CGFloat scaledWidth = targetWidth;

      CGFloat scaledHeight = targetHeight;

      CGPoint thumbnailPoint = CGPointMake(0.0,0.0);

      if (CGSizeEqualToSize(imageSize, targetSize) == NO)

      {

      CGFloat widthFactor = targetWidth / width;

      CGFloat heightFactor = targetHeight / height;

      if (widthFactor > heightFactor)

      scaleFactor = widthFactor; // scale to fit height

      else

      scaleFactor = heightFactor; // scale to fit width

      scaledWidth = width * scaleFactor;

      scaledHeight = height * scaleFactor;

      // center the image

      if (widthFactor > heightFactor)

      {

      thumbnailPoint.y = (targetHeight - scaledHeight) * 0.5;

      }

      else

      if (widthFactor < heightFactor)

      {

      thumbnailPoint.x = (targetWidth - scaledWidth) * 0.5;

      }

      }

      UIGraphicsBeginImageContext(targetSize); // this will crop

      CGRect thumbnailRect = CGRectZero;

      thumbnailRect.origin = thumbnailPoint;

      thumbnailRect.size.width = scaledWidth;

      thumbnailRect.size.height = scaledHeight;

      [sourceImage drawInRect:thumbnailRect];

      newImage = UIGraphicsGetImageFromCurrentImageContext();

      if(newImage == nil)

      NSLog(@"could not scale image");

      //pop the context to get back to the default

      UIGraphicsEndImageContext();

      return newImage;

      }

      @end

      方法三:(本人项目中使用的方法)

       代码如下:

      -(UIImage *) imageCompressForWidth:(UIImage *)sourceImage targetWidth:(CGFloat)defineWidth

      {

      CGSize imageSize = sourceImage.size;

      CGFloat width = imageSize.width;

      CGFloat height = imageSize.height;

      CGFloat targetWidth = defineWidth;

      CGFloat targetHeight = (targetWidth / width) * height;

      UIGraphicsBeginImageContext(CGSizeMake(targetWidth, targetHeight));

      [sourceImage drawInRect:CGRectMake(0,0,targetWidth, targetHeight)];

      UIImage* newImage = UIGraphicsGetImageFromCurrentImageContext();

      UIGraphicsEndImageContext();

      return newImage;

      }

     
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  • 原文地址:https://www.cnblogs.com/hanweifeng/p/5042311.html
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