zoukankan      html  css  js  c++  java
  • 题解 UVA12304 【2D Geometry 110 in 1!】

    题目链接:Link

    Solution

    第一次过计算几何黑题,写篇题解纪念一下。

    • 问题一:详见代码
    • 问题二:详见代码
    • 问题三:很简单的问题,不会去看蓝书
    • 问题四:由于半径为r,圆心到直线的距离一定为r,满足该条件的点的轨迹是两条直线。而想要过定点,圆心到该点的距离也一定为r,满足该条件的点的轨迹是一个圆。求出三条合法的轨迹的交点即可。
    • 问题五:解法类似,每条直线向两侧平移r,得到的四条直线的交点就是答案。
    • 问题六:让每个圆向外膨胀r,新得到的两个圆的交点就是答案。
    #include<cstdio>
    #include<cstring>
    #include<cstdlib>
    #include<cmath>
    #include<vector>
    #include<algorithm>
    using std::vector;
    using std::swap;
    
    struct Point
    {
    	double x,y;
    	Point(double x=0,double y=0):x(x),y(y){}
    };
    typedef Point Vector;
    
    inline Point read_point()
    {
    	Point A;
    	scanf("%lf%lf",&A.x,&A.y);
    	return A;
    }
    
    inline Vector operator+(const Vector &A,const Vector &B)
    { return Vector(A.x+B.x,A.y+B.y); }
    
    inline Vector operator-(const Point &a,const Point &b)
    { return Vector(a.x-b.x,a.y-b.y); }
    
    inline Vector operator*(const Vector &A,double p)
    { return Vector(A.x*p,A.y*p); }
    
    inline Vector operator/(const Vector &A,double p)
    { return Vector(A.x/p,A.y/p); }
    
    inline bool operator<(const Point &a,const Point &b)
    { return a.x<b.x||(a.x==b.x&&a.y<b.y); }
    
    const double eps=1e-10;
    inline int dcmp(double x)
    { return (x>0?x:-x)<=eps?0:(x>0?1:-1); }
    
    inline bool operator==(const Point &a,const Point &b)
    { return dcmp(a.x-b.x)==0&&dcmp(a.y-b.y)==0; }
    
    inline double Dot(const Vector &A,const Vector &B)
    { return A.x*B.x+A.y*B.y; }
    
    inline double Length(const Vector &A)
    { return sqrt(Dot(A,A)); }
    
    inline double Angle(const Vector &A,const Vector &B)
    { return acos(Dot(A,B)/Length(A)/Length(B)); }
    
    const double Pi=atan(1)*4;
    inline double Angle(const Vector &A)
    { return atan2(A.y,A.x); }
    inline double R_to_D(double rad)
    { return 180/Pi*rad; }
    inline double D_to_R(double D)
    { return Pi/180*D; }
    
    inline double Cross(const Vector &A,const Vector &B)
    { return A.x*B.y-A.y*B.x; }
    
    inline double Area2(const Point &a,const Point &b,const Point &c)
    { return Cross(b-a,c-a); }
    
    inline Vector Rotate(const Vector &A,double rad)
    {
    	double csr=cos(rad),sir=sin(rad);
    	return Vector(A.x*csr-A.y*sir,A.x*sir+A.y*csr);
    }
    
    inline Vector Normal(const Vector &A)
    {
    	double L=Length(A);
    	return Vector(-A.y/L,A.x/L);
    }
    inline Vector Format(const Vector &A)
    {
    	double L=Length(A);
    	return Vector(A.x/L,A.y/L);
    }
    
    inline Point GetLineIntersection
    (const Point &A1,const Point &B1,const Point &A2,const Point &B2)
    {
    	Vector u=A1-A2,v=B1-A1,w=B2-A2;
    	double t=Cross(w,u)/Cross(v,w);
    	return A1+v*t;
    }
    
    inline double DistanceToLine
    (const Point &P,const Point &A,const Point &B)
    {
    	Vector v1=B-A,v2=P-A;
    	return fabs(Cross(v1,v2))/Length(v1);
    }
    
    inline double DistanceToSegment
    (const Point &P,const Point &A,const Point &B)
    {
    	if(A==B) return Length(P-A);
    	Vector v1=B-A,v2=P-A,v3=P-B;
    	if(dcmp(Dot(v1,v2))<0) return Length(v2);
    	else if(dcmp(Dot(v1,v3))>0) return Length(v3);
    	else return fabs(Cross(v1,v2))/Length(v1);
    }
    
    inline Point GetLineProjection
    (const Point &P,const Point &A,const Point &B)
    {
    	Vector v=B-A;
    	return A+v*(Dot(v,P-A)/Dot(v,v));
    }
    
    inline bool SegmentProperIntersection
    (const Point &a1,const Point &a2,const Point &b1,const Point &b2)
    {
    	double c1=Cross(a2-a1,b1-a1),c2=Cross(a2-a1,b2-a1),
    		   c3=Cross(b2-b1,a1-b1),c4=Cross(b2-b1,a2-b1);
    	return dcmp(c1)*dcmp(c2)<0&&dcmp(c3)*dcmp(c4)<0;
    }
    
    inline bool OnSegment
    (const Point &p,const Point &a1,const Point &a2)
    { return dcmp(Cross(a1-p,a2-p))==0&&dcmp(Dot(a1-p,a2-p))<0; }
    
    inline double PolygonArea(Point* p,int n)
    {
    	double area=0;
    	for(int i=1;i<n-1;i++)
    		area+=Cross(p[i]-p[0],p[i+1]-p[0]);
    	return area/2;
    }
    
    
    
    struct Circle
    {
    	Point c;
    	double r;
    	Circle(Point c=Point(),double r=0):c(c),r(r){}
    	inline Point point(double a)
    	{ return Point(c.x+cos(a)*r,c.y+sin(a)*r); }
    };
    inline Circle read_circle()
    {
    	Circle C;
    	scanf("%lf%lf%lf",&C.c.x,&C.c.y,&C.r);
    	return C;
    }
    
    inline int GetLineCircleIntersection
    (const Point &A,const Point &B,const Circle &C,vector<Point> &sol)
    {
    	double d=DistanceToLine(C.c,A,B);
    	int mode=dcmp(d-C.r);
    	if(mode>0) return 0;//相离
    	Point P=GetLineProjection(C.c,A,B);
    	if(mode==0)//相切 
    	{
    		sol.push_back(P);
    		return 1;
    	}
    	double dist=sqrt(C.r*C.r-d*d);
    	Vector v=Format(B-A);
    	sol.push_back(P-v*dist);
    	sol.push_back(P+v*dist);
    	return 2;
    }
    
    inline int GetCircleCircleIntersection
    (Circle C1,Circle C2,vector<Point> &sol)
    {
    	if(C1.r<C2.r) swap(C1,C2);//to make sure C1 is bigger than C2
    	double D=Length(C1.c-C2.c);
    	if(dcmp(D)==0)
    		return dcmp(C1.r-C2.r)==0?-1:0;
    	if(dcmp(C1.r+C2.r-D)<0) return 0;
    	if(dcmp(fabs(C1.r-C2.r)-D)>0) return 0;
    	
    	double d1=((C1.r*C1.r-C2.r*C2.r)/D+D)/2;
    	double x=sqrt(C1.r*C1.r-d1*d1);
    	Point O=C1.c+Format(C2.c-C1.c)*d1;
    	Point P1=O+Normal(O-C2.c)*x,P2=O-Normal(O-C2.c)*x;
    	sol.push_back(P1);
    	if(P1==P2) return 1;
    	sol.push_back(P2);
    	return 2;
    }
    
    inline int GetTangents
    (const Point P,const Circle C,vector<Point> &v)
    {
    	Vector u=C.c-P;
    	double dist=Length(u);
    	int mode=dcmp(dist-C.r);
    	if(mode<0) return 0;
    	if(mode==0)
    	{
    		v.push_back(P+Normal(u));
    		return 1;
    	}
    	double x=sqrt(dist*dist-C.r*C.r);
    	Circle C2(P,x);
    	return GetCircleCircleIntersection(C,C2,v);
    }
    using namespace std;
    const char* q1="CircumscribedCircle";
    const char* q2="InscribedCircle";
    const char* q3="TangentLineThroughPoint";
    const char* q4="CircleThroughAPointAndTangentToALineWithRadius";
    const char* q5="CircleTangentToTwoLinesWithRadius";
    const char* q6="CircleTangentToTwoDisjointCirclesWithRadius";
    char cmd[100];
    Circle WaiJieYuan(Point p1,Point p2,Point p3)
    {
    	double Bx=p2.x-p1.x,By=p2.y-p1.y;
    	double Cx=p3.x-p1.x,Cy=p3.y-p1.y;
    	double D=2*(Bx*Cy-By*Cx);
    	double ansx=(Cy*(Bx*Bx+By*By)-By*(Cx*Cx+Cy*Cy))/D+p1.x;
    	double ansy=(Bx*(Cx*Cx+Cy*Cy)-Cx*(Bx*Bx+By*By))/D+p1.y;
    	Point p(ansx,ansy);
    	return Circle(p,Length(p1-p));
    }
    Circle NeiJieYuan(Point p1,Point p2,Point p3)
    {
    	double a=Length(p2-p3);
    	double b=Length(p3-p1);
    	double c=Length(p1-p2);
    	Point p=(p1*a+p2*b+p3*c)/(a+b+c);
    	return Circle(p,DistanceToLine(p,p1,p2));
    }
    void output(vector<double> res)
    {
    	sort(res.begin(),res.end());
    	printf("[");
    	for(int i=0;i<res.size();i++)
    	{
    		if(i) printf(",");
    		printf("%.6lf",res[i]);
    	}
    	printf("]
    ");
    }
    void output(vector<Point> res)
    {
    	sort(res.begin(),res.end());
    	printf("[");
    	for(int i=0;i<res.size();i++)
    	{
    		if(i) printf(",");
    		printf("(%.6lf,%.6lf)",res[i].x,res[i].y);
    	}
    	printf("]
    ");
    }
    int main()
    {
    #ifdef local
    	freopen("pro.in","r",stdin);
    #endif
    	while(scanf("%s",cmd)==1)
    	{
    		if(strcmp(cmd,q1)==0)
    		{
    			Point p1,p2,p3;
    			p1=read_point();
    			p2=read_point();
    			p3=read_point();
    			Circle C=WaiJieYuan(p1,p2,p3);
    			printf("(%.6lf,%.6lf,%.6lf)
    ",C.c.x,C.c.y,C.r);
    		}
    		if(strcmp(cmd,q2)==0)
    		{
    			Point p1,p2,p3;
    			p1=read_point();
    			p2=read_point();
    			p3=read_point();
    			Circle C=NeiJieYuan(p1,p2,p3);
    			printf("(%.6lf,%.6lf,%.6lf)
    ",C.c.x,C.c.y,C.r);
    		}
    		if(strcmp(cmd,q3)==0)
    		{
    			Circle C=read_circle();
    			Point p=read_point();
    			vector<Point> v;
    			vector<double> res;
    			GetTangents(p,C,v);
    			for(int i=0;i<v.size();i++)
    			{
    				double tmp=R_to_D(Angle(v[i]-p));
    				if(tmp<0) tmp+=180;
    				if(tmp>=180) tmp-=180;
    				res.push_back(tmp);
    			}
    			output(res);
    		}
    		if(strcmp(cmd,q4)==0)
    		{
    			Point p=read_point();
    			Point A=read_point();
    			Point B=read_point();
    			double r;
    			scanf("%lf",&r);
    			Circle C(p,r);
    			Vector v=Normal(B-A)*r;//向两侧平移r
    			Point A1=A+v,B1=B+v;
    			Point A2=A-v,B2=B-v;
    			vector<Point> res;
    			GetLineCircleIntersection(A1,B1,C,res);
    			GetLineCircleIntersection(A2,B2,C,res);
    			output(res);
    		}
    		if(strcmp(cmd,q5)==0)
    		{
    			Point p1=read_point();
    			Point p2=read_point();
    			Point p3=read_point();
    			Point p4=read_point();
    			double r;
    			scanf("%lf",&r);
    			Vector v=Normal(p1-p2)*r;
    			Point A1=p1+v,B1=p2+v;
    			Point A2=p1-v,B2=p2-v;
    			v=Normal(p3-p4)*r;
    			Point A3=p3+v,B3=p4+v;
    			Point A4=p3-v,B4=p4-v;//向两侧平移r
    			vector<Point> res;
    			res.push_back(GetLineIntersection(A1,B1,A3,B3));
    			res.push_back(GetLineIntersection(A1,B1,A4,B4));
    			res.push_back(GetLineIntersection(A2,B2,A3,B3));
    			res.push_back(GetLineIntersection(A2,B2,A4,B4));
    			output(res);
    		}
    		if(strcmp(cmd,q6)==0)
    		{
    			Circle c1=read_circle();
    			Circle c2=read_circle();
    			double r;
    			scanf("%lf",&r);
    			c1.r+=r;c2.r+=r;//向外膨胀r
    			vector<Point> res;
    			GetCircleCircleIntersection(c1,c2,res);
    			output(res);
    		}
    	}
    	return 0;
    }
    
  • 相关阅读:
    Linux 常用命令之df du
    Liunx 命令之链接操作
    1、SpringBoot bean,list,map Json返回
    Echarts 柱状图配置详解
    layui table数据表格reload where参数保留问题
    Mac休眠后解决卡死转圈问题
    5、Storm集成Kafka
    使用OData技术遇到的问题及解决办法
    我的柔情你永远不懂...
    如果你知道时间的默认值...
  • 原文地址:https://www.cnblogs.com/happyZYM/p/11380216.html
Copyright © 2011-2022 走看看