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  • [OpenGL(C++)] (开源)3D 游戏界的大牛人 John Carmack 终于放出quakeIII(雷神之锤3)的源代码

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    附:Visual Source Safe作用介绍http://topic.csdn.net/t/20020126/13/500645.html

    Quake III Arena GPL source release
    ==================================

    This file contains the following sections:

    LICENSE
    GENERAL NOTES
    COMPILING ON WIN32
    COMPILING ON GNU/LINUX
    COMPILING ON MAC

    LICENSE
    =======

    See COPYING.txt for the GNU GENERAL PUBLIC LICENSE

    Some source code in this release is not covered by the GPL:

    IO on .zip files using portions of zlib
    -----------------------------------------------------------------------------
    lines file(s)
    4299 code/qcommon/unzip.c
    4546 libs/pak/unzip.cpp
    Copyright (C) 1998 Gilles Vollant
    zlib is Copyright (C) 1995-1998 Jean-loup Gailly and Mark Adler

      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.

      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely, subject to the following restrictions:

      1. The origin of this software must not be misrepresented; you must not
         claim that you wrote the original software. If you use this software
         in a product, an acknowledgment in the product documentation would be
         appreciated but is not required.
      2. Altered source versions must be plainly marked as such, and must not be
         misrepresented as being the original software.
      3. This notice may not be removed or altered from any source distribution.

    MD4 Message-Digest Algorithm
    -----------------------------------------------------------------------------
    lines file(s)
    299  code/qcommon/md4.c
    277  common/md4.c
    Copyright (C) 1991-2, RSA Data Security, Inc. Created 1991. All rights reserved.

    License to copy and use this software is granted provided that it is identified
    as the <93>RSA Data Security, Inc. MD4 Message-Digest Algorithm<94> in all mater
    ial mentioning or referencing this software or this function.
    License is also granted to make and use derivative works provided that such work
    s are identified as <93>derived from the RSA Data Security, Inc. MD4 Message-Dig
    est Algorithm<94> in all material mentioning or referencing the derived work.
    RSA Data Security, Inc. makes no representations concerning either the merchanta
    bility of this software or the suitability of this software for any particular p
    urpose. It is provided <93>as is<94> without express or implied warranty of any
    kind.

    checksums are used to validate pak files

    standard C library replacement routines
    -----------------------------------------------------------------------------
    lines file(s)
    1324 code/game/bg_lib.c
    Copyright (c) 1992, 1993
    The Regents of the University of California. All rights reserved.

    Redistribution and use in source and binary forms, with or without
    modification, are permitted provided that the following conditions
    are met:
    1. Redistributions of source code must retain the above copyright
       notice, this list of conditions and the following disclaimer.
    2. Redistributions in binary form must reproduce the above copyright
       notice, this list of conditions and the following disclaimer in the
       documentation and/or other materials provided with the distribution.
    3. All advertising materials mentioning features or use of this software
       must display the following acknowledgement:
         This product includes software developed by the University of
         California, Berkeley and its contributors.
    4. Neither the name of the University nor the names of its contributors
       may be used to endorse or promote products derived from this software
       without specific prior written permission.

    THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
    ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
    IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
    ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
    FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
    DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
    OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
    HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
    LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
    OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
    SUCH DAMAGE.

    ADPCM coder/decoder
    -----------------------------------------------------------------------------
    lines file(s)
    330  code/client/snd_adpcm.c
    Copyright 1992 by Stichting Mathematisch Centrum, Amsterdam, The
    Netherlands.

                            All Rights Reserved

    Permission to use, copy, modify, and distribute this software and its
    documentation for any purpose and without fee is hereby granted,
    provided that the above copyright notice appear in all copies and that
    both that copyright notice and this permission notice appear in
    supporting documentation, and that the names of Stichting Mathematisch
    Centrum or CWI not be used in advertising or publicity pertaining to
    distribution of the software without specific, written prior permission.

    STICHTING MATHEMATISCH CENTRUM DISCLAIMS ALL WARRANTIES WITH REGARD TO
    THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
    FITNESS, IN NO EVENT SHALL STICHTING MATHEMATISCH CENTRUM BE LIABLE
    FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
    WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
    ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT
    OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.

    JPEG library
    -----------------------------------------------------------------------------
    code/jpeg-6
    libs/jpeg6
    Copyright (C) 1991-1995, Thomas G. Lane

    Permission is hereby granted to use, copy, modify, and distribute this
    software (or portions thereof) for any purpose, without fee, subject to these
    conditions:
    (1) If any part of the source code for this software is distributed, then this
    README file must be included, with this copyright and no-warranty notice
    unaltered; and any additions, deletions, or changes to the original files
    must be clearly indicated in accompanying documentation.
    (2) If only executable code is distributed, then the accompanying
    documentation must state that "this software is based in part on the work of
    the Independent JPEG Group".
    (3) Permission for use of this software is granted only if the user accepts
    full responsibility for any undesirable consequences; the authors accept
    NO LIABILITY for damages of any kind.

    These conditions apply to any software derived from or based on the IJG code,
    not just to the unmodified library.  If you use our work, you ought to
    acknowledge us.

    NOTE: unfortunately the README that came with our copy of the library has
    been lost, so the one from release 6b is included instead. There are a few
    'glue type' modifications to the library to make it easier to use from
    the engine, but otherwise the dependency can be easily cleaned up to a
    better release of the library.


    GENERAL NOTES
    =============

    A short summary of the file layout:

    code/        Quake III Arena source code ( renderer, game code, OS layer etc. )
    code/bspc    bot routes compiler source code
    lcc/     the retargetable C compiler ( produces assembly to be turned into qvm bytecode by q3asm )
    q3asm/     assembly to qvm bytecode compiler
    q3map/     map compiler ( .map -> .bsp ) - this is the version that comes with Q3Radiant 200f
    q3radiant/    Q3Radiant map editor build 200f ( common/ and libs/ are support dirs for radiant )

    While we made sure we were still able to compile the game on Windows, GNU/Linux and Mac, this build didn't get any kind of extensive testing so it may not work completely right. Whenever an id game is released under GPL, several projects start making the source code more friendly to nowaday's compilers and environements. If you are picking up this release weeks/months/years after we uploaded it, you probably want to look around on the net for cleaned up versions of this codebase as well.

    COMPILING ON WIN32
    ==================

    VC7 / Visual C++ 2003 project files are provided:
    code/quake3.sln
    q3radiant/Radiant.sln

    To compile the qvms, you need to run some batch files:
    you will need to have lcc.exe q3cpp.exe q3rcc.exe and q3asm.exe in your path
    ( some precompiled binaries are provided in lcc/bin and code/win32/mod-sdk-setup/bin )
    the qvm batch files are in code/game code/cgame code/q3_ui code/ui ..

    COMPILING ON GNU/LINUX
    ==================

    the build system using cons, which may be known as scons's perl ancestor now
    you don't have to track it down though, the build script is provided in the tree
    you will need nasm and gcc 2.95
    make sure you have the X Direct Graphics Access and X Video Mode extensions headers for your X11
    a typical compile command goes like this:
    [..]/code$ ./unix/cons -- gcc=gcc-2.95 g++=g++-2.95

    COMPILING ON MAC
    ================

    project file for OSX compile is in code/macosx/Quake3.pbproj

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  • 原文地址:https://www.cnblogs.com/hcbin/p/1741438.html
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