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  • MFC 如何使用动态链接库中的资源

    近来在论坛上很有多帖子问到如何使用DLL中的资源(包括对话框,图标等)的问题,现在笔者就来就此问题谈谈,包含在DLL内部使用资源,DLL中使用其它DLL中的资源和在应用程序中使用资源。
    我们先以图标为例说起(其它的资源与此图标的加载原理大致相同),我们要加载图标,一般是调用AfxGetApp()->LoadIcon(…);下面是CWinApp::LoadIcon的实现(afxwin2.inl):
    _AFXWIN_INLINE HICON CWinApp::LoadIcon(LPCTSTR lpszResourceName) const
    { return ::LoadIcon(AfxFindResourceHandle(lpszResourceName,
    RT_GROUP_ICON), lpszResourceName); }
    _AFXWIN_INLINE HICON CWinApp::LoadIcon(UINT nIDResource) const
    { return ::LoadIcon(AfxFindResourceHandle(MAKEINTRESOURCE(nIDResource),
    RT_GROUP_ICON), MAKEINTRESOURCE(nIDResource)); }
    可以看到CWinApp::LoadIcon实际上调用了API .LoadIcon,下面是API LoadIcon的原型:
    HICON LoadIcon(
    HINSTANCE hInstance, LPCTSTR lpIconName);
    hInstance
    [in] Handle to an instance of the module whose executable file contains the icon to be loaded. This parameter must be NULL when a standard icon is being loaded.
    hInstance是我们要加载ICON的模块实例,这个实例从何来,当然我们可以直接传入DLL的实例,对于通过LoadLibrary动态加载的DLL我们可以很容易的得到其句柄,但对于我们直接链接的DLL得到其句柄则要费一番周折。可以看到CWinApp::LoadIcon是通过AfxFindResouceHandle找到此句柄的。下面是AfxFindResourceHandle的定义(afxwin.h):
    #ifndef _AFXDLL
    #define AfxFindResourceHandle(lpszResource, lpszType) AfxGetResourceHandle()
    #else
    HINSTANCE AFXAPI AfxFindResourceHandle(LPCTSTR lpszName, LPCTSTR lpszType);
    #endif
    我们先讨论在静态链接库中使用MFC DLL的情况。可以看到,我们如果在静态库中使用MFC DLL的话(#ifndef _AFXDLL),实际上就是调用的AfxGetResourceHandle,MSDN中的说明是
    AfxGetResourceHandle
    This function accesses the application’s resources directly by using the HINSTANCE handle returned, for example, in calls to the Windows function FindResource.
    HINSTANCE AfxGetResourceHandle( );
    Return Value
    An HINSTANCE handle where the default resources of the application are loaded.
    函数返回的应用程序加载的缺省资源的HINSTANCE句柄,HINSTANCE相当于HMODULE,也就是资源所在的模块句柄。显然在此,我们使用的是DLL中的资源,那么我们就应该返回此DLL中的HINSTANCE了,如果让AfxGetResourceHandle返回DLL的HINSTANCE呢?答案是通过AfxSetResourceHandle设置。MSDN中AfxSetResouceHandle的说明如下:
    AfxSetResourceHandle
    This function sets the HINSTANCE handle that determines where the default resources of the application are loaded.
    void AfxSetResourceHandle(
    HINSTANCE hInstResource );
    Parameters
    hInstResource
    Specifies the instance or module handle to an .EXE or DLL file from which the application’s resources are loaded.
    我们只需将DLL的HINSTANCE传入AfxSetResouceHanle就行了。如何得到DLL的HINSTANCE呢,我们可以通过DLL声明一个接口HINSTANCE GetInstance获得,也可以通过EnumProcessMoudules找到(详细的过程见MSDN中EnumProcessModules的说明和示例)。
    我们使用完DLL中的资源要使用EXE中的资源的资源怎么办呢?我们需要在使用完成后用AfxSetResource重新将资源模块的句柄设置为原来的值,如果来保证在资源使用完成后完成这一个工作呢,即使在使用过程中发生异常了,为此我们利C++类的构造和析构机制创建了这一类:
    class CLocalResource
    {
    public:
    CLocalResource(HINSTANCE hInstance)
    {
    m_hInstOld=AfxGetInstanceHandle();
    AfxSetInstanceHandle(hInstance);
    }
    virtual ~CLocalResource()
    {
    AfxSetInstanceHandle(m_hInstOld);
    }
    protected:
    HINSTANCE m_hInstOld;
    };
    我们只需在使用DLL的资源之前构造一个CLocalInstance就行了。
    void CXXXX::LoadResouceFromDLL(HINSTANCE hInst,UINT nResID,…)
    {
    CLocalResouce localRes(hInst);

    }
    下面来讨论在动态库中使用MFC DLL的情况(也就是定义了_AFXDLL的情况)
    来看看AfxGetInstanceHandle ,AfxGetResourceHandle和AfxSetResouceHandle的实现(afxwin1.inl中):
    _AFXWIN_INLINE HINSTANCE AFXAPI AfxGetInstanceHandle()
    { ASSERT(afxCurrentInstanceHandle != NULL);
    return afxCurrentInstanceHandle; }
    _AFXWIN_INLINE HINSTANCE AFXAPI AfxGetResourceHandle()
    { ASSERT(afxCurrentResourceHandle != NULL);
    return afxCurrentResourceHandle; }
    _AFXWIN_INLINE void AFXAPI AfxSetResourceHandle(HINSTANCE hInstResource)
    { ASSERT(hInstResource != NULL); afxCurrentResourceHandle = hInstResource; }
    实际上访问的就是afxCurrentInstanceHandle,afxCurrentResourceHandle。
    /////////////////////////////////////////////////////////////////////////////
    // Global functions for access to the one and only CWinApp

    #define afxCurrentInstanceHandle AfxGetModuleState()->m_hCurrentInstanceHandle
    #define afxCurrentResourceHandle AfxGetModuleState()->m_hCurrentResourceHandle
    ….
    AFX_MODULE_STATE* AFXAPI AfxGetModuleState()
    {
    _AFX_THREAD_STATE* pState = _afxThreadState;
    AFX_MODULE_STATE* pResult;
    if (pState->m_pModuleState != NULL)
    {
    // thread state's module state serves as override
    pResult = pState->m_pModuleState;
    }
    else
    {
    // otherwise, use global app state
    pResult = _afxBaseModuleState.GetData();
    }
    ASSERT(pResult != NULL);
    return pResult;
    }
    其中的_AFX_THREAD_STATE在此我们就不讨论了,有兴趣的读者可以阅读(afxstat_.h和afxstate.cpp)。
    那AfxGetModuleState()->m_hCurrentResourceHandle又是在哪初始化的呢?
    我们可以在appinit.cpp中的BOOL AFXAPI AfxWinInit(HINSTANCE hInstance, HINSTANCE hPrevInstance,LPTSTR lpCmdLine, int nCmdShow)看到
    // set resource handles
    AFX_MODULE_STATE* pModuleState = AfxGetModuleState();
    pModuleState->m_hCurrentInstanceHandle = hInstance;
    pModuleState->m_hCurrentResourceHandle = hInstance;
    和appinit.cpp中的void CWinApp::SetCurrentHandles()中看到
    AFX_MODULE_STATE* pModuleState = _AFX_CMDTARGET_GETSTATE();
    pModuleState->m_hCurrentInstanceHandle = m_hInstance;
    pModuleState->m_hCurrentResourceHandle = m_hInstance;
    CWinApp::SetCurrentHandles()也是由AfxWinInit调用的,那AfxWinInit又由谁调用呢?
    我们可以在DllMain(dllinit.cpp和dllmodul.cpp,分别对应于MFC扩展DLL和MFC规则DLL)看到
    (dllinit.cpp,MFC扩展DLL)
    static AFX_EXTENSION_MODULE coreDLL;
    ….
    extern "C"
    BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID)
    {
    if (dwReason == DLL_PROCESS_ATTACH)
    {
    …….
    // initialize this DLL's extension module
    VERIFY(AfxInitExtensionModule(coreDLL, hInstance));
    #ifdef _AFX_OLE_IMPL
    AfxWinInit(hInstance, NULL, _T(""), 0);

    ….
    #endif
    ….
    // wire up this DLL into the resource chain
    CDynLinkLibrary* pDLL = new CDynLinkLibrary(coreDLL, TRUE);
    ASSERT(pDLL != NULL);
    pDLL->m_factoryList.m_pHead = NULL;
    ….
    }
    else if (dwReason == DLL_PROCESS_DETACH)
    {
    ….
    // cleanup module state for this process
    AfxTermExtensionModule(coreDLL);
    ….
    // cleanup module state in OLE private module state
    AfxTermExtensionModule(coreDLL, TRUE);
    ….
    }

    }
    可以看到在提供自动化支持时,将调用AfxWinInit(但MFC的DLL向导,对于扩展DLL却不允许添加自动化支持)。
    (在dllmodul.cpp中,MFC常规DLL)
    #ifdef _AFXDLL
    static AFX_EXTENSION_MODULE controlDLL;
    ….
    #endif

    extern "C"
    BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/)
    {
    if (dwReason == DLL_PROCESS_ATTACH)
    {
    ….
    _AFX_THREAD_STATE* pState = AfxGetThreadState();
    AFX_MODULE_STATE* pPrevModState = pState->m_pPrevModuleState;

    // Initialize DLL's instance(/module) not the app's
    if (!AfxWinInit(hInstance, NULL, _T(""), 0))
    {
    AfxWinTerm();
    goto Cleanup; // Init Failed
    }

    ….
    #ifdef _AFXDLL
    // wire up this DLL into the resource chain
    VERIFY(AfxInitExtensionModule(controlDLL, hInstance));
    CDynLinkLibrary* pDLL; pDLL = new CDynLinkLibrary(controlDLL);
    ASSERT(pDLL != NULL);
    #else
    AfxInitLocalData(hInstance);
    #endif

    }
    else if (dwReason == DLL_PROCESS_DETACH)
    {
    ….
    #ifdef _AFXDLL
    AfxTermExtensionModule(controlDLL, TRUE);
    #else
    AfxTermLocalData(hInstance, TRUE);
    #endif
    }

    }
    看到上面的代码,其实与MFC扩展DLL的代码大同小异,只过是MFC常规DLL可以支持在静态链接库全用MFC DLL,相应的初始化/反初始化函数就变为了AfxInitLocalData/ AfxTermLocalData,在此我们不对在静态链接库中使用MFC DLL的情况作更多讨论。
    以及在winmain.cpp中的int AFXAPI AfxWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,LPTSTR lpCmdLine, int nCmdShow),在appmodul.cpp中我们可以看到入口函数的实现:
    extern "C" int WINAPI
    _tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
    LPTSTR lpCmdLine, int nCmdShow)
    {
    // call shared/exported WinMain
    return AfxWinMain(hInstance, hPrevInstance, lpCmdLine, nCmdShow);
    }
    看看AfxInitExtensionModule , AfxTermExtensionModule CDynLinkLibrary的定义(afxdll_.h)和实现(在dllinit.cpp中)就明白了DllMain做了什么:

    BOOL AFXAPI AfxInitExtensionModule(AFX_EXTENSION_MODULE& state, HMODULE hModule)
    {
    // only initialize once
    if (state.bInitialized)
    {
    AfxInitLocalData(hModule);
    return TRUE;
    }
    state.bInitialized = TRUE;
    // save the current HMODULE information for resource loading
    ASSERT(hModule != NULL);
    state.hModule = hModule;
    state.hResource = hModule;
    // save the start of the runtime class list
    AFX_MODULE_STATE* pModuleState = AfxGetModuleState();
    state.pFirstSharedClass = pModuleState->m_classList.GetHead();
    pModuleState->m_classList.m_pHead = pModuleState->m_pClassInit;

    #ifndef _AFX_NO_OLE_SUPPORT
    // save the start of the class factory list
    state.pFirstSharedFactory = pModuleState->m_factoryList.GetHead();
    pModuleState->m_factoryList.m_pHead = pModuleState->m_pFactoryInit;
    #endif
    return TRUE;
    }

    void AFXAPI AfxTermExtensionModule(AFX_EXTENSION_MODULE& state, BOOL bAll)
    {
    // make sure initialized
    if (!state.bInitialized)
    return;

    // search for CDynLinkLibrary matching state.hModule and delete it
    ASSERT(state.hModule != NULL);
    AFX_MODULE_STATE* pModuleState = AfxGetModuleState();
    AfxLockGlobals(CRIT_DYNLINKLIST);
    for (CDynLinkLibrary* pDLL = pModuleState->m_libraryList; pDLL != NULL; )
    {
    CDynLinkLibrary* pNextDLL = pDLL->m_pNextDLL;
    if (bAll || pDLL->m_hModule == state.hModule)
    delete pDLL; // will unwire itself
    pDLL = pNextDLL;
    }
    AfxUnlockGlobals(CRIT_DYNLINKLIST);
    // delete any local storage attached to this module
    AfxTermLocalData(state.hModule, TRUE);
    // remove any entries from the CWnd message map cache
    AfxResetMsgCache();
    }

    class CDynLinkLibrary : public CCmdTarget
    {
    DECLARE_DYNAMIC(CDynLinkLibrary)
    public:

    // Constructor
    explicit CDynLinkLibrary(AFX_EXTENSION_MODULE& state, BOOL bSystem = FALSE);
    CDynLinkLibrary(HINSTANCE hModule, HINSTANCE hResource);

    // Attributes
    HMODULE m_hModule;
    HMODULE m_hResource; // for shared resources
    ….
    BOOL m_bSystem; // TRUE only for MFC DLLs
    // Implementation
    public:
    CDynLinkLibrary* m_pNextDLL; // simple singly linked list
    virtual ~CDynLinkLibrary();
    ….
    };

    CDynLinkLibrary::CDynLinkLibrary(AFX_EXTENSION_MODULE& state, BOOL bSystem)
    {

    // copy info from AFX_EXTENSION_MODULE struct
    ASSERT(state.hModule != NULL);
    m_hModule = state.hModule;
    m_hResource = state.hResource;
    m_classList.m_pHead = state.pFirstSharedClass;
    ….
    m_bSystem = bSystem;

    // insert at the head of the list (extensions will go in front of core DLL)
    DEBUG_ONLY(m_pNextDLL = NULL);
    AfxLockGlobals(CRIT_DYNLINKLIST);
    m_pModuleState->m_libraryList.AddHead(this);
    AfxUnlockGlobals(CRIT_DYNLINKLIST);
    }

    CDynLinkLibrary::CDynLinkLibrary(HINSTANCE hModule, HINSTANCE hResource)
    {

    m_hModule = hModule;
    m_hResource = hResource;
    m_classList.m_pHead = NULL;

    m_bSystem = FALSE;
    // insert at the head of the list (extensions will go in front of core DLL)
    DEBUG_ONLY(m_pNextDLL = NULL);
    AfxLockGlobals(CRIT_DYNLINKLIST);
    m_pModuleState->m_libraryList.AddHead(this);
    AfxUnlockGlobals(CRIT_DYNLINKLIST);
    }

    CDynLinkLibrary::~CDynLinkLibrary()
    {
    // remove this frame window from the list of frame windows
    AfxLockGlobals(CRIT_DYNLINKLIST);
    m_pModuleState->m_libraryList.Remove(this);
    AfxUnlockGlobals(CRIT_DYNLINKLIST);
    }
    由此我们可以看出DLL初始化时先调AfxInitExtensionModule是为了构造一个AFX_EXTENSION_MODULE,然后将它插入插入一个AFX_MODULE_STATE链表中,同时将当前DLL的HINSTANCE插入此AFX_MODULE_STATE的CDynLinkLibrary链表中,以便稍后讲到的AfxFindResourceHandle找到。DLL从内存移出时就从此链表中删除自己。
    让我们来看看AfxFindResourceHandle的实现(dllinit.cpp):
    HINSTANCE AFXAPI AfxFindResourceHandle(LPCTSTR lpszName, LPCTSTR lpszType)
    {
    ASSERT(lpszName != NULL);
    ASSERT(lpszType != NULL);

    HINSTANCE hInst;

    // first check the main module state
    AFX_MODULE_STATE* pModuleState = AfxGetModuleState();
    if (!pModuleState->m_bSystem)
    {
    hInst = AfxGetResourceHandle();
    if (::FindResource(hInst, lpszName, lpszType) != NULL)
    return hInst;
    }

    // check for non-system DLLs in proper order
    AfxLockGlobals(CRIT_DYNLINKLIST);
    CDynLinkLibrary* pDLL;
    for (pDLL = pModuleState->m_libraryList; pDLL != NULL;
    pDLL = pDLL->m_pNextDLL)
    {
    if (!pDLL->m_bSystem && pDLL->m_hResource != NULL &&
    ::FindResource(pDLL->m_hResource, lpszName, lpszType) != NULL)
    {
    // found it in a DLL
    AfxUnlockGlobals(CRIT_DYNLINKLIST);
    return pDLL->m_hResource;
    }
    }
    AfxUnlockGlobals(CRIT_DYNLINKLIST);

    // check language specific resource next
    hInst = pModuleState->m_appLangDLL;
    if (hInst != NULL && ::FindResource(hInst, lpszName, lpszType) != NULL)
    return hInst;

    // check the main system module state
    if (pModuleState->m_bSystem)
    {
    hInst = AfxGetResourceHandle();
    if (::FindResource(hInst, lpszName, lpszType) != NULL)
    return hInst;
    }

    // check for system DLLs in proper order
    AfxLockGlobals(CRIT_DYNLINKLIST);
    for (pDLL = pModuleState->m_libraryList; pDLL != NULL; pDLL = pDLL->m_pNextDLL)
    {
    if (pDLL->m_bSystem && pDLL->m_hResource != NULL &&
    ::FindResource(pDLL->m_hResource, lpszName, lpszType) != NULL)
    {
    // found it in a DLL
    AfxUnlockGlobals(CRIT_DYNLINKLIST);
    return pDLL->m_hResource;
    }
    }
    AfxUnlockGlobals(CRIT_DYNLINKLIST);

    // if failed to find resource, return application resource
    return AfxGetResourceHandle();
    }
    上面的代码首先检查主模块的状态,通过返回的是个AFX_MODULE_STATE的类对象指针. AFX_MODULE_STATE又是个什么呢?下面看看AFX_MODULE_STATE的定义(afxstat_.h中,它的实现在afxstate.cpp中,有兴趣的读者可以读读):
    // AFX_MODULE_STATE (global data for a module)
    class AFX_MODULE_STATE : public CNoTrackObject
    {
    public:
    #ifdef _AFXDLL
    AFX_MODULE_STATE(BOOL bDLL, WNDPROC pfnAfxWndProc, DWORD dwVersion,
    BOOL bSystem = FALSE);
    #else
    explicit AFX_MODULE_STATE(BOOL bDLL);
    #endif
    ~AFX_MODULE_STATE();

    CWinApp* m_pCurrentWinApp;
    HINSTANCE m_hCurrentInstanceHandle;
    HINSTANCE m_hCurrentResourceHandle;
    LPCTSTR m_lpszCurrentAppName;
    BYTE m_bDLL; // TRUE if module is a DLL, FALSE if it is an EXE
    BYTE m_bSystem; // TRUE if module is a "system" module, FALSE if not


    #ifdef _AFXDLL
    // CDynLinkLibrary objects (for resource chain)
    CTypedSimpleList<CDynLinkLibrary*> m_libraryList;

    // special case for MFC71XXX.DLL (localized MFC resources)
    HINSTANCE m_appLangDLL;
    #endif
    ….
    };
    我们来看看我们关心的属性
    CWinApp* m_pCurrentWinApp;
    HINSTANCE m_hCurrentInstanceHandle;
    HINSTANCE m_hCurrentResourceHandle;
    LPCTSTR m_lpszCurrentAppName;

    BYTE m_bDLL; // TRUE if module is a DLL, FALSE if it is an EXE
    BYTE m_bSystem; // TRUE if module is a "system" module, FALSE if not

    // CDynLinkLibrary objects (for resource chain)
    CTypedSimpleList<CDynLinkLibrary*> m_libraryList;

    // special case for MFC71XXX.DLL (localized MFC resources)
    HINSTANCE m_appLangDLL;
    看了相关注释,也就明白什么意思了,在此就不多解释了。

    如果当前主模块是系统模块(通过m_bSystem标识),并且从当前模块中找到了相应的资源就返回此模块的HINSTANCE。接下来当前模块所载的DLL链表中的所有用户模块中查找,本地化的MFC资源DLL中查找,系统DLL中查找。如果都找不到则从EXE(或者通过AfxSetResouceHandle中设置的HINSTANCE)中查找。
    如果不考虑DLL链表,则需要我们每次使用DLL中的资源前调用AfxSetResouceHandle,使用后再调用AfxSetResourceHandle,就同前面讲的在静态链接库中使用MFC DLL一样。麻不麻烦?
    怎么解决呢?解决方法是用资源DLL的HINSTANCE构造一CDynLinkLibrary对象插入主模块(EXE)的AFX_MODULE_STATE的m_libraryList中。怎么做?
    看了上面DllMain的实现代码,我们可以照着做。
    static AFX_EXTENSION_MODULE ResouceDLL = { NULL, NULL }
    BOOL CXApp::InitInstance()
    {
    // Get the resource DLL instance
    if (!AfxInitExtensionModule(ResouceDLL, hResourceModule))
    return 0;
    new CDynLinkLibrary(ResouceDLL);

    }
    int CGenericMFCApp::ExitInstance()
    {
    AfxTermExtensionModule(ResouceDLL);
    return CWinApp::ExitInstance();
    }
    这样我们就可以在应用程序中安全的使用DLL中的资源了,就好比EXE中的一样。对于我们自己编写入口函数的DLL,如果其中涉及到资源的话,我们可以参考上述的MFC常规DLL的实现。
    对于我们在ActiveX和一些DLL中的AFX_MANAGE_STATE(AfxGetStaticModuleState());我们又怎么理解呢?看看afxstat_.h:
    #ifdef _AFXDLL

    class _AFX_THREAD_STATE;
    struct AFX_MAINTAIN_STATE2
    {
    explicit AFX_MAINTAIN_STATE2(AFX_MODULE_STATE* pModuleState);
    ~AFX_MAINTAIN_STATE2();
    protected:
    AFX_MODULE_STATE* m_pPrevModuleState;
    _AFX_THREAD_STATE* m_pThreadState;
    };
    #define AFX_MANAGE_STATE(p) AFX_MAINTAIN_STATE2 _ctlState(p);
    #else // _AFXDLL
    #define AFX_MANAGE_STATE(p)
    #endif //!_AFXDLL

    对于在静态库中使用MFC DLL时它就相当于不存在,反之,它构造一个AFX_MAINTAIN_STATE2对象,在afxstate.cpp中
    #ifdef _AFXDLL


    AFX_MAINTAIN_STATE2::AFX_MAINTAIN_STATE2(AFX_MODULE_STATE* pNewState)
    {
    m_pThreadState = _afxThreadState;
    m_pPrevModuleState = m_pThreadState->m_pModuleState;
    m_pThreadState->m_pModuleState = pNewState;
    }
    #endif //_AFXDLL
    ,
    再看dllmodul.cpp中有关AfxGetStaticModuleState的实现:

    static _AFX_DLL_MODULE_STATE afxModuleState;



    AFX_MODULE_STATE* AFXAPI AfxGetStaticModuleState()
    {
    AFX_MODULE_STATE* pModuleState = &afxModuleState;
    return pModuleState;
    }

    (MFC中太多的全局变量的确不雅!)
    可以看到通过构造一个AFX_MAINTAIN_STATE2对象(再结合AfxGetResouceHandle的实现),就使AfxFindResourceHandle返回的是ActiveX控件(实际上也是一个常规DLL)或DLL的HINSTANE了,这样AfxFindResourceHandle就不必须在DLL链表中查找了,但缺点是每次使用资源(或响应消息)时都要构造一个AFX_MAINTAIN_STATE2对象,并且,而且使用这种方法在此DLL中无法使用其它DLL中的资源或在EXE中使用DLL中的资源(在不使用AfxSetResourceHandle/AfxGetResourceHandle的前提下)。当然,我们这儿关心的只是资源的使用,如果涉及到其它,包括事件响应或多个UI线程时,AFX_MODULE_STATE还是不能少的。

    本文来自CSDN博客,转载请标明出处:http://blog.csdn.net/DentistryDoctor/archive/2004/09/16/106567.aspx
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  • 原文地址:https://www.cnblogs.com/hcfalan/p/1898469.html
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